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| author | Léo Lam <leo@leolam.fr> | 2026-09-28 03:47:53 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-19 02:52:13 +0300 |
| commit | fa8b5962fe7f9f8d66e6c95f4bfcbd071e4555ce (patch) | |
| tree | 536285c013d5f0d63c338a7e8ee6073ae578c146 /src/Game/Actor/Query/queryIsPlayerGrounded.cpp | |
| parent | cd45e2cf1bfd2332bc7997223f3561541ca9883d (diff) | |
data: fix class names in uking::act
Class names follow the IDB, e.g. PlayerOrEnemy is CombatActor and Root6
is CameraActorHolder. Some rows also take the IDB's function name, e.g.
Weapon::isWeaponType4 is isShield.
Also names ChemicalType's text table and updates a PlayerInfo comment
for the CombatActor rename.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query/queryIsPlayerGrounded.cpp')
0 files changed, 0 insertions, 0 deletions
