diff options
| author | Léo Lam <leo@leolam.fr> | 2026-09-28 03:47:53 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-19 02:52:13 +0300 |
| commit | fa8b5962fe7f9f8d66e6c95f4bfcbd071e4555ce (patch) | |
| tree | 536285c013d5f0d63c338a7e8ee6073ae578c146 /src/Game/Actor | |
| parent | cd45e2cf1bfd2332bc7997223f3561541ca9883d (diff) | |
data: fix class names in uking::act
Class names follow the IDB, e.g. PlayerOrEnemy is CombatActor and Root6
is CameraActorHolder. Some rows also take the IDB's function name, e.g.
Weapon::isWeaponType4 is isShield.
Also names ChemicalType's text table and updates a PlayerInfo comment
for the CombatActor rename.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor')
| -rw-r--r-- | src/Game/Actor/Player/actPlayerInfo.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Game/Actor/Player/actPlayerInfo.h b/src/Game/Actor/Player/actPlayerInfo.h index ee281d58..2795ebbf 100644 --- a/src/Game/Actor/Player/actPlayerInfo.h +++ b/src/Game/Actor/Player/actPlayerInfo.h @@ -27,7 +27,7 @@ class PlayerInfo : public PlayerInfoBase { public: ksys::act::BaseProcLink& getPlayerLink() { return mPlayerLink; } bool init(); - void setAndAcquirePlayer(PlayerBase* player); // requires PlayerOrEnemy and PlayerBase + void setAndAcquirePlayer(PlayerBase* player); // requires CombatActor and PlayerBase void resetPlayer(PlayerBase* player); bool acquireHorse(ksys::act::BaseProc* horse); void setHorseLink(const ksys::act::BaseProcLink& horse_link); |
