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authorLéo Lam <leo@leolam.fr>2026-09-28 03:47:53 +0200
committerLéo Lam <leo@leolam.fr>2026-10-19 02:52:13 +0300
commitfa8b5962fe7f9f8d66e6c95f4bfcbd071e4555ce (patch)
tree536285c013d5f0d63c338a7e8ee6073ae578c146 /src/Game/Actor
parentcd45e2cf1bfd2332bc7997223f3561541ca9883d (diff)
data: fix class names in uking::act
Class names follow the IDB, e.g. PlayerOrEnemy is CombatActor and Root6 is CameraActorHolder. Some rows also take the IDB's function name, e.g. Weapon::isWeaponType4 is isShield. Also names ChemicalType's text table and updates a PlayerInfo comment for the CombatActor rename. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor')
-rw-r--r--src/Game/Actor/Player/actPlayerInfo.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Game/Actor/Player/actPlayerInfo.h b/src/Game/Actor/Player/actPlayerInfo.h
index ee281d58..2795ebbf 100644
--- a/src/Game/Actor/Player/actPlayerInfo.h
+++ b/src/Game/Actor/Player/actPlayerInfo.h
@@ -27,7 +27,7 @@ class PlayerInfo : public PlayerInfoBase {
public:
ksys::act::BaseProcLink& getPlayerLink() { return mPlayerLink; }
bool init();
- void setAndAcquirePlayer(PlayerBase* player); // requires PlayerOrEnemy and PlayerBase
+ void setAndAcquirePlayer(PlayerBase* player); // requires CombatActor and PlayerBase
void resetPlayer(PlayerBase* player);
bool acquireHorse(ksys::act::BaseProc* horse);
void setHorseLink(const ksys::act::BaseProcLink& horse_link);