summaryrefslogtreecommitdiff
path: root/src/Game/Actor/actCreatePlayerEquipActorMgr.cpp
diff options
context:
space:
mode:
authorLéo Lam <leo@leolam.fr>2025-06-22 23:48:19 +0200
committerGitHub <noreply@github.com>2025-06-22 23:48:19 +0200
commit5dda15014c0ae35c31b7b0dc6c56c828752baba1 (patch)
tree3db6e21a0025e9a0b20d88199e781c95c7947878 /src/Game/Actor/actCreatePlayerEquipActorMgr.cpp
parent71530ca9b1b9a5d974f28a97ebe52ae8b29c208f (diff)
parent3d920314042fc84ccffc5f4b503e85e3b77fc4a2 (diff)
Merge pull request #141 from Pistonight/cpeam
CreatePlayerEquipActorMgr
Diffstat (limited to 'src/Game/Actor/actCreatePlayerEquipActorMgr.cpp')
-rw-r--r--src/Game/Actor/actCreatePlayerEquipActorMgr.cpp121
1 files changed, 0 insertions, 121 deletions
diff --git a/src/Game/Actor/actCreatePlayerEquipActorMgr.cpp b/src/Game/Actor/actCreatePlayerEquipActorMgr.cpp
deleted file mode 100644
index b9cccf34..00000000
--- a/src/Game/Actor/actCreatePlayerEquipActorMgr.cpp
+++ /dev/null
@@ -1,121 +0,0 @@
-#include "Game/Actor/actCreatePlayerEquipActorMgr.h"
-#include <prim/seadStringBuilder.h>
-#include "Game/Actor/actWeapon.h"
-#include "Game/UI/uiPauseMenuDataMgr.h"
-#include "KingSystem/ActorSystem/actInfoCommon.h"
-#include "KingSystem/ActorSystem/actInfoData.h"
-
-namespace uking::act {
-
-SEAD_SINGLETON_DISPOSER_IMPL(CreatePlayerEquipActorMgr)
-
-void CreatePlayerEquipActorMgr::requestCreateDefaultArmor(s32 slot,
- const sead::SafeString& caller) {
- switch (slot) {
- case (int)CreateEquipmentSlot::ArmorHead:
- doRequestCreateArmor(3, "Armor_Default_Head", -1, caller);
- break;
- case (int)CreateEquipmentSlot::ArmorUpper:
- doRequestCreateArmor(4, "Armor_Default_Upper", -1, caller);
- break;
- case (int)CreateEquipmentSlot::ArmorLower:
- doRequestCreateArmor(5, "Armor_Default_Lower", -1, caller);
- break;
- default:
- break;
- }
-}
-
-void CreatePlayerEquipActorMgr::requestCreateArmorHeadB(const sead::SafeString& name, int dye_color,
- const sead::SafeString& caller) {
- sead::FixedStringBuilder<0x40> s;
- s.copy(name.cstr());
- s.append("_B", -1);
- doRequestCreateArmor((int)CreateEquipmentSlot::ArmorHead, s, dye_color, caller);
-}
-
-bool needsArmorHeadB(const sead::SafeString& armor_head_name,
- const sead::SafeString& armor_upper_name) {
- if (armor_upper_name.isEmpty()) {
- return false;
- }
- if (!ksys::act::InfoData::instance() ||
- ksys::act::getArmorHeadMantleType(ksys::act::InfoData::instance(),
- armor_head_name.cstr()) != 2) {
- return false;
- }
- if (!ksys::act::InfoData::instance() ||
- ksys::act::getArmorUpperUseMantleType(ksys::act::InfoData::instance(),
- armor_upper_name.cstr()) == 0) {
- return false;
- }
- return true;
-}
-
-CreateEquipmentSlot getCreateEquipmentSlot(ui::PouchItemType type) {
- switch (type) {
- case ui::PouchItemType::Sword:
- return CreateEquipmentSlot::WeaponSword;
- case ui::PouchItemType::Bow:
- return CreateEquipmentSlot::WeaponBow;
- case ui::PouchItemType::Shield:
- return CreateEquipmentSlot::WeaponShield;
- case ui::PouchItemType::ArmorHead:
- return CreateEquipmentSlot::ArmorHead;
- case ui::PouchItemType::ArmorUpper:
- return CreateEquipmentSlot::ArmorUpper;
- case ui::PouchItemType::ArmorLower:
- return CreateEquipmentSlot::ArmorLower;
- default:
- return CreateEquipmentSlot::Length;
- }
-}
-
-ui::EquipmentSlot getEquipmentSlot(CreateEquipmentSlot slot) {
- switch (slot) {
- case CreateEquipmentSlot::WeaponSword:
- return ui::EquipmentSlot::WeaponRight;
- case CreateEquipmentSlot::WeaponShield:
- return ui::EquipmentSlot::WeaponLeft;
- case CreateEquipmentSlot::WeaponBow:
- return ui::EquipmentSlot::WeaponBow;
- case CreateEquipmentSlot::ArmorHead:
- return ui::EquipmentSlot::ArmorHead;
- case CreateEquipmentSlot::ArmorUpper:
- return ui::EquipmentSlot::ArmorUpper;
- case CreateEquipmentSlot::ArmorLower:
- return ui::EquipmentSlot::ArmorLower;
- default:
- return ui::EquipmentSlot::Invalid;
- }
-}
-
-bool createEquipmentFromItem(const ui::PouchItem* item, const sead::SafeString& caller) {
- if (!item) {
- return false;
- }
-
- auto* mgr = CreatePlayerEquipActorMgr::instance();
- if (!mgr) {
- return false;
- }
-
- auto type = item->getType();
- auto slot = getCreateEquipmentSlot(type);
- int slot_idx = (int)slot;
-
- if (slot <= CreateEquipmentSlot::WeaponBow) {
- WeaponModifierInfo modifier(*item);
- mgr->doRequestCreateWeapon(slot_idx, item->getName(), item->getValue(), &modifier, caller);
- return true;
- }
-
- if (slot <= CreateEquipmentSlot::ArmorLower) {
- mgr->doRequestCreateArmor(slot_idx, item->getName(), item->getValue(), caller);
- return true;
- }
-
- return false;
-}
-
-} // namespace uking::act