summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--data/uking_functions.csv70
m---------lib/sead0
-rw-r--r--src/Game/Actor/CMakeLists.txt8
-rw-r--r--src/Game/Actor/actCreatePlayerEquipActorMgr.cpp121
-rw-r--r--src/Game/Actor/actCreatePlayerEquipActorMgr.h51
-rw-r--r--src/Game/Actor/actPlayerCreateMgr.cpp321
-rw-r--r--src/Game/Actor/actPlayerCreateMgr.h151
-rw-r--r--src/Game/Actor/actPlayerCreateTrace.cpp22
-rw-r--r--src/Game/Actor/actPlayerCreateTrace.h49
-rw-r--r--src/Game/Actor/actPlayerCreateUtils.cpp25
-rw-r--r--src/Game/Actor/actPlayerCreateUtils.h28
-rw-r--r--src/Game/UI/uiPauseMenuDataMgr.cpp7
-rw-r--r--src/Game/UI/uiUtils.cpp67
-rw-r--r--src/Game/UI/uiUtils.h10
-rw-r--r--src/KingSystem/ActorSystem/CMakeLists.txt2
-rw-r--r--src/KingSystem/ActorSystem/Profiles/actWeaponBase.cpp23
-rw-r--r--src/KingSystem/ActorSystem/Profiles/actWeaponBase.h21
-rw-r--r--src/KingSystem/ActorSystem/actActorCreator.h1
-rw-r--r--src/KingSystem/ActorSystem/actActorLinkConstDataAccess.cpp15
-rw-r--r--src/KingSystem/ActorSystem/actActorLinkConstDataAccess.h4
-rw-r--r--src/KingSystem/ActorSystem/actBaseProcHandle.h1
-rw-r--r--src/KingSystem/ActorSystem/actInstParamPack.h1
-rw-r--r--src/KingSystem/ActorSystem/actPlayerInfo.h1
23 files changed, 786 insertions, 213 deletions
diff --git a/data/uking_functions.csv b/data/uking_functions.csv
index 671075ef..dab233d4 100644
--- a/data/uking_functions.csv
+++ b/data/uking_functions.csv
@@ -39992,36 +39992,36 @@ Address,Quality,Size,Name
0x0000007100665a84,U,000156,
0x0000007100665b20,U,000068,
0x0000007100665b64,U,000488,
-0x0000007100665d4c,W,000100,_ZN4sead10GameConfig18SingletonDisposer_D1Ev
-0x0000007100665db0,U,000108,CreatePlayerEquipActorMgr::deleteInstance
-0x0000007100665e1c,U,000136,CreatePlayerEquipActorMgr::createInstance
+0x0000007100665d4c,O,000100,_ZN5uking3act25CreatePlayerEquipActorMgr18SingletonDisposer_D1Ev
+0x0000007100665db0,O,000108,_ZN5uking3act25CreatePlayerEquipActorMgr18SingletonDisposer_D0Ev
+0x0000007100665e1c,O,000136,_ZN5uking3act25CreatePlayerEquipActorMgr14createInstanceEPN4sead4HeapE
0x0000007100665ea4,O,000172,_ZN5uking3act15needsArmorHeadBERKN4sead14SafeStringBaseIcEES5_
-0x0000007100665f50,U,000088,
-0x0000007100665fa8,U,000088,
-0x0000007100666000,U,000556,CreatePlayerEquipActorMgr::ctor
-0x000000710066622c,U,000152,CreatePlayerEquipActorMgr::dtor
-0x00000071006662c4,U,000004,nullsub_2163
-0x00000071006662c8,U,000036,
-0x00000071006662ec,U,000296,
-0x0000007100666414,U,000412,CreatePlayerEquipActorMgr::postCalc
-0x00000071006665b0,U,000172,CreatePlayerEquipActorMgr::resetAllEquipmentLoading
-0x000000710066665c,U,000140,CreatePlayerEquipActorMgr::resetEquipmentLoading
-0x00000071006666e8,U,000272,CreatePlayerEquipActorMgr::playerEquipmentActorsReady
-0x00000071006667f8,U,000068,CreatePlayerEquipActorMgr::isEquipmentProcReady
-0x000000710066683c,U,000444,CreatePlayerEquipActorMgr::wakeEquipment
-0x00000071006669f8,U,000408,CreatePlayerEquipActorMgr::requestCreateWeapon
-0x0000007100666b90,U,000360,CreatePlayerEquipActorMgr::requestCreateWeaponCaller
-0x0000007100666cf8,U,000688,CreatePlayerEquipActorMgr::requestCreateArmor
-0x0000007100666fa8,U,000352,CreatePlayerEquipActorMgr::requestCreateArmorWrap
+0x0000007100665f50,O,000088,_ZN5uking3act22isArmorHeadMantleType2ERKN4sead14SafeStringBaseIcEE
+0x0000007100665fa8,O,000088,_ZN5uking3act29isArmorUpperNotUseMantleType0ERKN4sead14SafeStringBaseIcEE
+0x0000007100666000,O,000556,_ZN5uking3act25CreatePlayerEquipActorMgrC1Ev
+0x000000710066622c,O,000152,_ZN5uking3act25CreatePlayerEquipActorMgrD1Ev
+0x00000071006662c4,O,000004,_ZN4ksys11StringBoardD2Ev
+0x00000071006662c8,O,000036,_ZN5uking3act25CreatePlayerEquipActorMgrD0Ev
+0x00000071006662ec,O,000296,_ZN5uking3act25CreatePlayerEquipActorMgr4initEv
+0x0000007100666414,m,000412,_ZN5uking3act25CreatePlayerEquipActorMgr8postCalcEv
+0x00000071006665b0,O,000172,_ZN5uking3act25CreatePlayerEquipActorMgr8resetAllEv
+0x000000710066665c,O,000140,_ZN5uking3act25CreatePlayerEquipActorMgr5resetEi
+0x00000071006666e8,O,000272,_ZNK5uking3act25CreatePlayerEquipActorMgr23areAllWeaponActorsReadyEv
+0x00000071006667f8,O,000068,_ZNK5uking3act25CreatePlayerEquipActorMgr20isEquipmentProcReadyEi
+0x000000710066683c,O,000444,_ZN5uking3act25CreatePlayerEquipActorMgr20tryGetEquipmentActorEi
+0x00000071006669f8,O,000408,_ZN5uking3act25CreatePlayerEquipActorMgr19requestCreateWeaponEiRKN4sead14SafeStringBaseIcEEiPKNS0_18WeaponModifierInfoES6_
+0x0000007100666b90,O,000360,_ZN5uking3act25CreatePlayerEquipActorMgr19requestCreateWeaponERKN4sead14SafeStringBaseIcEEiPKNS0_18WeaponModifierInfoES6_
+0x0000007100666cf8,O,000688,_ZN5uking3act25CreatePlayerEquipActorMgr18requestCreateArmorEiRKN4sead14SafeStringBaseIcEEiS6_
+0x0000007100666fa8,O,000352,_ZN5uking3act25CreatePlayerEquipActorMgr18requestCreateArmorERKN4sead14SafeStringBaseIcEEiS6_
0x0000007100667108,O,000180,_ZN5uking3act25CreatePlayerEquipActorMgr25requestCreateDefaultArmorEiRKN4sead14SafeStringBaseIcEE
0x00000071006671bc,O,000192,_ZN5uking3act25CreatePlayerEquipActorMgr23requestCreateArmorHeadBERKN4sead14SafeStringBaseIcEEiS6_
-0x000000710066727c,U,000004,j__ZdlPv_287
+0x000000710066727c,O,000004,_ZN4ksys11StringBoardD0Ev
0x0000007100667280,U,000324,
0x00000071006673c4,U,000100,_ZN4sead17PrimitiveRenderer18SingletonDisposer_D1Ev
0x0000007100667428,U,000108,
0x0000007100667494,U,000448,CreatePlayerTrashActorMgr::createInstance
-0x0000007100667654,U,000020,_ZN2nn4ui2d7TextBoxD2Ev
-0x0000007100667668,U,000052,
+0x0000007100667654,U,000020,CreatePlayerTrashActorMgr::dtor
+0x0000007100667668,U,000052,CreatePlayerTrashActorMgr::dtor0
0x000000710066769c,U,000300,
0x00000071006677c8,U,000424,CreatePlayerTrashActorMgr::postCalc
0x0000007100667970,U,000004,nullsub_2164
@@ -46811,7 +46811,7 @@ Address,Quality,Size,Name
0x000000710073c5b4,U,000732,spawnDroppedInventoryItem
0x000000710073c890,U,000292,
0x000000710073c9b4,U,000600,createActorPickOutFromPorch
-0x000000710073cc0c,U,000336,requestCreateWeaponByRawLife
+0x000000710073cc0c,O,000336,_ZN5uking3act28requestCreateWeaponByRawLifeEPKcRKN4sead8Matrix34IfEEfPNS3_4HeapEPN4ksys3act14BaseProcHandleEibPKNS0_18WeaponModifierInfoEii
0x000000710073cd5c,U,000160,
0x000000710073cdfc,U,000184,
0x000000710073ceb4,U,000368,requestCreateActorForTreasureChestDrop
@@ -61787,9 +61787,9 @@ Address,Quality,Size,Name
0x0000007100aa814c,U,000008,setColorChangeMaterialIndex
0x0000007100aa8154,U,000012,
0x0000007100aa8160,U,000008,
-0x0000007100aa8168,O,000048,_ZN5uking3act22getCreateEquipmentSlotENS_2ui13PouchItemTypeE
-0x0000007100aa8198,O,000040,_ZN5uking3act16getEquipmentSlotENS0_19CreateEquipmentSlotE
-0x0000007100aa81c0,O,000212,_ZN5uking3act23createEquipmentFromItemEPKNS_2ui9PouchItemERKN4sead14SafeStringBaseIcEE
+0x0000007100aa8168,O,000048,_ZN5uking2ui22getCreateEquipmentSlotENS0_13PouchItemTypeE
+0x0000007100aa8198,O,000040,_ZN5uking2ui16getEquipmentSlotENS_3act19CreateEquipmentSlotE
+0x0000007100aa81c0,O,000212,_ZN5uking2ui23createEquipmentFromItemEPKNS0_9PouchItemERKN4sead14SafeStringBaseIcEE
0x0000007100aa8294,U,000028,
0x0000007100aa82b0,U,000132,trashPouchItem
0x0000007100aa8334,U,000028,
@@ -72982,7 +72982,7 @@ Address,Quality,Size,Name
0x0000007100d104f0,U,000184,act::acc::Actor::getHomeMtx
0x0000007100d105a8,U,000188,act::acc::Actor::getHomePos
0x0000007100d10664,U,000156,act::acc::Actor::getFieldBodyGroup
-0x0000007100d10700,U,000156,act::acc::getActorMtx
+0x0000007100d10700,O,000156,_ZN4ksys3act24ActorLinkConstDataAccess11getActorMtxEv
0x0000007100d1079c,O,000004,_ZNK4ksys3act20ActorConstDataAccess8debugLogEiRKN4sead14SafeStringBaseIcEE
0x0000007100d107a0,U,000148,ActorAccessor::getPosition2
0x0000007100d10834,U,000156,act::acc::getPreviousPos2
@@ -80965,7 +80965,7 @@ Address,Quality,Size,Name
0x0000007100ef2784,U,000132,
0x0000007100ef2808,U,000204,getRandomWeaponModifier
0x0000007100ef28d4,U,000452,createWeaponND
-0x0000007100ef2a98,U,000300,requestCreateActor
+0x0000007100ef2a98,O,000300,_ZN4ksys3act10WeaponBase24requestCreateWeaponActorEPKcRKN4sead8Matrix34IfEEfPNS4_4HeapEPNS0_14BaseProcHandleEiPNS0_13InstParamPackEi
0x0000007100ef2bc4,U,000408,WeaponBase::ctor
0x0000007100ef2d5c,U,000180,WeaponBase::m0
0x0000007100ef2e10,U,000180,
@@ -81018,7 +81018,7 @@ Address,Quality,Size,Name
0x0000007100ef8668,U,000008,WeaponBase::m208
0x0000007100ef8670,U,000216,WeaponBase::m48
0x0000007100ef8748,U,002512,WeaponBase::m147
-0x0000007100ef9118,U,000152,
+0x0000007100ef9118,U,000152,WeaponBase::areExtraActorsReady
0x0000007100ef91b0,U,000056,
0x0000007100ef91e8,U,000092,WeaponBase::m230
0x0000007100ef9244,U,000144,WeaponBase::m231
@@ -89103,11 +89103,11 @@ Address,Quality,Size,Name
0x00000071010c2924,O,000032,_ZN4ksys4util13TaskQueueLock4lockEPNS0_13TaskQueueBaseE
0x00000071010c2944,O,000112,_ZNK4ksys4util13TaskQueueLock27checkDerivedRuntimeTypeInfoEPKN4sead15RuntimeTypeInfo9InterfaceE
0x00000071010c29b4,O,000092,_ZNK4ksys4util13TaskQueueLock18getRuntimeTypeInfoEv
-0x00000071010c2a10,U,000008,
-0x00000071010c2a18,U,000004,nullsub_4513
-0x00000071010c2a1c,U,000024,
-0x00000071010c2a34,U,000020,
-0x00000071010c2a48,U,000004,j__ZdlPv_1198
+0x00000071010c2a10,O,000008,_ZN5uking3act17PlayerCreateTrace4makeERKN4sead14SafeStringBaseIcEEi
+0x00000071010c2a18,O,000004,_ZN5uking3act18PlayerCreateTracer6finishEv
+0x00000071010c2a1c,O,000024,_ZN5uking3act22PlayerCreateTraceScopeC1EPNS0_17PlayerCreateTraceERKN4sead14SafeStringBaseIcEES8_i
+0x00000071010c2a34,O,000020,_ZN5uking3act22PlayerCreateTraceScopeD1Ev
+0x00000071010c2a48,O,000004,_ZN5uking3act22PlayerCreateTraceScopeD0Ev
0x00000071010c2a4c,O,000032,_ZN4ksys4util17ManagedTaskHandleC1Ev
0x00000071010c2a6c,O,000128,_ZN4ksys4util17ManagedTaskHandleD1Ev
0x00000071010c2aec,O,000160,_ZN4ksys4util17ManagedTaskHandle19removeTaskFromQueueEv
diff --git a/lib/sead b/lib/sead
-Subproject d8b55c018d2249a6c993b2db09620b774015d9d
+Subproject 66ab5f8b9c751a1def1aed69fd573cd0bda0173
diff --git a/src/Game/Actor/CMakeLists.txt b/src/Game/Actor/CMakeLists.txt
index 34fec1a6..a391c4be 100644
--- a/src/Game/Actor/CMakeLists.txt
+++ b/src/Game/Actor/CMakeLists.txt
@@ -1,8 +1,12 @@
target_sources(uking PRIVATE
- actCreatePlayerEquipActorMgr.cpp
- actCreatePlayerEquipActorMgr.h
actDragon.cpp
actDragon.h
+ actPlayerCreateMgr.cpp
+ actPlayerCreateMgr.h
+ actPlayerCreateTrace.cpp
+ actPlayerCreateTrace.h
+ actPlayerCreateUtils.cpp
+ actPlayerCreateUtils.h
actWeapon.cpp
actWeapon.h
)
diff --git a/src/Game/Actor/actCreatePlayerEquipActorMgr.cpp b/src/Game/Actor/actCreatePlayerEquipActorMgr.cpp
deleted file mode 100644
index b9cccf34..00000000
--- a/src/Game/Actor/actCreatePlayerEquipActorMgr.cpp
+++ /dev/null
@@ -1,121 +0,0 @@
-#include "Game/Actor/actCreatePlayerEquipActorMgr.h"
-#include <prim/seadStringBuilder.h>
-#include "Game/Actor/actWeapon.h"
-#include "Game/UI/uiPauseMenuDataMgr.h"
-#include "KingSystem/ActorSystem/actInfoCommon.h"
-#include "KingSystem/ActorSystem/actInfoData.h"
-
-namespace uking::act {
-
-SEAD_SINGLETON_DISPOSER_IMPL(CreatePlayerEquipActorMgr)
-
-void CreatePlayerEquipActorMgr::requestCreateDefaultArmor(s32 slot,
- const sead::SafeString& caller) {
- switch (slot) {
- case (int)CreateEquipmentSlot::ArmorHead:
- doRequestCreateArmor(3, "Armor_Default_Head", -1, caller);
- break;
- case (int)CreateEquipmentSlot::ArmorUpper:
- doRequestCreateArmor(4, "Armor_Default_Upper", -1, caller);
- break;
- case (int)CreateEquipmentSlot::ArmorLower:
- doRequestCreateArmor(5, "Armor_Default_Lower", -1, caller);
- break;
- default:
- break;
- }
-}
-
-void CreatePlayerEquipActorMgr::requestCreateArmorHeadB(const sead::SafeString& name, int dye_color,
- const sead::SafeString& caller) {
- sead::FixedStringBuilder<0x40> s;
- s.copy(name.cstr());
- s.append("_B", -1);
- doRequestCreateArmor((int)CreateEquipmentSlot::ArmorHead, s, dye_color, caller);
-}
-
-bool needsArmorHeadB(const sead::SafeString& armor_head_name,
- const sead::SafeString& armor_upper_name) {
- if (armor_upper_name.isEmpty()) {
- return false;
- }
- if (!ksys::act::InfoData::instance() ||
- ksys::act::getArmorHeadMantleType(ksys::act::InfoData::instance(),
- armor_head_name.cstr()) != 2) {
- return false;
- }
- if (!ksys::act::InfoData::instance() ||
- ksys::act::getArmorUpperUseMantleType(ksys::act::InfoData::instance(),
- armor_upper_name.cstr()) == 0) {
- return false;
- }
- return true;
-}
-
-CreateEquipmentSlot getCreateEquipmentSlot(ui::PouchItemType type) {
- switch (type) {
- case ui::PouchItemType::Sword:
- return CreateEquipmentSlot::WeaponSword;
- case ui::PouchItemType::Bow:
- return CreateEquipmentSlot::WeaponBow;
- case ui::PouchItemType::Shield:
- return CreateEquipmentSlot::WeaponShield;
- case ui::PouchItemType::ArmorHead:
- return CreateEquipmentSlot::ArmorHead;
- case ui::PouchItemType::ArmorUpper:
- return CreateEquipmentSlot::ArmorUpper;
- case ui::PouchItemType::ArmorLower:
- return CreateEquipmentSlot::ArmorLower;
- default:
- return CreateEquipmentSlot::Length;
- }
-}
-
-ui::EquipmentSlot getEquipmentSlot(CreateEquipmentSlot slot) {
- switch (slot) {
- case CreateEquipmentSlot::WeaponSword:
- return ui::EquipmentSlot::WeaponRight;
- case CreateEquipmentSlot::WeaponShield:
- return ui::EquipmentSlot::WeaponLeft;
- case CreateEquipmentSlot::WeaponBow:
- return ui::EquipmentSlot::WeaponBow;
- case CreateEquipmentSlot::ArmorHead:
- return ui::EquipmentSlot::ArmorHead;
- case CreateEquipmentSlot::ArmorUpper:
- return ui::EquipmentSlot::ArmorUpper;
- case CreateEquipmentSlot::ArmorLower:
- return ui::EquipmentSlot::ArmorLower;
- default:
- return ui::EquipmentSlot::Invalid;
- }
-}
-
-bool createEquipmentFromItem(const ui::PouchItem* item, const sead::SafeString& caller) {
- if (!item) {
- return false;
- }
-
- auto* mgr = CreatePlayerEquipActorMgr::instance();
- if (!mgr) {
- return false;
- }
-
- auto type = item->getType();
- auto slot = getCreateEquipmentSlot(type);
- int slot_idx = (int)slot;
-
- if (slot <= CreateEquipmentSlot::WeaponBow) {
- WeaponModifierInfo modifier(*item);
- mgr->doRequestCreateWeapon(slot_idx, item->getName(), item->getValue(), &modifier, caller);
- return true;
- }
-
- if (slot <= CreateEquipmentSlot::ArmorLower) {
- mgr->doRequestCreateArmor(slot_idx, item->getName(), item->getValue(), caller);
- return true;
- }
-
- return false;
-}
-
-} // namespace uking::act
diff --git a/src/Game/Actor/actCreatePlayerEquipActorMgr.h b/src/Game/Actor/actCreatePlayerEquipActorMgr.h
deleted file mode 100644
index 832de3cc..00000000
--- a/src/Game/Actor/actCreatePlayerEquipActorMgr.h
+++ /dev/null
@@ -1,51 +0,0 @@
-#pragma once
-
-#include <heap/seadDisposer.h>
-#include <prim/seadSafeString.h>
-namespace uking::ui {
-
-class PouchItem;
-enum class PouchItemType;
-enum class EquipmentSlot;
-
-} // namespace uking::ui
-
-namespace uking::act {
-struct WeaponModifierInfo;
-
-enum class CreateEquipmentSlot : u8 {
- WeaponSword = 0,
- WeaponShield = 1,
- WeaponBow = 2,
- ArmorHead = 3,
- ArmorUpper = 4,
- ArmorLower = 5,
- Length = 6,
-};
-
-class CreatePlayerEquipActorMgr {
- SEAD_SINGLETON_DISPOSER(CreatePlayerEquipActorMgr)
- CreatePlayerEquipActorMgr();
- virtual ~CreatePlayerEquipActorMgr();
-
-public:
- // TODO 0x71006669F8
- void doRequestCreateWeapon(int slot_idx, const sead::SafeString& name, int value,
- const WeaponModifierInfo* modifier, const sead::SafeString& caller);
-
- // TODO 0x7100666CF8
- void doRequestCreateArmor(int slot_idx, const sead::SafeString& name, int dye_color,
- const sead::SafeString& caller);
-
- void requestCreateDefaultArmor(s32 slot_idx, const sead::SafeString& caller);
- void requestCreateArmorHeadB(const sead::SafeString& name, int dye_color,
- const sead::SafeString& caller);
-};
-
-bool needsArmorHeadB(const sead::SafeString& armor_head_name,
- const sead::SafeString& armor_upper_name);
-CreateEquipmentSlot getCreateEquipmentSlot(ui::PouchItemType type);
-ui::EquipmentSlot getEquipmentSlot(CreateEquipmentSlot slot);
-bool createEquipmentFromItem(const ui::PouchItem* item, const sead::SafeString& caller);
-
-} // namespace uking::act
diff --git a/src/Game/Actor/actPlayerCreateMgr.cpp b/src/Game/Actor/actPlayerCreateMgr.cpp
new file mode 100644
index 00000000..f573f245
--- /dev/null
+++ b/src/Game/Actor/actPlayerCreateMgr.cpp
@@ -0,0 +1,321 @@
+#include "Game/Actor/actPlayerCreateMgr.h"
+#include <prim/seadRuntimeTypeInfo.h>
+#include <prim/seadStringBuilder.h>
+#include "Game/Actor/actPlayerCreateUtils.h"
+#include "Game/Actor/actWeapon.h"
+#include "Game/UI/uiPauseMenuDataMgr.h"
+#include "KingSystem/ActorSystem/Profiles/actPlayerBase.h"
+#include "KingSystem/ActorSystem/Profiles/actWeaponBase.h"
+#include "KingSystem/ActorSystem/actActorConstDataAccess.h"
+#include "KingSystem/ActorSystem/actActorCreator.h"
+#include "KingSystem/ActorSystem/actActorHeapUtil.h"
+#include "KingSystem/ActorSystem/actActorLinkConstDataAccess.h"
+#include "KingSystem/ActorSystem/actInfoCommon.h"
+#include "KingSystem/ActorSystem/actInfoData.h"
+#include "KingSystem/ActorSystem/actInstParamPack.h"
+#include "KingSystem/ActorSystem/actPlayerInfo.h"
+#include "KingSystem/GameData/gdtCommonFlagsUtils.h"
+
+namespace uking::act {
+
+void PlayerCreateDebugStub::init() {
+ struct MsgStub {
+ sead::SafeString msg;
+ u64 unused{};
+ } stub{};
+ stub.msg = "読み込み中デバッグボード"; // Loading Debug Board
+ _0 = 3;
+ mDebugStatus = "◎読み込み中◎"; // Loading
+ _18 = 0.9;
+ _1c = 0;
+ mColor20 = {1.0f, 1.0f, 1.0f, 1.0f};
+ mColor30 = {0.2f, 0.2f, 0.2f, 1.0f};
+ _40.set(1.8, 0);
+ _48.set(198.638428, 34.742115);
+ mColor50 = {0.0f, 0.8f, 0.8f, 0.3f};
+ _60 = 0;
+ _68 = 0;
+ _70 = 0;
+ _78 = {-506.679992, -256.519989, 0};
+ mColor84 = {0.0f, 0.0f, 0.0f, 1.0f};
+}
+
+SEAD_SINGLETON_DISPOSER_IMPL(CreatePlayerEquipActorMgr)
+
+CreatePlayerEquipActorMgr::CreatePlayerEquipActorMgr() {
+ mTracer.init("CreatePlayerEquipActorMgr");
+}
+
+CreatePlayerEquipActorMgr::~CreatePlayerEquipActorMgr() {
+ mTracer.finish();
+}
+
+void CreatePlayerEquipActorMgr::init() {
+ mDebugStub.init();
+}
+
+// NON_MATCHING single reorder
+void CreatePlayerEquipActorMgr::postCalc() {
+ if (mIsLoading.isZero()) {
+ // nothing is loading
+ return;
+ }
+ auto* handle = &mProcHandles[0];
+ for (s32 i = 0; i < (s32)CreateEquipmentSlot::Length; ++i, ++handle) {
+ if (!isSlotLoading(i)) {
+ continue;
+ }
+ if (handle->hasProcCreationFailed()) {
+ handle->isProcCreationCancelled();
+ handle->deleteProc();
+ mEntries[i].reset();
+ mIsLoading.resetBit(i);
+ continue;
+ }
+
+ if (handle->isProcReady()) {
+ if (isArmorCreateEquipmentSlot(i)) {
+ auto* actor = sead::DynamicCast<ksys::act::Actor>(handle->releaseAndWakeProc());
+ mEntries[i].mProcLink.acquire(actor, false);
+ }
+ mEntries[i].mStatus = EntryStatus::Ready;
+ }
+ }
+}
+
+void CreatePlayerEquipActorMgr::resetAll() {
+ for (s32 i = 0; i < (s32)CreateEquipmentSlot::Length; ++i) {
+ reset(i);
+ }
+ mIsLoading.makeAllZero();
+}
+
+void CreatePlayerEquipActorMgr::reset(s32 slot_idx) {
+ auto& handle = mProcHandles[slot_idx];
+ if (handle.isAllocatedOrFailed()) {
+ handle.deleteProc();
+ }
+ mIsLoading.resetBit(slot_idx);
+ mEntries[slot_idx].reset();
+}
+
+bool CreatePlayerEquipActorMgr::areAllWeaponActorsReady() const {
+ if (mIsLoading.isZero()) {
+ return true;
+ }
+ auto* handle = &mProcHandles[0];
+ for (u32 i = 0; i < (u32)CreateEquipmentSlot::Length; ++i, ++handle) {
+ if (isSlotLoading((s32)i)) {
+ return false;
+ }
+ auto* weapon = sead::DynamicCast<ksys::act::WeaponBase>(handle->getProc());
+ if (weapon && !weapon->areExtraActorsReady()) {
+ return false;
+ }
+ }
+ return true;
+}
+
+bool CreatePlayerEquipActorMgr::isEquipmentProcReady(s32 slot_idx) const {
+ const auto& entry = mEntries[slot_idx];
+ if (entry.mStatus != EntryStatus::Ready) {
+ return false;
+ }
+ const auto& handle = mProcHandles[slot_idx];
+ if (handle.isAllocatedOrFailed()) {
+ return handle.isProcReady();
+ }
+ return false;
+}
+
+ksys::act::Actor* CreatePlayerEquipActorMgr::tryGetEquipmentActor(s32 slot_idx) {
+ if (mEntries[slot_idx].mStatus != EntryStatus::Ready) {
+ return nullptr;
+ }
+ auto& handle = mProcHandles[slot_idx];
+ if (handle.isAllocatedOrFailed()) {
+ if (handle.isProcReady()) {
+ auto* actor = sead::DynamicCast<ksys::act::Actor>(handle.releaseAndWakeProc());
+ mEntries[slot_idx].mProcLink.acquire(actor, false);
+ }
+ }
+
+ auto* actor =
+ sead::DynamicCast<ksys::act::Actor>(mEntries[slot_idx].mProcLink.getProc(nullptr, nullptr));
+
+ mEntries[slot_idx].reset();
+
+ return actor;
+}
+
+void CreatePlayerEquipActorMgr::requestCreateWeapon(s32 slot_idx, const sead::SafeString& name,
+ int value, const WeaponModifierInfo* modifier,
+ const sead::SafeString& caller) {
+ auto scope = mTracer.trace()->makeScope("requestCreateWeapon", caller, 1);
+
+ deleteLoadingProc(slot_idx);
+ auto* player = ksys::act::PlayerInfo::instance()->getPlayer();
+
+ sead::Matrix34f pos;
+ pos.makeT(player->getMtx().getTranslation());
+
+ requestCreateWeaponByRawLife(name.cstr(), pos, 1.0,
+ ksys::act::ActorHeapUtil::instance()->getBaseProcHeap(),
+ &mProcHandles[slot_idx], value, false, modifier, 2, 2);
+
+ onSlotLoadingRequested(slot_idx, name);
+}
+
+void CreatePlayerEquipActorMgr::requestCreateWeapon(const sead::SafeString& name, int value,
+ const WeaponModifierInfo* modifier,
+ const sead::SafeString& caller) {
+ auto scope = mTracer.trace()->makeScope("requestCreateWeapon", caller, 1);
+ auto* info_data = ksys::act::InfoData::instance();
+ if (!info_data) {
+ return;
+ }
+ const char* profile_raw;
+ if (!info_data->getActorProfile(&profile_raw, name.cstr())) {
+ return;
+ }
+ sead::SafeString profile = profile_raw;
+ auto slot = CreateEquipmentSlot::WeaponSword;
+ if (profile == "WeaponBow") {
+ slot = CreateEquipmentSlot::WeaponBow;
+ } else if (profile == "WeaponShield") {
+ slot = CreateEquipmentSlot::WeaponShield;
+ }
+
+ requestCreateWeapon((s32)slot, name, value, modifier, caller);
+}
+
+// TODO: initialized in sInitArmorStrings (0x7100E2D0F0)
+// find a better place to put these
+// NOLINTNEXTLINE(misc-use-internal-linkage) doesn't match with static
+sead::SafeString ArmorDyeColor; // "ArmorDyeColor"
+// NOLINTNEXTLINE(misc-use-internal-linkage) doesn't match with static
+sead::SafeString EnableDynamicColorChange; // "EnableDynamicColorChange"
+
+void CreatePlayerEquipActorMgr::requestCreateArmor(s32 slot_idx, const sead::SafeString& name,
+ int dye_color, const sead::SafeString& caller) {
+ auto scope = mTracer.trace()->makeScope("requestCreateArmor", caller, 1);
+
+ deleteLoadingProc(slot_idx);
+
+ ksys::act::InstParamPack params;
+ bool is_dye = ksys::act::InfoData::instance()->hasTag(name.cstr(), ksys::act::tags::ArmorDye);
+ if (is_dye) {
+ params->add(dye_color, ArmorDyeColor);
+ if (ksys::gdt::getFlag_ColorChange_EnablePreview()) {
+ params->add(true, EnableDynamicColorChange);
+ }
+ }
+
+ {
+ ksys::act::ActorConstDataAccess access;
+ ksys::act::acquireActor(&ksys::act::PlayerInfo::instance()->getPlayerLink(), &access);
+ sead::Vector3f pos;
+ access.getActorMtx().getTranslation(pos);
+ params->addPosition(pos);
+ params->addResourceLane(2);
+ ksys::act::ActorCreator::instance()->requestCreateActor(
+ name.cstr(), ksys::act::ActorHeapUtil::instance()->getBaseProcHeap(),
+ &mProcHandles[slot_idx], &params, nullptr, 2);
+ }
+
+ onSlotLoadingRequested(slot_idx, name);
+}
+
+void CreatePlayerEquipActorMgr::requestCreateArmor(const sead::SafeString& name, int dye_color,
+ const sead::SafeString& caller) {
+ auto scope = mTracer.trace()->makeScope("requestCreateArmor", caller, 1);
+ auto* info_data = ksys::act::InfoData::instance();
+ if (!info_data) {
+ return;
+ }
+ const char* profile_raw;
+ if (!info_data->getActorProfile(&profile_raw, name.cstr())) {
+ return;
+ }
+
+ sead::SafeString profile = profile_raw;
+ auto slot = CreateEquipmentSlot::ArmorHead;
+ if (profile == "Armor_Upper") {
+ slot = CreateEquipmentSlot::ArmorUpper;
+ } else if (profile == "Armor_Lower") {
+ slot = CreateEquipmentSlot::ArmorLower;
+ }
+
+ requestCreateArmor((s32)slot, name, dye_color, caller);
+}
+
+void CreatePlayerEquipActorMgr::requestCreateDefaultArmor(s32 slot,
+ const sead::SafeString& caller) {
+ switch (slot) {
+ case (s32)CreateEquipmentSlot::ArmorHead:
+ requestCreateArmor(slot, "Armor_Default_Head", -1, caller);
+ break;
+ case (s32)CreateEquipmentSlot::ArmorUpper:
+ requestCreateArmor(slot, "Armor_Default_Upper", -1, caller);
+ break;
+ case (s32)CreateEquipmentSlot::ArmorLower:
+ requestCreateArmor(slot, "Armor_Default_Lower", -1, caller);
+ break;
+ default:
+ break;
+ }
+}
+
+void CreatePlayerEquipActorMgr::requestCreateArmorHeadB(const sead::SafeString& name, int dye_color,
+ const sead::SafeString& caller) {
+ sead::FixedStringBuilder<0x40> s;
+ s.copy(name.cstr());
+ s.append("_B", -1);
+ requestCreateArmor((s32)CreateEquipmentSlot::ArmorHead, s, dye_color, caller);
+}
+
+bool CreatePlayerEquipActorMgr::isSlotLoading(s32 slot_idx) const {
+ return mIsLoading.isOnBit(slot_idx) && mEntries[slot_idx].mStatus == EntryStatus::Loading;
+}
+
+void CreatePlayerEquipActorMgr::deleteLoadingProc(s32 slot_idx) {
+ if (mIsLoading.isOnBit(slot_idx)) {
+ mProcHandles[slot_idx].deleteProc();
+ }
+}
+
+void CreatePlayerEquipActorMgr::onSlotLoadingRequested(s32 slot_idx, const sead::SafeString& name) {
+ if (mProcHandles[slot_idx].isAllocatedOrFailed()) {
+ auto& entry = mEntries[slot_idx];
+ entry.mActorName.copy(name.cstr());
+ mIsLoading.setBit(slot_idx);
+ entry.mStatus = EntryStatus::Loading;
+ }
+}
+
+bool needsArmorHeadB(const sead::SafeString& armor_head_name,
+ const sead::SafeString& armor_upper_name) {
+ if (armor_upper_name.isEmpty()) {
+ return false;
+ }
+ return isArmorHeadMantleType2(armor_head_name) &&
+ isArmorUpperNotUseMantleType0(armor_upper_name);
+}
+
+bool isArmorHeadMantleType2(const sead::SafeString& armor_head_name) {
+ if (!ksys::act::InfoData::instance()) {
+ return false;
+ }
+ return ksys::act::getArmorHeadMantleType(ksys::act::InfoData::instance(),
+ armor_head_name.cstr()) == 2;
+}
+
+bool isArmorUpperNotUseMantleType0(const sead::SafeString& armor_upper_name) {
+ if (!ksys::act::InfoData::instance()) {
+ return false;
+ }
+ return ksys::act::getArmorUpperUseMantleType(ksys::act::InfoData::instance(),
+ armor_upper_name.cstr()) != 0;
+}
+
+} // namespace uking::act
diff --git a/src/Game/Actor/actPlayerCreateMgr.h b/src/Game/Actor/actPlayerCreateMgr.h
new file mode 100644
index 00000000..f31c7304
--- /dev/null
+++ b/src/Game/Actor/actPlayerCreateMgr.h
@@ -0,0 +1,151 @@
+#pragma once
+
+#include <container/seadSafeArray.h>
+#include <gfx/seadColor.h>
+#include <heap/seadDisposer.h>
+#include <math/seadMatrix.h>
+#include <prim/seadBitFlag.h>
+#include <prim/seadSafeString.h>
+#include <prim/seadStringBuilder.h>
+#include "Game/Actor/actPlayerCreateTrace.h"
+#include "KingSystem/ActorSystem/actBaseProcHandle.h"
+#include "KingSystem/ActorSystem/actBaseProcLink.h"
+#include "KingSystem/System/StringBoard.h"
+#include "KingSystem/Utils/Types.h"
+
+namespace ksys::act {
+class InstParamPack;
+class Actor;
+} // namespace ksys::act
+
+namespace uking::ui {
+enum class PouchItemType;
+enum class EquipmentSlot;
+} // namespace uking::ui
+
+namespace uking::act {
+struct WeaponModifierInfo;
+
+enum class CreateEquipmentSlot : u8 {
+ WeaponSword = 0,
+ WeaponShield = 1,
+ WeaponBow = 2,
+ ArmorHead = 3,
+ ArmorUpper = 4,
+ ArmorLower = 5,
+ Length = 6,
+};
+
+inline bool isArmorCreateEquipmentSlot(s32 slot) {
+ return slot == (s32)CreateEquipmentSlot::ArmorHead ||
+ slot == (s32)CreateEquipmentSlot::ArmorUpper ||
+ slot == (s32)CreateEquipmentSlot::ArmorLower;
+}
+
+// Used in both CreatePlayerEquipActorMgr and CreatePlayerTrashActorMgr,
+// but stubbed out other than constructor and init
+class PlayerCreateDebugStub {
+public:
+ void init();
+
+private:
+ s32 _0 = 3;
+ sead::SafeString mDebugStatus;
+ f32 _18 = 1;
+ u32 _1c = 0;
+ sead::Color4f mColor20 = sead::Color4f::cBlack;
+ sead::Color4f mColor30 = sead::Color4f::cBlack;
+ sead::Vector2f _40{0, 0};
+ sead::Vector2f _48{1, 1};
+ sead::Color4f mColor50 = sead::Color4f::cBlue;
+ u64 _60 = 0;
+ u64 _68 = 0;
+ u64 _70 = 0;
+ sead::Vector3f _78{0, 0, 0};
+ sead::Color4f mColor84 = sead::Color4f::cBlack;
+};
+KSYS_CHECK_SIZE_NX150(PlayerCreateDebugStub, 0x98);
+
+class CreatePlayerEquipActorMgr {
+ SEAD_SINGLETON_DISPOSER(CreatePlayerEquipActorMgr)
+ CreatePlayerEquipActorMgr();
+ virtual ~CreatePlayerEquipActorMgr();
+
+public:
+ void init();
+ void postCalc();
+ void resetAll();
+ void reset(s32 slot_idx);
+ bool areAllWeaponActorsReady() const;
+ bool isEquipmentProcReady(s32 slot_idx) const;
+ ksys::act::Actor* tryGetEquipmentActor(s32 slot_idx);
+
+ void requestCreateWeapon(s32 slot_idx, const sead::SafeString& name, int value,
+ const WeaponModifierInfo* modifier, const sead::SafeString& caller);
+ void requestCreateWeapon(const sead::SafeString& name, int value,
+ const WeaponModifierInfo* modifier, const sead::SafeString& caller);
+
+ void requestCreateArmor(s32 slot_idx, const sead::SafeString& name, int dye_color,
+ const sead::SafeString& caller);
+ void requestCreateArmor(const sead::SafeString& name, int dye_color,
+ const sead::SafeString& caller);
+
+ void requestCreateDefaultArmor(s32 slot_idx, const sead::SafeString& caller);
+ void requestCreateArmorHeadB(const sead::SafeString& name, int dye_color,
+ const sead::SafeString& caller);
+
+private:
+ enum class EntryStatus : s32 { Idle = 0, Loading = 1, Ready = 2 };
+
+ template <typename T>
+ class Slots {
+ private:
+ sead::SafeArray<T, (s32)CreateEquipmentSlot::Length> mArray;
+
+ public:
+ T& operator[](s32 idx) { return mArray[idx]; }
+ const T& operator[](s32 idx) const { return mArray[idx]; }
+ s32 size() const { return mArray.size(); }
+ };
+
+ class Entry {
+ friend class CreatePlayerEquipActorMgr;
+ sead::FixedStringBuilder<64> mActorName;
+ EntryStatus mStatus = EntryStatus::Idle;
+ ksys::act::BaseProcLink mProcLink;
+
+ void reset() {
+ mActorName.clear();
+ mStatus = EntryStatus::Idle;
+ mProcLink.reset();
+ }
+ };
+ KSYS_CHECK_SIZE_NX150(Entry, 0x68);
+
+ // inlined helpers
+ bool isSlotLoading(s32 slot_idx) const;
+ void deleteLoadingProc(s32 slot_idx);
+ void onSlotLoadingRequested(s32 slot_idx, const sead::SafeString& name);
+
+ Slots<ksys::act::BaseProcHandle> mProcHandles{};
+ sead::BitFlag8 mIsLoading;
+ PlayerCreateTracer mTracer;
+ Slots<Entry> mEntries{};
+
+ // stubbed in release builds
+ ksys::StringBoard mStringBoard;
+ u64 _310 = 0;
+
+ PlayerCreateDebugStub mDebugStub;
+};
+KSYS_CHECK_SIZE_NX150(CreatePlayerEquipActorMgr, 0x3B0);
+
+// TODO
+class CreatePlayerTrachActorMgr {};
+
+bool needsArmorHeadB(const sead::SafeString& armor_head_name,
+ const sead::SafeString& armor_upper_name);
+bool isArmorHeadMantleType2(const sead::SafeString& armor_head_name);
+bool isArmorUpperNotUseMantleType0(const sead::SafeString& armor_upper_name);
+
+} // namespace uking::act
diff --git a/src/Game/Actor/actPlayerCreateTrace.cpp b/src/Game/Actor/actPlayerCreateTrace.cpp
new file mode 100644
index 00000000..2278e4f3
--- /dev/null
+++ b/src/Game/Actor/actPlayerCreateTrace.cpp
@@ -0,0 +1,22 @@
+#include "Game/Actor/actPlayerCreateTrace.h"
+
+namespace uking::act {
+
+PlayerCreateTraceScope::PlayerCreateTraceScope(PlayerCreateTrace* trace,
+ const sead::SafeString& name,
+ const sead::SafeString& caller, s32 level) {
+ mTrace = trace;
+}
+
+PlayerCreateTraceScope::~PlayerCreateTraceScope() {
+ // force D1 to be non-trivial
+ ;
+}
+
+PlayerCreateTrace* PlayerCreateTrace::make(const sead::SafeString& name, s32 level) {
+ return nullptr;
+}
+
+void PlayerCreateTracer::finish() {}
+
+} // namespace uking::act
diff --git a/src/Game/Actor/actPlayerCreateTrace.h b/src/Game/Actor/actPlayerCreateTrace.h
new file mode 100644
index 00000000..8614b277
--- /dev/null
+++ b/src/Game/Actor/actPlayerCreateTrace.h
@@ -0,0 +1,49 @@
+
+#pragma once
+
+#include <prim/seadSafeString.h>
+#include "KingSystem/Utils/Types.h"
+
+namespace uking::act {
+
+// This is used in CreatePlayerEquipActorMgr and CreatePlayerTrashActorMgr
+// and nowhere else. It's completely stubbed out, so the implementation is purely by usage-based
+// guess
+
+// This exists because makeScope doesn't match
+// when made an inlined function in PlayerCreateTracer
+// i.e. tracer.trace()->makeScope() matches but not tracer.makeScope()
+class PlayerCreateTrace;
+
+class PlayerCreateTraceScope {
+public:
+ PlayerCreateTraceScope(PlayerCreateTrace* trace, const sead::SafeString& name,
+ const sead::SafeString& caller, s32 level);
+ virtual ~PlayerCreateTraceScope();
+
+private:
+ PlayerCreateTrace* mTrace = nullptr;
+};
+KSYS_CHECK_SIZE_NX150(PlayerCreateTraceScope, 0x10);
+
+class PlayerCreateTrace {
+public:
+ PlayerCreateTraceScope makeScope(const sead::SafeString& name, const sead::SafeString& caller,
+ s32 level) {
+ return {this, name, caller, level};
+ }
+ static PlayerCreateTrace* make(const sead::SafeString& name, s32 level);
+};
+
+class PlayerCreateTracer {
+public:
+ void init(const sead::SafeString& name) { mTrace = PlayerCreateTrace::make(name, 0); }
+ void finish();
+ PlayerCreateTrace* trace() { return mTrace; }
+
+private:
+ PlayerCreateTrace* mTrace = nullptr;
+};
+KSYS_CHECK_SIZE_NX150(PlayerCreateTracer, 0x8);
+
+} // namespace uking::act
diff --git a/src/Game/Actor/actPlayerCreateUtils.cpp b/src/Game/Actor/actPlayerCreateUtils.cpp
new file mode 100644
index 00000000..0ba229e7
--- /dev/null
+++ b/src/Game/Actor/actPlayerCreateUtils.cpp
@@ -0,0 +1,25 @@
+#include "Game/Actor/actPlayerCreateUtils.h"
+#include "Game/Actor/actPlayerCreateMgr.h"
+#include "Game/Actor/actWeapon.h"
+#include "Game/UI/uiPauseMenuDataMgr.h"
+#include "KingSystem/ActorSystem/Profiles/actWeaponBase.h"
+
+namespace uking::act {
+
+void requestCreateWeaponByRawLife(const char* actor_class, const sead::Matrix34f& matrix, f32 scale,
+ sead::Heap* heap, ksys::act::BaseProcHandle* handle, s32 life,
+ bool is_player_put, const WeaponModifierInfo* modifier,
+ s32 task_lane_id, s32 res_lane_id) {
+ ksys::act::InstParamPack params;
+ params->add(is_player_put, "IsPlayerPut");
+ if (modifier) {
+ modifier->addModifierParams(params);
+ }
+ params->add(true, "IsWeaponCreateByRawLife");
+ params->addResourceLane(res_lane_id);
+
+ ksys::act::WeaponBase::requestCreateWeaponActor(actor_class, matrix, scale, heap, handle, life,
+ &params, task_lane_id);
+}
+
+} // namespace uking::act
diff --git a/src/Game/Actor/actPlayerCreateUtils.h b/src/Game/Actor/actPlayerCreateUtils.h
new file mode 100644
index 00000000..2277d73f
--- /dev/null
+++ b/src/Game/Actor/actPlayerCreateUtils.h
@@ -0,0 +1,28 @@
+#pragma once
+
+#include <math/seadMatrix.h>
+#include <prim/seadSafeString.h>
+
+namespace sead {
+class Heap;
+}
+
+namespace ksys::act {
+class BaseProcHandle;
+class InstParamPack;
+} // namespace ksys::act
+
+namespace uking::ui {
+class PouchItem;
+} // namespace uking::ui
+
+namespace uking::act {
+
+enum class CreateEquipmentSlot : u8;
+struct WeaponModifierInfo;
+void requestCreateWeaponByRawLife(const char* actor_class, const sead::Matrix34f& matrix, f32 scale,
+ sead::Heap* heap, ksys::act::BaseProcHandle* handle, s32 life,
+ bool is_player_put, const WeaponModifierInfo* modifier,
+ s32 task_lane_id, s32 res_lane_id);
+
+} // namespace uking::act
diff --git a/src/Game/UI/uiPauseMenuDataMgr.cpp b/src/Game/UI/uiPauseMenuDataMgr.cpp
index 3840501e..6c815e70 100644
--- a/src/Game/UI/uiPauseMenuDataMgr.cpp
+++ b/src/Game/UI/uiPauseMenuDataMgr.cpp
@@ -4,7 +4,8 @@
#include <limits>
#include <math/seadMathCalcCommon.h>
#include <prim/seadScopedLock.h>
-#include "Game/Actor/actCreatePlayerEquipActorMgr.h"
+#include "Game/Actor/actPlayerCreateMgr.h"
+#include "Game/Actor/actPlayerCreateUtils.h"
#include "Game/Actor/actWeapon.h"
#include "Game/Cooking/cookManager.h"
#include "Game/DLC/aocManager.h"
@@ -1481,7 +1482,7 @@ void PauseMenuDataMgr::createPlayerEquipment() {
break;
}
if (item->isInInventory() && item->isEquipped()) {
- u64 slot = (u64)act::getCreateEquipmentSlot(type);
+ u64 slot = (u64)getCreateEquipmentSlot(type);
if (slot < equipment_items.size()) {
equipment_items[slot] = item;
}
@@ -1501,7 +1502,7 @@ void PauseMenuDataMgr::createPlayerEquipment() {
for (u64 i = 0; i != equipment_items.size(); slot = s32(++i)) {
if (equipment_items[i]) {
if (!need_head_b || i != (u64)act::CreateEquipmentSlot::ArmorHead) {
- act::createEquipmentFromItem(equipment_items[i], Caller);
+ createEquipmentFromItem(equipment_items[i], Caller);
} else {
create_mgr->requestCreateArmorHeadB(equipment_items[i]->getName(),
equipment_items[i]->getValue(), Caller);
diff --git a/src/Game/UI/uiUtils.cpp b/src/Game/UI/uiUtils.cpp
index c26117fa..49ea4852 100644
--- a/src/Game/UI/uiUtils.cpp
+++ b/src/Game/UI/uiUtils.cpp
@@ -1,4 +1,5 @@
#include "Game/UI/uiUtils.h"
+#include "Game/Actor/actPlayerCreateMgr.h"
#include "Game/Actor/actWeapon.h"
#include "Game/DLC/aocHardModeManager.h"
#include "Game/Damage/dmgInfoManager.h"
@@ -114,4 +115,70 @@ bool isMasterSwordActorName(const sead::SafeString& name) {
return name == "Weapon_Sword_070";
}
+act::CreateEquipmentSlot getCreateEquipmentSlot(ui::PouchItemType type) {
+ switch (type) {
+ case ui::PouchItemType::Sword:
+ return act::CreateEquipmentSlot::WeaponSword;
+ case ui::PouchItemType::Bow:
+ return act::CreateEquipmentSlot::WeaponBow;
+ case ui::PouchItemType::Shield:
+ return act::CreateEquipmentSlot::WeaponShield;
+ case ui::PouchItemType::ArmorHead:
+ return act::CreateEquipmentSlot::ArmorHead;
+ case ui::PouchItemType::ArmorUpper:
+ return act::CreateEquipmentSlot::ArmorUpper;
+ case ui::PouchItemType::ArmorLower:
+ return act::CreateEquipmentSlot::ArmorLower;
+ default:
+ return act::CreateEquipmentSlot::Length;
+ }
+}
+
+ui::EquipmentSlot getEquipmentSlot(act::CreateEquipmentSlot slot) {
+ switch (slot) {
+ case act::CreateEquipmentSlot::WeaponSword:
+ return ui::EquipmentSlot::WeaponRight;
+ case act::CreateEquipmentSlot::WeaponShield:
+ return ui::EquipmentSlot::WeaponLeft;
+ case act::CreateEquipmentSlot::WeaponBow:
+ return ui::EquipmentSlot::WeaponBow;
+ case act::CreateEquipmentSlot::ArmorHead:
+ return ui::EquipmentSlot::ArmorHead;
+ case act::CreateEquipmentSlot::ArmorUpper:
+ return ui::EquipmentSlot::ArmorUpper;
+ case act::CreateEquipmentSlot::ArmorLower:
+ return ui::EquipmentSlot::ArmorLower;
+ default:
+ return ui::EquipmentSlot::Invalid;
+ }
+}
+
+bool createEquipmentFromItem(const ui::PouchItem* item, const sead::SafeString& caller) {
+ if (!item) {
+ return false;
+ }
+
+ auto* mgr = act::CreatePlayerEquipActorMgr::instance();
+ if (!mgr) {
+ return false;
+ }
+
+ auto type = item->getType();
+ auto slot = getCreateEquipmentSlot(type);
+ int slot_idx = (int)slot;
+
+ if (slot <= act::CreateEquipmentSlot::WeaponBow) {
+ act::WeaponModifierInfo modifier(*item);
+ mgr->requestCreateWeapon(slot_idx, item->getName(), item->getValue(), &modifier, caller);
+ return true;
+ }
+
+ if (slot <= act::CreateEquipmentSlot::ArmorLower) {
+ mgr->requestCreateArmor(slot_idx, item->getName(), item->getValue(), caller);
+ return true;
+ }
+
+ return false;
+}
+
} // namespace uking::ui
diff --git a/src/Game/UI/uiUtils.h b/src/Game/UI/uiUtils.h
index b68a1d58..288b7996 100644
--- a/src/Game/UI/uiUtils.h
+++ b/src/Game/UI/uiUtils.h
@@ -3,8 +3,14 @@
#include <prim/seadSafeString.h>
#include "Game/Actor/actWeapon.h"
+namespace uking::act {
+enum class CreateEquipmentSlot : u8;
+}
+
namespace uking::ui {
+enum class EquipmentSlot;
+enum class PouchItemType;
class PouchItem;
struct WeaponStats {
@@ -47,4 +53,8 @@ int getItemValue(const sead::SafeString& name);
// Do not implement until the location is figured out
void applyScreenFade(float progress);
+act::CreateEquipmentSlot getCreateEquipmentSlot(ui::PouchItemType type);
+ui::EquipmentSlot getEquipmentSlot(act::CreateEquipmentSlot slot);
+bool createEquipmentFromItem(const ui::PouchItem* item, const sead::SafeString& caller);
+
} // namespace uking::ui
diff --git a/src/KingSystem/ActorSystem/CMakeLists.txt b/src/KingSystem/ActorSystem/CMakeLists.txt
index d956ebfa..5a5dd758 100644
--- a/src/KingSystem/ActorSystem/CMakeLists.txt
+++ b/src/KingSystem/ActorSystem/CMakeLists.txt
@@ -20,6 +20,8 @@ target_sources(uking PRIVATE
Profiles/actPlayerBase.h
Profiles/actRopeBase.cpp
Profiles/actRopeBase.h
+ Profiles/actWeaponBase.cpp
+ Profiles/actWeaponBase.h
actActor.cpp
actActor.h
diff --git a/src/KingSystem/ActorSystem/Profiles/actWeaponBase.cpp b/src/KingSystem/ActorSystem/Profiles/actWeaponBase.cpp
new file mode 100644
index 00000000..d206224e
--- /dev/null
+++ b/src/KingSystem/ActorSystem/Profiles/actWeaponBase.cpp
@@ -0,0 +1,23 @@
+#include "KingSystem/ActorSystem/Profiles/actWeaponBase.h"
+#include "KingSystem/ActorSystem/actActorCreator.h"
+#include "KingSystem/ActorSystem/actInstParamPack.h"
+
+namespace ksys::act {
+
+void WeaponBase::requestCreateWeaponActor(const char* actor, const sead::Matrix34f& matrix,
+ f32 scale, sead::Heap* heap,
+ ksys::act::BaseProcHandle* handle, s32 life,
+ ksys::act::InstParamPack* params_in, s32 task_lane_id) {
+ ksys::act::InstParamPack params;
+ if (params_in) {
+ params = *params_in;
+ }
+
+ ksys::act::ActorCreator::addScale(params, scale);
+ params->add(life, "Life");
+ params->addMatrix(matrix);
+ ksys::act::ActorCreator::instance()->requestCreateActor(actor, heap, handle, &params, nullptr,
+ task_lane_id);
+}
+
+} // namespace ksys::act
diff --git a/src/KingSystem/ActorSystem/Profiles/actWeaponBase.h b/src/KingSystem/ActorSystem/Profiles/actWeaponBase.h
new file mode 100644
index 00000000..ca13d0aa
--- /dev/null
+++ b/src/KingSystem/ActorSystem/Profiles/actWeaponBase.h
@@ -0,0 +1,21 @@
+#pragma once
+
+#include "KingSystem/ActorSystem/actActor.h"
+
+namespace ksys::act {
+
+class BaseProcHandle;
+class InstParamPack;
+
+// TODO
+class WeaponBase : public Actor {
+public:
+ bool areExtraActorsReady() const;
+
+ static void requestCreateWeaponActor(const char* actor, const sead::Matrix34f& matrix,
+ f32 scale, sead::Heap* heap,
+ ksys::act::BaseProcHandle* handle, s32 life,
+ ksys::act::InstParamPack* params, s32 task_lane_id);
+};
+
+} // namespace ksys::act
diff --git a/src/KingSystem/ActorSystem/actActorCreator.h b/src/KingSystem/ActorSystem/actActorCreator.h
index ae80dd23..3368e765 100644
--- a/src/KingSystem/ActorSystem/actActorCreator.h
+++ b/src/KingSystem/ActorSystem/actActorCreator.h
@@ -12,7 +12,6 @@
namespace ksys::map {
class MubinIter;
class Object;
-;
} // namespace ksys::map
namespace ksys::act {
diff --git a/src/KingSystem/ActorSystem/actActorLinkConstDataAccess.cpp b/src/KingSystem/ActorSystem/actActorLinkConstDataAccess.cpp
index c44d5717..06694bbf 100644
--- a/src/KingSystem/ActorSystem/actActorLinkConstDataAccess.cpp
+++ b/src/KingSystem/ActorSystem/actActorLinkConstDataAccess.cpp
@@ -1,4 +1,6 @@
#include "KingSystem/ActorSystem/actActorLinkConstDataAccess.h"
+#include <prim/seadRuntimeTypeInfo.h>
+#include "KingSystem/ActorSystem/actActor.h"
#include "KingSystem/ActorSystem/actBaseProc.h"
#include "KingSystem/ActorSystem/actBaseProcMgr.h"
#include "KingSystem/Utils/Debug.h"
@@ -25,6 +27,19 @@ bool ActorLinkConstDataAccess::acquire(BaseProc* proc) {
return proc && proc->acquire(*this);
}
+const Actor* ActorLinkConstDataAccess::getActor() const {
+ if (!mProc)
+ return nullptr;
+ return sead::DynamicCast<Actor>(mProc);
+}
+
+const sead::Matrix34f& ActorLinkConstDataAccess::getActorMtx() {
+ const Actor* actor = getActor();
+ if (actor)
+ return actor->getMtx();
+ return sead::Matrix34f::ident;
+}
+
bool acquireProc(ActorLinkConstDataAccess* accessor, BaseProc* proc, const sead::SafeString& from,
s32) {
bool acquired = false;
diff --git a/src/KingSystem/ActorSystem/actActorLinkConstDataAccess.h b/src/KingSystem/ActorSystem/actActorLinkConstDataAccess.h
index c17eadb8..4c67c686 100644
--- a/src/KingSystem/ActorSystem/actActorLinkConstDataAccess.h
+++ b/src/KingSystem/ActorSystem/actActorLinkConstDataAccess.h
@@ -1,12 +1,14 @@
#pragma once
#include <basis/seadTypes.h>
+#include <math/seadMatrix.h>
#include <prim/seadSafeString.h>
namespace ksys {
struct MesTransceiverId;
namespace act {
+class Actor;
class BaseProc;
/// Provides read-only access to actor data for safe, multi-threaded access.
@@ -37,6 +39,8 @@ public:
bool hasProc() const { return mProc != nullptr; }
const MesTransceiverId* getMessageTransceiverId() const;
+ const Actor* getActor() const;
+ const sead::Matrix34f& getActorMtx();
protected:
friend class ActorConstDataAccess;
diff --git a/src/KingSystem/ActorSystem/actBaseProcHandle.h b/src/KingSystem/ActorSystem/actBaseProcHandle.h
index 5911cb64..68964e78 100644
--- a/src/KingSystem/ActorSystem/actBaseProcHandle.h
+++ b/src/KingSystem/ActorSystem/actBaseProcHandle.h
@@ -26,6 +26,7 @@ public:
bool isProcReady() const;
bool hasProcCreationFailed() const;
bool isProcCreationCancelled() const;
+ bool isAllocatedOrFailed() const { return mUnit || mFailed; }
void deleteProcIfFailed();
void deleteProc();
diff --git a/src/KingSystem/ActorSystem/actInstParamPack.h b/src/KingSystem/ActorSystem/actInstParamPack.h
index 0e68dfb6..52d47479 100644
--- a/src/KingSystem/ActorSystem/actInstParamPack.h
+++ b/src/KingSystem/ActorSystem/actInstParamPack.h
@@ -147,6 +147,7 @@ public:
InstParamPack() = default;
virtual ~InstParamPack() = default;
+ InstParamPack& operator=(const InstParamPack& other) = default;
Buffer& getBuffer() { return mBuffer; }
const Buffer& getBuffer() const { return mBuffer; }
diff --git a/src/KingSystem/ActorSystem/actPlayerInfo.h b/src/KingSystem/ActorSystem/actPlayerInfo.h
index 317b126b..a47475c9 100644
--- a/src/KingSystem/ActorSystem/actPlayerInfo.h
+++ b/src/KingSystem/ActorSystem/actPlayerInfo.h
@@ -22,6 +22,7 @@ class PlayerInfo : public PlayerInfoBase {
~PlayerInfo() override;
public:
+ BaseProcLink& getPlayerLink() { return mPlayerLink; }
bool init();
void setAndAcquirePlayer(PlayerBase* player); // requires PlayerOrEnemy and PlayerBase
void resetPlayer(PlayerBase* player);