diff options
| author | Léo Lam <leo@leolam.fr> | 2026-10-11 04:13:20 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-11 04:13:20 +0200 |
| commit | 6e9afd0f7d6f8e037fd71e91dfdad4b45f8e7e2f (patch) | |
| tree | d971f814d1cde46f56da6041037a65f512654ee3 /src/Game/Actor/actPlayerCreateMgr.cpp | |
| parent | 49c6b5c18344de6555163b3af7044970ad9d7c5e (diff) | |
ksys/act: rename the actor accessor to ActorLinkConstDataAccess
The 0x18-sized accessor appears to be named ActorLinkConstDataAccess
based on a source path string in the Wii U build. The 0x10-sized
base class (which we had given the name to) only holds a BaseProc and
its dtor/acquire functions live in a separate TU so let's rename it
BaseProcAccessor (unofficial name).
acquireActor is a header inline whose one copy landed in the BeamBase
object. Nothing in BeamBase calls it, so the BeamBase function that used
it was probably dead-stripped by the linker.
(AI assisted using Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/actPlayerCreateMgr.cpp')
| -rw-r--r-- | src/Game/Actor/actPlayerCreateMgr.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/Game/Actor/actPlayerCreateMgr.cpp b/src/Game/Actor/actPlayerCreateMgr.cpp index f053b40d..51c9b122 100644 --- a/src/Game/Actor/actPlayerCreateMgr.cpp +++ b/src/Game/Actor/actPlayerCreateMgr.cpp @@ -7,7 +7,6 @@ #include "Game/Actor/actWeapon.h" #include "Game/UI/uiPauseMenuDataMgr.h" #include "KingSystem/ActorSystem/Profiles/actWeaponBase.h" -#include "KingSystem/ActorSystem/actActorConstDataAccess.h" #include "KingSystem/ActorSystem/actActorCreator.h" #include "KingSystem/ActorSystem/actActorHeapUtil.h" #include "KingSystem/ActorSystem/actActorLinkConstDataAccess.h" @@ -212,7 +211,7 @@ void CreatePlayerEquipActorMgr::requestCreateArmor(s32 slot_idx, const sead::Saf } { - ksys::act::ActorConstDataAccess access; + ksys::act::ActorLinkConstDataAccess access; ksys::act::acquireActor(&PlayerInfo::instance()->getPlayerLink(), &access); sead::Vector3f pos; access.getActorMtx().getTranslation(pos); |
