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| author | Léo Lam <leo@leolam.fr> | 2026-10-06 04:10:42 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-10-06 04:10:42 +0100 |
| commit | 4d2c07a45ade7b6efa5dd859bcc983a9bff0e1ef (patch) | |
| tree | 0019b105b53ec817ebf677e484e475a0bc2cedf2 /src/Game/Actor/aiQueryFactories.cpp | |
| parent | 891c0a8494c80e8156968d6a4e3cf609b95fd228 (diff) | |
| parent | 9d6a597e91fac5ecdca3f9903f90c7bdf5accd96 (diff) | |
Merge pull request #217 from leoetlino/stack/03b-side-ownership
Move misplaced code between KingSystem and U-King
Diffstat (limited to 'src/Game/Actor/aiQueryFactories.cpp')
| -rw-r--r-- | src/Game/Actor/aiQueryFactories.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/Game/Actor/aiQueryFactories.cpp b/src/Game/Actor/aiQueryFactories.cpp index 8ee4c2bd..87689f56 100644 --- a/src/Game/Actor/aiQueryFactories.cpp +++ b/src/Game/Actor/aiQueryFactories.cpp @@ -35,7 +35,6 @@ #include "Game/Actor/Query/queryCheckEquipArmorSeriesType.h" #include "Game/Actor/Query/queryCheckEquipItemType.h" #include "Game/Actor/Query/queryCheckEquipment.h" -#include "Game/Actor/Query/queryCheckEventCancel.h" #include "Game/Actor/Query/queryCheckExistActor.h" #include "Game/Actor/Query/queryCheckExistArrow.h" #include "Game/Actor/Query/queryCheckExtraEnergyOfPlayer.h" @@ -57,7 +56,6 @@ #include "Game/Actor/Query/queryCheckItemShopPorchVacancy.h" #include "Game/Actor/Query/queryCheckItemShopSelect.h" #include "Game/Actor/Query/queryCheckItemShopSelectBuy.h" -#include "Game/Actor/Query/queryCheckJustBeforeEventCancel.h" #include "Game/Actor/Query/queryCheckLastDamageAttacker.h" #include "Game/Actor/Query/queryCheckManufactResult.h" #include "Game/Actor/Query/queryCheckMapArea.h" @@ -156,7 +154,6 @@ #include "Game/Actor/Query/queryIsSoldOut.h" #include "Game/Actor/Query/queryIsSuccessEndLastDemoAction.h" #include "Game/Actor/Query/queryIsTerrorDisappeared.h" -#include "Game/Actor/Query/queryIsWaitRevival.h" #include "Game/Actor/Query/queryIsWeaponDrawn.h" #include "Game/Actor/Query/queryKeyInputCheck.h" #include "Game/Actor/Query/queryRandomChoice2.h" @@ -170,7 +167,10 @@ #include "Game/Actor/Query/queryWhatMoonName.h" #include "KingSystem/ActorSystem/actAiQueries.h" #include "KingSystem/ActorSystem/actAiQuery.h" +#include "KingSystem/ActorSystem/queryCheckEventCancel.h" +#include "KingSystem/ActorSystem/queryCheckJustBeforeEventCancel.h" #include "KingSystem/ActorSystem/queryDummyQuery.h" +#include "KingSystem/ActorSystem/queryIsWaitRevival.h" namespace uking { @@ -233,7 +233,7 @@ static ksys::act::ai::QueryFactory sQueryFactories[] = { {0x5f93f5f6, Factory::make<query::CheckEquipment>}, {0x6013e082, Factory::make<ksys::act::ai::DummyQuery>}, {0x63148c7e, Factory::make<query::ComparePlayerFireResistantLevel>}, - {0x6593295f, Factory::make<query::IsWaitRevival>}, + {0x6593295f, Factory::make<ksys::act::ai::IsWaitRevival>}, {0x668f18a7, Factory::make<query::CheckAppShopSelect>}, {0x67f56d1d, Factory::make<query::CheckSiteBossDamageAnm>}, {0x692f3d2e, Factory::make<query::CheckDeadlyQuestEscapeTiming>}, @@ -274,7 +274,7 @@ static ksys::act::ai::QueryFactory sQueryFactories[] = { {0x979ded52, Factory::make<query::CheckDistanceFromPlayer>}, {0x98297948, Factory::make<query::HasArmorAlreadyDyed>}, {0x988da1f6, Factory::make<query::IsHorseNumMax>}, - {0x98934f65, Factory::make<query::CheckJustBeforeEventCancel>}, + {0x98934f65, Factory::make<ksys::act::ai::CheckJustBeforeEventCancel>}, {0x9909e013, Factory::make<query::CheckIsOpenItemCategory>}, {0x9a1ef0c2, Factory::make<query::CheckNumOfBuyPicture>}, {0x9f439257, Factory::make<query::WhatCurrentItem>}, @@ -331,7 +331,7 @@ static ksys::act::ai::QueryFactory sQueryFactories[] = { {0xeda9870b, Factory::make<query::CheckTerrorLevel>}, {0xf0074ef3, Factory::make<query::IsOnInstEventFlag>}, {0xf39c6c52, Factory::make<query::CheckWeaponVacancyItem>}, - {0xf3bfbc24, Factory::make<query::CheckEventCancel>}, + {0xf3bfbc24, Factory::make<ksys::act::ai::CheckEventCancel>}, {0xf445bb27, Factory::make<query::CheckStage>}, {0xf44bfc07, Factory::make<query::CheckPlayerState>}, {0xf4db0067, Factory::make<query::IsCurrentMainFieldStage>}, |
