diff options
| author | Léo Lam <leo@leolam.fr> | 2026-10-15 22:56:29 +0100 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-19 02:52:18 +0300 |
| commit | a955a9482b8c107f69e0bcff31a74ff20087f5b8 (patch) | |
| tree | 797ccd39d0513b144e5e28887727816919e31a43 /src/Game/AutoPlacement/AutoPlacement.cpp | |
| parent | 689c34adf7d856cbc3fd75b3fe4ffc5805702f8e (diff) | |
uking: name AutoPlacement::reset and AutoPlacementMgr creator functions
The names come from the IDB. AddAutoPlacementCreator registers its actor
with addCreator on enter and unregisters it with removeCreator on leave.
(AI assisted using Claude Opus 5.5)
Diffstat (limited to 'src/Game/AutoPlacement/AutoPlacement.cpp')
| -rw-r--r-- | src/Game/AutoPlacement/AutoPlacement.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Game/AutoPlacement/AutoPlacement.cpp b/src/Game/AutoPlacement/AutoPlacement.cpp index d655fb7d..36193030 100644 --- a/src/Game/AutoPlacement/AutoPlacement.cpp +++ b/src/Game/AutoPlacement/AutoPlacement.cpp @@ -64,7 +64,7 @@ void ActorSpawnInfo::calcSpawnLocations() { } void AutoPlacement::setSpawnInfo(const sead::SafeString& name, s32 count) { - sub_710064CF60(false); + reset(false); ActorSpawnInfo* info = &mSpawnInfo[0]; auto* flow = AutoPlacementFlowMgr::instance()->getFlow(name, mNearFlag == 0xff); if (flow != nullptr) { @@ -84,7 +84,7 @@ void AutoPlacement::setSpawnInfo(const sead::SafeString& name, s32 count) { } void AutoPlacement::sub_710064DA54() { - sub_710064CF60(false); + reset(false); _8 = 2; } |
