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authorsavage13 <savage13@gmail.com>2022-02-26 10:29:50 -0500
committerGitHub <noreply@github.com>2022-02-26 16:29:50 +0100
commit17750b52257bc9658fcb43b767247c7e45e637ea (patch)
tree5eec8c0b8cd547aa66d3aa340413baaa7a62fe6e /src/Game/UI/uiPauseMenuDataMgr.cpp
parent9d35c385f9ed410a409bcedf7c319e37c6a6f074 (diff)
Add PauseMenuDataMgr::x_28 (#87)
Diffstat (limited to 'src/Game/UI/uiPauseMenuDataMgr.cpp')
-rw-r--r--src/Game/UI/uiPauseMenuDataMgr.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/Game/UI/uiPauseMenuDataMgr.cpp b/src/Game/UI/uiPauseMenuDataMgr.cpp
index 3d1f6569..6570cff8 100644
--- a/src/Game/UI/uiPauseMenuDataMgr.cpp
+++ b/src/Game/UI/uiPauseMenuDataMgr.cpp
@@ -2773,4 +2773,13 @@ void PauseMenuDataMgr::unequip(PouchItem* item) {
item->mEquipped = false;
saveToGameData(mItemLists.list1);
}
+
+// FIXME: types
+bool PauseMenuDataMgr::useItemFromRecipeAndSave(void* unk, int multiplier, PouchItem* item) {
+ auto lock = sead::makeScopedLock(mCritSection);
+ useItemFromRecipe(&mItemLists, unk, multiplier, item);
+ saveToGameData(mItemLists.list1);
+ return true;
+}
+
} // namespace uking::ui