diff options
| author | Léo Lam <leo@leolam.fr> | 2021-01-10 20:47:15 +0100 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2021-01-10 22:58:38 +0100 |
| commit | 2ae06d6b390368d9a30d3e5d7cfbbda804219adc (patch) | |
| tree | b16fe373ff3033901407221cc92ad56254cca2e8 /src/Game/UI/uiPauseMenuDataMgr.cpp | |
| parent | dd653e871f830b28968d32632caf68c02aaf8bba (diff) | |
uking/ui: Fix another minor accuracy issue (add inline function)
Both versions match perfectly, but there is a wrapper function for
getSameGroupActorName in the Wii U version.
Diffstat (limited to 'src/Game/UI/uiPauseMenuDataMgr.cpp')
| -rw-r--r-- | src/Game/UI/uiPauseMenuDataMgr.cpp | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/src/Game/UI/uiPauseMenuDataMgr.cpp b/src/Game/UI/uiPauseMenuDataMgr.cpp index 6e5d5740..03abb8bd 100644 --- a/src/Game/UI/uiPauseMenuDataMgr.cpp +++ b/src/Game/UI/uiPauseMenuDataMgr.cpp @@ -126,6 +126,15 @@ struct PouchConstants { PouchConstants sValues; +void getSameGroupActorName(sead::SafeString* group, const sead::SafeString& item, + al::ByamlIter* iter) { + if (iter) { + ksys::act::getSameGroupActorName(group, item, iter); + } else { + ksys::act::getSameGroupActorName(group, item); + } +} + } // namespace PauseMenuDataMgr::PauseMenuDataMgr() { @@ -218,11 +227,7 @@ void PauseMenuDataMgr::initForNewSave() { PouchItemType PauseMenuDataMgr::getType(const sead::SafeString& item, al::ByamlIter* iter) { sead::SafeString group; - if (iter) { - ksys::act::getSameGroupActorName(&group, item, iter); - } else { - ksys::act::getSameGroupActorName(&group, item); - } + getSameGroupActorName(&group, item, iter); al::ByamlIter actor_iter; if (iter && iter->isValid() && group == item) { |
