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authorLéo Lam <leo@leolam.fr>2021-01-10 20:47:15 +0100
committerLéo Lam <leo@leolam.fr>2021-01-10 22:58:38 +0100
commit2ae06d6b390368d9a30d3e5d7cfbbda804219adc (patch)
treeb16fe373ff3033901407221cc92ad56254cca2e8 /src/Game/UI
parentdd653e871f830b28968d32632caf68c02aaf8bba (diff)
uking/ui: Fix another minor accuracy issue (add inline function)
Both versions match perfectly, but there is a wrapper function for getSameGroupActorName in the Wii U version.
Diffstat (limited to 'src/Game/UI')
-rw-r--r--src/Game/UI/uiPauseMenuDataMgr.cpp15
1 files changed, 10 insertions, 5 deletions
diff --git a/src/Game/UI/uiPauseMenuDataMgr.cpp b/src/Game/UI/uiPauseMenuDataMgr.cpp
index 6e5d5740..03abb8bd 100644
--- a/src/Game/UI/uiPauseMenuDataMgr.cpp
+++ b/src/Game/UI/uiPauseMenuDataMgr.cpp
@@ -126,6 +126,15 @@ struct PouchConstants {
PouchConstants sValues;
+void getSameGroupActorName(sead::SafeString* group, const sead::SafeString& item,
+ al::ByamlIter* iter) {
+ if (iter) {
+ ksys::act::getSameGroupActorName(group, item, iter);
+ } else {
+ ksys::act::getSameGroupActorName(group, item);
+ }
+}
+
} // namespace
PauseMenuDataMgr::PauseMenuDataMgr() {
@@ -218,11 +227,7 @@ void PauseMenuDataMgr::initForNewSave() {
PouchItemType PauseMenuDataMgr::getType(const sead::SafeString& item, al::ByamlIter* iter) {
sead::SafeString group;
- if (iter) {
- ksys::act::getSameGroupActorName(&group, item, iter);
- } else {
- ksys::act::getSameGroupActorName(&group, item);
- }
+ getSameGroupActorName(&group, item, iter);
al::ByamlIter actor_iter;
if (iter && iter->isValid() && group == item) {