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authorMichael Zhao <44533763+Pistonight@users.noreply.github.com>2025-07-12 12:04:17 -0700
committerGitHub <noreply@github.com>2025-07-12 12:04:17 -0700
commit9c1288e4dfd02442ce432dd99624aa5ec7c9c147 (patch)
treeaf381dbc808e671504351ea69b9c5c0f9cc6b7cd /src/Game/UI/uiPauseMenuDataMgr.h
parent5dda15014c0ae35c31b7b0dc6c56c828752baba1 (diff)
parentcfdc70d6a0cade642c8156040047d23a8d4b14f9 (diff)
Merge pull request #147 from Pistonight/fix_warnings
refactor: fix clang-tidy warnings in PMDM
Diffstat (limited to 'src/Game/UI/uiPauseMenuDataMgr.h')
-rw-r--r--src/Game/UI/uiPauseMenuDataMgr.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Game/UI/uiPauseMenuDataMgr.h b/src/Game/UI/uiPauseMenuDataMgr.h
index 0e1bf62b..37e0871a 100644
--- a/src/Game/UI/uiPauseMenuDataMgr.h
+++ b/src/Game/UI/uiPauseMenuDataMgr.h
@@ -281,7 +281,7 @@ public:
static PouchItemType getType(const sead::SafeString& item, al::ByamlIter* iter = nullptr);
int countItems(PouchItemType type, bool count_any_weapon = false) const;
- bool isWeaponSectionFull(const sead::SafeString& get_flag) const;
+ bool isWeaponSectionFull(const sead::SafeString& weapon_type) const;
void itemGet(const sead::SafeString& name, int value, const act::WeaponModifierInfo* modifier);
void cookItemGet(const uking::CookItem& cook_item);
@@ -405,8 +405,8 @@ private:
struct Lists {
Lists() {
- list1.initOffset(PouchItem::getListNodeOffset());
- list2.initOffset(PouchItem::getListNodeOffset());
+ list1.initOffset(s32(PouchItem::getListNodeOffset()));
+ list2.initOffset(s32(PouchItem::getListNodeOffset()));
for (auto& item : buffer) {
new (&item) PouchItem();
list2.pushFront(&item);
@@ -441,13 +441,13 @@ private:
bool useItemFromRecipe(Lists* lists, void* unk, int multiplier, PouchItem* item);
PouchItem* getItemHead(PouchCategory category) const {
- auto* p_head = mListHeads[u32(category)];
+ auto* p_head = mListHeads[s32(category)];
if (!p_head)
return nullptr;
return *p_head;
}
- PouchItem** getItemHeadp(PouchCategory category) const { return mListHeads[u32(category)]; }
+ PouchItem** getItemHeadp(PouchCategory category) const { return mListHeads[s32(category)]; }
PouchItem* nextItem(const PouchItem* item) const { return getItems().next(item); }
bool isList2Empty() const { return mItemLists.list2.isEmpty(); }