diff options
| author | Léo Lam <leo@leolam.fr> | 2026-09-28 03:39:31 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-06 03:19:39 +0200 |
| commit | c4c7c00e85df3137d57cc899302a160ff94fa71b (patch) | |
| tree | 302fc5bbae0f9b9da17d1e41790b41b8fa44630a /src/Game/UI/uiUtils.cpp | |
| parent | 38905c8c075ec4ed8f8fcf858aef46bc5e05f8e2 (diff) | |
aoc: Manager is ksys, the DLC managers stay game-side
aoc::Manager is created during engine start-up and called by gdt, map
and StarterPackMgr; only game code uses HardModeManager and
ChampionBalladManager.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/UI/uiUtils.cpp')
| -rw-r--r-- | src/Game/UI/uiUtils.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Game/UI/uiUtils.cpp b/src/Game/UI/uiUtils.cpp index 06462c7b..3d4e4979 100644 --- a/src/Game/UI/uiUtils.cpp +++ b/src/Game/UI/uiUtils.cpp @@ -1,8 +1,8 @@ #include "Game/UI/uiUtils.h" +#include "Game/AOC/aocHardModeManager.h" #include "Game/Actor/Damage/dmgInfoManager.h" #include "Game/Actor/actPlayerCreateMgr.h" #include "Game/Actor/actWeapon.h" -#include "Game/DLC/aocHardModeManager.h" #include "Game/UI/uiPauseMenuDataMgr.h" #include "KingSystem/ActorSystem/actInfoCommon.h" #include "KingSystem/ActorSystem/actInfoData.h" |
