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authorLéo Lam <leo@leolam.fr>2026-09-28 03:39:31 +0200
committerLéo Lam <leo@leolam.fr>2026-10-06 03:19:39 +0200
commitc4c7c00e85df3137d57cc899302a160ff94fa71b (patch)
tree302fc5bbae0f9b9da17d1e41790b41b8fa44630a /src/Game/UI/uiUtils.cpp
parent38905c8c075ec4ed8f8fcf858aef46bc5e05f8e2 (diff)
aoc: Manager is ksys, the DLC managers stay game-side
aoc::Manager is created during engine start-up and called by gdt, map and StarterPackMgr; only game code uses HardModeManager and ChampionBalladManager. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/UI/uiUtils.cpp')
-rw-r--r--src/Game/UI/uiUtils.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Game/UI/uiUtils.cpp b/src/Game/UI/uiUtils.cpp
index 06462c7b..3d4e4979 100644
--- a/src/Game/UI/uiUtils.cpp
+++ b/src/Game/UI/uiUtils.cpp
@@ -1,8 +1,8 @@
#include "Game/UI/uiUtils.h"
+#include "Game/AOC/aocHardModeManager.h"
#include "Game/Actor/Damage/dmgInfoManager.h"
#include "Game/Actor/actPlayerCreateMgr.h"
#include "Game/Actor/actWeapon.h"
-#include "Game/DLC/aocHardModeManager.h"
#include "Game/UI/uiPauseMenuDataMgr.h"
#include "KingSystem/ActorSystem/actInfoCommon.h"
#include "KingSystem/ActorSystem/actInfoData.h"