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authorLéo Lam <leo@leolam.fr>2026-09-28 03:39:31 +0200
committerLéo Lam <leo@leolam.fr>2026-10-06 03:19:39 +0200
commitc4c7c00e85df3137d57cc899302a160ff94fa71b (patch)
tree302fc5bbae0f9b9da17d1e41790b41b8fa44630a /src/Game/UI
parent38905c8c075ec4ed8f8fcf858aef46bc5e05f8e2 (diff)
aoc: Manager is ksys, the DLC managers stay game-side
aoc::Manager is created during engine start-up and called by gdt, map and StarterPackMgr; only game code uses HardModeManager and ChampionBalladManager. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/UI')
-rw-r--r--src/Game/UI/uiPauseMenuDataMgr.cpp19
-rw-r--r--src/Game/UI/uiUtils.cpp2
2 files changed, 12 insertions, 9 deletions
diff --git a/src/Game/UI/uiPauseMenuDataMgr.cpp b/src/Game/UI/uiPauseMenuDataMgr.cpp
index 53a87310..ec352d31 100644
--- a/src/Game/UI/uiPauseMenuDataMgr.cpp
+++ b/src/Game/UI/uiPauseMenuDataMgr.cpp
@@ -10,10 +10,10 @@
#include "Game/Actor/actPlayerCreateUtils.h"
#include "Game/Actor/actWeapon.h"
#include "Game/Cooking/cookManager.h"
-#include "Game/DLC/aocManager.h"
#include "Game/Scene/gameScene.h"
#include "Game/UI/uiUtils.h"
#include "Game/gameItemUtils.h"
+#include "KingSystem/AOC/aocManager.h"
#include "KingSystem/ActorSystem/actActorConstDataAccess.h"
#include "KingSystem/ActorSystem/actActorHeapUtil.h"
#include "KingSystem/ActorSystem/actActorUtil.h"
@@ -450,7 +450,7 @@ void PauseMenuDataMgr::doLoadFromGameData() {
}
// Add the Travel Medallion (Obj_WarpDLC) to the inventory if it is missing for some reason
- if (aoc::Manager::instance()->hasAoc2() &&
+ if (ksys::aoc::Manager::instance()->hasAoc2() &&
!(found_travel_medallion | !gdt::getFlag_IsGet_Obj_WarpDLC())) {
addToPouch(sValues.Obj_WarpDLC.cstr(), PouchItemType::KeyItem, lists, 1, false, nullptr,
true);
@@ -986,12 +986,12 @@ void PauseMenuDataMgr::doAddToPouch(PouchItemType type, const sead::SafeString&
}
if (item_name_to_add == sValues.Obj_WarpDLC) {
- if (!aoc::Manager::instance()->hasAoc2()) {
+ if (!ksys::aoc::Manager::instance()->hasAoc2()) {
return;
}
}
- if (!aoc::Manager::instance()->hasAoc3()) {
+ if (!ksys::aoc::Manager::instance()->hasAoc3()) {
if (item_name_to_add == sValues.Obj_DLC_HeroSoul_Zora) {
item_name_to_add = sValues.Obj_HeroSoul_Zora;
} else if (item_name_to_add == sValues.Obj_DLC_HeroSoul_Rito) {
@@ -2621,23 +2621,26 @@ bool PauseMenuDataMgr::isHeroSoulEnabled(const sead::SafeString& name) const {
// NOLINTNEXTLINE(readability-convert-member-functions-to-static)
bool PauseMenuDataMgr::hasRitoSoulPlus() const {
- return ksys::gdt::getFlag_IsGet_Obj_DLC_HeroSoul_Rito() && aoc::Manager::instance()->hasAoc3();
+ return ksys::gdt::getFlag_IsGet_Obj_DLC_HeroSoul_Rito() &&
+ ksys::aoc::Manager::instance()->hasAoc3();
}
// NOLINTNEXTLINE(readability-convert-member-functions-to-static)
bool PauseMenuDataMgr::hasGoronSoulPlus() const {
- return ksys::gdt::getFlag_IsGet_Obj_DLC_HeroSoul_Goron() && aoc::Manager::instance()->hasAoc3();
+ return ksys::gdt::getFlag_IsGet_Obj_DLC_HeroSoul_Goron() &&
+ ksys::aoc::Manager::instance()->hasAoc3();
}
// NOLINTNEXTLINE(readability-convert-member-functions-to-static)
bool PauseMenuDataMgr::hasGerudoSoulPlus() const {
return ksys::gdt::getFlag_IsGet_Obj_DLC_HeroSoul_Gerudo() &&
- aoc::Manager::instance()->hasAoc3();
+ ksys::aoc::Manager::instance()->hasAoc3();
}
// NOLINTNEXTLINE(readability-convert-member-functions-to-static)
bool PauseMenuDataMgr::hasZoraSoulPlus() const {
- return ksys::gdt::getFlag_IsGet_Obj_DLC_HeroSoul_Zora() && aoc::Manager::instance()->hasAoc3();
+ return ksys::gdt::getFlag_IsGet_Obj_DLC_HeroSoul_Zora() &&
+ ksys::aoc::Manager::instance()->hasAoc3();
}
int PauseMenuDataMgr::countItemsWithCategoryByType(PouchCategory category) const {
diff --git a/src/Game/UI/uiUtils.cpp b/src/Game/UI/uiUtils.cpp
index 06462c7b..3d4e4979 100644
--- a/src/Game/UI/uiUtils.cpp
+++ b/src/Game/UI/uiUtils.cpp
@@ -1,8 +1,8 @@
#include "Game/UI/uiUtils.h"
+#include "Game/AOC/aocHardModeManager.h"
#include "Game/Actor/Damage/dmgInfoManager.h"
#include "Game/Actor/actPlayerCreateMgr.h"
#include "Game/Actor/actWeapon.h"
-#include "Game/DLC/aocHardModeManager.h"
#include "Game/UI/uiPauseMenuDataMgr.h"
#include "KingSystem/ActorSystem/actInfoCommon.h"
#include "KingSystem/ActorSystem/actInfoData.h"