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path: root/src/Game/UI
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47 hoursuking/ui: write getRealArrowCount properlyLéo Lam
2026-10-11ksys/act: split IDamageManager out of DamageManagerBaseLéo Lam
2026-10-11ksys/act: rename the actor accessor to ActorLinkConstDataAccessLéo Lam
2026-10-06The task and thread families are plain ksys::Léo Lam
2026-10-06aoc: Manager is ksys, the DLC managers stay game-sideLéo Lam
2026-10-06Actor: PlayerInfo/PlayerBase are game, GameConfig ksysLéo Lam
2026-10-04Damage: move Game/Damage under Game/ActorLéo Lam
2026-10-04Move aiCameraEvent, AirOctaDataMgr, scenes, CameraMgrLéo Lam
2025-09-13fix pmdm comment about cook dataPistonight
2025-07-10fix clang-tidy warnings in PMDMPistonight
2025-06-19CreatePlayerEquipActorMgrPistonight
2025-05-04matched (thanks to TheGreatB3 :)Pistonight
2025-05-02PauseMenuDataMgr createPlayerEquipmentPistonight
2025-05-02match PMDM autoEquip and unequipAllPistonight
2024-12-25Rename PouchItem::CookData::getStaminaRecoverValue -> getEffectDurationFramesPistonight
2024-03-09rename CookData and WeaponData fieldsPistonight
2023-09-03PauseMenuDataMgr: use better variable names (#123)Kinak338
2023-01-27Implement CookingMgr class (#113)Briggs Baltzell
2023-01-08Implement FadeProgress class (#110)oxixes
2022-10-18Decompile some Action classes (#104)notyourav
2022-02-27UI/PauseMenuDataMgr: Use getItems() instead of mItemLists.list1Léo Lam
2022-02-27Match PauseMenuDataMgr::removeGrabbedItemLéo Lam
2022-02-27Rename PauseMenuDataMgr addGrabbedItem to removeGrabbedItemLéo Lam
2022-02-27Revert "Add #ifdef declarations for NON_MATCHING code"Léo Lam
2022-02-26Add PauseMenuDataMgr::grabbedItemStuff() (#88)savage13
2022-02-26Add PauseMenuDataMgr::x_28 (#87)savage13
2022-02-26Match two small functions in PauseMenuDataMgr (#86)savage13
2021-07-26Add #ifdef declarations for NON_MATCHING codeAlexApps99
2021-07-01match some ai::Querytheo3
2021-04-20Rename aoc2 to HardModeManagerLéo Lam
2021-01-22uking/ui: Implement getWeaponStatsLéo Lam
2021-01-22uking/ui: Implement weapon and bow sorting in inventoryLéo Lam
2021-01-22uking/ui: Implement food sorting in inventoryLéo Lam
2021-01-22uking/ui: Implement material sorting for inventoryLéo Lam
2021-01-22uking/ui: Implement shield sorting for inventoryLéo Lam
2021-01-21uking/ui: Clean up PauseMenuDataMgr::getItemByIndexLéo Lam
2021-01-21uking/ui: Add even more inventory functionsLéo Lam
2021-01-21uking/ui: Add more PauseMenuDataMgr functionsLéo Lam
2021-01-20uking/ui: Add even more inventory functionsLéo Lam
2021-01-19uking/ui: Add more inventory functionsLéo Lam
2021-01-19uking/ui: Rename mItem_44488 to mLastAddedItemLéo Lam
2021-01-18uking/ui: Implement PauseMenuDataMgr::addToPouchLéo Lam
2021-01-17uking/ui: Remove setValue() for consistencyLéo Lam
2021-01-17uking/ui: Add inventory loading functionLéo Lam
2021-01-17uking/ui: Fix some clang-tidy warningsLéo Lam
2021-01-17uking/ui: Add inventory saving functionLéo Lam
2021-01-16uking/ui: Implement "item get" PauseMenuDataMgr functionLéo Lam
2021-01-11uking/ui: Add "can get item" inventory functionsLéo Lam
2021-01-11uking/ui: Implement PauseMenuDataMgr::countItemsLéo Lam
2021-01-11uking/ui: Fix PouchConstants structLéo Lam