diff options
| author | Michael Zhao <44533763+Pistonight@users.noreply.github.com> | 2025-05-02 20:50:36 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-05-02 20:50:36 -0700 |
| commit | fd7acefdd8ec65a07c84dbf511de58626403d10d (patch) | |
| tree | 66cb9d94a92c4cca0830460d457b28be98344a1d /src/Game/UI | |
| parent | 5bb38fb36b86fa878d8b26cfa08f6d6172e280f5 (diff) | |
| parent | cd19e8cd9618a610766f703dfb2436fc94760912 (diff) | |
Merge pull request #137 from Pistonight/pmdm_equipment_stuff
PauseMenuDataMgr createPlayerEquipment
Diffstat (limited to 'src/Game/UI')
| -rw-r--r-- | src/Game/UI/uiPauseMenuDataMgr.cpp | 68 | ||||
| -rw-r--r-- | src/Game/UI/uiPauseMenuDataMgr.h | 3 |
2 files changed, 70 insertions, 1 deletions
diff --git a/src/Game/UI/uiPauseMenuDataMgr.cpp b/src/Game/UI/uiPauseMenuDataMgr.cpp index 11e6dc93..6c591237 100644 --- a/src/Game/UI/uiPauseMenuDataMgr.cpp +++ b/src/Game/UI/uiPauseMenuDataMgr.cpp @@ -4,6 +4,7 @@ #include <limits> #include <math/seadMathCalcCommon.h> #include <prim/seadScopedLock.h> +#include "Game/Actor/actCreatePlayerEquipActorMgr.h" #include "Game/Actor/actWeapon.h" #include "Game/Cooking/cookManager.h" #include "Game/DLC/aocManager.h" @@ -1269,6 +1270,71 @@ int PauseMenuDataMgr::getItemCount(const sead::SafeString& name, bool count_equi return count; } +void PauseMenuDataMgr::createPlayerEquipment() { + constexpr const char* Caller = "PauseMenuDataMgr_FromSaveData"; + const auto lock = sead::makeScopedLock(mCritSection); + + auto* create_mgr = act::CreatePlayerEquipActorMgr::instance(); + if (!create_mgr) { + return; + } + + std::array<PouchItem*, (u64)act::CreateEquipmentSlot::Length> equipment_items{}; + + const auto& items = getItems(); + PouchItem* item = items.isEmpty() ? nullptr : items.nth(0); + + bool need_head_b = false; + if (item) { + for (; item; item = items.next(item)) { + auto type = item->getType(); + if (type > PouchItemType::Material) { + break; + } + if (item->isInInventory() && item->isEquipped()) { + u64 slot = (u64)act::getCreateEquipmentSlot(type); + if (slot < equipment_items.size()) { + equipment_items[slot] = item; + } + } + } + const auto* head = equipment_items[(u64)act::CreateEquipmentSlot::ArmorHead]; + if (head && equipment_items[(u64)act::CreateEquipmentSlot::ArmorUpper]) { + need_head_b = act::needsArmorHeadB( + head->getName(), + equipment_items[(u64)act::CreateEquipmentSlot::ArmorUpper]->getName()); + } + } + + auto* player = ksys::act::PlayerInfo::instance()->getPlayer(); + + s32 slot = 0; // <- this is required to match + for (u64 i = 0; i != equipment_items.size(); slot = s32(++i)) { + if (equipment_items[i]) { + if (!need_head_b || i != (u64)act::CreateEquipmentSlot::ArmorHead) { + act::createEquipmentFromItem(equipment_items[i], Caller); + } else { + create_mgr->requestCreateArmorHeadB(equipment_items[i]->getName(), + equipment_items[i]->getValue(), Caller); + } + continue; + } + if (i > (u64)act::CreateEquipmentSlot::WeaponBow) { + create_mgr->requestCreateDefaultArmor(slot, Caller); + continue; + } + + if (player) { + auto equipment_slot = getEquipmentSlot((act::CreateEquipmentSlot)i); + player->switchEquipment(getDefaultEquipment(equipment_slot), 30); + } + +#ifdef MATCHING_HACK_NX_CLANG + asm(""); // force no unroll +#endif + } +} + void PauseMenuDataMgr::setEquippedWeaponItemValue(s32 value, PouchItemType type) { if (isPouchItemNotWeapon(type)) return; @@ -1294,7 +1360,7 @@ void PauseMenuDataMgr::setEquippedWeaponItemValue(s32 value, PouchItemType type) const sead::SafeString& PauseMenuDataMgr::getDefaultEquipment(EquipmentSlot idx) const { if (idx != EquipmentSlot::WeaponArrow && u32(idx) < u32(sValues.default_equipment_names.size())) { - return sValues.default_equipment_names(u32(idx)); + return sValues.default_equipment_names(s32(idx)); } return sead::SafeString::cEmptyString; } diff --git a/src/Game/UI/uiPauseMenuDataMgr.h b/src/Game/UI/uiPauseMenuDataMgr.h index 422dadf3..fd2efb30 100644 --- a/src/Game/UI/uiPauseMenuDataMgr.h +++ b/src/Game/UI/uiPauseMenuDataMgr.h @@ -34,6 +34,8 @@ struct CookItem; namespace uking::ui { +enum class CreateEquipmentSlot : u8; + constexpr int NumSwordsMax = 20; constexpr int NumBowsMax = 14; constexpr int NumArrowItemsMax = 6; @@ -118,6 +120,7 @@ enum class EquipmentSlot { ArmorHead = 4, ArmorUpper = 5, ArmorLower = 6, + Invalid = -1, }; enum class ItemUse { |
