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authorLéo Lam <leo@leolam.fr>2022-03-23 00:51:35 +0100
committerLéo Lam <leo@leolam.fr>2022-03-23 00:52:23 +0100
commita86fb2a9ed3ba912c9399fcb3a494554be372c1c (patch)
treead00c158a738cc37ae7d59b766998341b7dcf00a /src/KingSystem/ActorSystem
parentf3308d7bee2ba3a4d64a142e7a29a575243b3e4a (diff)
ksys/phys: Rename BodyGroup -> StaticCompoundRigidBodyGroup
Makes it obvious that it is related to StaticCompound stuff Also fixes the relative ordering (BodyGroup is located after Mgr code).
Diffstat (limited to 'src/KingSystem/ActorSystem')
-rw-r--r--src/KingSystem/ActorSystem/actActor.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/KingSystem/ActorSystem/actActor.h b/src/KingSystem/ActorSystem/actActor.h
index 97350562..4868e101 100644
--- a/src/KingSystem/ActorSystem/actActor.h
+++ b/src/KingSystem/ActorSystem/actActor.h
@@ -39,7 +39,7 @@ class UMii;
} // namespace mii
namespace phys {
-class BodyGroup;
+class StaticCompoundRigidBodyGroup;
class Physics;
class Reaction;
class RigidBody;
@@ -390,7 +390,7 @@ protected:
/* 0x580 */ PhysicsConstraints mConstraints;
/* 0x598 */ void* _598 = nullptr;
/* 0x5a0 */ BoneControl* mBoneControl = nullptr;
- /* 0x5a8 */ phys::BodyGroup* mFieldBodyGroup = nullptr;
+ /* 0x5a8 */ phys::StaticCompoundRigidBodyGroup* mFieldBodyGroup = nullptr;
/* 0x5b0 */ void* _5b0 = nullptr;
/* 0x5b8 */ sead::Heap* mDualHeap = nullptr; // TODO: rename
/* 0x5c0 */ sead::Heap* mDualHeap2 = nullptr; // TODO: rename