summaryrefslogtreecommitdiff
path: root/src/KingSystem/Framework
diff options
context:
space:
mode:
authorLéo Lam <leo@leolam.fr>2026-09-28 03:39:30 +0200
committerLéo Lam <leo@leolam.fr>2026-10-06 03:19:38 +0200
commitd8da4fc5f2f159f2ea3386d7018e61629759bc09 (patch)
tree832823a30fbddda2c605dd3e99fc31a42b85ec3c /src/KingSystem/Framework
parent34e57daf613053d248c65d22bd93bf60b245c0dd (diff)
Actor: PlayerInfo/PlayerBase are game, GameConfig ksys
Every decomp user of PlayerInfo is game code, and PlayerBase sits right above Player. GameConfig.h models the engine base that links at GameConfig's slot in KingSystem/System. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/KingSystem/Framework')
-rw-r--r--src/KingSystem/Framework/GameConfig.h17
1 files changed, 0 insertions, 17 deletions
diff --git a/src/KingSystem/Framework/GameConfig.h b/src/KingSystem/Framework/GameConfig.h
deleted file mode 100644
index 1ab9f19a..00000000
--- a/src/KingSystem/Framework/GameConfig.h
+++ /dev/null
@@ -1,17 +0,0 @@
-#pragma once
-
-#include <prim/seadSafeString.h>
-
-class GameConfig {
-public:
- static GameConfig* getInstance() { return sInstancePtr; }
-
- char _0[0x3dd];
- bool _3dd;
- char _3de[0x3b];
- bool _419;
- sead::SafeString mPatrolFeatures;
-
-private:
- static GameConfig* sInstancePtr;
-};