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authorLéo Lam <leo@leolam.fr>2021-04-22 23:36:39 +0200
committerLéo Lam <leo@leolam.fr>2021-04-22 23:39:46 +0200
commit2015796b8014cdbdd472cb1140361e050ceaf758 (patch)
treefb0e437ea42595d7a05a395bf41087f11fce6a49 /src/KingSystem/GameData/gdtManager.cpp
parente631e0dc2b3d920f36eeec01413c22195928d885 (diff)
ksys: Fix signature of KingEditorComponent::syncData
The buffer needs to be mutable. ActorParamMgr modifies it for example
Diffstat (limited to 'src/KingSystem/GameData/gdtManager.cpp')
-rw-r--r--src/KingSystem/GameData/gdtManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/KingSystem/GameData/gdtManager.cpp b/src/KingSystem/GameData/gdtManager.cpp
index 8258bd56..2e392908 100644
--- a/src/KingSystem/GameData/gdtManager.cpp
+++ b/src/KingSystem/GameData/gdtManager.cpp
@@ -664,7 +664,7 @@ void Manager::destroyRetryBuffer() {
}
}
-void Manager::syncData(const char* data) {
+void Manager::syncData(char* data) {
const sead::SafeString cmd = data;
if (cmd.compare("SyncStart") == 0) {
if (util::getDebugHeap()) {