summaryrefslogtreecommitdiff
path: root/src/KingSystem/Map/mapObject.cpp
diff options
context:
space:
mode:
authorLéo Lam <leo@leolam.fr>2026-10-11 04:13:20 +0200
committerLéo Lam <leo@leolam.fr>2026-10-11 04:13:20 +0200
commit6e9afd0f7d6f8e037fd71e91dfdad4b45f8e7e2f (patch)
treed971f814d1cde46f56da6041037a65f512654ee3 /src/KingSystem/Map/mapObject.cpp
parent49c6b5c18344de6555163b3af7044970ad9d7c5e (diff)
ksys/act: rename the actor accessor to ActorLinkConstDataAccess
The 0x18-sized accessor appears to be named ActorLinkConstDataAccess based on a source path string in the Wii U build. The 0x10-sized base class (which we had given the name to) only holds a BaseProc and its dtor/acquire functions live in a separate TU so let's rename it BaseProcAccessor (unofficial name). acquireActor is a header inline whose one copy landed in the BeamBase object. Nothing in BeamBase calls it, so the BeamBase function that used it was probably dead-stripped by the linker. (AI assisted using Claude Opus 5.5)
Diffstat (limited to 'src/KingSystem/Map/mapObject.cpp')
-rw-r--r--src/KingSystem/Map/mapObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/KingSystem/Map/mapObject.cpp b/src/KingSystem/Map/mapObject.cpp
index 10c94cbb..a22274f2 100644
--- a/src/KingSystem/Map/mapObject.cpp
+++ b/src/KingSystem/Map/mapObject.cpp
@@ -125,7 +125,7 @@ act::Actor* Object::tryGetActor(bool force) {
return sead::DynamicCast<act::Actor>(proc);
}
-bool Object::getActorWithAccessor(act::ActorLinkConstDataAccess& accessor) {
+bool Object::getActorWithAccessor(act::BaseProcAccessor& accessor) {
act::BaseProcMgr* instance = act::BaseProcMgr::instance();
if (instance == nullptr || !instance->isHighPriorityThread() || mProc == nullptr)