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authorLéo Lam <leo@leolam.fr>2026-10-11 04:13:20 +0200
committerLéo Lam <leo@leolam.fr>2026-10-11 04:13:20 +0200
commit6e9afd0f7d6f8e037fd71e91dfdad4b45f8e7e2f (patch)
treed971f814d1cde46f56da6041037a65f512654ee3 /src/KingSystem/Map/mapObjectLink.h
parent49c6b5c18344de6555163b3af7044970ad9d7c5e (diff)
ksys/act: rename the actor accessor to ActorLinkConstDataAccess
The 0x18-sized accessor appears to be named ActorLinkConstDataAccess based on a source path string in the Wii U build. The 0x10-sized base class (which we had given the name to) only holds a BaseProc and its dtor/acquire functions live in a separate TU so let's rename it BaseProcAccessor (unofficial name). acquireActor is a header inline whose one copy landed in the BeamBase object. Nothing in BeamBase calls it, so the BeamBase function that used it was probably dead-stripped by the linker. (AI assisted using Claude Opus 5.5)
Diffstat (limited to 'src/KingSystem/Map/mapObjectLink.h')
-rw-r--r--src/KingSystem/Map/mapObjectLink.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/KingSystem/Map/mapObjectLink.h b/src/KingSystem/Map/mapObjectLink.h
index efff5f4f..25651f5e 100644
--- a/src/KingSystem/Map/mapObjectLink.h
+++ b/src/KingSystem/Map/mapObjectLink.h
@@ -7,7 +7,7 @@
namespace ksys::act {
class Actor;
-class ActorLinkConstDataAccess;
+class BaseProcAccessor;
} // namespace ksys::act
namespace ksys::map {
@@ -65,7 +65,7 @@ enum class MapLinkDefType {
struct ObjectLink {
~ObjectLink() {}
act::Actor* getObjectActor() const;
- bool getObjectProcWithAccessor(act::ActorLinkConstDataAccess& accessor) const;
+ bool getObjectProcWithAccessor(act::BaseProcAccessor& accessor) const;
const char* getDescription() const;
static const char* getDescriptionForType(MapLinkDefType t);
static MapLinkDefType getTypeForName(const sead::SafeString& name);