diff options
| author | Léo Lam <leo@leolam.fr> | 2026-10-11 04:13:20 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-11 04:13:20 +0200 |
| commit | 6e9afd0f7d6f8e037fd71e91dfdad4b45f8e7e2f (patch) | |
| tree | d971f814d1cde46f56da6041037a65f512654ee3 /src/KingSystem/Map/mapObjectLink.h | |
| parent | 49c6b5c18344de6555163b3af7044970ad9d7c5e (diff) | |
ksys/act: rename the actor accessor to ActorLinkConstDataAccess
The 0x18-sized accessor appears to be named ActorLinkConstDataAccess
based on a source path string in the Wii U build. The 0x10-sized
base class (which we had given the name to) only holds a BaseProc and
its dtor/acquire functions live in a separate TU so let's rename it
BaseProcAccessor (unofficial name).
acquireActor is a header inline whose one copy landed in the BeamBase
object. Nothing in BeamBase calls it, so the BeamBase function that used
it was probably dead-stripped by the linker.
(AI assisted using Claude Opus 5.5)
Diffstat (limited to 'src/KingSystem/Map/mapObjectLink.h')
| -rw-r--r-- | src/KingSystem/Map/mapObjectLink.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/KingSystem/Map/mapObjectLink.h b/src/KingSystem/Map/mapObjectLink.h index efff5f4f..25651f5e 100644 --- a/src/KingSystem/Map/mapObjectLink.h +++ b/src/KingSystem/Map/mapObjectLink.h @@ -7,7 +7,7 @@ namespace ksys::act { class Actor; -class ActorLinkConstDataAccess; +class BaseProcAccessor; } // namespace ksys::act namespace ksys::map { @@ -65,7 +65,7 @@ enum class MapLinkDefType { struct ObjectLink { ~ObjectLink() {} act::Actor* getObjectActor() const; - bool getObjectProcWithAccessor(act::ActorLinkConstDataAccess& accessor) const; + bool getObjectProcWithAccessor(act::BaseProcAccessor& accessor) const; const char* getDescription() const; static const char* getDescriptionForType(MapLinkDefType t); static MapLinkDefType getTypeForName(const sead::SafeString& name); |
