summaryrefslogtreecommitdiff
path: root/src/KingSystem/Utils/Thread/GameTaskThread.cpp
diff options
context:
space:
mode:
authorLéo Lam <leo@leolam.fr>2026-09-28 03:39:31 +0200
committerLéo Lam <leo@leolam.fr>2026-10-06 03:19:39 +0200
commit98f0c80f1d0b9d3ca19f0b38efcb597ee65d9dc0 (patch)
treec05c560af93ab2944f0f565665bd12b9a8bdd07f /src/KingSystem/Utils/Thread/GameTaskThread.cpp
parent6442a24670f69f73aaafb925b625e58aeac8e842 (diff)
The task and thread families are plain ksys::
They link in the same block as the plain-ksys:: Message family. getItemValue and applyScreenFade sit in engine UI TUs, hence ksys::ui. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/KingSystem/Utils/Thread/GameTaskThread.cpp')
-rw-r--r--src/KingSystem/Utils/Thread/GameTaskThread.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/KingSystem/Utils/Thread/GameTaskThread.cpp b/src/KingSystem/Utils/Thread/GameTaskThread.cpp
index eacd9e64..c6f6eab1 100644
--- a/src/KingSystem/Utils/Thread/GameTaskThread.cpp
+++ b/src/KingSystem/Utils/Thread/GameTaskThread.cpp
@@ -1,6 +1,6 @@
#include "KingSystem/Utils/Thread/GameTaskThread.h"
-namespace ksys::util {
+namespace ksys {
GameTaskThread::GameTaskThread(const sead::SafeString& name, sead::Heap* heap, s32 priority,
sead::MessageQueue::BlockType block_type, long quit_msg,
@@ -12,4 +12,4 @@ void GameTaskThread::quit(bool) {
Thread::quit(false);
}
-} // namespace ksys::util
+} // namespace ksys