diff options
| author | Léo Lam <leo@leolam.fr> | 2026-09-28 03:39:31 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-06 03:19:39 +0200 |
| commit | 98f0c80f1d0b9d3ca19f0b38efcb597ee65d9dc0 (patch) | |
| tree | c05c560af93ab2944f0f565665bd12b9a8bdd07f /src/KingSystem/Utils/Thread/GameTaskThread.cpp | |
| parent | 6442a24670f69f73aaafb925b625e58aeac8e842 (diff) | |
The task and thread families are plain ksys::
They link in the same block as the plain-ksys:: Message family.
getItemValue and applyScreenFade sit in engine UI TUs, hence ksys::ui.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/KingSystem/Utils/Thread/GameTaskThread.cpp')
| -rw-r--r-- | src/KingSystem/Utils/Thread/GameTaskThread.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/KingSystem/Utils/Thread/GameTaskThread.cpp b/src/KingSystem/Utils/Thread/GameTaskThread.cpp index eacd9e64..c6f6eab1 100644 --- a/src/KingSystem/Utils/Thread/GameTaskThread.cpp +++ b/src/KingSystem/Utils/Thread/GameTaskThread.cpp @@ -1,6 +1,6 @@ #include "KingSystem/Utils/Thread/GameTaskThread.h" -namespace ksys::util { +namespace ksys { GameTaskThread::GameTaskThread(const sead::SafeString& name, sead::Heap* heap, s32 priority, sead::MessageQueue::BlockType block_type, long quit_msg, @@ -12,4 +12,4 @@ void GameTaskThread::quit(bool) { Thread::quit(false); } -} // namespace ksys::util +} // namespace ksys |
