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authorLéo Lam <leo@leolam.fr>2022-12-22 13:23:13 +0100
committerLéo Lam <leo@leolam.fr>2022-12-22 14:35:08 +0100
commit6723cd5a5c00136e925f0161c0db577daa3cc1fe (patch)
treef4ba399cf71dd38eb28b706a22e99b2c586477c0 /src
parent2616802996e76779000d854c68c6c42344ca2eba (diff)
Improve rebuild times by removing unnecessary includes in AI headers
Diffstat (limited to 'src')
-rw-r--r--src/KingSystem/ActorSystem/actAiActionBase.h3
-rw-r--r--src/KingSystem/ActorSystem/actBaseProc.h1
2 files changed, 1 insertions, 3 deletions
diff --git a/src/KingSystem/ActorSystem/actAiActionBase.h b/src/KingSystem/ActorSystem/actAiActionBase.h
index 3dbecd22..88dd364f 100644
--- a/src/KingSystem/ActorSystem/actAiActionBase.h
+++ b/src/KingSystem/ActorSystem/actAiActionBase.h
@@ -1,8 +1,7 @@
#pragma once
#include <basis/seadTypes.h>
-#include <math/seadMathCalcCommon.h>
-#include <math/seadVector.h>
+#include <math/seadVectorFwd.h>
#include <prim/seadRuntimeTypeInfo.h>
#include <prim/seadTypedBitFlag.h>
#include "KingSystem/ActorSystem/actAiParam.h"
diff --git a/src/KingSystem/ActorSystem/actBaseProc.h b/src/KingSystem/ActorSystem/actBaseProc.h
index 4d9a0c20..fb9d3142 100644
--- a/src/KingSystem/ActorSystem/actBaseProc.h
+++ b/src/KingSystem/ActorSystem/actBaseProc.h
@@ -3,7 +3,6 @@
#include <basis/seadTypes.h>
#include <container/seadListImpl.h>
#include <container/seadSafeArray.h>
-#include <container/seadTreeMap.h>
#include <math/seadMathCalcCommon.h>
#include <prim/seadBitFlag.h>
#include <prim/seadRuntimeTypeInfo.h>