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2026-10-15ksys/util: bind tryCreateDualHeap to the function bodyLéo Lam
2026-10-16ksys/phys: move motionTypeFromText to physUtilLéo Lam
2026-10-16ksys/phys: rename physStaticCompoundUtil to physUtilLéo Lam
2026-10-15uking/scene: move the map getters to uking::StageInfoLéo Lam
2026-10-15ksys/act: make calcHash a free function in actAwarenessMiscUtilsLéo Lam
2026-10-15ksys, uking: move four definitions to match link orderLéo Lam
2026-10-15Name placeholder virtuals from their overridesLéo Lam
2026-10-13Action, AI, Query: sort the source lists by file nameLéo Lam
2026-10-13ksys: move AS setting, RootAi and three others to match link orderLéo Lam
2026-10-13ksys/phys: rearrange the folder layout to match link orderLéo Lam
2026-10-13Move code to the TUs that match link order and rename filesLéo Lam
2026-10-11ksys/act: split IDamageManager out of DamageManagerBaseLéo Lam
2026-10-11Merge pull request #210 from Pistonight/lib/migrade_sdkLéo Lam
2026-10-10lib: migrate to new nnsdk repoPistonight
2026-10-11ksys/act: rename the actor accessor to ActorLinkConstDataAccessLéo Lam
2026-10-08Action: rename 56 base classes to fit link orderLéo Lam
2026-10-08tools: drop the AI class generators and their aidef dataLéo Lam
2026-10-06Actor: ActorFactory is game, CurrentResNameMgr is ksysLéo Lam
2026-10-06The task and thread families are plain ksys::Léo Lam
2026-10-06eft: move the effect actions to KingSystem/EffectLéo Lam
2026-10-06ActorSystem: Fork AIs, DemoRootAI and queries are ksysLéo Lam
2026-10-06SystemPauseMgr and NXArgs are game codeLéo Lam
2026-10-06aoc: Manager is ksys, the DLC managers stay game-sideLéo Lam
2026-10-06AutoPlacement is game code: move it to Game/Léo Lam
2026-10-06ksys: small declaration fixesLéo Lam
2026-10-06Actor: PlayerInfo/PlayerBase are game, GameConfig ksysLéo Lam
2026-10-06AI: merge the duplicate DummyAction into ksysLéo Lam
2026-10-06snd: move sound actions and AIs to KingSystem/SoundLéo Lam
2026-10-06Name placeholder declarations after the IDBLéo Lam
2026-10-06Merge pull request #216 from leoetlino/stack/03a-ai-base-renamesLéo Lam
2026-10-05world: implement Manager::isRaining (#214)Flatener
2026-10-04AI: rename misordered base classesLéo Lam
2026-09-29OverlayArenaSystem: S2's delegate is a task delegateLéo Lam
2026-10-04gdt: rename IncreaseLogger to DeferredFlagWriterLéo Lam
2026-09-29aoc: fix the HardMode flag nameLéo Lam
2026-10-04Damage: move Game/Damage under Game/ActorLéo Lam
2026-10-04Move aiCameraEvent, AirOctaDataMgr, scenes, CameraMgrLéo Lam
2026-10-04vlt: move the heap helpers into vltLayerMgrTask.cppLéo Lam
2026-09-14Actor: move all AI code under Game/ActorLéo Lam
2026-09-08Document ContactPointInfo callback contractTarun Bandi
2026-07-30Merge pull request #185 from RobbyV2/phys-system-heap-accessorsMichael Zhao
2026-07-30phys: match System contact listener and group handler functionsRobbyV2
2026-07-30phys: match System heap accessorsRobbyV2
2026-07-29Merge pull request #182 from RobbyV2/actor-get-character-controllerMichael Zhao
2026-07-28Match Actor::getCharacterControllerRobbyV2
2026-07-24ksys::phys::System: implement isPaused and collision/handler helpersmairokaizo
2026-07-11lib: Add xlink2 decomp as submoduleNitr4m12
2026-06-23various: fix mismatches in some action stubs and ResourceMgrTaskroot
2026-05-31fix new viking and update mismatchesPistonight
2026-04-16Merge pull request #163 from n8pjl/aiEnemyDefaultReaction__isChangeableMichael Zhao