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authorLéo Lam <leo@leolam.fr>2026-09-28 03:47:54 +0200
committerLéo Lam <leo@leolam.fr>2026-10-19 02:52:18 +0300
commit689c34adf7d856cbc3fd75b3fe4ffc5805702f8e (patch)
tree81e42712382d54ea6377ea98edb56406ee500726 /src
parent0d0dc1141681156b83310b426eecbc81bbd2c49c (diff)
uking: import names from the IDB
Names were read from function bodies and callers. uking::Title comes from the "uking::Title::drawObj" string. The save-transfer functions stay in plain uking rather than uking::ui since they are linked right after sinit_SaveSystem. Also renames AutoPlacement.h's sub_710064ED60 to match its new row name, and names a few sead::SafeArray dtors that sit among the uking code. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src')
-rw-r--r--src/Game/AutoPlacement/AutoPlacement.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/Game/AutoPlacement/AutoPlacement.h b/src/Game/AutoPlacement/AutoPlacement.h
index 1b1db151..5febc299 100644
--- a/src/Game/AutoPlacement/AutoPlacement.h
+++ b/src/Game/AutoPlacement/AutoPlacement.h
@@ -127,7 +127,8 @@ public:
u32 sub_710064CD80(u32, u32);
void sub_710064CF60(bool force);
- bool sub_710064ED60(const sead::SafeString& name, const sead::Vector3f& distance);
+ bool hasNearbyPlacedActorWithNameInGroup(const sead::SafeString& name,
+ const sead::Vector3f& distance);
void setSpawnInfo(const sead::SafeString& name, s32 count);
void sub_710064DA54();