summaryrefslogtreecommitdiff
path: root/src/Game/AI/Query/queryCheckExistActor.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/Game/AI/Query/queryCheckExistActor.cpp')
-rw-r--r--src/Game/AI/Query/queryCheckExistActor.cpp27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/Game/AI/Query/queryCheckExistActor.cpp b/src/Game/AI/Query/queryCheckExistActor.cpp
new file mode 100644
index 00000000..2a95b817
--- /dev/null
+++ b/src/Game/AI/Query/queryCheckExistActor.cpp
@@ -0,0 +1,27 @@
+#include "Game/AI/Query/queryCheckExistActor.h"
+#include <evfl/query.h>
+
+namespace uking::query {
+
+CheckExistActor::CheckExistActor(const InitArg& arg) : ksys::act::ai::Query(arg) {}
+
+CheckExistActor::~CheckExistActor() = default;
+
+// FIXME: implement
+int CheckExistActor::doQuery() {
+ return -1;
+}
+
+void CheckExistActor::loadParams(const evfl::QueryArg& arg) {
+ loadBool(arg.param_accessor, "IsCheckEquipStand");
+ loadBool(arg.param_accessor, "IsCheckLife");
+ loadString(arg.param_accessor, "ActorName");
+}
+
+void CheckExistActor::loadParams() {
+ getDynamicParam(&mIsCheckEquipStand, "IsCheckEquipStand");
+ getDynamicParam(&mIsCheckLife, "IsCheckLife");
+ getDynamicParam(&mActorName, "ActorName");
+}
+
+} // namespace uking::query