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#include "Game/AI/Query/queryCheckExistActor.h"
#include <evfl/query.h>
namespace uking::query {
CheckExistActor::CheckExistActor(const InitArg& arg) : ksys::act::ai::Query(arg) {}
CheckExistActor::~CheckExistActor() = default;
// FIXME: implement
int CheckExistActor::doQuery() {
return -1;
}
void CheckExistActor::loadParams(const evfl::QueryArg& arg) {
loadBool(arg.param_accessor, "IsCheckEquipStand");
loadBool(arg.param_accessor, "IsCheckLife");
loadString(arg.param_accessor, "ActorName");
}
void CheckExistActor::loadParams() {
getDynamicParam(&mIsCheckEquipStand, "IsCheckEquipStand");
getDynamicParam(&mIsCheckLife, "IsCheckLife");
getDynamicParam(&mActorName, "ActorName");
}
} // namespace uking::query
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