diff options
Diffstat (limited to 'src/Game/AI/Query/queryCompareGameDataFloat.cpp')
| -rw-r--r-- | src/Game/AI/Query/queryCompareGameDataFloat.cpp | 32 |
1 files changed, 30 insertions, 2 deletions
diff --git a/src/Game/AI/Query/queryCompareGameDataFloat.cpp b/src/Game/AI/Query/queryCompareGameDataFloat.cpp index 2cf01e62..55055b46 100644 --- a/src/Game/AI/Query/queryCompareGameDataFloat.cpp +++ b/src/Game/AI/Query/queryCompareGameDataFloat.cpp @@ -1,5 +1,7 @@ #include "Game/AI/Query/queryCompareGameDataFloat.h" #include <evfl/query.h> +#include <functional> +#include "KingSystem/GameData/gdtManager.h" namespace uking::query { @@ -7,9 +9,35 @@ CompareGameDataFloat::CompareGameDataFloat(const InitArg& arg) : ksys::act::ai:: CompareGameDataFloat::~CompareGameDataFloat() = default; -// FIXME: implement int CompareGameDataFloat::doQuery() { - return -1; + float flag_value_a = 0.0; + float flag_value_b = 0.0; + + auto* gdt = ksys::gdt::Manager::instance(); + if (!gdt) + return 0; + if (!gdt->getParamBypassPerm().get().getF32(&flag_value_a, mGameDataFloatName_A)) + return 0; + if (!gdt->getParamBypassPerm().get().getF32(&flag_value_b, mGameDataFloatName_B)) + return 0; + + const auto invert = std::logical_not<>(); + + sead::FixedSafeString<32> op = mOperator; + if (op == "Equal") + return invert(flag_value_a == flag_value_b); + if (op == "NotEqual") + return invert(flag_value_a != flag_value_b); + if (op == "GreaterThan") + return invert(flag_value_a > flag_value_b); + if (op == "GreaterThanOrEqualTo") + return invert(flag_value_a >= flag_value_b); + if (op == "LessThan") + return invert(flag_value_a < flag_value_b); + if (op == "LessThanOrEqualTo") + return invert(flag_value_a <= flag_value_b); + + return 0; } void CompareGameDataFloat::loadParams(const evfl::QueryArg& arg) { |
