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authorLéo Lam <leo@leolam.fr>2021-03-26 01:15:25 +0100
committerLéo Lam <leo@leolam.fr>2021-03-26 01:23:31 +0100
commitc5d1bd69a2a6379b7f7a239e2ce11acb7552df6a (patch)
treeaab2df75cdbc078dcaa89cbda2b5277022b9dd58 /src/Game/AI/Query/queryCompareGameDataFloat.cpp
parenta36463b339479c4f31c1650c144bcb9786ed9e06 (diff)
query: Implement CompareGameDataFloat
Diffstat (limited to 'src/Game/AI/Query/queryCompareGameDataFloat.cpp')
-rw-r--r--src/Game/AI/Query/queryCompareGameDataFloat.cpp32
1 files changed, 30 insertions, 2 deletions
diff --git a/src/Game/AI/Query/queryCompareGameDataFloat.cpp b/src/Game/AI/Query/queryCompareGameDataFloat.cpp
index 2cf01e62..55055b46 100644
--- a/src/Game/AI/Query/queryCompareGameDataFloat.cpp
+++ b/src/Game/AI/Query/queryCompareGameDataFloat.cpp
@@ -1,5 +1,7 @@
#include "Game/AI/Query/queryCompareGameDataFloat.h"
#include <evfl/query.h>
+#include <functional>
+#include "KingSystem/GameData/gdtManager.h"
namespace uking::query {
@@ -7,9 +9,35 @@ CompareGameDataFloat::CompareGameDataFloat(const InitArg& arg) : ksys::act::ai::
CompareGameDataFloat::~CompareGameDataFloat() = default;
-// FIXME: implement
int CompareGameDataFloat::doQuery() {
- return -1;
+ float flag_value_a = 0.0;
+ float flag_value_b = 0.0;
+
+ auto* gdt = ksys::gdt::Manager::instance();
+ if (!gdt)
+ return 0;
+ if (!gdt->getParamBypassPerm().get().getF32(&flag_value_a, mGameDataFloatName_A))
+ return 0;
+ if (!gdt->getParamBypassPerm().get().getF32(&flag_value_b, mGameDataFloatName_B))
+ return 0;
+
+ const auto invert = std::logical_not<>();
+
+ sead::FixedSafeString<32> op = mOperator;
+ if (op == "Equal")
+ return invert(flag_value_a == flag_value_b);
+ if (op == "NotEqual")
+ return invert(flag_value_a != flag_value_b);
+ if (op == "GreaterThan")
+ return invert(flag_value_a > flag_value_b);
+ if (op == "GreaterThanOrEqualTo")
+ return invert(flag_value_a >= flag_value_b);
+ if (op == "LessThan")
+ return invert(flag_value_a < flag_value_b);
+ if (op == "LessThanOrEqualTo")
+ return invert(flag_value_a <= flag_value_b);
+
+ return 0;
}
void CompareGameDataFloat::loadParams(const evfl::QueryArg& arg) {