diff options
Diffstat (limited to 'src/Game/Actor/Action')
63 files changed, 0 insertions, 1477 deletions
diff --git a/src/Game/Actor/Action/CMakeLists.txt b/src/Game/Actor/Action/CMakeLists.txt index 94d90a21..a1dcc114 100644 --- a/src/Game/Actor/Action/CMakeLists.txt +++ b/src/Game/Actor/Action/CMakeLists.txt @@ -285,8 +285,6 @@ target_sources(uking PRIVATE actionBattleCloseSlippedWalk.h actionBattleCloseWalk.cpp actionBattleCloseWalk.h - actionBattleDungeonBGMAction.cpp - actionBattleDungeonBGMAction.h actionBattleHover.cpp actionBattleHover.h actionBattleLevelFlyMoveBase.cpp @@ -483,10 +481,6 @@ target_sources(uking PRIVATE actionCreateObjectsOfOwnedHorse.h actionCurseRRematchCount.cpp actionCurseRRematchCount.h - actionCustomDuckingEndAction.cpp - actionCustomDuckingEndAction.h - actionCustomDuckingStartAction.cpp - actionCustomDuckingStartAction.h actionDamagedTurn.cpp actionDamagedTurn.h actionDamageField.cpp @@ -719,10 +713,6 @@ target_sources(uking PRIVATE actionEnemyRigidBodySpinDie.h actionEnemyRushAttack.cpp actionEnemyRushAttack.h - actionEnvSeEmitPointBirdPlayAction.cpp - actionEnvSeEmitPointBirdPlayAction.h - actionEnvSeEmitPointInsectPlayAction.cpp - actionEnvSeEmitPointInsectPlayAction.h actionEquipDisplay.cpp actionEquipDisplayCreate.cpp actionEquipDisplayCreate.h @@ -767,14 +757,6 @@ target_sources(uking PRIVATE actionEventAppearRaceResult.h actionEventAutoSaveAtGameClear.cpp actionEventAutoSaveAtGameClear.h - actionEventBgmCtrlAction.cpp - actionEventBgmCtrlAction.h - actionEventBgmStartAction.cpp - actionEventBgmStartAction.h - actionEventBgmStartAndKeepAction.cpp - actionEventBgmStartAndKeepAction.h - actionEventBgmStopAction.cpp - actionEventBgmStopAction.h actionEventBind.cpp actionEventBind.h actionEventCancelGet.cpp @@ -1433,8 +1415,6 @@ target_sources(uking PRIVATE actionFreeze.h actionFromCDungeonToMainField.cpp actionFromCDungeonToMainField.h - actionFrontierSpotBgmTriggerAction.cpp - actionFrontierSpotBgmTriggerAction.h actionGameDataAddFloat.cpp actionGameDataAddFloat.h actionGameDataAddInt.cpp @@ -1611,10 +1591,6 @@ target_sources(uking PRIVATE actionGrabRightWalk.h actionGraveAttack.cpp actionGraveAttack.h - actionGroupAllowEmitAction.cpp - actionGroupAllowEmitAction.h - actionGroupDisallowEmitAction.cpp - actionGroupDisallowEmitAction.h actionGuardBackWalk.cpp actionGuardBackWalk.h actionGuardBreak.cpp @@ -1851,8 +1827,6 @@ target_sources(uking PRIVATE actionKeepStandingPosture.h actionKick.cpp actionKick.h - actionKillAllDemoSoundAction.cpp - actionKillAllDemoSoundAction.h actionKillSelectActor.cpp actionKillSelectActor.h actionKillUIScreenAction.cpp @@ -1939,10 +1913,6 @@ target_sources(uking PRIVATE actionLinearFlyAttackBase.h actionLinearFlyAttack.cpp actionLinearFlyAttack.h - actionListenerFixPositionAction.cpp - actionListenerFixPositionAction.h - actionListenerSetModeAction.cpp - actionListenerSetModeAction.h actionLoadSaveDataFromGameOver.cpp actionLoadSaveDataFromGameOver.h actionLookAtObjectBase.cpp @@ -2049,8 +2019,6 @@ target_sources(uking PRIVATE actionMultiVacuumRotScaleTimeByDistWithTgtBase.h actionMultiVacuumRotScaleTimeByDistWithTgt.cpp actionMultiVacuumRotScaleTimeByDistWithTgt.h - actionMusicianSpotBgmTriggerAction.cpp - actionMusicianSpotBgmTriggerAction.h actionNavMeshAction.cpp actionNavMeshAction.h actionNavMeshBattleWalk.cpp @@ -2349,8 +2317,6 @@ target_sources(uking PRIVATE actionPlayerAreaInOutSendMessage.h actionPlayerBeamMove.cpp actionPlayerBeamMove.h - actionPlayerEmitEquipmentNoise.cpp - actionPlayerEmitEquipmentNoise.h actionPlayerInAreaAutoEnemyForbidTag.cpp actionPlayerInAreaAutoEnemyForbidTag.h actionPlayerLookAtObjectNow.cpp @@ -2549,22 +2515,6 @@ target_sources(uking PRIVATE actionSandwormNavMove.h actionSandwormTackleMove.cpp actionSandwormTackleMove.h - actionSceneBgmCtrlAction.cpp - actionSceneBgmCtrlAction.h - actionSceneSoundCtrlAction.cpp - actionSceneSoundCtrlAction.h - actionSceneSoundKillDuckingAction.cpp - actionSceneSoundKillDuckingAction.h - actionSceneSoundNotifyTalkAction.cpp - actionSceneSoundNotifyTalkAction.h - actionSceneSoundSetEndProcAction.cpp - actionSceneSoundSetEndProcAction.h - actionSceneSoundSetStartProcAction.cpp - actionSceneSoundSetStartProcAction.h - actionSceneSoundStartDuckingAction.cpp - actionSceneSoundStartDuckingAction.h - actionSceneSoundStopDuckingAction.cpp - actionSceneSoundStopDuckingAction.h actionScrapEquip.cpp actionScrapEquip.h actionSearch.cpp @@ -2843,24 +2793,14 @@ target_sources(uking PRIVATE actionSmallDamageDirectPreTargetBone.cpp actionSmallDamageDirectPreTargetBone.h actionSmallDamage.h - actionSoundOcclusionTagAction.cpp - actionSoundOcclusionTagAction.h actionSoundOcclusionTagRemainsWater.cpp actionSoundOcclusionTagRemainsWater.h - actionSoundProxyRootAction.cpp - actionSoundProxyRootAction.h - actionSoundReverbAreaTagAction.cpp - actionSoundReverbAreaTagAction.h - actionSoundShieldingAreaTagAction.cpp - actionSoundShieldingAreaTagAction.h actionSoundTrigger.cpp actionSoundTriggerFadeAction.cpp actionSoundTriggerFadeAction.h actionSoundTrigger.h actionSpinFlyAttack.cpp actionSpinFlyAttack.h - actionSpotBgmTriggerAction.cpp - actionSpotBgmTriggerAction.h actionSpreadToEnemy.cpp actionSpreadToEnemy.h actionSSMagneStickAcceptorAccept.cpp @@ -2895,8 +2835,6 @@ target_sources(uking PRIVATE actionStepDoubleLargeAttack.h actionStick.cpp actionStick.h - actionStopAllDemoSoundAction.cpp - actionStopAllDemoSoundAction.h actionStopASIgnite.cpp actionStopASIgnite.h actionStopASPlay.cpp diff --git a/src/Game/Actor/Action/actionBattleDungeonBGMAction.cpp b/src/Game/Actor/Action/actionBattleDungeonBGMAction.cpp deleted file mode 100644 index 326ce863..00000000 --- a/src/Game/Actor/Action/actionBattleDungeonBGMAction.cpp +++ /dev/null @@ -1,27 +0,0 @@ -#include "Game/Actor/Action/actionBattleDungeonBGMAction.h" - -namespace uking::action { - -BattleDungeonBGMAction::BattleDungeonBGMAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} - -BattleDungeonBGMAction::~BattleDungeonBGMAction() = default; - -bool BattleDungeonBGMAction::init_(sead::Heap* heap) { - return ksys::act::ai::Action::init_(heap); -} - -void BattleDungeonBGMAction::enter_(ksys::act::ai::InlineParamPack* params) { - ksys::act::ai::Action::enter_(params); -} - -void BattleDungeonBGMAction::leave_() { - ksys::act::ai::Action::leave_(); -} - -void BattleDungeonBGMAction::loadParams_() {} - -void BattleDungeonBGMAction::calc_() { - ksys::act::ai::Action::calc_(); -} - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionBattleDungeonBGMAction.h b/src/Game/Actor/Action/actionBattleDungeonBGMAction.h deleted file mode 100644 index 3d41e5e7..00000000 --- a/src/Game/Actor/Action/actionBattleDungeonBGMAction.h +++ /dev/null @@ -1,22 +0,0 @@ -#pragma once - -#include "KingSystem/ActorSystem/actAiAction.h" - -namespace uking::action { - -class BattleDungeonBGMAction : public ksys::act::ai::Action { - SEAD_RTTI_OVERRIDE(BattleDungeonBGMAction, ksys::act::ai::Action) -public: - explicit BattleDungeonBGMAction(const InitArg& arg); - ~BattleDungeonBGMAction() override; - - bool init_(sead::Heap* heap) override; - void enter_(ksys::act::ai::InlineParamPack* params) override; - void leave_() override; - void loadParams_() override; - -protected: - void calc_() override; -}; - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionCustomDuckingEndAction.cpp b/src/Game/Actor/Action/actionCustomDuckingEndAction.cpp deleted file mode 100644 index bed54f1f..00000000 --- a/src/Game/Actor/Action/actionCustomDuckingEndAction.cpp +++ /dev/null @@ -1,15 +0,0 @@ -#include "Game/Actor/Action/actionCustomDuckingEndAction.h" - -namespace uking::action { - -CustomDuckingEndAction::CustomDuckingEndAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} - -CustomDuckingEndAction::~CustomDuckingEndAction() = default; - -bool CustomDuckingEndAction::init_(sead::Heap* heap) { - return ksys::act::ai::Action::init_(heap); -} - -void CustomDuckingEndAction::loadParams_() {} - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionCustomDuckingEndAction.h b/src/Game/Actor/Action/actionCustomDuckingEndAction.h deleted file mode 100644 index 22212645..00000000 --- a/src/Game/Actor/Action/actionCustomDuckingEndAction.h +++ /dev/null @@ -1,19 +0,0 @@ -#pragma once - -#include "KingSystem/ActorSystem/actAiAction.h" - -namespace uking::action { - -class CustomDuckingEndAction : public ksys::act::ai::Action { - SEAD_RTTI_OVERRIDE(CustomDuckingEndAction, ksys::act::ai::Action) -public: - explicit CustomDuckingEndAction(const InitArg& arg); - ~CustomDuckingEndAction() override; - - bool init_(sead::Heap* heap) override; - void loadParams_() override; - -protected: -}; - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionCustomDuckingStartAction.cpp b/src/Game/Actor/Action/actionCustomDuckingStartAction.cpp deleted file mode 100644 index d8089b7c..00000000 --- a/src/Game/Actor/Action/actionCustomDuckingStartAction.cpp +++ /dev/null @@ -1,23 +0,0 @@ -#include "Game/Actor/Action/actionCustomDuckingStartAction.h" - -namespace uking::action { - -CustomDuckingStartAction::CustomDuckingStartAction(const InitArg& arg) - : ksys::act::ai::Action(arg) {} - -CustomDuckingStartAction::~CustomDuckingStartAction() = default; - -bool CustomDuckingStartAction::init_(sead::Heap* heap) { - return ksys::act::ai::Action::init_(heap); -} - -void CustomDuckingStartAction::loadParams_() { - getDynamicParam(&mVolume_d, "Volume"); - getDynamicParam(&mFadeOutSec_d, "FadeOutSec"); - getDynamicParam(&mFadeInSec_d, "FadeInSec"); - getDynamicParam(&mStartDelaySec_d, "StartDelaySec"); - getDynamicParam(&mTargetGroups_d, "TargetGroups"); - getDynamicParam(&mExceptGroups_d, "ExceptGroups"); -} - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionCustomDuckingStartAction.h b/src/Game/Actor/Action/actionCustomDuckingStartAction.h deleted file mode 100644 index dee832ec..00000000 --- a/src/Game/Actor/Action/actionCustomDuckingStartAction.h +++ /dev/null @@ -1,31 +0,0 @@ -#pragma once - -#include "KingSystem/ActorSystem/actAiAction.h" - -namespace uking::action { - -class CustomDuckingStartAction : public ksys::act::ai::Action { - SEAD_RTTI_OVERRIDE(CustomDuckingStartAction, ksys::act::ai::Action) -public: - explicit CustomDuckingStartAction(const InitArg& arg); - ~CustomDuckingStartAction() override; - - bool init_(sead::Heap* heap) override; - void loadParams_() override; - -protected: - // dynamic_param at offset 0x20 - float* mVolume_d{}; - // dynamic_param at offset 0x28 - float* mFadeOutSec_d{}; - // dynamic_param at offset 0x30 - float* mFadeInSec_d{}; - // dynamic_param at offset 0x38 - float* mStartDelaySec_d{}; - // dynamic_param at offset 0x40 - sead::SafeString mTargetGroups_d{}; - // dynamic_param at offset 0x50 - sead::SafeString mExceptGroups_d{}; -}; - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionEnvSeEmitPointBirdPlayAction.cpp b/src/Game/Actor/Action/actionEnvSeEmitPointBirdPlayAction.cpp deleted file mode 100644 index c5b6ba03..00000000 --- a/src/Game/Actor/Action/actionEnvSeEmitPointBirdPlayAction.cpp +++ /dev/null @@ -1,28 +0,0 @@ -#include "Game/Actor/Action/actionEnvSeEmitPointBirdPlayAction.h" - -namespace uking::action { - -EnvSeEmitPointBirdPlayAction::EnvSeEmitPointBirdPlayAction(const InitArg& arg) - : ksys::act::ai::Action(arg) {} - -EnvSeEmitPointBirdPlayAction::~EnvSeEmitPointBirdPlayAction() = default; - -bool EnvSeEmitPointBirdPlayAction::init_(sead::Heap* heap) { - return ksys::act::ai::Action::init_(heap); -} - -void EnvSeEmitPointBirdPlayAction::enter_(ksys::act::ai::InlineParamPack* params) { - ksys::act::ai::Action::enter_(params); -} - -void EnvSeEmitPointBirdPlayAction::leave_() { - ksys::act::ai::Action::leave_(); -} - -void EnvSeEmitPointBirdPlayAction::loadParams_() {} - -void EnvSeEmitPointBirdPlayAction::calc_() { - ksys::act::ai::Action::calc_(); -} - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionEnvSeEmitPointBirdPlayAction.h b/src/Game/Actor/Action/actionEnvSeEmitPointBirdPlayAction.h deleted file mode 100644 index 5e33c995..00000000 --- a/src/Game/Actor/Action/actionEnvSeEmitPointBirdPlayAction.h +++ /dev/null @@ -1,22 +0,0 @@ -#pragma once - -#include "KingSystem/ActorSystem/actAiAction.h" - -namespace uking::action { - -class EnvSeEmitPointBirdPlayAction : public ksys::act::ai::Action { - SEAD_RTTI_OVERRIDE(EnvSeEmitPointBirdPlayAction, ksys::act::ai::Action) -public: - explicit EnvSeEmitPointBirdPlayAction(const InitArg& arg); - ~EnvSeEmitPointBirdPlayAction() override; - - bool init_(sead::Heap* heap) override; - void enter_(ksys::act::ai::InlineParamPack* params) override; - void leave_() override; - void loadParams_() override; - -protected: - void calc_() override; -}; - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionEnvSeEmitPointInsectPlayAction.cpp b/src/Game/Actor/Action/actionEnvSeEmitPointInsectPlayAction.cpp deleted file mode 100644 index 28c0666b..00000000 --- a/src/Game/Actor/Action/actionEnvSeEmitPointInsectPlayAction.cpp +++ /dev/null @@ -1,28 +0,0 @@ -#include "Game/Actor/Action/actionEnvSeEmitPointInsectPlayAction.h" - -namespace uking::action { - -EnvSeEmitPointInsectPlayAction::EnvSeEmitPointInsectPlayAction(const InitArg& arg) - : ksys::act::ai::Action(arg) {} - -EnvSeEmitPointInsectPlayAction::~EnvSeEmitPointInsectPlayAction() = default; - -bool EnvSeEmitPointInsectPlayAction::init_(sead::Heap* heap) { - return ksys::act::ai::Action::init_(heap); -} - -void EnvSeEmitPointInsectPlayAction::enter_(ksys::act::ai::InlineParamPack* params) { - ksys::act::ai::Action::enter_(params); -} - -void EnvSeEmitPointInsectPlayAction::leave_() { - ksys::act::ai::Action::leave_(); -} - -void EnvSeEmitPointInsectPlayAction::loadParams_() {} - -void EnvSeEmitPointInsectPlayAction::calc_() { - ksys::act::ai::Action::calc_(); -} - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionEnvSeEmitPointInsectPlayAction.h b/src/Game/Actor/Action/actionEnvSeEmitPointInsectPlayAction.h deleted file mode 100644 index 8c1b0a6b..00000000 --- a/src/Game/Actor/Action/actionEnvSeEmitPointInsectPlayAction.h +++ /dev/null @@ -1,22 +0,0 @@ -#pragma once - -#include "KingSystem/ActorSystem/actAiAction.h" - -namespace uking::action { - -class EnvSeEmitPointInsectPlayAction : public ksys::act::ai::Action { - SEAD_RTTI_OVERRIDE(EnvSeEmitPointInsectPlayAction, ksys::act::ai::Action) -public: - explicit EnvSeEmitPointInsectPlayAction(const InitArg& arg); - ~EnvSeEmitPointInsectPlayAction() override; - - bool init_(sead::Heap* heap) override; - void enter_(ksys::act::ai::InlineParamPack* params) override; - void leave_() override; - void loadParams_() override; - -protected: - void calc_() override; -}; - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionEventBgmCtrlAction.cpp b/src/Game/Actor/Action/actionEventBgmCtrlAction.cpp deleted file mode 100644 index 502b0718..00000000 --- a/src/Game/Actor/Action/actionEventBgmCtrlAction.cpp +++ /dev/null @@ -1,17 +0,0 @@ -#include "Game/Actor/Action/actionEventBgmCtrlAction.h" - -namespace uking::action { - -EventBgmCtrlAction::EventBgmCtrlAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} - -EventBgmCtrlAction::~EventBgmCtrlAction() = default; - -bool EventBgmCtrlAction::init_(sead::Heap* heap) { - return ksys::act::ai::Action::init_(heap); -} - -void EventBgmCtrlAction::loadParams_() { - getDynamicParam(&mCtrlType_d, "CtrlType"); -} - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionEventBgmCtrlAction.h b/src/Game/Actor/Action/actionEventBgmCtrlAction.h deleted file mode 100644 index 07238a6c..00000000 --- a/src/Game/Actor/Action/actionEventBgmCtrlAction.h +++ /dev/null @@ -1,21 +0,0 @@ -#pragma once - -#include "KingSystem/ActorSystem/actAiAction.h" - -namespace uking::action { - -class EventBgmCtrlAction : public ksys::act::ai::Action { - SEAD_RTTI_OVERRIDE(EventBgmCtrlAction, ksys::act::ai::Action) -public: - explicit EventBgmCtrlAction(const InitArg& arg); - ~EventBgmCtrlAction() override; - - bool init_(sead::Heap* heap) override; - void loadParams_() override; - -protected: - // dynamic_param at offset 0x20 - sead::SafeString mCtrlType_d{}; -}; - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionEventBgmStartAction.cpp b/src/Game/Actor/Action/actionEventBgmStartAction.cpp deleted file mode 100644 index 262fd20d..00000000 --- a/src/Game/Actor/Action/actionEventBgmStartAction.cpp +++ /dev/null @@ -1,17 +0,0 @@ -#include "Game/Actor/Action/actionEventBgmStartAction.h" - -namespace uking::action { - -EventBgmStartAction::EventBgmStartAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} - -EventBgmStartAction::~EventBgmStartAction() = default; - -bool EventBgmStartAction::init_(sead::Heap* heap) { - return ksys::act::ai::Action::init_(heap); -} - -void EventBgmStartAction::loadParams_() { - getDynamicParam(&mBgmName_d, "BgmName"); -} - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionEventBgmStartAction.h b/src/Game/Actor/Action/actionEventBgmStartAction.h deleted file mode 100644 index 1b086110..00000000 --- a/src/Game/Actor/Action/actionEventBgmStartAction.h +++ /dev/null @@ -1,21 +0,0 @@ -#pragma once - -#include "KingSystem/ActorSystem/actAiAction.h" - -namespace uking::action { - -class EventBgmStartAction : public ksys::act::ai::Action { - SEAD_RTTI_OVERRIDE(EventBgmStartAction, ksys::act::ai::Action) -public: - explicit EventBgmStartAction(const InitArg& arg); - ~EventBgmStartAction() override; - - bool init_(sead::Heap* heap) override; - void loadParams_() override; - -protected: - // dynamic_param at offset 0x20 - sead::SafeString mBgmName_d{}; -}; - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionEventBgmStartAndKeepAction.cpp b/src/Game/Actor/Action/actionEventBgmStartAndKeepAction.cpp deleted file mode 100644 index 23cee749..00000000 --- a/src/Game/Actor/Action/actionEventBgmStartAndKeepAction.cpp +++ /dev/null @@ -1,30 +0,0 @@ -#include "Game/Actor/Action/actionEventBgmStartAndKeepAction.h" - -namespace uking::action { - -EventBgmStartAndKeepAction::EventBgmStartAndKeepAction(const InitArg& arg) - : ksys::act::ai::Action(arg) {} - -EventBgmStartAndKeepAction::~EventBgmStartAndKeepAction() = default; - -bool EventBgmStartAndKeepAction::init_(sead::Heap* heap) { - return ksys::act::ai::Action::init_(heap); -} - -void EventBgmStartAndKeepAction::enter_(ksys::act::ai::InlineParamPack* params) { - ksys::act::ai::Action::enter_(params); -} - -void EventBgmStartAndKeepAction::leave_() { - ksys::act::ai::Action::leave_(); -} - -void EventBgmStartAndKeepAction::loadParams_() { - getDynamicParam(&mBgmName_d, "BgmName"); -} - -void EventBgmStartAndKeepAction::calc_() { - ksys::act::ai::Action::calc_(); -} - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionEventBgmStartAndKeepAction.h b/src/Game/Actor/Action/actionEventBgmStartAndKeepAction.h deleted file mode 100644 index 6f380505..00000000 --- a/src/Game/Actor/Action/actionEventBgmStartAndKeepAction.h +++ /dev/null @@ -1,25 +0,0 @@ -#pragma once - -#include "KingSystem/ActorSystem/actAiAction.h" - -namespace uking::action { - -class EventBgmStartAndKeepAction : public ksys::act::ai::Action { - SEAD_RTTI_OVERRIDE(EventBgmStartAndKeepAction, ksys::act::ai::Action) -public: - explicit EventBgmStartAndKeepAction(const InitArg& arg); - ~EventBgmStartAndKeepAction() override; - - bool init_(sead::Heap* heap) override; - void enter_(ksys::act::ai::InlineParamPack* params) override; - void leave_() override; - void loadParams_() override; - -protected: - void calc_() override; - - // dynamic_param at offset 0x20 - sead::SafeString mBgmName_d{}; -}; - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionEventBgmStopAction.cpp b/src/Game/Actor/Action/actionEventBgmStopAction.cpp deleted file mode 100644 index 78f4987e..00000000 --- a/src/Game/Actor/Action/actionEventBgmStopAction.cpp +++ /dev/null @@ -1,18 +0,0 @@ -#include "Game/Actor/Action/actionEventBgmStopAction.h" - -namespace uking::action { - -EventBgmStopAction::EventBgmStopAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} - -EventBgmStopAction::~EventBgmStopAction() = default; - -bool EventBgmStopAction::init_(sead::Heap* heap) { - return ksys::act::ai::Action::init_(heap); -} - -void EventBgmStopAction::loadParams_() { - getDynamicParam(&mFadeSec_d, "FadeSec"); - getDynamicParam(&mBgmName_d, "BgmName"); -} - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionEventBgmStopAction.h b/src/Game/Actor/Action/actionEventBgmStopAction.h deleted file mode 100644 index dd256c53..00000000 --- a/src/Game/Actor/Action/actionEventBgmStopAction.h +++ /dev/null @@ -1,23 +0,0 @@ -#pragma once - -#include "KingSystem/ActorSystem/actAiAction.h" - -namespace uking::action { - -class EventBgmStopAction : public ksys::act::ai::Action { - SEAD_RTTI_OVERRIDE(EventBgmStopAction, ksys::act::ai::Action) -public: - explicit EventBgmStopAction(const InitArg& arg); - ~EventBgmStopAction() override; - - bool init_(sead::Heap* heap) override; - void loadParams_() override; - -protected: - // dynamic_param at offset 0x20 - float* mFadeSec_d{}; - // dynamic_param at offset 0x28 - sead::SafeString mBgmName_d{}; -}; - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionFrontierSpotBgmTriggerAction.cpp b/src/Game/Actor/Action/actionFrontierSpotBgmTriggerAction.cpp deleted file mode 100644 index 749f5662..00000000 --- a/src/Game/Actor/Action/actionFrontierSpotBgmTriggerAction.cpp +++ /dev/null @@ -1,34 +0,0 @@ -#include "Game/Actor/Action/actionFrontierSpotBgmTriggerAction.h" - -namespace uking::action { - -FrontierSpotBgmTriggerAction::FrontierSpotBgmTriggerAction(const InitArg& arg) - : ksys::act::ai::Action(arg) {} - -FrontierSpotBgmTriggerAction::~FrontierSpotBgmTriggerAction() = default; - -bool FrontierSpotBgmTriggerAction::init_(sead::Heap* heap) { - return ksys::act::ai::Action::init_(heap); -} - -void FrontierSpotBgmTriggerAction::enter_(ksys::act::ai::InlineParamPack* params) { - ksys::act::ai::Action::enter_(params); -} - -void FrontierSpotBgmTriggerAction::leave_() { - ksys::act::ai::Action::leave_(); -} - -void FrontierSpotBgmTriggerAction::loadParams_() { - getDynamicParam(&mSound_d, "Sound"); - getMapUnitParam(&mSpotBgmLifeScaleMargin_m, "SpotBgmLifeScaleMargin"); - getMapUnitParam(&mIsStopWithoutReductionY_m, "IsStopWithoutReductionY"); - getMapUnitParam(&mSound_m, "Sound"); - getMapUnitParam(&mShape_m, "Shape"); -} - -void FrontierSpotBgmTriggerAction::calc_() { - ksys::act::ai::Action::calc_(); -} - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionFrontierSpotBgmTriggerAction.h b/src/Game/Actor/Action/actionFrontierSpotBgmTriggerAction.h deleted file mode 100644 index 459eb561..00000000 --- a/src/Game/Actor/Action/actionFrontierSpotBgmTriggerAction.h +++ /dev/null @@ -1,33 +0,0 @@ -#pragma once - -#include "KingSystem/ActorSystem/actAiAction.h" - -namespace uking::action { - -class FrontierSpotBgmTriggerAction : public ksys::act::ai::Action { - SEAD_RTTI_OVERRIDE(FrontierSpotBgmTriggerAction, ksys::act::ai::Action) -public: - explicit FrontierSpotBgmTriggerAction(const InitArg& arg); - ~FrontierSpotBgmTriggerAction() override; - - bool init_(sead::Heap* heap) override; - void enter_(ksys::act::ai::InlineParamPack* params) override; - void leave_() override; - void loadParams_() override; - -protected: - void calc_() override; - - // dynamic_param at offset 0x20 - sead::SafeString mSound_d{}; - // map_unit_param at offset 0x30 - const float* mSpotBgmLifeScaleMargin_m{}; - // map_unit_param at offset 0x38 - const bool* mIsStopWithoutReductionY_m{}; - // map_unit_param at offset 0x40 - sead::SafeString mSound_m{}; - // map_unit_param at offset 0x50 - sead::SafeString mShape_m{}; -}; - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionGroupAllowEmitAction.cpp b/src/Game/Actor/Action/actionGroupAllowEmitAction.cpp deleted file mode 100644 index 07868c30..00000000 --- a/src/Game/Actor/Action/actionGroupAllowEmitAction.cpp +++ /dev/null @@ -1,17 +0,0 @@ -#include "Game/Actor/Action/actionGroupAllowEmitAction.h" - -namespace uking::action { - -GroupAllowEmitAction::GroupAllowEmitAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} - -GroupAllowEmitAction::~GroupAllowEmitAction() = default; - -bool GroupAllowEmitAction::init_(sead::Heap* heap) { - return ksys::act::ai::Action::init_(heap); -} - -void GroupAllowEmitAction::loadParams_() { - getDynamicParam(&mGroupName_d, "GroupName"); -} - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionGroupAllowEmitAction.h b/src/Game/Actor/Action/actionGroupAllowEmitAction.h deleted file mode 100644 index 79143cd7..00000000 --- a/src/Game/Actor/Action/actionGroupAllowEmitAction.h +++ /dev/null @@ -1,21 +0,0 @@ -#pragma once - -#include "KingSystem/ActorSystem/actAiAction.h" - -namespace uking::action { - -class GroupAllowEmitAction : public ksys::act::ai::Action { - SEAD_RTTI_OVERRIDE(GroupAllowEmitAction, ksys::act::ai::Action) -public: - explicit GroupAllowEmitAction(const InitArg& arg); - ~GroupAllowEmitAction() override; - - bool init_(sead::Heap* heap) override; - void loadParams_() override; - -protected: - // dynamic_param at offset 0x20 - sead::SafeString mGroupName_d{}; -}; - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionGroupDisallowEmitAction.cpp b/src/Game/Actor/Action/actionGroupDisallowEmitAction.cpp deleted file mode 100644 index ca5d6efb..00000000 --- a/src/Game/Actor/Action/actionGroupDisallowEmitAction.cpp +++ /dev/null @@ -1,17 +0,0 @@ -#include "Game/Actor/Action/actionGroupDisallowEmitAction.h" - -namespace uking::action { - -GroupDisallowEmitAction::GroupDisallowEmitAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} - -GroupDisallowEmitAction::~GroupDisallowEmitAction() = default; - -bool GroupDisallowEmitAction::init_(sead::Heap* heap) { - return ksys::act::ai::Action::init_(heap); -} - -void GroupDisallowEmitAction::loadParams_() { - getDynamicParam(&mGroupName_d, "GroupName"); -} - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionGroupDisallowEmitAction.h b/src/Game/Actor/Action/actionGroupDisallowEmitAction.h deleted file mode 100644 index 90c7b35d..00000000 --- a/src/Game/Actor/Action/actionGroupDisallowEmitAction.h +++ /dev/null @@ -1,21 +0,0 @@ -#pragma once - -#include "KingSystem/ActorSystem/actAiAction.h" - -namespace uking::action { - -class GroupDisallowEmitAction : public ksys::act::ai::Action { - SEAD_RTTI_OVERRIDE(GroupDisallowEmitAction, ksys::act::ai::Action) -public: - explicit GroupDisallowEmitAction(const InitArg& arg); - ~GroupDisallowEmitAction() override; - - bool init_(sead::Heap* heap) override; - void loadParams_() override; - -protected: - // dynamic_param at offset 0x20 - sead::SafeString mGroupName_d{}; -}; - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionKillAllDemoSoundAction.cpp b/src/Game/Actor/Action/actionKillAllDemoSoundAction.cpp deleted file mode 100644 index 4f7f078f..00000000 --- a/src/Game/Actor/Action/actionKillAllDemoSoundAction.cpp +++ /dev/null @@ -1,15 +0,0 @@ -#include "Game/Actor/Action/actionKillAllDemoSoundAction.h" - -namespace uking::action { - -KillAllDemoSoundAction::KillAllDemoSoundAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} - -KillAllDemoSoundAction::~KillAllDemoSoundAction() = default; - -bool KillAllDemoSoundAction::init_(sead::Heap* heap) { - return ksys::act::ai::Action::init_(heap); -} - -void KillAllDemoSoundAction::loadParams_() {} - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionKillAllDemoSoundAction.h b/src/Game/Actor/Action/actionKillAllDemoSoundAction.h deleted file mode 100644 index e853348a..00000000 --- a/src/Game/Actor/Action/actionKillAllDemoSoundAction.h +++ /dev/null @@ -1,19 +0,0 @@ -#pragma once - -#include "KingSystem/ActorSystem/actAiAction.h" - -namespace uking::action { - -class KillAllDemoSoundAction : public ksys::act::ai::Action { - SEAD_RTTI_OVERRIDE(KillAllDemoSoundAction, ksys::act::ai::Action) -public: - explicit KillAllDemoSoundAction(const InitArg& arg); - ~KillAllDemoSoundAction() override; - - bool init_(sead::Heap* heap) override; - void loadParams_() override; - -protected: -}; - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionListenerFixPositionAction.cpp b/src/Game/Actor/Action/actionListenerFixPositionAction.cpp deleted file mode 100644 index 9528ab76..00000000 --- a/src/Game/Actor/Action/actionListenerFixPositionAction.cpp +++ /dev/null @@ -1,18 +0,0 @@ -#include "Game/Actor/Action/actionListenerFixPositionAction.h" - -namespace uking::action { - -ListenerFixPositionAction::ListenerFixPositionAction(const InitArg& arg) - : ksys::act::ai::Action(arg) {} - -ListenerFixPositionAction::~ListenerFixPositionAction() = default; - -bool ListenerFixPositionAction::init_(sead::Heap* heap) { - return ksys::act::ai::Action::init_(heap); -} - -void ListenerFixPositionAction::loadParams_() { - getDynamicParam(&mFixType_d, "FixType"); -} - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionListenerFixPositionAction.h b/src/Game/Actor/Action/actionListenerFixPositionAction.h deleted file mode 100644 index f3cbb07f..00000000 --- a/src/Game/Actor/Action/actionListenerFixPositionAction.h +++ /dev/null @@ -1,21 +0,0 @@ -#pragma once - -#include "KingSystem/ActorSystem/actAiAction.h" - -namespace uking::action { - -class ListenerFixPositionAction : public ksys::act::ai::Action { - SEAD_RTTI_OVERRIDE(ListenerFixPositionAction, ksys::act::ai::Action) -public: - explicit ListenerFixPositionAction(const InitArg& arg); - ~ListenerFixPositionAction() override; - - bool init_(sead::Heap* heap) override; - void loadParams_() override; - -protected: - // dynamic_param at offset 0x20 - sead::SafeString mFixType_d{}; -}; - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionListenerSetModeAction.cpp b/src/Game/Actor/Action/actionListenerSetModeAction.cpp deleted file mode 100644 index e242e4aa..00000000 --- a/src/Game/Actor/Action/actionListenerSetModeAction.cpp +++ /dev/null @@ -1,17 +0,0 @@ -#include "Game/Actor/Action/actionListenerSetModeAction.h" - -namespace uking::action { - -ListenerSetModeAction::ListenerSetModeAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} - -ListenerSetModeAction::~ListenerSetModeAction() = default; - -bool ListenerSetModeAction::init_(sead::Heap* heap) { - return ksys::act::ai::Action::init_(heap); -} - -void ListenerSetModeAction::loadParams_() { - getDynamicParam(&mMode_d, "Mode"); -} - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionListenerSetModeAction.h b/src/Game/Actor/Action/actionListenerSetModeAction.h deleted file mode 100644 index cbc6fe33..00000000 --- a/src/Game/Actor/Action/actionListenerSetModeAction.h +++ /dev/null @@ -1,21 +0,0 @@ -#pragma once - -#include "KingSystem/ActorSystem/actAiAction.h" - -namespace uking::action { - -class ListenerSetModeAction : public ksys::act::ai::Action { - SEAD_RTTI_OVERRIDE(ListenerSetModeAction, ksys::act::ai::Action) -public: - explicit ListenerSetModeAction(const InitArg& arg); - ~ListenerSetModeAction() override; - - bool init_(sead::Heap* heap) override; - void loadParams_() override; - -protected: - // dynamic_param at offset 0x20 - sead::SafeString mMode_d{}; -}; - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionMusicianSpotBgmTriggerAction.cpp b/src/Game/Actor/Action/actionMusicianSpotBgmTriggerAction.cpp deleted file mode 100644 index afb4ea2a..00000000 --- a/src/Game/Actor/Action/actionMusicianSpotBgmTriggerAction.cpp +++ /dev/null @@ -1,30 +0,0 @@ -#include "Game/Actor/Action/actionMusicianSpotBgmTriggerAction.h" - -namespace uking::action { - -MusicianSpotBgmTriggerAction::MusicianSpotBgmTriggerAction(const InitArg& arg) - : SpotBgmTriggerAction(arg) {} - -MusicianSpotBgmTriggerAction::~MusicianSpotBgmTriggerAction() = default; - -bool MusicianSpotBgmTriggerAction::init_(sead::Heap* heap) { - return SpotBgmTriggerAction::init_(heap); -} - -void MusicianSpotBgmTriggerAction::enter_(ksys::act::ai::InlineParamPack* params) { - SpotBgmTriggerAction::enter_(params); -} - -void MusicianSpotBgmTriggerAction::leave_() { - SpotBgmTriggerAction::leave_(); -} - -void MusicianSpotBgmTriggerAction::loadParams_() { - SpotBgmTriggerAction::loadParams_(); -} - -void MusicianSpotBgmTriggerAction::calc_() { - SpotBgmTriggerAction::calc_(); -} - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionMusicianSpotBgmTriggerAction.h b/src/Game/Actor/Action/actionMusicianSpotBgmTriggerAction.h deleted file mode 100644 index b6cf1050..00000000 --- a/src/Game/Actor/Action/actionMusicianSpotBgmTriggerAction.h +++ /dev/null @@ -1,23 +0,0 @@ -#pragma once - -#include "Game/Actor/Action/actionSpotBgmTriggerAction.h" -#include "KingSystem/ActorSystem/actAiAction.h" - -namespace uking::action { - -class MusicianSpotBgmTriggerAction : public SpotBgmTriggerAction { - SEAD_RTTI_OVERRIDE(MusicianSpotBgmTriggerAction, SpotBgmTriggerAction) -public: - explicit MusicianSpotBgmTriggerAction(const InitArg& arg); - ~MusicianSpotBgmTriggerAction() override; - - bool init_(sead::Heap* heap) override; - void enter_(ksys::act::ai::InlineParamPack* params) override; - void leave_() override; - void loadParams_() override; - -protected: - void calc_() override; -}; - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionPlayerEmitEquipmentNoise.cpp b/src/Game/Actor/Action/actionPlayerEmitEquipmentNoise.cpp deleted file mode 100644 index ddf5f9bc..00000000 --- a/src/Game/Actor/Action/actionPlayerEmitEquipmentNoise.cpp +++ /dev/null @@ -1,19 +0,0 @@ -#include "Game/Actor/Action/actionPlayerEmitEquipmentNoise.h" - -namespace uking::action { - -PlayerEmitEquipmentNoise::PlayerEmitEquipmentNoise(const InitArg& arg) - : ksys::act::ai::Action(arg) {} - -PlayerEmitEquipmentNoise::~PlayerEmitEquipmentNoise() = default; - -bool PlayerEmitEquipmentNoise::init_(sead::Heap* heap) { - return ksys::act::ai::Action::init_(heap); -} - -void PlayerEmitEquipmentNoise::loadParams_() { - getDynamicParam(&mSteppingFoot_d, "SteppingFoot"); - getDynamicParam(&mSpeed_d, "Speed"); -} - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionPlayerEmitEquipmentNoise.h b/src/Game/Actor/Action/actionPlayerEmitEquipmentNoise.h deleted file mode 100644 index ff7b5e02..00000000 --- a/src/Game/Actor/Action/actionPlayerEmitEquipmentNoise.h +++ /dev/null @@ -1,23 +0,0 @@ -#pragma once - -#include "KingSystem/ActorSystem/actAiAction.h" - -namespace uking::action { - -class PlayerEmitEquipmentNoise : public ksys::act::ai::Action { - SEAD_RTTI_OVERRIDE(PlayerEmitEquipmentNoise, ksys::act::ai::Action) -public: - explicit PlayerEmitEquipmentNoise(const InitArg& arg); - ~PlayerEmitEquipmentNoise() override; - - bool init_(sead::Heap* heap) override; - void loadParams_() override; - -protected: - // dynamic_param at offset 0x20 - sead::SafeString mSteppingFoot_d{}; - // dynamic_param at offset 0x30 - sead::SafeString mSpeed_d{}; -}; - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionSceneBgmCtrlAction.cpp b/src/Game/Actor/Action/actionSceneBgmCtrlAction.cpp deleted file mode 100644 index 5686634c..00000000 --- a/src/Game/Actor/Action/actionSceneBgmCtrlAction.cpp +++ /dev/null @@ -1,17 +0,0 @@ -#include "Game/Actor/Action/actionSceneBgmCtrlAction.h" - -namespace uking::action { - -SceneBgmCtrlAction::SceneBgmCtrlAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} - -SceneBgmCtrlAction::~SceneBgmCtrlAction() = default; - -bool SceneBgmCtrlAction::init_(sead::Heap* heap) { - return ksys::act::ai::Action::init_(heap); -} - -void SceneBgmCtrlAction::loadParams_() { - getDynamicParam(&mCtrlType_d, "CtrlType"); -} - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionSceneBgmCtrlAction.h b/src/Game/Actor/Action/actionSceneBgmCtrlAction.h deleted file mode 100644 index 128e7639..00000000 --- a/src/Game/Actor/Action/actionSceneBgmCtrlAction.h +++ /dev/null @@ -1,21 +0,0 @@ -#pragma once - -#include "KingSystem/ActorSystem/actAiAction.h" - -namespace uking::action { - -class SceneBgmCtrlAction : public ksys::act::ai::Action { - SEAD_RTTI_OVERRIDE(SceneBgmCtrlAction, ksys::act::ai::Action) -public: - explicit SceneBgmCtrlAction(const InitArg& arg); - ~SceneBgmCtrlAction() override; - - bool init_(sead::Heap* heap) override; - void loadParams_() override; - -protected: - // dynamic_param at offset 0x20 - sead::SafeString mCtrlType_d{}; -}; - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionSceneSoundCtrlAction.cpp b/src/Game/Actor/Action/actionSceneSoundCtrlAction.cpp deleted file mode 100644 index d064db40..00000000 --- a/src/Game/Actor/Action/actionSceneSoundCtrlAction.cpp +++ /dev/null @@ -1,18 +0,0 @@ -#include "Game/Actor/Action/actionSceneSoundCtrlAction.h" - -namespace uking::action { - -SceneSoundCtrlAction::SceneSoundCtrlAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} - -SceneSoundCtrlAction::~SceneSoundCtrlAction() = default; - -bool SceneSoundCtrlAction::init_(sead::Heap* heap) { - return ksys::act::ai::Action::init_(heap); -} - -void SceneSoundCtrlAction::loadParams_() { - getDynamicParam(&mBgmCtrlType_d, "BgmCtrlType"); - getDynamicParam(&mSeCtrlType_d, "SeCtrlType"); -} - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionSceneSoundCtrlAction.h b/src/Game/Actor/Action/actionSceneSoundCtrlAction.h deleted file mode 100644 index b65f4485..00000000 --- a/src/Game/Actor/Action/actionSceneSoundCtrlAction.h +++ /dev/null @@ -1,23 +0,0 @@ -#pragma once - -#include "KingSystem/ActorSystem/actAiAction.h" - -namespace uking::action { - -class SceneSoundCtrlAction : public ksys::act::ai::Action { - SEAD_RTTI_OVERRIDE(SceneSoundCtrlAction, ksys::act::ai::Action) -public: - explicit SceneSoundCtrlAction(const InitArg& arg); - ~SceneSoundCtrlAction() override; - - bool init_(sead::Heap* heap) override; - void loadParams_() override; - -protected: - // dynamic_param at offset 0x20 - sead::SafeString mBgmCtrlType_d{}; - // dynamic_param at offset 0x30 - sead::SafeString mSeCtrlType_d{}; -}; - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionSceneSoundKillDuckingAction.cpp b/src/Game/Actor/Action/actionSceneSoundKillDuckingAction.cpp deleted file mode 100644 index c549ff48..00000000 --- a/src/Game/Actor/Action/actionSceneSoundKillDuckingAction.cpp +++ /dev/null @@ -1,18 +0,0 @@ -#include "Game/Actor/Action/actionSceneSoundKillDuckingAction.h" - -namespace uking::action { - -SceneSoundKillDuckingAction::SceneSoundKillDuckingAction(const InitArg& arg) - : ksys::act::ai::Action(arg) {} - -SceneSoundKillDuckingAction::~SceneSoundKillDuckingAction() = default; - -bool SceneSoundKillDuckingAction::init_(sead::Heap* heap) { - return ksys::act::ai::Action::init_(heap); -} - -void SceneSoundKillDuckingAction::loadParams_() { - getDynamicParam(&mDuckerType_d, "DuckerType"); -} - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionSceneSoundKillDuckingAction.h b/src/Game/Actor/Action/actionSceneSoundKillDuckingAction.h deleted file mode 100644 index cb1929a1..00000000 --- a/src/Game/Actor/Action/actionSceneSoundKillDuckingAction.h +++ /dev/null @@ -1,21 +0,0 @@ -#pragma once - -#include "KingSystem/ActorSystem/actAiAction.h" - -namespace uking::action { - -class SceneSoundKillDuckingAction : public ksys::act::ai::Action { - SEAD_RTTI_OVERRIDE(SceneSoundKillDuckingAction, ksys::act::ai::Action) -public: - explicit SceneSoundKillDuckingAction(const InitArg& arg); - ~SceneSoundKillDuckingAction() override; - - bool init_(sead::Heap* heap) override; - void loadParams_() override; - -protected: - // dynamic_param at offset 0x20 - sead::SafeString mDuckerType_d{}; -}; - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionSceneSoundNotifyTalkAction.cpp b/src/Game/Actor/Action/actionSceneSoundNotifyTalkAction.cpp deleted file mode 100644 index 4cd3b6a4..00000000 --- a/src/Game/Actor/Action/actionSceneSoundNotifyTalkAction.cpp +++ /dev/null @@ -1,18 +0,0 @@ -#include "Game/Actor/Action/actionSceneSoundNotifyTalkAction.h" - -namespace uking::action { - -SceneSoundNotifyTalkAction::SceneSoundNotifyTalkAction(const InitArg& arg) - : ksys::act::ai::Action(arg) {} - -SceneSoundNotifyTalkAction::~SceneSoundNotifyTalkAction() = default; - -bool SceneSoundNotifyTalkAction::init_(sead::Heap* heap) { - return ksys::act::ai::Action::init_(heap); -} - -void SceneSoundNotifyTalkAction::loadParams_() { - getDynamicParam(&mCtrlType_d, "CtrlType"); -} - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionSceneSoundNotifyTalkAction.h b/src/Game/Actor/Action/actionSceneSoundNotifyTalkAction.h deleted file mode 100644 index 588a2b8f..00000000 --- a/src/Game/Actor/Action/actionSceneSoundNotifyTalkAction.h +++ /dev/null @@ -1,21 +0,0 @@ -#pragma once - -#include "KingSystem/ActorSystem/actAiAction.h" - -namespace uking::action { - -class SceneSoundNotifyTalkAction : public ksys::act::ai::Action { - SEAD_RTTI_OVERRIDE(SceneSoundNotifyTalkAction, ksys::act::ai::Action) -public: - explicit SceneSoundNotifyTalkAction(const InitArg& arg); - ~SceneSoundNotifyTalkAction() override; - - bool init_(sead::Heap* heap) override; - void loadParams_() override; - -protected: - // dynamic_param at offset 0x20 - sead::SafeString mCtrlType_d{}; -}; - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionSceneSoundSetEndProcAction.cpp b/src/Game/Actor/Action/actionSceneSoundSetEndProcAction.cpp deleted file mode 100644 index 6ad8d6a9..00000000 --- a/src/Game/Actor/Action/actionSceneSoundSetEndProcAction.cpp +++ /dev/null @@ -1,18 +0,0 @@ -#include "Game/Actor/Action/actionSceneSoundSetEndProcAction.h" - -namespace uking::action { - -SceneSoundSetEndProcAction::SceneSoundSetEndProcAction(const InitArg& arg) - : ksys::act::ai::Action(arg) {} - -SceneSoundSetEndProcAction::~SceneSoundSetEndProcAction() = default; - -bool SceneSoundSetEndProcAction::init_(sead::Heap* heap) { - return ksys::act::ai::Action::init_(heap); -} - -void SceneSoundSetEndProcAction::loadParams_() { - getDynamicParam(&mCtrlType_d, "CtrlType"); -} - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionSceneSoundSetEndProcAction.h b/src/Game/Actor/Action/actionSceneSoundSetEndProcAction.h deleted file mode 100644 index 7034804b..00000000 --- a/src/Game/Actor/Action/actionSceneSoundSetEndProcAction.h +++ /dev/null @@ -1,21 +0,0 @@ -#pragma once - -#include "KingSystem/ActorSystem/actAiAction.h" - -namespace uking::action { - -class SceneSoundSetEndProcAction : public ksys::act::ai::Action { - SEAD_RTTI_OVERRIDE(SceneSoundSetEndProcAction, ksys::act::ai::Action) -public: - explicit SceneSoundSetEndProcAction(const InitArg& arg); - ~SceneSoundSetEndProcAction() override; - - bool init_(sead::Heap* heap) override; - void loadParams_() override; - -protected: - // dynamic_param at offset 0x20 - sead::SafeString mCtrlType_d{}; -}; - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionSceneSoundSetStartProcAction.cpp b/src/Game/Actor/Action/actionSceneSoundSetStartProcAction.cpp deleted file mode 100644 index f0136ced..00000000 --- a/src/Game/Actor/Action/actionSceneSoundSetStartProcAction.cpp +++ /dev/null @@ -1,19 +0,0 @@ -#include "Game/Actor/Action/actionSceneSoundSetStartProcAction.h" - -namespace uking::action { - -SceneSoundSetStartProcAction::SceneSoundSetStartProcAction(const InitArg& arg) - : ksys::act::ai::Action(arg) {} - -SceneSoundSetStartProcAction::~SceneSoundSetStartProcAction() = default; - -bool SceneSoundSetStartProcAction::init_(sead::Heap* heap) { - return ksys::act::ai::Action::init_(heap); -} - -void SceneSoundSetStartProcAction::loadParams_() { - getDynamicParam(&mBgmCtrlType_d, "BgmCtrlType"); - getDynamicParam(&mSeCtrlType_d, "SeCtrlType"); -} - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionSceneSoundSetStartProcAction.h b/src/Game/Actor/Action/actionSceneSoundSetStartProcAction.h deleted file mode 100644 index 1a052148..00000000 --- a/src/Game/Actor/Action/actionSceneSoundSetStartProcAction.h +++ /dev/null @@ -1,23 +0,0 @@ -#pragma once - -#include "KingSystem/ActorSystem/actAiAction.h" - -namespace uking::action { - -class SceneSoundSetStartProcAction : public ksys::act::ai::Action { - SEAD_RTTI_OVERRIDE(SceneSoundSetStartProcAction, ksys::act::ai::Action) -public: - explicit SceneSoundSetStartProcAction(const InitArg& arg); - ~SceneSoundSetStartProcAction() override; - - bool init_(sead::Heap* heap) override; - void loadParams_() override; - -protected: - // dynamic_param at offset 0x20 - sead::SafeString mBgmCtrlType_d{}; - // dynamic_param at offset 0x30 - sead::SafeString mSeCtrlType_d{}; -}; - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionSceneSoundStartDuckingAction.cpp b/src/Game/Actor/Action/actionSceneSoundStartDuckingAction.cpp deleted file mode 100644 index 34574679..00000000 --- a/src/Game/Actor/Action/actionSceneSoundStartDuckingAction.cpp +++ /dev/null @@ -1,18 +0,0 @@ -#include "Game/Actor/Action/actionSceneSoundStartDuckingAction.h" - -namespace uking::action { - -SceneSoundStartDuckingAction::SceneSoundStartDuckingAction(const InitArg& arg) - : ksys::act::ai::Action(arg) {} - -SceneSoundStartDuckingAction::~SceneSoundStartDuckingAction() = default; - -bool SceneSoundStartDuckingAction::init_(sead::Heap* heap) { - return ksys::act::ai::Action::init_(heap); -} - -void SceneSoundStartDuckingAction::loadParams_() { - getDynamicParam(&mDuckerType_d, "DuckerType"); -} - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionSceneSoundStartDuckingAction.h b/src/Game/Actor/Action/actionSceneSoundStartDuckingAction.h deleted file mode 100644 index e1ef2ea7..00000000 --- a/src/Game/Actor/Action/actionSceneSoundStartDuckingAction.h +++ /dev/null @@ -1,21 +0,0 @@ -#pragma once - -#include "KingSystem/ActorSystem/actAiAction.h" - -namespace uking::action { - -class SceneSoundStartDuckingAction : public ksys::act::ai::Action { - SEAD_RTTI_OVERRIDE(SceneSoundStartDuckingAction, ksys::act::ai::Action) -public: - explicit SceneSoundStartDuckingAction(const InitArg& arg); - ~SceneSoundStartDuckingAction() override; - - bool init_(sead::Heap* heap) override; - void loadParams_() override; - -protected: - // dynamic_param at offset 0x20 - sead::SafeString mDuckerType_d{}; -}; - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionSceneSoundStopDuckingAction.cpp b/src/Game/Actor/Action/actionSceneSoundStopDuckingAction.cpp deleted file mode 100644 index c03f936c..00000000 --- a/src/Game/Actor/Action/actionSceneSoundStopDuckingAction.cpp +++ /dev/null @@ -1,18 +0,0 @@ -#include "Game/Actor/Action/actionSceneSoundStopDuckingAction.h" - -namespace uking::action { - -SceneSoundStopDuckingAction::SceneSoundStopDuckingAction(const InitArg& arg) - : ksys::act::ai::Action(arg) {} - -SceneSoundStopDuckingAction::~SceneSoundStopDuckingAction() = default; - -bool SceneSoundStopDuckingAction::init_(sead::Heap* heap) { - return ksys::act::ai::Action::init_(heap); -} - -void SceneSoundStopDuckingAction::loadParams_() { - getDynamicParam(&mDuckerType_d, "DuckerType"); -} - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionSceneSoundStopDuckingAction.h b/src/Game/Actor/Action/actionSceneSoundStopDuckingAction.h deleted file mode 100644 index 043d1f4e..00000000 --- a/src/Game/Actor/Action/actionSceneSoundStopDuckingAction.h +++ /dev/null @@ -1,21 +0,0 @@ -#pragma once - -#include "KingSystem/ActorSystem/actAiAction.h" - -namespace uking::action { - -class SceneSoundStopDuckingAction : public ksys::act::ai::Action { - SEAD_RTTI_OVERRIDE(SceneSoundStopDuckingAction, ksys::act::ai::Action) -public: - explicit SceneSoundStopDuckingAction(const InitArg& arg); - ~SceneSoundStopDuckingAction() override; - - bool init_(sead::Heap* heap) override; - void loadParams_() override; - -protected: - // dynamic_param at offset 0x20 - sead::SafeString mDuckerType_d{}; -}; - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionSoundOcclusionTagAction.cpp b/src/Game/Actor/Action/actionSoundOcclusionTagAction.cpp deleted file mode 100644 index 2c532c67..00000000 --- a/src/Game/Actor/Action/actionSoundOcclusionTagAction.cpp +++ /dev/null @@ -1,29 +0,0 @@ -#include "Game/Actor/Action/actionSoundOcclusionTagAction.h" - -namespace uking::action { - -SoundOcclusionTagAction::SoundOcclusionTagAction(const InitArg& arg) : AreaTagAction(arg) {} - -SoundOcclusionTagAction::~SoundOcclusionTagAction() = default; - -bool SoundOcclusionTagAction::init_(sead::Heap* heap) { - return AreaTagAction::init_(heap); -} - -void SoundOcclusionTagAction::enter_(ksys::act::ai::InlineParamPack* params) { - AreaTagAction::enter_(params); -} - -void SoundOcclusionTagAction::leave_() { - AreaTagAction::leave_(); -} - -void SoundOcclusionTagAction::loadParams_() { - getStaticParam(&mOcclusionLevel_s, "OcclusionLevel"); -} - -void SoundOcclusionTagAction::calc_() { - AreaTagAction::calc_(); -} - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionSoundOcclusionTagAction.h b/src/Game/Actor/Action/actionSoundOcclusionTagAction.h deleted file mode 100644 index 8535eca5..00000000 --- a/src/Game/Actor/Action/actionSoundOcclusionTagAction.h +++ /dev/null @@ -1,26 +0,0 @@ -#pragma once - -#include "Game/Actor/Area/Action/actionAreaTagAction.h" -#include "KingSystem/ActorSystem/actAiAction.h" - -namespace uking::action { - -class SoundOcclusionTagAction : public AreaTagAction { - SEAD_RTTI_OVERRIDE(SoundOcclusionTagAction, AreaTagAction) -public: - explicit SoundOcclusionTagAction(const InitArg& arg); - ~SoundOcclusionTagAction() override; - - bool init_(sead::Heap* heap) override; - void enter_(ksys::act::ai::InlineParamPack* params) override; - void leave_() override; - void loadParams_() override; - -protected: - void calc_() override; - - // static_param at offset 0x48 - const float* mOcclusionLevel_s{}; -}; - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionSoundProxyRootAction.cpp b/src/Game/Actor/Action/actionSoundProxyRootAction.cpp deleted file mode 100644 index d2626cdf..00000000 --- a/src/Game/Actor/Action/actionSoundProxyRootAction.cpp +++ /dev/null @@ -1,27 +0,0 @@ -#include "Game/Actor/Action/actionSoundProxyRootAction.h" - -namespace uking::action { - -SoundProxyRootAction::SoundProxyRootAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} - -SoundProxyRootAction::~SoundProxyRootAction() = default; - -bool SoundProxyRootAction::init_(sead::Heap* heap) { - return ksys::act::ai::Action::init_(heap); -} - -void SoundProxyRootAction::enter_(ksys::act::ai::InlineParamPack* params) { - ksys::act::ai::Action::enter_(params); -} - -void SoundProxyRootAction::leave_() { - ksys::act::ai::Action::leave_(); -} - -void SoundProxyRootAction::loadParams_() {} - -void SoundProxyRootAction::calc_() { - ksys::act::ai::Action::calc_(); -} - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionSoundProxyRootAction.h b/src/Game/Actor/Action/actionSoundProxyRootAction.h deleted file mode 100644 index f50389c9..00000000 --- a/src/Game/Actor/Action/actionSoundProxyRootAction.h +++ /dev/null @@ -1,22 +0,0 @@ -#pragma once - -#include "KingSystem/ActorSystem/actAiAction.h" - -namespace uking::action { - -class SoundProxyRootAction : public ksys::act::ai::Action { - SEAD_RTTI_OVERRIDE(SoundProxyRootAction, ksys::act::ai::Action) -public: - explicit SoundProxyRootAction(const InitArg& arg); - ~SoundProxyRootAction() override; - - bool init_(sead::Heap* heap) override; - void enter_(ksys::act::ai::InlineParamPack* params) override; - void leave_() override; - void loadParams_() override; - -protected: - void calc_() override; -}; - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionSoundReverbAreaTagAction.cpp b/src/Game/Actor/Action/actionSoundReverbAreaTagAction.cpp deleted file mode 100644 index b609ed70..00000000 --- a/src/Game/Actor/Action/actionSoundReverbAreaTagAction.cpp +++ /dev/null @@ -1,34 +0,0 @@ -#include "Game/Actor/Action/actionSoundReverbAreaTagAction.h" - -namespace uking::action { - -SoundReverbAreaTagAction::SoundReverbAreaTagAction(const InitArg& arg) : AreaTagAction(arg) {} - -SoundReverbAreaTagAction::~SoundReverbAreaTagAction() = default; - -bool SoundReverbAreaTagAction::init_(sead::Heap* heap) { - return AreaTagAction::init_(heap); -} - -void SoundReverbAreaTagAction::enter_(ksys::act::ai::InlineParamPack* params) { - AreaTagAction::enter_(params); -} - -void SoundReverbAreaTagAction::leave_() { - AreaTagAction::leave_(); -} - -void SoundReverbAreaTagAction::loadParams_() { - getMapUnitParam(&mReverbSendAdd_m, "ReverbSendAdd"); - getMapUnitParam(&mReverbTimeAdd_m, "ReverbTimeAdd"); - getMapUnitParam(&mEarlyReflectionFeedbackAdd_m, "EarlyReflectionFeedbackAdd"); - getMapUnitParam(&mRoomHfAdd_m, "RoomHfAdd"); - getMapUnitParam(&mReverbAdd_m, "ReverbAdd"); - getMapUnitParam(&mMerginDistance_m, "MerginDistance"); -} - -void SoundReverbAreaTagAction::calc_() { - AreaTagAction::calc_(); -} - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionSoundReverbAreaTagAction.h b/src/Game/Actor/Action/actionSoundReverbAreaTagAction.h deleted file mode 100644 index 7f75afd4..00000000 --- a/src/Game/Actor/Action/actionSoundReverbAreaTagAction.h +++ /dev/null @@ -1,36 +0,0 @@ -#pragma once - -#include "Game/Actor/Area/Action/actionAreaTagAction.h" -#include "KingSystem/ActorSystem/actAiAction.h" - -namespace uking::action { - -class SoundReverbAreaTagAction : public AreaTagAction { - SEAD_RTTI_OVERRIDE(SoundReverbAreaTagAction, AreaTagAction) -public: - explicit SoundReverbAreaTagAction(const InitArg& arg); - ~SoundReverbAreaTagAction() override; - - bool init_(sead::Heap* heap) override; - void enter_(ksys::act::ai::InlineParamPack* params) override; - void leave_() override; - void loadParams_() override; - -protected: - void calc_() override; - - // map_unit_param at offset 0x70 - const float* mReverbSendAdd_m{}; - // map_unit_param at offset 0x78 - const float* mReverbTimeAdd_m{}; - // map_unit_param at offset 0x80 - const float* mEarlyReflectionFeedbackAdd_m{}; - // map_unit_param at offset 0x88 - const float* mRoomHfAdd_m{}; - // map_unit_param at offset 0x90 - const float* mReverbAdd_m{}; - // map_unit_param at offset 0x98 - const float* mMerginDistance_m{}; -}; - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionSoundShieldingAreaTagAction.cpp b/src/Game/Actor/Action/actionSoundShieldingAreaTagAction.cpp deleted file mode 100644 index 550944d5..00000000 --- a/src/Game/Actor/Action/actionSoundShieldingAreaTagAction.cpp +++ /dev/null @@ -1,30 +0,0 @@ -#include "Game/Actor/Action/actionSoundShieldingAreaTagAction.h" - -namespace uking::action { - -SoundShieldingAreaTagAction::SoundShieldingAreaTagAction(const InitArg& arg) : AreaTagAction(arg) {} - -SoundShieldingAreaTagAction::~SoundShieldingAreaTagAction() = default; - -bool SoundShieldingAreaTagAction::init_(sead::Heap* heap) { - return AreaTagAction::init_(heap); -} - -void SoundShieldingAreaTagAction::enter_(ksys::act::ai::InlineParamPack* params) { - AreaTagAction::enter_(params); -} - -void SoundShieldingAreaTagAction::leave_() { - AreaTagAction::leave_(); -} - -void SoundShieldingAreaTagAction::loadParams_() { - getMapUnitParam(&mMerginDistance_m, "MerginDistance"); - getMapUnitParam(&mIsShieldChemicalWind_m, "IsShieldChemicalWind"); -} - -void SoundShieldingAreaTagAction::calc_() { - AreaTagAction::calc_(); -} - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionSoundShieldingAreaTagAction.h b/src/Game/Actor/Action/actionSoundShieldingAreaTagAction.h deleted file mode 100644 index 695c2ea5..00000000 --- a/src/Game/Actor/Action/actionSoundShieldingAreaTagAction.h +++ /dev/null @@ -1,28 +0,0 @@ -#pragma once - -#include "Game/Actor/Area/Action/actionAreaTagAction.h" -#include "KingSystem/ActorSystem/actAiAction.h" - -namespace uking::action { - -class SoundShieldingAreaTagAction : public AreaTagAction { - SEAD_RTTI_OVERRIDE(SoundShieldingAreaTagAction, AreaTagAction) -public: - explicit SoundShieldingAreaTagAction(const InitArg& arg); - ~SoundShieldingAreaTagAction() override; - - bool init_(sead::Heap* heap) override; - void enter_(ksys::act::ai::InlineParamPack* params) override; - void leave_() override; - void loadParams_() override; - -protected: - void calc_() override; - - // map_unit_param at offset 0x38 - const float* mMerginDistance_m{}; - // map_unit_param at offset 0x40 - const bool* mIsShieldChemicalWind_m{}; -}; - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionSpotBgmTriggerAction.cpp b/src/Game/Actor/Action/actionSpotBgmTriggerAction.cpp deleted file mode 100644 index c2898a7c..00000000 --- a/src/Game/Actor/Action/actionSpotBgmTriggerAction.cpp +++ /dev/null @@ -1,31 +0,0 @@ -#include "Game/Actor/Action/actionSpotBgmTriggerAction.h" - -namespace uking::action { - -SpotBgmTriggerAction::SpotBgmTriggerAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} - -SpotBgmTriggerAction::~SpotBgmTriggerAction() = default; - -bool SpotBgmTriggerAction::init_(sead::Heap* heap) { - return ksys::act::ai::Action::init_(heap); -} - -void SpotBgmTriggerAction::enter_(ksys::act::ai::InlineParamPack* params) { - ksys::act::ai::Action::enter_(params); -} - -void SpotBgmTriggerAction::leave_() { - ksys::act::ai::Action::leave_(); -} - -void SpotBgmTriggerAction::loadParams_() { - getDynamicParam(&mSound_d, "Sound"); - getMapUnitParam(&mIsStopWithoutReductionY_m, "IsStopWithoutReductionY"); - getMapUnitParam(&mSound_m, "Sound"); -} - -void SpotBgmTriggerAction::calc_() { - ksys::act::ai::Action::calc_(); -} - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionSpotBgmTriggerAction.h b/src/Game/Actor/Action/actionSpotBgmTriggerAction.h deleted file mode 100644 index 0e957df1..00000000 --- a/src/Game/Actor/Action/actionSpotBgmTriggerAction.h +++ /dev/null @@ -1,29 +0,0 @@ -#pragma once - -#include "KingSystem/ActorSystem/actAiAction.h" - -namespace uking::action { - -class SpotBgmTriggerAction : public ksys::act::ai::Action { - SEAD_RTTI_OVERRIDE(SpotBgmTriggerAction, ksys::act::ai::Action) -public: - explicit SpotBgmTriggerAction(const InitArg& arg); - ~SpotBgmTriggerAction() override; - - bool init_(sead::Heap* heap) override; - void enter_(ksys::act::ai::InlineParamPack* params) override; - void leave_() override; - void loadParams_() override; - -protected: - void calc_() override; - - // dynamic_param at offset 0x20 - sead::SafeString mSound_d{}; - // map_unit_param at offset 0x30 - const bool* mIsStopWithoutReductionY_m{}; - // map_unit_param at offset 0x38 - sead::SafeString mSound_m{}; -}; - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionStopAllDemoSoundAction.cpp b/src/Game/Actor/Action/actionStopAllDemoSoundAction.cpp deleted file mode 100644 index 89cc93ba..00000000 --- a/src/Game/Actor/Action/actionStopAllDemoSoundAction.cpp +++ /dev/null @@ -1,27 +0,0 @@ -#include "Game/Actor/Action/actionStopAllDemoSoundAction.h" - -namespace uking::action { - -StopAllDemoSoundAction::StopAllDemoSoundAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} - -StopAllDemoSoundAction::~StopAllDemoSoundAction() = default; - -bool StopAllDemoSoundAction::init_(sead::Heap* heap) { - return ksys::act::ai::Action::init_(heap); -} - -void StopAllDemoSoundAction::enter_(ksys::act::ai::InlineParamPack* params) { - ksys::act::ai::Action::enter_(params); -} - -void StopAllDemoSoundAction::leave_() { - ksys::act::ai::Action::leave_(); -} - -void StopAllDemoSoundAction::loadParams_() {} - -void StopAllDemoSoundAction::calc_() { - ksys::act::ai::Action::calc_(); -} - -} // namespace uking::action diff --git a/src/Game/Actor/Action/actionStopAllDemoSoundAction.h b/src/Game/Actor/Action/actionStopAllDemoSoundAction.h deleted file mode 100644 index 4e8c9261..00000000 --- a/src/Game/Actor/Action/actionStopAllDemoSoundAction.h +++ /dev/null @@ -1,22 +0,0 @@ -#pragma once - -#include "KingSystem/ActorSystem/actAiAction.h" - -namespace uking::action { - -class StopAllDemoSoundAction : public ksys::act::ai::Action { - SEAD_RTTI_OVERRIDE(StopAllDemoSoundAction, ksys::act::ai::Action) -public: - explicit StopAllDemoSoundAction(const InitArg& arg); - ~StopAllDemoSoundAction() override; - - bool init_(sead::Heap* heap) override; - void enter_(ksys::act::ai::InlineParamPack* params) override; - void leave_() override; - void loadParams_() override; - -protected: - void calc_() override; -}; - -} // namespace uking::action |
