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-rw-r--r--src/Game/Actor/AI/CMakeLists.txt6
-rw-r--r--src/Game/Actor/AI/aiEnvSeEmitPointRootAI.cpp26
-rw-r--r--src/Game/Actor/AI/aiEnvSeEmitPointRootAI.h25
-rw-r--r--src/Game/Actor/AI/aiSignaledSpotBgmTrigger.cpp26
-rw-r--r--src/Game/Actor/AI/aiSignaledSpotBgmTrigger.h25
-rw-r--r--src/Game/Actor/AI/aiSpotBgmTrigger.cpp26
-rw-r--r--src/Game/Actor/AI/aiSpotBgmTrigger.h25
-rw-r--r--src/Game/Actor/Action/CMakeLists.txt62
-rw-r--r--src/Game/Actor/Action/actionBattleDungeonBGMAction.cpp27
-rw-r--r--src/Game/Actor/Action/actionBattleDungeonBGMAction.h22
-rw-r--r--src/Game/Actor/Action/actionCustomDuckingEndAction.cpp15
-rw-r--r--src/Game/Actor/Action/actionCustomDuckingEndAction.h19
-rw-r--r--src/Game/Actor/Action/actionCustomDuckingStartAction.cpp23
-rw-r--r--src/Game/Actor/Action/actionCustomDuckingStartAction.h31
-rw-r--r--src/Game/Actor/Action/actionEnvSeEmitPointBirdPlayAction.cpp28
-rw-r--r--src/Game/Actor/Action/actionEnvSeEmitPointBirdPlayAction.h22
-rw-r--r--src/Game/Actor/Action/actionEnvSeEmitPointInsectPlayAction.cpp28
-rw-r--r--src/Game/Actor/Action/actionEnvSeEmitPointInsectPlayAction.h22
-rw-r--r--src/Game/Actor/Action/actionEventBgmCtrlAction.cpp17
-rw-r--r--src/Game/Actor/Action/actionEventBgmCtrlAction.h21
-rw-r--r--src/Game/Actor/Action/actionEventBgmStartAction.cpp17
-rw-r--r--src/Game/Actor/Action/actionEventBgmStartAction.h21
-rw-r--r--src/Game/Actor/Action/actionEventBgmStartAndKeepAction.cpp30
-rw-r--r--src/Game/Actor/Action/actionEventBgmStartAndKeepAction.h25
-rw-r--r--src/Game/Actor/Action/actionEventBgmStopAction.cpp18
-rw-r--r--src/Game/Actor/Action/actionEventBgmStopAction.h23
-rw-r--r--src/Game/Actor/Action/actionFrontierSpotBgmTriggerAction.cpp34
-rw-r--r--src/Game/Actor/Action/actionFrontierSpotBgmTriggerAction.h33
-rw-r--r--src/Game/Actor/Action/actionGroupAllowEmitAction.cpp17
-rw-r--r--src/Game/Actor/Action/actionGroupAllowEmitAction.h21
-rw-r--r--src/Game/Actor/Action/actionGroupDisallowEmitAction.cpp17
-rw-r--r--src/Game/Actor/Action/actionGroupDisallowEmitAction.h21
-rw-r--r--src/Game/Actor/Action/actionKillAllDemoSoundAction.cpp15
-rw-r--r--src/Game/Actor/Action/actionKillAllDemoSoundAction.h19
-rw-r--r--src/Game/Actor/Action/actionListenerFixPositionAction.cpp18
-rw-r--r--src/Game/Actor/Action/actionListenerFixPositionAction.h21
-rw-r--r--src/Game/Actor/Action/actionListenerSetModeAction.cpp17
-rw-r--r--src/Game/Actor/Action/actionListenerSetModeAction.h21
-rw-r--r--src/Game/Actor/Action/actionMusicianSpotBgmTriggerAction.cpp30
-rw-r--r--src/Game/Actor/Action/actionMusicianSpotBgmTriggerAction.h23
-rw-r--r--src/Game/Actor/Action/actionPlayerEmitEquipmentNoise.cpp19
-rw-r--r--src/Game/Actor/Action/actionPlayerEmitEquipmentNoise.h23
-rw-r--r--src/Game/Actor/Action/actionSceneBgmCtrlAction.cpp17
-rw-r--r--src/Game/Actor/Action/actionSceneBgmCtrlAction.h21
-rw-r--r--src/Game/Actor/Action/actionSceneSoundCtrlAction.cpp18
-rw-r--r--src/Game/Actor/Action/actionSceneSoundCtrlAction.h23
-rw-r--r--src/Game/Actor/Action/actionSceneSoundKillDuckingAction.cpp18
-rw-r--r--src/Game/Actor/Action/actionSceneSoundKillDuckingAction.h21
-rw-r--r--src/Game/Actor/Action/actionSceneSoundNotifyTalkAction.cpp18
-rw-r--r--src/Game/Actor/Action/actionSceneSoundNotifyTalkAction.h21
-rw-r--r--src/Game/Actor/Action/actionSceneSoundSetEndProcAction.cpp18
-rw-r--r--src/Game/Actor/Action/actionSceneSoundSetEndProcAction.h21
-rw-r--r--src/Game/Actor/Action/actionSceneSoundSetStartProcAction.cpp19
-rw-r--r--src/Game/Actor/Action/actionSceneSoundSetStartProcAction.h23
-rw-r--r--src/Game/Actor/Action/actionSceneSoundStartDuckingAction.cpp18
-rw-r--r--src/Game/Actor/Action/actionSceneSoundStartDuckingAction.h21
-rw-r--r--src/Game/Actor/Action/actionSceneSoundStopDuckingAction.cpp18
-rw-r--r--src/Game/Actor/Action/actionSceneSoundStopDuckingAction.h21
-rw-r--r--src/Game/Actor/Action/actionSoundOcclusionTagAction.cpp29
-rw-r--r--src/Game/Actor/Action/actionSoundOcclusionTagAction.h26
-rw-r--r--src/Game/Actor/Action/actionSoundProxyRootAction.cpp27
-rw-r--r--src/Game/Actor/Action/actionSoundProxyRootAction.h22
-rw-r--r--src/Game/Actor/Action/actionSoundReverbAreaTagAction.cpp34
-rw-r--r--src/Game/Actor/Action/actionSoundReverbAreaTagAction.h36
-rw-r--r--src/Game/Actor/Action/actionSoundShieldingAreaTagAction.cpp30
-rw-r--r--src/Game/Actor/Action/actionSoundShieldingAreaTagAction.h28
-rw-r--r--src/Game/Actor/Action/actionSpotBgmTriggerAction.cpp31
-rw-r--r--src/Game/Actor/Action/actionSpotBgmTriggerAction.h29
-rw-r--r--src/Game/Actor/Action/actionStopAllDemoSoundAction.cpp27
-rw-r--r--src/Game/Actor/Action/actionStopAllDemoSoundAction.h22
-rw-r--r--src/Game/Actor/aiActionFactories.cpp124
-rw-r--r--src/Game/Actor/aiAiFactories.cpp12
72 files changed, 68 insertions, 1704 deletions
diff --git a/src/Game/Actor/AI/CMakeLists.txt b/src/Game/Actor/AI/CMakeLists.txt
index a3a25e45..6199be55 100644
--- a/src/Game/Actor/AI/CMakeLists.txt
+++ b/src/Game/Actor/AI/CMakeLists.txt
@@ -635,8 +635,6 @@ target_sources(uking PRIVATE
aiEnemyWatchKeepingWait.h
aiEnterFromResetSelect.cpp
aiEnterFromResetSelect.h
- aiEnvSeEmitPointRootAI.cpp
- aiEnvSeEmitPointRootAI.h
aiEquipConditionSelect.cpp
aiEquipConditionSelect.h
aiEquipHaveSelector.cpp
@@ -1889,8 +1887,6 @@ target_sources(uking PRIVATE
aiShootingStarRoot.h
aiShutterFence.cpp
aiShutterFence.h
- aiSignaledSpotBgmTrigger.cpp
- aiSignaledSpotBgmTrigger.h
aiSignalFlowchartRootAI.cpp
aiSignalFlowchartRootAI.h
aiSignalSendingMagneStickAcceptor.cpp
@@ -2001,8 +1997,6 @@ target_sources(uking PRIVATE
aiSpearWeaponSelect.h
aiSleepNormal.cpp
aiSleepNormal.h
- aiSpotBgmTrigger.cpp
- aiSpotBgmTrigger.h
aiStalEnemyBlownOff.cpp
aiStalEnemyBlownOff.h
aiStalEnemyChasePart.cpp
diff --git a/src/Game/Actor/AI/aiEnvSeEmitPointRootAI.cpp b/src/Game/Actor/AI/aiEnvSeEmitPointRootAI.cpp
deleted file mode 100644
index 9483dca4..00000000
--- a/src/Game/Actor/AI/aiEnvSeEmitPointRootAI.cpp
+++ /dev/null
@@ -1,26 +0,0 @@
-#include "Game/Actor/AI/aiEnvSeEmitPointRootAI.h"
-
-namespace uking::ai {
-
-EnvSeEmitPointRootAI::EnvSeEmitPointRootAI(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
-
-EnvSeEmitPointRootAI::~EnvSeEmitPointRootAI() = default;
-
-bool EnvSeEmitPointRootAI::init_(sead::Heap* heap) {
- return ksys::act::ai::Ai::init_(heap);
-}
-
-void EnvSeEmitPointRootAI::enter_(ksys::act::ai::InlineParamPack* params) {
- ksys::act::ai::Ai::enter_(params);
-}
-
-void EnvSeEmitPointRootAI::leave_() {
- ksys::act::ai::Ai::leave_();
-}
-
-void EnvSeEmitPointRootAI::loadParams_() {
- getStaticParam(&mInvalidatePlayDistance_s, "InvalidatePlayDistance");
- getStaticParam(&mPlayDistance_s, "PlayDistance");
-}
-
-} // namespace uking::ai
diff --git a/src/Game/Actor/AI/aiEnvSeEmitPointRootAI.h b/src/Game/Actor/AI/aiEnvSeEmitPointRootAI.h
deleted file mode 100644
index 78d51520..00000000
--- a/src/Game/Actor/AI/aiEnvSeEmitPointRootAI.h
+++ /dev/null
@@ -1,25 +0,0 @@
-#pragma once
-
-#include "KingSystem/ActorSystem/actAiAi.h"
-
-namespace uking::ai {
-
-class EnvSeEmitPointRootAI : public ksys::act::ai::Ai {
- SEAD_RTTI_OVERRIDE(EnvSeEmitPointRootAI, ksys::act::ai::Ai)
-public:
- explicit EnvSeEmitPointRootAI(const InitArg& arg);
- ~EnvSeEmitPointRootAI() override;
-
- bool init_(sead::Heap* heap) override;
- void enter_(ksys::act::ai::InlineParamPack* params) override;
- void leave_() override;
- void loadParams_() override;
-
-protected:
- // static_param at offset 0x38
- const float* mInvalidatePlayDistance_s{};
- // static_param at offset 0x40
- const float* mPlayDistance_s{};
-};
-
-} // namespace uking::ai
diff --git a/src/Game/Actor/AI/aiSignaledSpotBgmTrigger.cpp b/src/Game/Actor/AI/aiSignaledSpotBgmTrigger.cpp
deleted file mode 100644
index b92c8445..00000000
--- a/src/Game/Actor/AI/aiSignaledSpotBgmTrigger.cpp
+++ /dev/null
@@ -1,26 +0,0 @@
-#include "Game/Actor/AI/aiSignaledSpotBgmTrigger.h"
-
-namespace uking::ai {
-
-SignaledSpotBgmTrigger::SignaledSpotBgmTrigger(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
-
-SignaledSpotBgmTrigger::~SignaledSpotBgmTrigger() = default;
-
-bool SignaledSpotBgmTrigger::init_(sead::Heap* heap) {
- return ksys::act::ai::Ai::init_(heap);
-}
-
-void SignaledSpotBgmTrigger::enter_(ksys::act::ai::InlineParamPack* params) {
- ksys::act::ai::Ai::enter_(params);
-}
-
-void SignaledSpotBgmTrigger::leave_() {
- ksys::act::ai::Ai::leave_();
-}
-
-void SignaledSpotBgmTrigger::loadParams_() {
- getMapUnitParam(&mIsStopWithoutReductionY_m, "IsStopWithoutReductionY");
- getMapUnitParam(&mSound_m, "Sound");
-}
-
-} // namespace uking::ai
diff --git a/src/Game/Actor/AI/aiSignaledSpotBgmTrigger.h b/src/Game/Actor/AI/aiSignaledSpotBgmTrigger.h
deleted file mode 100644
index fc628367..00000000
--- a/src/Game/Actor/AI/aiSignaledSpotBgmTrigger.h
+++ /dev/null
@@ -1,25 +0,0 @@
-#pragma once
-
-#include "KingSystem/ActorSystem/actAiAi.h"
-
-namespace uking::ai {
-
-class SignaledSpotBgmTrigger : public ksys::act::ai::Ai {
- SEAD_RTTI_OVERRIDE(SignaledSpotBgmTrigger, ksys::act::ai::Ai)
-public:
- explicit SignaledSpotBgmTrigger(const InitArg& arg);
- ~SignaledSpotBgmTrigger() override;
-
- bool init_(sead::Heap* heap) override;
- void enter_(ksys::act::ai::InlineParamPack* params) override;
- void leave_() override;
- void loadParams_() override;
-
-protected:
- // map_unit_param at offset 0x38
- const bool* mIsStopWithoutReductionY_m{};
- // map_unit_param at offset 0x40
- sead::SafeString mSound_m{};
-};
-
-} // namespace uking::ai
diff --git a/src/Game/Actor/AI/aiSpotBgmTrigger.cpp b/src/Game/Actor/AI/aiSpotBgmTrigger.cpp
deleted file mode 100644
index 1bb34d47..00000000
--- a/src/Game/Actor/AI/aiSpotBgmTrigger.cpp
+++ /dev/null
@@ -1,26 +0,0 @@
-#include "Game/Actor/AI/aiSpotBgmTrigger.h"
-
-namespace uking::ai {
-
-SpotBgmTrigger::SpotBgmTrigger(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
-
-SpotBgmTrigger::~SpotBgmTrigger() = default;
-
-bool SpotBgmTrigger::init_(sead::Heap* heap) {
- return ksys::act::ai::Ai::init_(heap);
-}
-
-void SpotBgmTrigger::enter_(ksys::act::ai::InlineParamPack* params) {
- ksys::act::ai::Ai::enter_(params);
-}
-
-void SpotBgmTrigger::leave_() {
- ksys::act::ai::Ai::leave_();
-}
-
-void SpotBgmTrigger::loadParams_() {
- getMapUnitParam(&mIsStopWithoutReductionY_m, "IsStopWithoutReductionY");
- getMapUnitParam(&mSound_m, "Sound");
-}
-
-} // namespace uking::ai
diff --git a/src/Game/Actor/AI/aiSpotBgmTrigger.h b/src/Game/Actor/AI/aiSpotBgmTrigger.h
deleted file mode 100644
index 6e4f6301..00000000
--- a/src/Game/Actor/AI/aiSpotBgmTrigger.h
+++ /dev/null
@@ -1,25 +0,0 @@
-#pragma once
-
-#include "KingSystem/ActorSystem/actAiAi.h"
-
-namespace uking::ai {
-
-class SpotBgmTrigger : public ksys::act::ai::Ai {
- SEAD_RTTI_OVERRIDE(SpotBgmTrigger, ksys::act::ai::Ai)
-public:
- explicit SpotBgmTrigger(const InitArg& arg);
- ~SpotBgmTrigger() override;
-
- bool init_(sead::Heap* heap) override;
- void enter_(ksys::act::ai::InlineParamPack* params) override;
- void leave_() override;
- void loadParams_() override;
-
-protected:
- // map_unit_param at offset 0x38
- const bool* mIsStopWithoutReductionY_m{};
- // map_unit_param at offset 0x40
- sead::SafeString mSound_m{};
-};
-
-} // namespace uking::ai
diff --git a/src/Game/Actor/Action/CMakeLists.txt b/src/Game/Actor/Action/CMakeLists.txt
index 94d90a21..a1dcc114 100644
--- a/src/Game/Actor/Action/CMakeLists.txt
+++ b/src/Game/Actor/Action/CMakeLists.txt
@@ -285,8 +285,6 @@ target_sources(uking PRIVATE
actionBattleCloseSlippedWalk.h
actionBattleCloseWalk.cpp
actionBattleCloseWalk.h
- actionBattleDungeonBGMAction.cpp
- actionBattleDungeonBGMAction.h
actionBattleHover.cpp
actionBattleHover.h
actionBattleLevelFlyMoveBase.cpp
@@ -483,10 +481,6 @@ target_sources(uking PRIVATE
actionCreateObjectsOfOwnedHorse.h
actionCurseRRematchCount.cpp
actionCurseRRematchCount.h
- actionCustomDuckingEndAction.cpp
- actionCustomDuckingEndAction.h
- actionCustomDuckingStartAction.cpp
- actionCustomDuckingStartAction.h
actionDamagedTurn.cpp
actionDamagedTurn.h
actionDamageField.cpp
@@ -719,10 +713,6 @@ target_sources(uking PRIVATE
actionEnemyRigidBodySpinDie.h
actionEnemyRushAttack.cpp
actionEnemyRushAttack.h
- actionEnvSeEmitPointBirdPlayAction.cpp
- actionEnvSeEmitPointBirdPlayAction.h
- actionEnvSeEmitPointInsectPlayAction.cpp
- actionEnvSeEmitPointInsectPlayAction.h
actionEquipDisplay.cpp
actionEquipDisplayCreate.cpp
actionEquipDisplayCreate.h
@@ -767,14 +757,6 @@ target_sources(uking PRIVATE
actionEventAppearRaceResult.h
actionEventAutoSaveAtGameClear.cpp
actionEventAutoSaveAtGameClear.h
- actionEventBgmCtrlAction.cpp
- actionEventBgmCtrlAction.h
- actionEventBgmStartAction.cpp
- actionEventBgmStartAction.h
- actionEventBgmStartAndKeepAction.cpp
- actionEventBgmStartAndKeepAction.h
- actionEventBgmStopAction.cpp
- actionEventBgmStopAction.h
actionEventBind.cpp
actionEventBind.h
actionEventCancelGet.cpp
@@ -1433,8 +1415,6 @@ target_sources(uking PRIVATE
actionFreeze.h
actionFromCDungeonToMainField.cpp
actionFromCDungeonToMainField.h
- actionFrontierSpotBgmTriggerAction.cpp
- actionFrontierSpotBgmTriggerAction.h
actionGameDataAddFloat.cpp
actionGameDataAddFloat.h
actionGameDataAddInt.cpp
@@ -1611,10 +1591,6 @@ target_sources(uking PRIVATE
actionGrabRightWalk.h
actionGraveAttack.cpp
actionGraveAttack.h
- actionGroupAllowEmitAction.cpp
- actionGroupAllowEmitAction.h
- actionGroupDisallowEmitAction.cpp
- actionGroupDisallowEmitAction.h
actionGuardBackWalk.cpp
actionGuardBackWalk.h
actionGuardBreak.cpp
@@ -1851,8 +1827,6 @@ target_sources(uking PRIVATE
actionKeepStandingPosture.h
actionKick.cpp
actionKick.h
- actionKillAllDemoSoundAction.cpp
- actionKillAllDemoSoundAction.h
actionKillSelectActor.cpp
actionKillSelectActor.h
actionKillUIScreenAction.cpp
@@ -1939,10 +1913,6 @@ target_sources(uking PRIVATE
actionLinearFlyAttackBase.h
actionLinearFlyAttack.cpp
actionLinearFlyAttack.h
- actionListenerFixPositionAction.cpp
- actionListenerFixPositionAction.h
- actionListenerSetModeAction.cpp
- actionListenerSetModeAction.h
actionLoadSaveDataFromGameOver.cpp
actionLoadSaveDataFromGameOver.h
actionLookAtObjectBase.cpp
@@ -2049,8 +2019,6 @@ target_sources(uking PRIVATE
actionMultiVacuumRotScaleTimeByDistWithTgtBase.h
actionMultiVacuumRotScaleTimeByDistWithTgt.cpp
actionMultiVacuumRotScaleTimeByDistWithTgt.h
- actionMusicianSpotBgmTriggerAction.cpp
- actionMusicianSpotBgmTriggerAction.h
actionNavMeshAction.cpp
actionNavMeshAction.h
actionNavMeshBattleWalk.cpp
@@ -2349,8 +2317,6 @@ target_sources(uking PRIVATE
actionPlayerAreaInOutSendMessage.h
actionPlayerBeamMove.cpp
actionPlayerBeamMove.h
- actionPlayerEmitEquipmentNoise.cpp
- actionPlayerEmitEquipmentNoise.h
actionPlayerInAreaAutoEnemyForbidTag.cpp
actionPlayerInAreaAutoEnemyForbidTag.h
actionPlayerLookAtObjectNow.cpp
@@ -2549,22 +2515,6 @@ target_sources(uking PRIVATE
actionSandwormNavMove.h
actionSandwormTackleMove.cpp
actionSandwormTackleMove.h
- actionSceneBgmCtrlAction.cpp
- actionSceneBgmCtrlAction.h
- actionSceneSoundCtrlAction.cpp
- actionSceneSoundCtrlAction.h
- actionSceneSoundKillDuckingAction.cpp
- actionSceneSoundKillDuckingAction.h
- actionSceneSoundNotifyTalkAction.cpp
- actionSceneSoundNotifyTalkAction.h
- actionSceneSoundSetEndProcAction.cpp
- actionSceneSoundSetEndProcAction.h
- actionSceneSoundSetStartProcAction.cpp
- actionSceneSoundSetStartProcAction.h
- actionSceneSoundStartDuckingAction.cpp
- actionSceneSoundStartDuckingAction.h
- actionSceneSoundStopDuckingAction.cpp
- actionSceneSoundStopDuckingAction.h
actionScrapEquip.cpp
actionScrapEquip.h
actionSearch.cpp
@@ -2843,24 +2793,14 @@ target_sources(uking PRIVATE
actionSmallDamageDirectPreTargetBone.cpp
actionSmallDamageDirectPreTargetBone.h
actionSmallDamage.h
- actionSoundOcclusionTagAction.cpp
- actionSoundOcclusionTagAction.h
actionSoundOcclusionTagRemainsWater.cpp
actionSoundOcclusionTagRemainsWater.h
- actionSoundProxyRootAction.cpp
- actionSoundProxyRootAction.h
- actionSoundReverbAreaTagAction.cpp
- actionSoundReverbAreaTagAction.h
- actionSoundShieldingAreaTagAction.cpp
- actionSoundShieldingAreaTagAction.h
actionSoundTrigger.cpp
actionSoundTriggerFadeAction.cpp
actionSoundTriggerFadeAction.h
actionSoundTrigger.h
actionSpinFlyAttack.cpp
actionSpinFlyAttack.h
- actionSpotBgmTriggerAction.cpp
- actionSpotBgmTriggerAction.h
actionSpreadToEnemy.cpp
actionSpreadToEnemy.h
actionSSMagneStickAcceptorAccept.cpp
@@ -2895,8 +2835,6 @@ target_sources(uking PRIVATE
actionStepDoubleLargeAttack.h
actionStick.cpp
actionStick.h
- actionStopAllDemoSoundAction.cpp
- actionStopAllDemoSoundAction.h
actionStopASIgnite.cpp
actionStopASIgnite.h
actionStopASPlay.cpp
diff --git a/src/Game/Actor/Action/actionBattleDungeonBGMAction.cpp b/src/Game/Actor/Action/actionBattleDungeonBGMAction.cpp
deleted file mode 100644
index 326ce863..00000000
--- a/src/Game/Actor/Action/actionBattleDungeonBGMAction.cpp
+++ /dev/null
@@ -1,27 +0,0 @@
-#include "Game/Actor/Action/actionBattleDungeonBGMAction.h"
-
-namespace uking::action {
-
-BattleDungeonBGMAction::BattleDungeonBGMAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
-
-BattleDungeonBGMAction::~BattleDungeonBGMAction() = default;
-
-bool BattleDungeonBGMAction::init_(sead::Heap* heap) {
- return ksys::act::ai::Action::init_(heap);
-}
-
-void BattleDungeonBGMAction::enter_(ksys::act::ai::InlineParamPack* params) {
- ksys::act::ai::Action::enter_(params);
-}
-
-void BattleDungeonBGMAction::leave_() {
- ksys::act::ai::Action::leave_();
-}
-
-void BattleDungeonBGMAction::loadParams_() {}
-
-void BattleDungeonBGMAction::calc_() {
- ksys::act::ai::Action::calc_();
-}
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionBattleDungeonBGMAction.h b/src/Game/Actor/Action/actionBattleDungeonBGMAction.h
deleted file mode 100644
index 3d41e5e7..00000000
--- a/src/Game/Actor/Action/actionBattleDungeonBGMAction.h
+++ /dev/null
@@ -1,22 +0,0 @@
-#pragma once
-
-#include "KingSystem/ActorSystem/actAiAction.h"
-
-namespace uking::action {
-
-class BattleDungeonBGMAction : public ksys::act::ai::Action {
- SEAD_RTTI_OVERRIDE(BattleDungeonBGMAction, ksys::act::ai::Action)
-public:
- explicit BattleDungeonBGMAction(const InitArg& arg);
- ~BattleDungeonBGMAction() override;
-
- bool init_(sead::Heap* heap) override;
- void enter_(ksys::act::ai::InlineParamPack* params) override;
- void leave_() override;
- void loadParams_() override;
-
-protected:
- void calc_() override;
-};
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionCustomDuckingEndAction.cpp b/src/Game/Actor/Action/actionCustomDuckingEndAction.cpp
deleted file mode 100644
index bed54f1f..00000000
--- a/src/Game/Actor/Action/actionCustomDuckingEndAction.cpp
+++ /dev/null
@@ -1,15 +0,0 @@
-#include "Game/Actor/Action/actionCustomDuckingEndAction.h"
-
-namespace uking::action {
-
-CustomDuckingEndAction::CustomDuckingEndAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
-
-CustomDuckingEndAction::~CustomDuckingEndAction() = default;
-
-bool CustomDuckingEndAction::init_(sead::Heap* heap) {
- return ksys::act::ai::Action::init_(heap);
-}
-
-void CustomDuckingEndAction::loadParams_() {}
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionCustomDuckingEndAction.h b/src/Game/Actor/Action/actionCustomDuckingEndAction.h
deleted file mode 100644
index 22212645..00000000
--- a/src/Game/Actor/Action/actionCustomDuckingEndAction.h
+++ /dev/null
@@ -1,19 +0,0 @@
-#pragma once
-
-#include "KingSystem/ActorSystem/actAiAction.h"
-
-namespace uking::action {
-
-class CustomDuckingEndAction : public ksys::act::ai::Action {
- SEAD_RTTI_OVERRIDE(CustomDuckingEndAction, ksys::act::ai::Action)
-public:
- explicit CustomDuckingEndAction(const InitArg& arg);
- ~CustomDuckingEndAction() override;
-
- bool init_(sead::Heap* heap) override;
- void loadParams_() override;
-
-protected:
-};
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionCustomDuckingStartAction.cpp b/src/Game/Actor/Action/actionCustomDuckingStartAction.cpp
deleted file mode 100644
index d8089b7c..00000000
--- a/src/Game/Actor/Action/actionCustomDuckingStartAction.cpp
+++ /dev/null
@@ -1,23 +0,0 @@
-#include "Game/Actor/Action/actionCustomDuckingStartAction.h"
-
-namespace uking::action {
-
-CustomDuckingStartAction::CustomDuckingStartAction(const InitArg& arg)
- : ksys::act::ai::Action(arg) {}
-
-CustomDuckingStartAction::~CustomDuckingStartAction() = default;
-
-bool CustomDuckingStartAction::init_(sead::Heap* heap) {
- return ksys::act::ai::Action::init_(heap);
-}
-
-void CustomDuckingStartAction::loadParams_() {
- getDynamicParam(&mVolume_d, "Volume");
- getDynamicParam(&mFadeOutSec_d, "FadeOutSec");
- getDynamicParam(&mFadeInSec_d, "FadeInSec");
- getDynamicParam(&mStartDelaySec_d, "StartDelaySec");
- getDynamicParam(&mTargetGroups_d, "TargetGroups");
- getDynamicParam(&mExceptGroups_d, "ExceptGroups");
-}
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionCustomDuckingStartAction.h b/src/Game/Actor/Action/actionCustomDuckingStartAction.h
deleted file mode 100644
index dee832ec..00000000
--- a/src/Game/Actor/Action/actionCustomDuckingStartAction.h
+++ /dev/null
@@ -1,31 +0,0 @@
-#pragma once
-
-#include "KingSystem/ActorSystem/actAiAction.h"
-
-namespace uking::action {
-
-class CustomDuckingStartAction : public ksys::act::ai::Action {
- SEAD_RTTI_OVERRIDE(CustomDuckingStartAction, ksys::act::ai::Action)
-public:
- explicit CustomDuckingStartAction(const InitArg& arg);
- ~CustomDuckingStartAction() override;
-
- bool init_(sead::Heap* heap) override;
- void loadParams_() override;
-
-protected:
- // dynamic_param at offset 0x20
- float* mVolume_d{};
- // dynamic_param at offset 0x28
- float* mFadeOutSec_d{};
- // dynamic_param at offset 0x30
- float* mFadeInSec_d{};
- // dynamic_param at offset 0x38
- float* mStartDelaySec_d{};
- // dynamic_param at offset 0x40
- sead::SafeString mTargetGroups_d{};
- // dynamic_param at offset 0x50
- sead::SafeString mExceptGroups_d{};
-};
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionEnvSeEmitPointBirdPlayAction.cpp b/src/Game/Actor/Action/actionEnvSeEmitPointBirdPlayAction.cpp
deleted file mode 100644
index c5b6ba03..00000000
--- a/src/Game/Actor/Action/actionEnvSeEmitPointBirdPlayAction.cpp
+++ /dev/null
@@ -1,28 +0,0 @@
-#include "Game/Actor/Action/actionEnvSeEmitPointBirdPlayAction.h"
-
-namespace uking::action {
-
-EnvSeEmitPointBirdPlayAction::EnvSeEmitPointBirdPlayAction(const InitArg& arg)
- : ksys::act::ai::Action(arg) {}
-
-EnvSeEmitPointBirdPlayAction::~EnvSeEmitPointBirdPlayAction() = default;
-
-bool EnvSeEmitPointBirdPlayAction::init_(sead::Heap* heap) {
- return ksys::act::ai::Action::init_(heap);
-}
-
-void EnvSeEmitPointBirdPlayAction::enter_(ksys::act::ai::InlineParamPack* params) {
- ksys::act::ai::Action::enter_(params);
-}
-
-void EnvSeEmitPointBirdPlayAction::leave_() {
- ksys::act::ai::Action::leave_();
-}
-
-void EnvSeEmitPointBirdPlayAction::loadParams_() {}
-
-void EnvSeEmitPointBirdPlayAction::calc_() {
- ksys::act::ai::Action::calc_();
-}
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionEnvSeEmitPointBirdPlayAction.h b/src/Game/Actor/Action/actionEnvSeEmitPointBirdPlayAction.h
deleted file mode 100644
index 5e33c995..00000000
--- a/src/Game/Actor/Action/actionEnvSeEmitPointBirdPlayAction.h
+++ /dev/null
@@ -1,22 +0,0 @@
-#pragma once
-
-#include "KingSystem/ActorSystem/actAiAction.h"
-
-namespace uking::action {
-
-class EnvSeEmitPointBirdPlayAction : public ksys::act::ai::Action {
- SEAD_RTTI_OVERRIDE(EnvSeEmitPointBirdPlayAction, ksys::act::ai::Action)
-public:
- explicit EnvSeEmitPointBirdPlayAction(const InitArg& arg);
- ~EnvSeEmitPointBirdPlayAction() override;
-
- bool init_(sead::Heap* heap) override;
- void enter_(ksys::act::ai::InlineParamPack* params) override;
- void leave_() override;
- void loadParams_() override;
-
-protected:
- void calc_() override;
-};
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionEnvSeEmitPointInsectPlayAction.cpp b/src/Game/Actor/Action/actionEnvSeEmitPointInsectPlayAction.cpp
deleted file mode 100644
index 28c0666b..00000000
--- a/src/Game/Actor/Action/actionEnvSeEmitPointInsectPlayAction.cpp
+++ /dev/null
@@ -1,28 +0,0 @@
-#include "Game/Actor/Action/actionEnvSeEmitPointInsectPlayAction.h"
-
-namespace uking::action {
-
-EnvSeEmitPointInsectPlayAction::EnvSeEmitPointInsectPlayAction(const InitArg& arg)
- : ksys::act::ai::Action(arg) {}
-
-EnvSeEmitPointInsectPlayAction::~EnvSeEmitPointInsectPlayAction() = default;
-
-bool EnvSeEmitPointInsectPlayAction::init_(sead::Heap* heap) {
- return ksys::act::ai::Action::init_(heap);
-}
-
-void EnvSeEmitPointInsectPlayAction::enter_(ksys::act::ai::InlineParamPack* params) {
- ksys::act::ai::Action::enter_(params);
-}
-
-void EnvSeEmitPointInsectPlayAction::leave_() {
- ksys::act::ai::Action::leave_();
-}
-
-void EnvSeEmitPointInsectPlayAction::loadParams_() {}
-
-void EnvSeEmitPointInsectPlayAction::calc_() {
- ksys::act::ai::Action::calc_();
-}
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionEnvSeEmitPointInsectPlayAction.h b/src/Game/Actor/Action/actionEnvSeEmitPointInsectPlayAction.h
deleted file mode 100644
index 8c1b0a6b..00000000
--- a/src/Game/Actor/Action/actionEnvSeEmitPointInsectPlayAction.h
+++ /dev/null
@@ -1,22 +0,0 @@
-#pragma once
-
-#include "KingSystem/ActorSystem/actAiAction.h"
-
-namespace uking::action {
-
-class EnvSeEmitPointInsectPlayAction : public ksys::act::ai::Action {
- SEAD_RTTI_OVERRIDE(EnvSeEmitPointInsectPlayAction, ksys::act::ai::Action)
-public:
- explicit EnvSeEmitPointInsectPlayAction(const InitArg& arg);
- ~EnvSeEmitPointInsectPlayAction() override;
-
- bool init_(sead::Heap* heap) override;
- void enter_(ksys::act::ai::InlineParamPack* params) override;
- void leave_() override;
- void loadParams_() override;
-
-protected:
- void calc_() override;
-};
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionEventBgmCtrlAction.cpp b/src/Game/Actor/Action/actionEventBgmCtrlAction.cpp
deleted file mode 100644
index 502b0718..00000000
--- a/src/Game/Actor/Action/actionEventBgmCtrlAction.cpp
+++ /dev/null
@@ -1,17 +0,0 @@
-#include "Game/Actor/Action/actionEventBgmCtrlAction.h"
-
-namespace uking::action {
-
-EventBgmCtrlAction::EventBgmCtrlAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
-
-EventBgmCtrlAction::~EventBgmCtrlAction() = default;
-
-bool EventBgmCtrlAction::init_(sead::Heap* heap) {
- return ksys::act::ai::Action::init_(heap);
-}
-
-void EventBgmCtrlAction::loadParams_() {
- getDynamicParam(&mCtrlType_d, "CtrlType");
-}
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionEventBgmCtrlAction.h b/src/Game/Actor/Action/actionEventBgmCtrlAction.h
deleted file mode 100644
index 07238a6c..00000000
--- a/src/Game/Actor/Action/actionEventBgmCtrlAction.h
+++ /dev/null
@@ -1,21 +0,0 @@
-#pragma once
-
-#include "KingSystem/ActorSystem/actAiAction.h"
-
-namespace uking::action {
-
-class EventBgmCtrlAction : public ksys::act::ai::Action {
- SEAD_RTTI_OVERRIDE(EventBgmCtrlAction, ksys::act::ai::Action)
-public:
- explicit EventBgmCtrlAction(const InitArg& arg);
- ~EventBgmCtrlAction() override;
-
- bool init_(sead::Heap* heap) override;
- void loadParams_() override;
-
-protected:
- // dynamic_param at offset 0x20
- sead::SafeString mCtrlType_d{};
-};
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionEventBgmStartAction.cpp b/src/Game/Actor/Action/actionEventBgmStartAction.cpp
deleted file mode 100644
index 262fd20d..00000000
--- a/src/Game/Actor/Action/actionEventBgmStartAction.cpp
+++ /dev/null
@@ -1,17 +0,0 @@
-#include "Game/Actor/Action/actionEventBgmStartAction.h"
-
-namespace uking::action {
-
-EventBgmStartAction::EventBgmStartAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
-
-EventBgmStartAction::~EventBgmStartAction() = default;
-
-bool EventBgmStartAction::init_(sead::Heap* heap) {
- return ksys::act::ai::Action::init_(heap);
-}
-
-void EventBgmStartAction::loadParams_() {
- getDynamicParam(&mBgmName_d, "BgmName");
-}
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionEventBgmStartAction.h b/src/Game/Actor/Action/actionEventBgmStartAction.h
deleted file mode 100644
index 1b086110..00000000
--- a/src/Game/Actor/Action/actionEventBgmStartAction.h
+++ /dev/null
@@ -1,21 +0,0 @@
-#pragma once
-
-#include "KingSystem/ActorSystem/actAiAction.h"
-
-namespace uking::action {
-
-class EventBgmStartAction : public ksys::act::ai::Action {
- SEAD_RTTI_OVERRIDE(EventBgmStartAction, ksys::act::ai::Action)
-public:
- explicit EventBgmStartAction(const InitArg& arg);
- ~EventBgmStartAction() override;
-
- bool init_(sead::Heap* heap) override;
- void loadParams_() override;
-
-protected:
- // dynamic_param at offset 0x20
- sead::SafeString mBgmName_d{};
-};
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionEventBgmStartAndKeepAction.cpp b/src/Game/Actor/Action/actionEventBgmStartAndKeepAction.cpp
deleted file mode 100644
index 23cee749..00000000
--- a/src/Game/Actor/Action/actionEventBgmStartAndKeepAction.cpp
+++ /dev/null
@@ -1,30 +0,0 @@
-#include "Game/Actor/Action/actionEventBgmStartAndKeepAction.h"
-
-namespace uking::action {
-
-EventBgmStartAndKeepAction::EventBgmStartAndKeepAction(const InitArg& arg)
- : ksys::act::ai::Action(arg) {}
-
-EventBgmStartAndKeepAction::~EventBgmStartAndKeepAction() = default;
-
-bool EventBgmStartAndKeepAction::init_(sead::Heap* heap) {
- return ksys::act::ai::Action::init_(heap);
-}
-
-void EventBgmStartAndKeepAction::enter_(ksys::act::ai::InlineParamPack* params) {
- ksys::act::ai::Action::enter_(params);
-}
-
-void EventBgmStartAndKeepAction::leave_() {
- ksys::act::ai::Action::leave_();
-}
-
-void EventBgmStartAndKeepAction::loadParams_() {
- getDynamicParam(&mBgmName_d, "BgmName");
-}
-
-void EventBgmStartAndKeepAction::calc_() {
- ksys::act::ai::Action::calc_();
-}
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionEventBgmStartAndKeepAction.h b/src/Game/Actor/Action/actionEventBgmStartAndKeepAction.h
deleted file mode 100644
index 6f380505..00000000
--- a/src/Game/Actor/Action/actionEventBgmStartAndKeepAction.h
+++ /dev/null
@@ -1,25 +0,0 @@
-#pragma once
-
-#include "KingSystem/ActorSystem/actAiAction.h"
-
-namespace uking::action {
-
-class EventBgmStartAndKeepAction : public ksys::act::ai::Action {
- SEAD_RTTI_OVERRIDE(EventBgmStartAndKeepAction, ksys::act::ai::Action)
-public:
- explicit EventBgmStartAndKeepAction(const InitArg& arg);
- ~EventBgmStartAndKeepAction() override;
-
- bool init_(sead::Heap* heap) override;
- void enter_(ksys::act::ai::InlineParamPack* params) override;
- void leave_() override;
- void loadParams_() override;
-
-protected:
- void calc_() override;
-
- // dynamic_param at offset 0x20
- sead::SafeString mBgmName_d{};
-};
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionEventBgmStopAction.cpp b/src/Game/Actor/Action/actionEventBgmStopAction.cpp
deleted file mode 100644
index 78f4987e..00000000
--- a/src/Game/Actor/Action/actionEventBgmStopAction.cpp
+++ /dev/null
@@ -1,18 +0,0 @@
-#include "Game/Actor/Action/actionEventBgmStopAction.h"
-
-namespace uking::action {
-
-EventBgmStopAction::EventBgmStopAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
-
-EventBgmStopAction::~EventBgmStopAction() = default;
-
-bool EventBgmStopAction::init_(sead::Heap* heap) {
- return ksys::act::ai::Action::init_(heap);
-}
-
-void EventBgmStopAction::loadParams_() {
- getDynamicParam(&mFadeSec_d, "FadeSec");
- getDynamicParam(&mBgmName_d, "BgmName");
-}
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionEventBgmStopAction.h b/src/Game/Actor/Action/actionEventBgmStopAction.h
deleted file mode 100644
index dd256c53..00000000
--- a/src/Game/Actor/Action/actionEventBgmStopAction.h
+++ /dev/null
@@ -1,23 +0,0 @@
-#pragma once
-
-#include "KingSystem/ActorSystem/actAiAction.h"
-
-namespace uking::action {
-
-class EventBgmStopAction : public ksys::act::ai::Action {
- SEAD_RTTI_OVERRIDE(EventBgmStopAction, ksys::act::ai::Action)
-public:
- explicit EventBgmStopAction(const InitArg& arg);
- ~EventBgmStopAction() override;
-
- bool init_(sead::Heap* heap) override;
- void loadParams_() override;
-
-protected:
- // dynamic_param at offset 0x20
- float* mFadeSec_d{};
- // dynamic_param at offset 0x28
- sead::SafeString mBgmName_d{};
-};
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionFrontierSpotBgmTriggerAction.cpp b/src/Game/Actor/Action/actionFrontierSpotBgmTriggerAction.cpp
deleted file mode 100644
index 749f5662..00000000
--- a/src/Game/Actor/Action/actionFrontierSpotBgmTriggerAction.cpp
+++ /dev/null
@@ -1,34 +0,0 @@
-#include "Game/Actor/Action/actionFrontierSpotBgmTriggerAction.h"
-
-namespace uking::action {
-
-FrontierSpotBgmTriggerAction::FrontierSpotBgmTriggerAction(const InitArg& arg)
- : ksys::act::ai::Action(arg) {}
-
-FrontierSpotBgmTriggerAction::~FrontierSpotBgmTriggerAction() = default;
-
-bool FrontierSpotBgmTriggerAction::init_(sead::Heap* heap) {
- return ksys::act::ai::Action::init_(heap);
-}
-
-void FrontierSpotBgmTriggerAction::enter_(ksys::act::ai::InlineParamPack* params) {
- ksys::act::ai::Action::enter_(params);
-}
-
-void FrontierSpotBgmTriggerAction::leave_() {
- ksys::act::ai::Action::leave_();
-}
-
-void FrontierSpotBgmTriggerAction::loadParams_() {
- getDynamicParam(&mSound_d, "Sound");
- getMapUnitParam(&mSpotBgmLifeScaleMargin_m, "SpotBgmLifeScaleMargin");
- getMapUnitParam(&mIsStopWithoutReductionY_m, "IsStopWithoutReductionY");
- getMapUnitParam(&mSound_m, "Sound");
- getMapUnitParam(&mShape_m, "Shape");
-}
-
-void FrontierSpotBgmTriggerAction::calc_() {
- ksys::act::ai::Action::calc_();
-}
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionFrontierSpotBgmTriggerAction.h b/src/Game/Actor/Action/actionFrontierSpotBgmTriggerAction.h
deleted file mode 100644
index 459eb561..00000000
--- a/src/Game/Actor/Action/actionFrontierSpotBgmTriggerAction.h
+++ /dev/null
@@ -1,33 +0,0 @@
-#pragma once
-
-#include "KingSystem/ActorSystem/actAiAction.h"
-
-namespace uking::action {
-
-class FrontierSpotBgmTriggerAction : public ksys::act::ai::Action {
- SEAD_RTTI_OVERRIDE(FrontierSpotBgmTriggerAction, ksys::act::ai::Action)
-public:
- explicit FrontierSpotBgmTriggerAction(const InitArg& arg);
- ~FrontierSpotBgmTriggerAction() override;
-
- bool init_(sead::Heap* heap) override;
- void enter_(ksys::act::ai::InlineParamPack* params) override;
- void leave_() override;
- void loadParams_() override;
-
-protected:
- void calc_() override;
-
- // dynamic_param at offset 0x20
- sead::SafeString mSound_d{};
- // map_unit_param at offset 0x30
- const float* mSpotBgmLifeScaleMargin_m{};
- // map_unit_param at offset 0x38
- const bool* mIsStopWithoutReductionY_m{};
- // map_unit_param at offset 0x40
- sead::SafeString mSound_m{};
- // map_unit_param at offset 0x50
- sead::SafeString mShape_m{};
-};
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionGroupAllowEmitAction.cpp b/src/Game/Actor/Action/actionGroupAllowEmitAction.cpp
deleted file mode 100644
index 07868c30..00000000
--- a/src/Game/Actor/Action/actionGroupAllowEmitAction.cpp
+++ /dev/null
@@ -1,17 +0,0 @@
-#include "Game/Actor/Action/actionGroupAllowEmitAction.h"
-
-namespace uking::action {
-
-GroupAllowEmitAction::GroupAllowEmitAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
-
-GroupAllowEmitAction::~GroupAllowEmitAction() = default;
-
-bool GroupAllowEmitAction::init_(sead::Heap* heap) {
- return ksys::act::ai::Action::init_(heap);
-}
-
-void GroupAllowEmitAction::loadParams_() {
- getDynamicParam(&mGroupName_d, "GroupName");
-}
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionGroupAllowEmitAction.h b/src/Game/Actor/Action/actionGroupAllowEmitAction.h
deleted file mode 100644
index 79143cd7..00000000
--- a/src/Game/Actor/Action/actionGroupAllowEmitAction.h
+++ /dev/null
@@ -1,21 +0,0 @@
-#pragma once
-
-#include "KingSystem/ActorSystem/actAiAction.h"
-
-namespace uking::action {
-
-class GroupAllowEmitAction : public ksys::act::ai::Action {
- SEAD_RTTI_OVERRIDE(GroupAllowEmitAction, ksys::act::ai::Action)
-public:
- explicit GroupAllowEmitAction(const InitArg& arg);
- ~GroupAllowEmitAction() override;
-
- bool init_(sead::Heap* heap) override;
- void loadParams_() override;
-
-protected:
- // dynamic_param at offset 0x20
- sead::SafeString mGroupName_d{};
-};
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionGroupDisallowEmitAction.cpp b/src/Game/Actor/Action/actionGroupDisallowEmitAction.cpp
deleted file mode 100644
index ca5d6efb..00000000
--- a/src/Game/Actor/Action/actionGroupDisallowEmitAction.cpp
+++ /dev/null
@@ -1,17 +0,0 @@
-#include "Game/Actor/Action/actionGroupDisallowEmitAction.h"
-
-namespace uking::action {
-
-GroupDisallowEmitAction::GroupDisallowEmitAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
-
-GroupDisallowEmitAction::~GroupDisallowEmitAction() = default;
-
-bool GroupDisallowEmitAction::init_(sead::Heap* heap) {
- return ksys::act::ai::Action::init_(heap);
-}
-
-void GroupDisallowEmitAction::loadParams_() {
- getDynamicParam(&mGroupName_d, "GroupName");
-}
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionGroupDisallowEmitAction.h b/src/Game/Actor/Action/actionGroupDisallowEmitAction.h
deleted file mode 100644
index 90c7b35d..00000000
--- a/src/Game/Actor/Action/actionGroupDisallowEmitAction.h
+++ /dev/null
@@ -1,21 +0,0 @@
-#pragma once
-
-#include "KingSystem/ActorSystem/actAiAction.h"
-
-namespace uking::action {
-
-class GroupDisallowEmitAction : public ksys::act::ai::Action {
- SEAD_RTTI_OVERRIDE(GroupDisallowEmitAction, ksys::act::ai::Action)
-public:
- explicit GroupDisallowEmitAction(const InitArg& arg);
- ~GroupDisallowEmitAction() override;
-
- bool init_(sead::Heap* heap) override;
- void loadParams_() override;
-
-protected:
- // dynamic_param at offset 0x20
- sead::SafeString mGroupName_d{};
-};
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionKillAllDemoSoundAction.cpp b/src/Game/Actor/Action/actionKillAllDemoSoundAction.cpp
deleted file mode 100644
index 4f7f078f..00000000
--- a/src/Game/Actor/Action/actionKillAllDemoSoundAction.cpp
+++ /dev/null
@@ -1,15 +0,0 @@
-#include "Game/Actor/Action/actionKillAllDemoSoundAction.h"
-
-namespace uking::action {
-
-KillAllDemoSoundAction::KillAllDemoSoundAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
-
-KillAllDemoSoundAction::~KillAllDemoSoundAction() = default;
-
-bool KillAllDemoSoundAction::init_(sead::Heap* heap) {
- return ksys::act::ai::Action::init_(heap);
-}
-
-void KillAllDemoSoundAction::loadParams_() {}
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionKillAllDemoSoundAction.h b/src/Game/Actor/Action/actionKillAllDemoSoundAction.h
deleted file mode 100644
index e853348a..00000000
--- a/src/Game/Actor/Action/actionKillAllDemoSoundAction.h
+++ /dev/null
@@ -1,19 +0,0 @@
-#pragma once
-
-#include "KingSystem/ActorSystem/actAiAction.h"
-
-namespace uking::action {
-
-class KillAllDemoSoundAction : public ksys::act::ai::Action {
- SEAD_RTTI_OVERRIDE(KillAllDemoSoundAction, ksys::act::ai::Action)
-public:
- explicit KillAllDemoSoundAction(const InitArg& arg);
- ~KillAllDemoSoundAction() override;
-
- bool init_(sead::Heap* heap) override;
- void loadParams_() override;
-
-protected:
-};
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionListenerFixPositionAction.cpp b/src/Game/Actor/Action/actionListenerFixPositionAction.cpp
deleted file mode 100644
index 9528ab76..00000000
--- a/src/Game/Actor/Action/actionListenerFixPositionAction.cpp
+++ /dev/null
@@ -1,18 +0,0 @@
-#include "Game/Actor/Action/actionListenerFixPositionAction.h"
-
-namespace uking::action {
-
-ListenerFixPositionAction::ListenerFixPositionAction(const InitArg& arg)
- : ksys::act::ai::Action(arg) {}
-
-ListenerFixPositionAction::~ListenerFixPositionAction() = default;
-
-bool ListenerFixPositionAction::init_(sead::Heap* heap) {
- return ksys::act::ai::Action::init_(heap);
-}
-
-void ListenerFixPositionAction::loadParams_() {
- getDynamicParam(&mFixType_d, "FixType");
-}
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionListenerFixPositionAction.h b/src/Game/Actor/Action/actionListenerFixPositionAction.h
deleted file mode 100644
index f3cbb07f..00000000
--- a/src/Game/Actor/Action/actionListenerFixPositionAction.h
+++ /dev/null
@@ -1,21 +0,0 @@
-#pragma once
-
-#include "KingSystem/ActorSystem/actAiAction.h"
-
-namespace uking::action {
-
-class ListenerFixPositionAction : public ksys::act::ai::Action {
- SEAD_RTTI_OVERRIDE(ListenerFixPositionAction, ksys::act::ai::Action)
-public:
- explicit ListenerFixPositionAction(const InitArg& arg);
- ~ListenerFixPositionAction() override;
-
- bool init_(sead::Heap* heap) override;
- void loadParams_() override;
-
-protected:
- // dynamic_param at offset 0x20
- sead::SafeString mFixType_d{};
-};
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionListenerSetModeAction.cpp b/src/Game/Actor/Action/actionListenerSetModeAction.cpp
deleted file mode 100644
index e242e4aa..00000000
--- a/src/Game/Actor/Action/actionListenerSetModeAction.cpp
+++ /dev/null
@@ -1,17 +0,0 @@
-#include "Game/Actor/Action/actionListenerSetModeAction.h"
-
-namespace uking::action {
-
-ListenerSetModeAction::ListenerSetModeAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
-
-ListenerSetModeAction::~ListenerSetModeAction() = default;
-
-bool ListenerSetModeAction::init_(sead::Heap* heap) {
- return ksys::act::ai::Action::init_(heap);
-}
-
-void ListenerSetModeAction::loadParams_() {
- getDynamicParam(&mMode_d, "Mode");
-}
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionListenerSetModeAction.h b/src/Game/Actor/Action/actionListenerSetModeAction.h
deleted file mode 100644
index cbc6fe33..00000000
--- a/src/Game/Actor/Action/actionListenerSetModeAction.h
+++ /dev/null
@@ -1,21 +0,0 @@
-#pragma once
-
-#include "KingSystem/ActorSystem/actAiAction.h"
-
-namespace uking::action {
-
-class ListenerSetModeAction : public ksys::act::ai::Action {
- SEAD_RTTI_OVERRIDE(ListenerSetModeAction, ksys::act::ai::Action)
-public:
- explicit ListenerSetModeAction(const InitArg& arg);
- ~ListenerSetModeAction() override;
-
- bool init_(sead::Heap* heap) override;
- void loadParams_() override;
-
-protected:
- // dynamic_param at offset 0x20
- sead::SafeString mMode_d{};
-};
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionMusicianSpotBgmTriggerAction.cpp b/src/Game/Actor/Action/actionMusicianSpotBgmTriggerAction.cpp
deleted file mode 100644
index afb4ea2a..00000000
--- a/src/Game/Actor/Action/actionMusicianSpotBgmTriggerAction.cpp
+++ /dev/null
@@ -1,30 +0,0 @@
-#include "Game/Actor/Action/actionMusicianSpotBgmTriggerAction.h"
-
-namespace uking::action {
-
-MusicianSpotBgmTriggerAction::MusicianSpotBgmTriggerAction(const InitArg& arg)
- : SpotBgmTriggerAction(arg) {}
-
-MusicianSpotBgmTriggerAction::~MusicianSpotBgmTriggerAction() = default;
-
-bool MusicianSpotBgmTriggerAction::init_(sead::Heap* heap) {
- return SpotBgmTriggerAction::init_(heap);
-}
-
-void MusicianSpotBgmTriggerAction::enter_(ksys::act::ai::InlineParamPack* params) {
- SpotBgmTriggerAction::enter_(params);
-}
-
-void MusicianSpotBgmTriggerAction::leave_() {
- SpotBgmTriggerAction::leave_();
-}
-
-void MusicianSpotBgmTriggerAction::loadParams_() {
- SpotBgmTriggerAction::loadParams_();
-}
-
-void MusicianSpotBgmTriggerAction::calc_() {
- SpotBgmTriggerAction::calc_();
-}
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionMusicianSpotBgmTriggerAction.h b/src/Game/Actor/Action/actionMusicianSpotBgmTriggerAction.h
deleted file mode 100644
index b6cf1050..00000000
--- a/src/Game/Actor/Action/actionMusicianSpotBgmTriggerAction.h
+++ /dev/null
@@ -1,23 +0,0 @@
-#pragma once
-
-#include "Game/Actor/Action/actionSpotBgmTriggerAction.h"
-#include "KingSystem/ActorSystem/actAiAction.h"
-
-namespace uking::action {
-
-class MusicianSpotBgmTriggerAction : public SpotBgmTriggerAction {
- SEAD_RTTI_OVERRIDE(MusicianSpotBgmTriggerAction, SpotBgmTriggerAction)
-public:
- explicit MusicianSpotBgmTriggerAction(const InitArg& arg);
- ~MusicianSpotBgmTriggerAction() override;
-
- bool init_(sead::Heap* heap) override;
- void enter_(ksys::act::ai::InlineParamPack* params) override;
- void leave_() override;
- void loadParams_() override;
-
-protected:
- void calc_() override;
-};
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionPlayerEmitEquipmentNoise.cpp b/src/Game/Actor/Action/actionPlayerEmitEquipmentNoise.cpp
deleted file mode 100644
index ddf5f9bc..00000000
--- a/src/Game/Actor/Action/actionPlayerEmitEquipmentNoise.cpp
+++ /dev/null
@@ -1,19 +0,0 @@
-#include "Game/Actor/Action/actionPlayerEmitEquipmentNoise.h"
-
-namespace uking::action {
-
-PlayerEmitEquipmentNoise::PlayerEmitEquipmentNoise(const InitArg& arg)
- : ksys::act::ai::Action(arg) {}
-
-PlayerEmitEquipmentNoise::~PlayerEmitEquipmentNoise() = default;
-
-bool PlayerEmitEquipmentNoise::init_(sead::Heap* heap) {
- return ksys::act::ai::Action::init_(heap);
-}
-
-void PlayerEmitEquipmentNoise::loadParams_() {
- getDynamicParam(&mSteppingFoot_d, "SteppingFoot");
- getDynamicParam(&mSpeed_d, "Speed");
-}
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionPlayerEmitEquipmentNoise.h b/src/Game/Actor/Action/actionPlayerEmitEquipmentNoise.h
deleted file mode 100644
index ff7b5e02..00000000
--- a/src/Game/Actor/Action/actionPlayerEmitEquipmentNoise.h
+++ /dev/null
@@ -1,23 +0,0 @@
-#pragma once
-
-#include "KingSystem/ActorSystem/actAiAction.h"
-
-namespace uking::action {
-
-class PlayerEmitEquipmentNoise : public ksys::act::ai::Action {
- SEAD_RTTI_OVERRIDE(PlayerEmitEquipmentNoise, ksys::act::ai::Action)
-public:
- explicit PlayerEmitEquipmentNoise(const InitArg& arg);
- ~PlayerEmitEquipmentNoise() override;
-
- bool init_(sead::Heap* heap) override;
- void loadParams_() override;
-
-protected:
- // dynamic_param at offset 0x20
- sead::SafeString mSteppingFoot_d{};
- // dynamic_param at offset 0x30
- sead::SafeString mSpeed_d{};
-};
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionSceneBgmCtrlAction.cpp b/src/Game/Actor/Action/actionSceneBgmCtrlAction.cpp
deleted file mode 100644
index 5686634c..00000000
--- a/src/Game/Actor/Action/actionSceneBgmCtrlAction.cpp
+++ /dev/null
@@ -1,17 +0,0 @@
-#include "Game/Actor/Action/actionSceneBgmCtrlAction.h"
-
-namespace uking::action {
-
-SceneBgmCtrlAction::SceneBgmCtrlAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
-
-SceneBgmCtrlAction::~SceneBgmCtrlAction() = default;
-
-bool SceneBgmCtrlAction::init_(sead::Heap* heap) {
- return ksys::act::ai::Action::init_(heap);
-}
-
-void SceneBgmCtrlAction::loadParams_() {
- getDynamicParam(&mCtrlType_d, "CtrlType");
-}
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionSceneBgmCtrlAction.h b/src/Game/Actor/Action/actionSceneBgmCtrlAction.h
deleted file mode 100644
index 128e7639..00000000
--- a/src/Game/Actor/Action/actionSceneBgmCtrlAction.h
+++ /dev/null
@@ -1,21 +0,0 @@
-#pragma once
-
-#include "KingSystem/ActorSystem/actAiAction.h"
-
-namespace uking::action {
-
-class SceneBgmCtrlAction : public ksys::act::ai::Action {
- SEAD_RTTI_OVERRIDE(SceneBgmCtrlAction, ksys::act::ai::Action)
-public:
- explicit SceneBgmCtrlAction(const InitArg& arg);
- ~SceneBgmCtrlAction() override;
-
- bool init_(sead::Heap* heap) override;
- void loadParams_() override;
-
-protected:
- // dynamic_param at offset 0x20
- sead::SafeString mCtrlType_d{};
-};
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionSceneSoundCtrlAction.cpp b/src/Game/Actor/Action/actionSceneSoundCtrlAction.cpp
deleted file mode 100644
index d064db40..00000000
--- a/src/Game/Actor/Action/actionSceneSoundCtrlAction.cpp
+++ /dev/null
@@ -1,18 +0,0 @@
-#include "Game/Actor/Action/actionSceneSoundCtrlAction.h"
-
-namespace uking::action {
-
-SceneSoundCtrlAction::SceneSoundCtrlAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
-
-SceneSoundCtrlAction::~SceneSoundCtrlAction() = default;
-
-bool SceneSoundCtrlAction::init_(sead::Heap* heap) {
- return ksys::act::ai::Action::init_(heap);
-}
-
-void SceneSoundCtrlAction::loadParams_() {
- getDynamicParam(&mBgmCtrlType_d, "BgmCtrlType");
- getDynamicParam(&mSeCtrlType_d, "SeCtrlType");
-}
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionSceneSoundCtrlAction.h b/src/Game/Actor/Action/actionSceneSoundCtrlAction.h
deleted file mode 100644
index b65f4485..00000000
--- a/src/Game/Actor/Action/actionSceneSoundCtrlAction.h
+++ /dev/null
@@ -1,23 +0,0 @@
-#pragma once
-
-#include "KingSystem/ActorSystem/actAiAction.h"
-
-namespace uking::action {
-
-class SceneSoundCtrlAction : public ksys::act::ai::Action {
- SEAD_RTTI_OVERRIDE(SceneSoundCtrlAction, ksys::act::ai::Action)
-public:
- explicit SceneSoundCtrlAction(const InitArg& arg);
- ~SceneSoundCtrlAction() override;
-
- bool init_(sead::Heap* heap) override;
- void loadParams_() override;
-
-protected:
- // dynamic_param at offset 0x20
- sead::SafeString mBgmCtrlType_d{};
- // dynamic_param at offset 0x30
- sead::SafeString mSeCtrlType_d{};
-};
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionSceneSoundKillDuckingAction.cpp b/src/Game/Actor/Action/actionSceneSoundKillDuckingAction.cpp
deleted file mode 100644
index c549ff48..00000000
--- a/src/Game/Actor/Action/actionSceneSoundKillDuckingAction.cpp
+++ /dev/null
@@ -1,18 +0,0 @@
-#include "Game/Actor/Action/actionSceneSoundKillDuckingAction.h"
-
-namespace uking::action {
-
-SceneSoundKillDuckingAction::SceneSoundKillDuckingAction(const InitArg& arg)
- : ksys::act::ai::Action(arg) {}
-
-SceneSoundKillDuckingAction::~SceneSoundKillDuckingAction() = default;
-
-bool SceneSoundKillDuckingAction::init_(sead::Heap* heap) {
- return ksys::act::ai::Action::init_(heap);
-}
-
-void SceneSoundKillDuckingAction::loadParams_() {
- getDynamicParam(&mDuckerType_d, "DuckerType");
-}
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionSceneSoundKillDuckingAction.h b/src/Game/Actor/Action/actionSceneSoundKillDuckingAction.h
deleted file mode 100644
index cb1929a1..00000000
--- a/src/Game/Actor/Action/actionSceneSoundKillDuckingAction.h
+++ /dev/null
@@ -1,21 +0,0 @@
-#pragma once
-
-#include "KingSystem/ActorSystem/actAiAction.h"
-
-namespace uking::action {
-
-class SceneSoundKillDuckingAction : public ksys::act::ai::Action {
- SEAD_RTTI_OVERRIDE(SceneSoundKillDuckingAction, ksys::act::ai::Action)
-public:
- explicit SceneSoundKillDuckingAction(const InitArg& arg);
- ~SceneSoundKillDuckingAction() override;
-
- bool init_(sead::Heap* heap) override;
- void loadParams_() override;
-
-protected:
- // dynamic_param at offset 0x20
- sead::SafeString mDuckerType_d{};
-};
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionSceneSoundNotifyTalkAction.cpp b/src/Game/Actor/Action/actionSceneSoundNotifyTalkAction.cpp
deleted file mode 100644
index 4cd3b6a4..00000000
--- a/src/Game/Actor/Action/actionSceneSoundNotifyTalkAction.cpp
+++ /dev/null
@@ -1,18 +0,0 @@
-#include "Game/Actor/Action/actionSceneSoundNotifyTalkAction.h"
-
-namespace uking::action {
-
-SceneSoundNotifyTalkAction::SceneSoundNotifyTalkAction(const InitArg& arg)
- : ksys::act::ai::Action(arg) {}
-
-SceneSoundNotifyTalkAction::~SceneSoundNotifyTalkAction() = default;
-
-bool SceneSoundNotifyTalkAction::init_(sead::Heap* heap) {
- return ksys::act::ai::Action::init_(heap);
-}
-
-void SceneSoundNotifyTalkAction::loadParams_() {
- getDynamicParam(&mCtrlType_d, "CtrlType");
-}
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionSceneSoundNotifyTalkAction.h b/src/Game/Actor/Action/actionSceneSoundNotifyTalkAction.h
deleted file mode 100644
index 588a2b8f..00000000
--- a/src/Game/Actor/Action/actionSceneSoundNotifyTalkAction.h
+++ /dev/null
@@ -1,21 +0,0 @@
-#pragma once
-
-#include "KingSystem/ActorSystem/actAiAction.h"
-
-namespace uking::action {
-
-class SceneSoundNotifyTalkAction : public ksys::act::ai::Action {
- SEAD_RTTI_OVERRIDE(SceneSoundNotifyTalkAction, ksys::act::ai::Action)
-public:
- explicit SceneSoundNotifyTalkAction(const InitArg& arg);
- ~SceneSoundNotifyTalkAction() override;
-
- bool init_(sead::Heap* heap) override;
- void loadParams_() override;
-
-protected:
- // dynamic_param at offset 0x20
- sead::SafeString mCtrlType_d{};
-};
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionSceneSoundSetEndProcAction.cpp b/src/Game/Actor/Action/actionSceneSoundSetEndProcAction.cpp
deleted file mode 100644
index 6ad8d6a9..00000000
--- a/src/Game/Actor/Action/actionSceneSoundSetEndProcAction.cpp
+++ /dev/null
@@ -1,18 +0,0 @@
-#include "Game/Actor/Action/actionSceneSoundSetEndProcAction.h"
-
-namespace uking::action {
-
-SceneSoundSetEndProcAction::SceneSoundSetEndProcAction(const InitArg& arg)
- : ksys::act::ai::Action(arg) {}
-
-SceneSoundSetEndProcAction::~SceneSoundSetEndProcAction() = default;
-
-bool SceneSoundSetEndProcAction::init_(sead::Heap* heap) {
- return ksys::act::ai::Action::init_(heap);
-}
-
-void SceneSoundSetEndProcAction::loadParams_() {
- getDynamicParam(&mCtrlType_d, "CtrlType");
-}
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionSceneSoundSetEndProcAction.h b/src/Game/Actor/Action/actionSceneSoundSetEndProcAction.h
deleted file mode 100644
index 7034804b..00000000
--- a/src/Game/Actor/Action/actionSceneSoundSetEndProcAction.h
+++ /dev/null
@@ -1,21 +0,0 @@
-#pragma once
-
-#include "KingSystem/ActorSystem/actAiAction.h"
-
-namespace uking::action {
-
-class SceneSoundSetEndProcAction : public ksys::act::ai::Action {
- SEAD_RTTI_OVERRIDE(SceneSoundSetEndProcAction, ksys::act::ai::Action)
-public:
- explicit SceneSoundSetEndProcAction(const InitArg& arg);
- ~SceneSoundSetEndProcAction() override;
-
- bool init_(sead::Heap* heap) override;
- void loadParams_() override;
-
-protected:
- // dynamic_param at offset 0x20
- sead::SafeString mCtrlType_d{};
-};
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionSceneSoundSetStartProcAction.cpp b/src/Game/Actor/Action/actionSceneSoundSetStartProcAction.cpp
deleted file mode 100644
index f0136ced..00000000
--- a/src/Game/Actor/Action/actionSceneSoundSetStartProcAction.cpp
+++ /dev/null
@@ -1,19 +0,0 @@
-#include "Game/Actor/Action/actionSceneSoundSetStartProcAction.h"
-
-namespace uking::action {
-
-SceneSoundSetStartProcAction::SceneSoundSetStartProcAction(const InitArg& arg)
- : ksys::act::ai::Action(arg) {}
-
-SceneSoundSetStartProcAction::~SceneSoundSetStartProcAction() = default;
-
-bool SceneSoundSetStartProcAction::init_(sead::Heap* heap) {
- return ksys::act::ai::Action::init_(heap);
-}
-
-void SceneSoundSetStartProcAction::loadParams_() {
- getDynamicParam(&mBgmCtrlType_d, "BgmCtrlType");
- getDynamicParam(&mSeCtrlType_d, "SeCtrlType");
-}
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionSceneSoundSetStartProcAction.h b/src/Game/Actor/Action/actionSceneSoundSetStartProcAction.h
deleted file mode 100644
index 1a052148..00000000
--- a/src/Game/Actor/Action/actionSceneSoundSetStartProcAction.h
+++ /dev/null
@@ -1,23 +0,0 @@
-#pragma once
-
-#include "KingSystem/ActorSystem/actAiAction.h"
-
-namespace uking::action {
-
-class SceneSoundSetStartProcAction : public ksys::act::ai::Action {
- SEAD_RTTI_OVERRIDE(SceneSoundSetStartProcAction, ksys::act::ai::Action)
-public:
- explicit SceneSoundSetStartProcAction(const InitArg& arg);
- ~SceneSoundSetStartProcAction() override;
-
- bool init_(sead::Heap* heap) override;
- void loadParams_() override;
-
-protected:
- // dynamic_param at offset 0x20
- sead::SafeString mBgmCtrlType_d{};
- // dynamic_param at offset 0x30
- sead::SafeString mSeCtrlType_d{};
-};
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionSceneSoundStartDuckingAction.cpp b/src/Game/Actor/Action/actionSceneSoundStartDuckingAction.cpp
deleted file mode 100644
index 34574679..00000000
--- a/src/Game/Actor/Action/actionSceneSoundStartDuckingAction.cpp
+++ /dev/null
@@ -1,18 +0,0 @@
-#include "Game/Actor/Action/actionSceneSoundStartDuckingAction.h"
-
-namespace uking::action {
-
-SceneSoundStartDuckingAction::SceneSoundStartDuckingAction(const InitArg& arg)
- : ksys::act::ai::Action(arg) {}
-
-SceneSoundStartDuckingAction::~SceneSoundStartDuckingAction() = default;
-
-bool SceneSoundStartDuckingAction::init_(sead::Heap* heap) {
- return ksys::act::ai::Action::init_(heap);
-}
-
-void SceneSoundStartDuckingAction::loadParams_() {
- getDynamicParam(&mDuckerType_d, "DuckerType");
-}
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionSceneSoundStartDuckingAction.h b/src/Game/Actor/Action/actionSceneSoundStartDuckingAction.h
deleted file mode 100644
index e1ef2ea7..00000000
--- a/src/Game/Actor/Action/actionSceneSoundStartDuckingAction.h
+++ /dev/null
@@ -1,21 +0,0 @@
-#pragma once
-
-#include "KingSystem/ActorSystem/actAiAction.h"
-
-namespace uking::action {
-
-class SceneSoundStartDuckingAction : public ksys::act::ai::Action {
- SEAD_RTTI_OVERRIDE(SceneSoundStartDuckingAction, ksys::act::ai::Action)
-public:
- explicit SceneSoundStartDuckingAction(const InitArg& arg);
- ~SceneSoundStartDuckingAction() override;
-
- bool init_(sead::Heap* heap) override;
- void loadParams_() override;
-
-protected:
- // dynamic_param at offset 0x20
- sead::SafeString mDuckerType_d{};
-};
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionSceneSoundStopDuckingAction.cpp b/src/Game/Actor/Action/actionSceneSoundStopDuckingAction.cpp
deleted file mode 100644
index c03f936c..00000000
--- a/src/Game/Actor/Action/actionSceneSoundStopDuckingAction.cpp
+++ /dev/null
@@ -1,18 +0,0 @@
-#include "Game/Actor/Action/actionSceneSoundStopDuckingAction.h"
-
-namespace uking::action {
-
-SceneSoundStopDuckingAction::SceneSoundStopDuckingAction(const InitArg& arg)
- : ksys::act::ai::Action(arg) {}
-
-SceneSoundStopDuckingAction::~SceneSoundStopDuckingAction() = default;
-
-bool SceneSoundStopDuckingAction::init_(sead::Heap* heap) {
- return ksys::act::ai::Action::init_(heap);
-}
-
-void SceneSoundStopDuckingAction::loadParams_() {
- getDynamicParam(&mDuckerType_d, "DuckerType");
-}
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionSceneSoundStopDuckingAction.h b/src/Game/Actor/Action/actionSceneSoundStopDuckingAction.h
deleted file mode 100644
index 043d1f4e..00000000
--- a/src/Game/Actor/Action/actionSceneSoundStopDuckingAction.h
+++ /dev/null
@@ -1,21 +0,0 @@
-#pragma once
-
-#include "KingSystem/ActorSystem/actAiAction.h"
-
-namespace uking::action {
-
-class SceneSoundStopDuckingAction : public ksys::act::ai::Action {
- SEAD_RTTI_OVERRIDE(SceneSoundStopDuckingAction, ksys::act::ai::Action)
-public:
- explicit SceneSoundStopDuckingAction(const InitArg& arg);
- ~SceneSoundStopDuckingAction() override;
-
- bool init_(sead::Heap* heap) override;
- void loadParams_() override;
-
-protected:
- // dynamic_param at offset 0x20
- sead::SafeString mDuckerType_d{};
-};
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionSoundOcclusionTagAction.cpp b/src/Game/Actor/Action/actionSoundOcclusionTagAction.cpp
deleted file mode 100644
index 2c532c67..00000000
--- a/src/Game/Actor/Action/actionSoundOcclusionTagAction.cpp
+++ /dev/null
@@ -1,29 +0,0 @@
-#include "Game/Actor/Action/actionSoundOcclusionTagAction.h"
-
-namespace uking::action {
-
-SoundOcclusionTagAction::SoundOcclusionTagAction(const InitArg& arg) : AreaTagAction(arg) {}
-
-SoundOcclusionTagAction::~SoundOcclusionTagAction() = default;
-
-bool SoundOcclusionTagAction::init_(sead::Heap* heap) {
- return AreaTagAction::init_(heap);
-}
-
-void SoundOcclusionTagAction::enter_(ksys::act::ai::InlineParamPack* params) {
- AreaTagAction::enter_(params);
-}
-
-void SoundOcclusionTagAction::leave_() {
- AreaTagAction::leave_();
-}
-
-void SoundOcclusionTagAction::loadParams_() {
- getStaticParam(&mOcclusionLevel_s, "OcclusionLevel");
-}
-
-void SoundOcclusionTagAction::calc_() {
- AreaTagAction::calc_();
-}
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionSoundOcclusionTagAction.h b/src/Game/Actor/Action/actionSoundOcclusionTagAction.h
deleted file mode 100644
index 8535eca5..00000000
--- a/src/Game/Actor/Action/actionSoundOcclusionTagAction.h
+++ /dev/null
@@ -1,26 +0,0 @@
-#pragma once
-
-#include "Game/Actor/Area/Action/actionAreaTagAction.h"
-#include "KingSystem/ActorSystem/actAiAction.h"
-
-namespace uking::action {
-
-class SoundOcclusionTagAction : public AreaTagAction {
- SEAD_RTTI_OVERRIDE(SoundOcclusionTagAction, AreaTagAction)
-public:
- explicit SoundOcclusionTagAction(const InitArg& arg);
- ~SoundOcclusionTagAction() override;
-
- bool init_(sead::Heap* heap) override;
- void enter_(ksys::act::ai::InlineParamPack* params) override;
- void leave_() override;
- void loadParams_() override;
-
-protected:
- void calc_() override;
-
- // static_param at offset 0x48
- const float* mOcclusionLevel_s{};
-};
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionSoundProxyRootAction.cpp b/src/Game/Actor/Action/actionSoundProxyRootAction.cpp
deleted file mode 100644
index d2626cdf..00000000
--- a/src/Game/Actor/Action/actionSoundProxyRootAction.cpp
+++ /dev/null
@@ -1,27 +0,0 @@
-#include "Game/Actor/Action/actionSoundProxyRootAction.h"
-
-namespace uking::action {
-
-SoundProxyRootAction::SoundProxyRootAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
-
-SoundProxyRootAction::~SoundProxyRootAction() = default;
-
-bool SoundProxyRootAction::init_(sead::Heap* heap) {
- return ksys::act::ai::Action::init_(heap);
-}
-
-void SoundProxyRootAction::enter_(ksys::act::ai::InlineParamPack* params) {
- ksys::act::ai::Action::enter_(params);
-}
-
-void SoundProxyRootAction::leave_() {
- ksys::act::ai::Action::leave_();
-}
-
-void SoundProxyRootAction::loadParams_() {}
-
-void SoundProxyRootAction::calc_() {
- ksys::act::ai::Action::calc_();
-}
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionSoundProxyRootAction.h b/src/Game/Actor/Action/actionSoundProxyRootAction.h
deleted file mode 100644
index f50389c9..00000000
--- a/src/Game/Actor/Action/actionSoundProxyRootAction.h
+++ /dev/null
@@ -1,22 +0,0 @@
-#pragma once
-
-#include "KingSystem/ActorSystem/actAiAction.h"
-
-namespace uking::action {
-
-class SoundProxyRootAction : public ksys::act::ai::Action {
- SEAD_RTTI_OVERRIDE(SoundProxyRootAction, ksys::act::ai::Action)
-public:
- explicit SoundProxyRootAction(const InitArg& arg);
- ~SoundProxyRootAction() override;
-
- bool init_(sead::Heap* heap) override;
- void enter_(ksys::act::ai::InlineParamPack* params) override;
- void leave_() override;
- void loadParams_() override;
-
-protected:
- void calc_() override;
-};
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionSoundReverbAreaTagAction.cpp b/src/Game/Actor/Action/actionSoundReverbAreaTagAction.cpp
deleted file mode 100644
index b609ed70..00000000
--- a/src/Game/Actor/Action/actionSoundReverbAreaTagAction.cpp
+++ /dev/null
@@ -1,34 +0,0 @@
-#include "Game/Actor/Action/actionSoundReverbAreaTagAction.h"
-
-namespace uking::action {
-
-SoundReverbAreaTagAction::SoundReverbAreaTagAction(const InitArg& arg) : AreaTagAction(arg) {}
-
-SoundReverbAreaTagAction::~SoundReverbAreaTagAction() = default;
-
-bool SoundReverbAreaTagAction::init_(sead::Heap* heap) {
- return AreaTagAction::init_(heap);
-}
-
-void SoundReverbAreaTagAction::enter_(ksys::act::ai::InlineParamPack* params) {
- AreaTagAction::enter_(params);
-}
-
-void SoundReverbAreaTagAction::leave_() {
- AreaTagAction::leave_();
-}
-
-void SoundReverbAreaTagAction::loadParams_() {
- getMapUnitParam(&mReverbSendAdd_m, "ReverbSendAdd");
- getMapUnitParam(&mReverbTimeAdd_m, "ReverbTimeAdd");
- getMapUnitParam(&mEarlyReflectionFeedbackAdd_m, "EarlyReflectionFeedbackAdd");
- getMapUnitParam(&mRoomHfAdd_m, "RoomHfAdd");
- getMapUnitParam(&mReverbAdd_m, "ReverbAdd");
- getMapUnitParam(&mMerginDistance_m, "MerginDistance");
-}
-
-void SoundReverbAreaTagAction::calc_() {
- AreaTagAction::calc_();
-}
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionSoundReverbAreaTagAction.h b/src/Game/Actor/Action/actionSoundReverbAreaTagAction.h
deleted file mode 100644
index 7f75afd4..00000000
--- a/src/Game/Actor/Action/actionSoundReverbAreaTagAction.h
+++ /dev/null
@@ -1,36 +0,0 @@
-#pragma once
-
-#include "Game/Actor/Area/Action/actionAreaTagAction.h"
-#include "KingSystem/ActorSystem/actAiAction.h"
-
-namespace uking::action {
-
-class SoundReverbAreaTagAction : public AreaTagAction {
- SEAD_RTTI_OVERRIDE(SoundReverbAreaTagAction, AreaTagAction)
-public:
- explicit SoundReverbAreaTagAction(const InitArg& arg);
- ~SoundReverbAreaTagAction() override;
-
- bool init_(sead::Heap* heap) override;
- void enter_(ksys::act::ai::InlineParamPack* params) override;
- void leave_() override;
- void loadParams_() override;
-
-protected:
- void calc_() override;
-
- // map_unit_param at offset 0x70
- const float* mReverbSendAdd_m{};
- // map_unit_param at offset 0x78
- const float* mReverbTimeAdd_m{};
- // map_unit_param at offset 0x80
- const float* mEarlyReflectionFeedbackAdd_m{};
- // map_unit_param at offset 0x88
- const float* mRoomHfAdd_m{};
- // map_unit_param at offset 0x90
- const float* mReverbAdd_m{};
- // map_unit_param at offset 0x98
- const float* mMerginDistance_m{};
-};
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionSoundShieldingAreaTagAction.cpp b/src/Game/Actor/Action/actionSoundShieldingAreaTagAction.cpp
deleted file mode 100644
index 550944d5..00000000
--- a/src/Game/Actor/Action/actionSoundShieldingAreaTagAction.cpp
+++ /dev/null
@@ -1,30 +0,0 @@
-#include "Game/Actor/Action/actionSoundShieldingAreaTagAction.h"
-
-namespace uking::action {
-
-SoundShieldingAreaTagAction::SoundShieldingAreaTagAction(const InitArg& arg) : AreaTagAction(arg) {}
-
-SoundShieldingAreaTagAction::~SoundShieldingAreaTagAction() = default;
-
-bool SoundShieldingAreaTagAction::init_(sead::Heap* heap) {
- return AreaTagAction::init_(heap);
-}
-
-void SoundShieldingAreaTagAction::enter_(ksys::act::ai::InlineParamPack* params) {
- AreaTagAction::enter_(params);
-}
-
-void SoundShieldingAreaTagAction::leave_() {
- AreaTagAction::leave_();
-}
-
-void SoundShieldingAreaTagAction::loadParams_() {
- getMapUnitParam(&mMerginDistance_m, "MerginDistance");
- getMapUnitParam(&mIsShieldChemicalWind_m, "IsShieldChemicalWind");
-}
-
-void SoundShieldingAreaTagAction::calc_() {
- AreaTagAction::calc_();
-}
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionSoundShieldingAreaTagAction.h b/src/Game/Actor/Action/actionSoundShieldingAreaTagAction.h
deleted file mode 100644
index 695c2ea5..00000000
--- a/src/Game/Actor/Action/actionSoundShieldingAreaTagAction.h
+++ /dev/null
@@ -1,28 +0,0 @@
-#pragma once
-
-#include "Game/Actor/Area/Action/actionAreaTagAction.h"
-#include "KingSystem/ActorSystem/actAiAction.h"
-
-namespace uking::action {
-
-class SoundShieldingAreaTagAction : public AreaTagAction {
- SEAD_RTTI_OVERRIDE(SoundShieldingAreaTagAction, AreaTagAction)
-public:
- explicit SoundShieldingAreaTagAction(const InitArg& arg);
- ~SoundShieldingAreaTagAction() override;
-
- bool init_(sead::Heap* heap) override;
- void enter_(ksys::act::ai::InlineParamPack* params) override;
- void leave_() override;
- void loadParams_() override;
-
-protected:
- void calc_() override;
-
- // map_unit_param at offset 0x38
- const float* mMerginDistance_m{};
- // map_unit_param at offset 0x40
- const bool* mIsShieldChemicalWind_m{};
-};
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionSpotBgmTriggerAction.cpp b/src/Game/Actor/Action/actionSpotBgmTriggerAction.cpp
deleted file mode 100644
index c2898a7c..00000000
--- a/src/Game/Actor/Action/actionSpotBgmTriggerAction.cpp
+++ /dev/null
@@ -1,31 +0,0 @@
-#include "Game/Actor/Action/actionSpotBgmTriggerAction.h"
-
-namespace uking::action {
-
-SpotBgmTriggerAction::SpotBgmTriggerAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
-
-SpotBgmTriggerAction::~SpotBgmTriggerAction() = default;
-
-bool SpotBgmTriggerAction::init_(sead::Heap* heap) {
- return ksys::act::ai::Action::init_(heap);
-}
-
-void SpotBgmTriggerAction::enter_(ksys::act::ai::InlineParamPack* params) {
- ksys::act::ai::Action::enter_(params);
-}
-
-void SpotBgmTriggerAction::leave_() {
- ksys::act::ai::Action::leave_();
-}
-
-void SpotBgmTriggerAction::loadParams_() {
- getDynamicParam(&mSound_d, "Sound");
- getMapUnitParam(&mIsStopWithoutReductionY_m, "IsStopWithoutReductionY");
- getMapUnitParam(&mSound_m, "Sound");
-}
-
-void SpotBgmTriggerAction::calc_() {
- ksys::act::ai::Action::calc_();
-}
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionSpotBgmTriggerAction.h b/src/Game/Actor/Action/actionSpotBgmTriggerAction.h
deleted file mode 100644
index 0e957df1..00000000
--- a/src/Game/Actor/Action/actionSpotBgmTriggerAction.h
+++ /dev/null
@@ -1,29 +0,0 @@
-#pragma once
-
-#include "KingSystem/ActorSystem/actAiAction.h"
-
-namespace uking::action {
-
-class SpotBgmTriggerAction : public ksys::act::ai::Action {
- SEAD_RTTI_OVERRIDE(SpotBgmTriggerAction, ksys::act::ai::Action)
-public:
- explicit SpotBgmTriggerAction(const InitArg& arg);
- ~SpotBgmTriggerAction() override;
-
- bool init_(sead::Heap* heap) override;
- void enter_(ksys::act::ai::InlineParamPack* params) override;
- void leave_() override;
- void loadParams_() override;
-
-protected:
- void calc_() override;
-
- // dynamic_param at offset 0x20
- sead::SafeString mSound_d{};
- // map_unit_param at offset 0x30
- const bool* mIsStopWithoutReductionY_m{};
- // map_unit_param at offset 0x38
- sead::SafeString mSound_m{};
-};
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionStopAllDemoSoundAction.cpp b/src/Game/Actor/Action/actionStopAllDemoSoundAction.cpp
deleted file mode 100644
index 89cc93ba..00000000
--- a/src/Game/Actor/Action/actionStopAllDemoSoundAction.cpp
+++ /dev/null
@@ -1,27 +0,0 @@
-#include "Game/Actor/Action/actionStopAllDemoSoundAction.h"
-
-namespace uking::action {
-
-StopAllDemoSoundAction::StopAllDemoSoundAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
-
-StopAllDemoSoundAction::~StopAllDemoSoundAction() = default;
-
-bool StopAllDemoSoundAction::init_(sead::Heap* heap) {
- return ksys::act::ai::Action::init_(heap);
-}
-
-void StopAllDemoSoundAction::enter_(ksys::act::ai::InlineParamPack* params) {
- ksys::act::ai::Action::enter_(params);
-}
-
-void StopAllDemoSoundAction::leave_() {
- ksys::act::ai::Action::leave_();
-}
-
-void StopAllDemoSoundAction::loadParams_() {}
-
-void StopAllDemoSoundAction::calc_() {
- ksys::act::ai::Action::calc_();
-}
-
-} // namespace uking::action
diff --git a/src/Game/Actor/Action/actionStopAllDemoSoundAction.h b/src/Game/Actor/Action/actionStopAllDemoSoundAction.h
deleted file mode 100644
index 4e8c9261..00000000
--- a/src/Game/Actor/Action/actionStopAllDemoSoundAction.h
+++ /dev/null
@@ -1,22 +0,0 @@
-#pragma once
-
-#include "KingSystem/ActorSystem/actAiAction.h"
-
-namespace uking::action {
-
-class StopAllDemoSoundAction : public ksys::act::ai::Action {
- SEAD_RTTI_OVERRIDE(StopAllDemoSoundAction, ksys::act::ai::Action)
-public:
- explicit StopAllDemoSoundAction(const InitArg& arg);
- ~StopAllDemoSoundAction() override;
-
- bool init_(sead::Heap* heap) override;
- void enter_(ksys::act::ai::InlineParamPack* params) override;
- void leave_() override;
- void loadParams_() override;
-
-protected:
- void calc_() override;
-};
-
-} // namespace uking::action
diff --git a/src/Game/Actor/aiActionFactories.cpp b/src/Game/Actor/aiActionFactories.cpp
index a41c6ed0..260c7410 100644
--- a/src/Game/Actor/aiActionFactories.cpp
+++ b/src/Game/Actor/aiActionFactories.cpp
@@ -122,7 +122,6 @@
#include "Game/Actor/Action/actionBattleCloseMove.h"
#include "Game/Actor/Action/actionBattleCloseSlippedWalk.h"
#include "Game/Actor/Action/actionBattleCloseWalk.h"
-#include "Game/Actor/Action/actionBattleDungeonBGMAction.h"
#include "Game/Actor/Action/actionBattleHover.h"
#include "Game/Actor/Action/actionBattleLevelFlyMove.h"
#include "Game/Actor/Action/actionBattleWalk.h"
@@ -213,8 +212,6 @@
#include "Game/Actor/Action/actionCreateGanonChemicalPillar.h"
#include "Game/Actor/Action/actionCreateObjectsOfOwnedHorse.h"
#include "Game/Actor/Action/actionCurseRRematchCount.h"
-#include "Game/Actor/Action/actionCustomDuckingEndAction.h"
-#include "Game/Actor/Action/actionCustomDuckingStartAction.h"
#include "Game/Actor/Action/actionDRCAppNoUseTag.h"
#include "Game/Actor/Action/actionDamageField.h"
#include "Game/Actor/Action/actionDamageTurnByWeakPoint.h"
@@ -327,8 +324,6 @@
#include "Game/Actor/Action/actionEnemyRigidBodyFreeFallDie.h"
#include "Game/Actor/Action/actionEnemyRigidBodySpinDie.h"
#include "Game/Actor/Action/actionEnemyRushAttack.h"
-#include "Game/Actor/Action/actionEnvSeEmitPointBirdPlayAction.h"
-#include "Game/Actor/Action/actionEnvSeEmitPointInsectPlayAction.h"
#include "Game/Actor/Action/actionEquipDisplay.h"
#include "Game/Actor/Action/actionEquipDisplayCreate.h"
#include "Game/Actor/Action/actionEquipDisplayGet.h"
@@ -351,10 +346,6 @@
#include "Game/Actor/Action/actionEventAppearGolfCount.h"
#include "Game/Actor/Action/actionEventAppearRaceResult.h"
#include "Game/Actor/Action/actionEventAutoSaveAtGameClear.h"
-#include "Game/Actor/Action/actionEventBgmCtrlAction.h"
-#include "Game/Actor/Action/actionEventBgmStartAction.h"
-#include "Game/Actor/Action/actionEventBgmStartAndKeepAction.h"
-#include "Game/Actor/Action/actionEventBgmStopAction.h"
#include "Game/Actor/Action/actionEventBind.h"
#include "Game/Actor/Action/actionEventCancelGet.h"
#include "Game/Actor/Action/actionEventCancelSleepTargetActor.h"
@@ -652,7 +643,6 @@
#include "Game/Actor/Action/actionFreezedInIce.h"
#include "Game/Actor/Action/actionFreezedInIceWeapon.h"
#include "Game/Actor/Action/actionFromCDungeonToMainField.h"
-#include "Game/Actor/Action/actionFrontierSpotBgmTriggerAction.h"
#include "Game/Actor/Action/actionGameDataAddFloat.h"
#include "Game/Actor/Action/actionGameDataAddInt.h"
#include "Game/Actor/Action/actionGameDataAddVec3.h"
@@ -731,8 +721,6 @@
#include "Game/Actor/Action/actionGrabRightTurn.h"
#include "Game/Actor/Action/actionGrabRightWalk.h"
#include "Game/Actor/Action/actionGraveAttack.h"
-#include "Game/Actor/Action/actionGroupAllowEmitAction.h"
-#include "Game/Actor/Action/actionGroupDisallowEmitAction.h"
#include "Game/Actor/Action/actionGuard.h"
#include "Game/Actor/Action/actionGuardBackWalk.h"
#include "Game/Actor/Action/actionGuardBreak.h"
@@ -842,7 +830,6 @@
#include "Game/Actor/Action/actionKeepPosInWater.h"
#include "Game/Actor/Action/actionKeepStandingPosture.h"
#include "Game/Actor/Action/actionKick.h"
-#include "Game/Actor/Action/actionKillAllDemoSoundAction.h"
#include "Game/Actor/Action/actionKillSelectActor.h"
#include "Game/Actor/Action/actionKillUIScreenAction.h"
#include "Game/Actor/Action/actionKokkoCreateDrop.h"
@@ -881,8 +868,6 @@
#include "Game/Actor/Action/actionLiftTurn.h"
#include "Game/Actor/Action/actionLiftWalk.h"
#include "Game/Actor/Action/actionLinearFlyAttack.h"
-#include "Game/Actor/Action/actionListenerFixPositionAction.h"
-#include "Game/Actor/Action/actionListenerSetModeAction.h"
#include "Game/Actor/Action/actionLoadSaveDataFromGameOver.h"
#include "Game/Actor/Action/actionLookAtObject.h"
#include "Game/Actor/Action/actionLookAtObjectSeachAwareness.h"
@@ -929,7 +914,6 @@
#include "Game/Actor/Action/actionMsg2CameraResetInterpolate.h"
#include "Game/Actor/Action/actionMsg2CameraResetNoConnect.h"
#include "Game/Actor/Action/actionMultiVacuumRotScaleTimeByDist.h"
-#include "Game/Actor/Action/actionMusicianSpotBgmTriggerAction.h"
#include "Game/Actor/Action/actionNPCAnchorWait.h"
#include "Game/Actor/Action/actionNPCArmorProcessing.h"
#include "Game/Actor/Action/actionNPCBuyHorse.h"
@@ -1073,7 +1057,6 @@
#include "Game/Actor/Action/actionPlayerActionClimb.h"
#include "Game/Actor/Action/actionPlayerAreaInOutSendMessage.h"
#include "Game/Actor/Action/actionPlayerBeamMove.h"
-#include "Game/Actor/Action/actionPlayerEmitEquipmentNoise.h"
#include "Game/Actor/Action/actionPlayerInAreaAutoEnemyForbidTag.h"
#include "Game/Actor/Action/actionPlayerLookAtObjectNow.h"
#include "Game/Actor/Action/actionPlayerSlippingDown.h"
@@ -1165,14 +1148,6 @@
#include "Game/Actor/Action/actionSandwormMove.h"
#include "Game/Actor/Action/actionSandwormNavMove.h"
#include "Game/Actor/Action/actionSandwormTackleMove.h"
-#include "Game/Actor/Action/actionSceneBgmCtrlAction.h"
-#include "Game/Actor/Action/actionSceneSoundCtrlAction.h"
-#include "Game/Actor/Action/actionSceneSoundKillDuckingAction.h"
-#include "Game/Actor/Action/actionSceneSoundNotifyTalkAction.h"
-#include "Game/Actor/Action/actionSceneSoundSetEndProcAction.h"
-#include "Game/Actor/Action/actionSceneSoundSetStartProcAction.h"
-#include "Game/Actor/Action/actionSceneSoundStartDuckingAction.h"
-#include "Game/Actor/Action/actionSceneSoundStopDuckingAction.h"
#include "Game/Actor/Action/actionScrapEquip.h"
#include "Game/Actor/Action/actionSearch.h"
#include "Game/Actor/Action/actionSellPictureBookUIDemo.h"
@@ -1297,15 +1272,10 @@
#include "Game/Actor/Action/actionSmallDamageBackward.h"
#include "Game/Actor/Action/actionSmallDamageDirectPreTargetBack.h"
#include "Game/Actor/Action/actionSmallDamageDirectPreTargetBone.h"
-#include "Game/Actor/Action/actionSoundOcclusionTagAction.h"
#include "Game/Actor/Action/actionSoundOcclusionTagRemainsWater.h"
-#include "Game/Actor/Action/actionSoundProxyRootAction.h"
-#include "Game/Actor/Action/actionSoundReverbAreaTagAction.h"
-#include "Game/Actor/Action/actionSoundShieldingAreaTagAction.h"
#include "Game/Actor/Action/actionSoundTrigger.h"
#include "Game/Actor/Action/actionSoundTriggerFadeAction.h"
#include "Game/Actor/Action/actionSpinFlyAttack.h"
-#include "Game/Actor/Action/actionSpotBgmTriggerAction.h"
#include "Game/Actor/Action/actionSpreadToEnemy.h"
#include "Game/Actor/Action/actionStalEnemyBlownOff.h"
#include "Game/Actor/Action/actionStalEnemyDie.h"
@@ -1323,7 +1293,6 @@
#include "Game/Actor/Action/actionStick.h"
#include "Game/Actor/Action/actionStopASIgnite.h"
#include "Game/Actor/Action/actionStopASPlay.h"
-#include "Game/Actor/Action/actionStopAllDemoSoundAction.h"
#include "Game/Actor/Action/actionStopChargeChemicalWeaponPower.h"
#include "Game/Actor/Action/actionStopCliffTongueAttack.h"
#include "Game/Actor/Action/actionStopEventMiniGameTime.h"
@@ -1764,6 +1733,37 @@
#include "Game/Actor/System/Action/actionSystemSetWindAction.h"
#include "KingSystem/ActorSystem/actAiAction.h"
#include "KingSystem/ActorSystem/actionDummyAction.h"
+#include "KingSystem/Sound/Actor/Action/actionBattleDungeonBGMAction.h"
+#include "KingSystem/Sound/Actor/Action/actionCustomDuckingEndAction.h"
+#include "KingSystem/Sound/Actor/Action/actionCustomDuckingStartAction.h"
+#include "KingSystem/Sound/Actor/Action/actionEnvSeEmitPointBirdPlayAction.h"
+#include "KingSystem/Sound/Actor/Action/actionEnvSeEmitPointInsectPlayAction.h"
+#include "KingSystem/Sound/Actor/Action/actionEventBgmCtrlAction.h"
+#include "KingSystem/Sound/Actor/Action/actionEventBgmStartAction.h"
+#include "KingSystem/Sound/Actor/Action/actionEventBgmStartAndKeepAction.h"
+#include "KingSystem/Sound/Actor/Action/actionEventBgmStopAction.h"
+#include "KingSystem/Sound/Actor/Action/actionFrontierSpotBgmTriggerAction.h"
+#include "KingSystem/Sound/Actor/Action/actionGroupAllowEmitAction.h"
+#include "KingSystem/Sound/Actor/Action/actionGroupDisallowEmitAction.h"
+#include "KingSystem/Sound/Actor/Action/actionKillAllDemoSoundAction.h"
+#include "KingSystem/Sound/Actor/Action/actionListenerFixPositionAction.h"
+#include "KingSystem/Sound/Actor/Action/actionListenerSetModeAction.h"
+#include "KingSystem/Sound/Actor/Action/actionMusicianSpotBgmTriggerAction.h"
+#include "KingSystem/Sound/Actor/Action/actionPlayerEmitEquipmentNoise.h"
+#include "KingSystem/Sound/Actor/Action/actionSceneBgmCtrlAction.h"
+#include "KingSystem/Sound/Actor/Action/actionSceneSoundCtrlAction.h"
+#include "KingSystem/Sound/Actor/Action/actionSceneSoundKillDuckingAction.h"
+#include "KingSystem/Sound/Actor/Action/actionSceneSoundNotifyTalkAction.h"
+#include "KingSystem/Sound/Actor/Action/actionSceneSoundSetEndProcAction.h"
+#include "KingSystem/Sound/Actor/Action/actionSceneSoundSetStartProcAction.h"
+#include "KingSystem/Sound/Actor/Action/actionSceneSoundStartDuckingAction.h"
+#include "KingSystem/Sound/Actor/Action/actionSceneSoundStopDuckingAction.h"
+#include "KingSystem/Sound/Actor/Action/actionSoundOcclusionTagAction.h"
+#include "KingSystem/Sound/Actor/Action/actionSoundProxyRootAction.h"
+#include "KingSystem/Sound/Actor/Action/actionSoundReverbAreaTagAction.h"
+#include "KingSystem/Sound/Actor/Action/actionSoundShieldingAreaTagAction.h"
+#include "KingSystem/Sound/Actor/Action/actionSpotBgmTriggerAction.h"
+#include "KingSystem/Sound/Actor/Action/actionStopAllDemoSoundAction.h"
namespace uking {
@@ -1806,10 +1806,10 @@ static Factory sActionFactories[] = {
{0x0496ceb8, Factory::make<action::OffMiss>},
{0x04aa5460, Factory::make<action::Catch>},
{0x04f447ef, Factory::make<action::DieAnm>},
- {0x0587f020, Factory::make<action::EnvSeEmitPointInsectPlayAction>},
+ {0x0587f020, Factory::make<ksys::snd::EnvSeEmitPointInsectPlayAction>},
{0x05b6f645, Factory::make<action::ChuchuPreAttack>},
{0x05beac93, Factory::make<action::SendTargetActorRequestShareAwn>},
- {0x05dfa8bf, Factory::make<action::ListenerFixPositionAction>},
+ {0x05dfa8bf, Factory::make<ksys::snd::ListenerFixPositionAction>},
{0x05fe1ad8, Factory::make<action::WaitCloseItemDownloadDemo>},
{0x06205589, Factory::make<action::PlayerCutReverse>},
{0x0625861d, Factory::make<action::SetBloodyMoonEnv>},
@@ -1837,7 +1837,7 @@ static Factory sActionFactories[] = {
{0x09bfaea7, Factory::make<action::ChuchuCommonDownTimer>},
{0x09f76511, Factory::make<action::NavMeshSlippedWalk>},
{0x0a020615, Factory::make<action::SetGetFlag>},
- {0x0a353da3, Factory::make<action::KillAllDemoSoundAction>},
+ {0x0a353da3, Factory::make<ksys::snd::KillAllDemoSoundAction>},
{0x0a83f093, Factory::make<action::RotatedWait>},
{0x0aa8490d, Factory::make<action::DemoEnemyReset>},
{0x0ac01bdd, Factory::make<action::AppearNumTargets>},
@@ -1903,8 +1903,8 @@ static Factory sActionFactories[] = {
{0x140f2d8b, Factory::make<action::ImmediateStopOwnedHorse>},
{0x143eb340, Factory::make<action::EmitEffectLoopAction>},
{0x14441f7e, Factory::make<action::UseNavMeshConnectAction>},
- {0x144c0919, Factory::make<action::EventBgmStopAction>},
- {0x145bcbee, Factory::make<action::FrontierSpotBgmTriggerAction>},
+ {0x144c0919, Factory::make<ksys::snd::EventBgmStopAction>},
+ {0x145bcbee, Factory::make<ksys::snd::FrontierSpotBgmTriggerAction>},
{0x1496a748, Factory::make<action::AnmUpDownMove>},
{0x14aa3d51, Factory::make<action::PlayerWaterDivingJump>},
{0x14c3a774, Factory::make<action::Vanish>},
@@ -1951,7 +1951,7 @@ static Factory sActionFactories[] = {
{0x1b5651e2, Factory::make<action::BeamMove>},
{0x1b631a15, Factory::make<action::PlayerStepGuardJust>},
{0x1b8c920d, Factory::make<action::WarpToActor>},
- {0x1ba29897, Factory::make<action::SceneSoundKillDuckingAction>},
+ {0x1ba29897, Factory::make<ksys::snd::SceneSoundKillDuckingAction>},
{0x1bac07a0, Factory::make<action::MoonMove>},
{0x1bdde345, Factory::make<action::PlayerSwimDash>},
{0x1c0e4aaf, Factory::make<action::EnemyFortressChatTurn>},
@@ -1990,7 +1990,7 @@ static Factory sActionFactories[] = {
{0x2217f0d6, Factory::make<action::GiantPunchAttack>},
{0x22260af6, Factory::make<action::FlyingCharacterDie>},
{0x2244b5b8, Factory::make<action::Escape>},
- {0x2274dabb, Factory::make<action::PlayerEmitEquipmentNoise>},
+ {0x2274dabb, Factory::make<ksys::snd::PlayerEmitEquipmentNoise>},
{0x22a4aaa8, Factory::make<action::AppearDeathCounter>},
{0x22aef28f, Factory::make<action::DemoTurnToActor>},
{0x22af3f8e, Factory::make<action::DefeatedHugeEnemyCount>},
@@ -2127,7 +2127,7 @@ static Factory sActionFactories[] = {
{0x35fc4c7a, Factory::make<action::EventUnregisterFromGetCounter>},
{0x36213813, Factory::make<action::ForkAnimReset>},
{0x36402174, Factory::make<action::SetTreasureBoxOpenAndClose>},
- {0x366e28f1, Factory::make<action::SceneSoundSetEndProcAction>},
+ {0x366e28f1, Factory::make<ksys::snd::SceneSoundSetEndProcAction>},
{0x367b5904, Factory::make<action::ForkASTrgRemainsHowl>},
{0x36a7844a, Factory::make<action::SwimEnemyAnmBackBlownOffToPL>},
{0x36bde4ac, Factory::make<action::ForkTimer>},
@@ -2271,13 +2271,13 @@ static Factory sActionFactories[] = {
{0x4aa074c9, Factory::make<action::WeaponDrawn>},
{0x4b1e9262, Factory::make<action::DownloadShiekSensorMoveIcon>},
{0x4b2a2b49, Factory::make<action::SetLinkTagBasic>},
- {0x4b8a3c1f, Factory::make<action::EventBgmStartAction>},
+ {0x4b8a3c1f, Factory::make<ksys::snd::EventBgmStartAction>},
{0x4bac0b33, Factory::make<action::SideStepWait>},
{0x4bd47e4f, Factory::make<action::EventSetDiffuseAttenuate>},
{0x4bd9747c, Factory::make<action::ForkSeparateThreeASPart>},
{0x4ca3103c, Factory::make<action::PlayerParashawlGlide>},
{0x4cba267b, Factory::make<action::PlayerCutJump>},
- {0x4cbf12c7, Factory::make<action::SceneBgmCtrlAction>},
+ {0x4cbf12c7, Factory::make<ksys::snd::SceneBgmCtrlAction>},
{0x4ce37592, Factory::make<action::BackSwim>},
{0x4ce7aebf, Factory::make<action::CreateObjectsOfOwnedHorse>},
{0x4cf1568b, Factory::make<action::NPCPurchase>},
@@ -2349,7 +2349,7 @@ static Factory sActionFactories[] = {
{0x55d396ba, Factory::make<action::OpenItemCategory>},
{0x55d66225, Factory::make<action::PlayerGrabReady>},
{0x55f97c09, Factory::make<action::HorseRideCancelCommand>},
- {0x56165495, Factory::make<action::SceneSoundStartDuckingAction>},
+ {0x56165495, Factory::make<ksys::snd::SceneSoundStartDuckingAction>},
{0x5655dcaa, Factory::make<action::ObservationPointAction>},
{0x5682c769, Factory::make<action::ForkLynelDrawWeaponASPlay>},
{0x56e905e3, Factory::make<action::PlayerDestinationTurnRefActor>},
@@ -2365,7 +2365,7 @@ static Factory sActionFactories[] = {
{0x57bb8e4a, Factory::make<action::CameraEventTalkManualCtrlRet>},
{0x57bda5d7, Factory::make<action::ChuchuDissappearEscape>},
{0x5851f277, Factory::make<action::BackFlip>},
- {0x58b4f58b, Factory::make<action::SceneSoundStopDuckingAction>},
+ {0x58b4f58b, Factory::make<ksys::snd::SceneSoundStopDuckingAction>},
{0x5910c586, Factory::make<action::ForkDrawWeapon>},
{0x5936d239, Factory::make<action::DemoTriggerToggleVisible>},
{0x595bfb19, Factory::make<action::BattleCloseWalk>},
@@ -2448,7 +2448,7 @@ static Factory sActionFactories[] = {
{0x65f50488, Factory::make<action::EventSetGameDataIntAction>},
{0x661d08f3, Factory::make<action::NPCWait>},
{0x6665fdef, Factory::make<action::GanonThrowFireBall>},
- {0x667efbac, Factory::make<action::EventBgmStartAndKeepAction>},
+ {0x667efbac, Factory::make<ksys::snd::EventBgmStartAndKeepAction>},
{0x66af42e4, Factory::make<action::ForkTimerForceResetCondition>},
{0x66ba65df, Factory::make<action::AssassinBossIronBallAppear>},
{0x66ba85e6, Factory::make<action::SandwichDetectionAreaTag>},
@@ -2544,11 +2544,11 @@ static Factory sActionFactories[] = {
{0x7380112a, Factory::make<action::MimicFreeze>},
{0x73df6d4c, Factory::make<ksys::act::ai::DummyAction>},
{0x73e6fb3b, Factory::make<action::DummyAction>},
- {0x73fec15b, Factory::make<action::SpotBgmTriggerAction>},
+ {0x73fec15b, Factory::make<ksys::snd::SpotBgmTriggerAction>},
{0x740366f6, Factory::make<action::LynelNavMeshMove>},
{0x74137cda, Factory::make<action::TerrainHideCenter>},
{0x741491d4, Factory::make<action::DragonPlayASForDemo>},
- {0x74225ab1, Factory::make<action::EventBgmCtrlAction>},
+ {0x74225ab1, Factory::make<ksys::snd::EventBgmCtrlAction>},
{0x7473cc6c, Factory::make<action::HoverPredictVacuumShoot>},
{0x74c03a75, Factory::make<action::RemainElectricCannonBeamFire>},
{0x74e7f82e, Factory::make<action::OwnedHorseObserveAction>},
@@ -2561,7 +2561,7 @@ static Factory sActionFactories[] = {
{0x7619bafa, Factory::make<action::SellPictureBookUIDemo>},
{0x762224d0, Factory::make<action::ChemicalElectricWaterBall>},
{0x76377096, Factory::make<action::GanonBoneControl>},
- {0x7667f616, Factory::make<action::ListenerSetModeAction>},
+ {0x7667f616, Factory::make<ksys::snd::ListenerSetModeAction>},
{0x7697ced0, Factory::make<action::LiftTurn>},
{0x76a33ed1, Factory::make<action::HorseSwimToTargetActor>},
{0x76c0d33a, Factory::make<action::ForkJumpToTargetOnDownEnd>},
@@ -2587,7 +2587,7 @@ static Factory sActionFactories[] = {
{0x79239cd6, Factory::make<action::BeeDamaged>},
{0x794048ff, Factory::make<action::CameraWaterRemainsHowling>},
{0x79a1404a, Factory::make<action::WaitForStaminaUpDemoEnd>},
- {0x7a353b54, Factory::make<action::SoundProxyRootAction>},
+ {0x7a353b54, Factory::make<ksys::snd::SoundProxyRootAction>},
{0x7a3bf550, Factory::make<action::ForkGravityScaleChange>},
{0x7ab032eb, Factory::make<action::GrabRightWalk>},
{0x7ad55f51, Factory::make<action::LastBossChemicalPillarAttack>},
@@ -2694,7 +2694,7 @@ static Factory sActionFactories[] = {
{0x86423cc1, Factory::make<action::ForkAlwaysRotDownGr>},
{0x871e0bba, Factory::make<action::TerrainCalcCenter>},
{0x8733c282, Factory::make<action::ForkWaitGroundHit>},
- {0x876b01f1, Factory::make<action::SceneSoundCtrlAction>},
+ {0x876b01f1, Factory::make<ksys::snd::SceneSoundCtrlAction>},
{0x877d9db7, Factory::make<action::Msg2CameraResetInterpolate>},
{0x87901d5a, Factory::make<action::FirstRunelGrudgeDemo>},
{0x87a2854c, Factory::make<action::OpenEnduranceFloorNumber>},
@@ -2793,7 +2793,7 @@ static Factory sActionFactories[] = {
{0x948cb143, Factory::make<action::RemoveSensor>},
{0x94db3eea, Factory::make<action::GolemDieFromRagdoll>},
{0x94f4c834, Factory::make<action::ForkSlipAndStop>},
- {0x9522b34c, Factory::make<action::GroupDisallowEmitAction>},
+ {0x9522b34c, Factory::make<ksys::snd::GroupDisallowEmitAction>},
{0x958bc9d2, Factory::make<action::CollaboShootingStarAreaTag>},
{0x95d8e6ab, Factory::make<action::CalcVecLengthToGameData>},
{0x9619d5e4, Factory::make<action::SendPlayerNoticeMessage>},
@@ -2832,7 +2832,7 @@ static Factory sActionFactories[] = {
{0x9a4989e7, Factory::make<action::PlayerRailMove>},
{0x9a58d886, Factory::make<action::ForceMasterSwordFakeMode>},
{0x9a655873, Factory::make<action::CameraEventLookDirect>},
- {0x9a82d73a, Factory::make<action::EnvSeEmitPointBirdPlayAction>},
+ {0x9a82d73a, Factory::make<ksys::snd::EnvSeEmitPointBirdPlayAction>},
{0x9a89689a, Factory::make<action::TeleportForceApperPosition>},
{0x9a8b279b, Factory::make<action::EnemyAreaInOutSendMessage>},
{0x9abdf2f3, Factory::make<action::InWaterSelForkASPlay>},
@@ -2849,7 +2849,7 @@ static Factory sActionFactories[] = {
{0x9c5b2629, Factory::make<action::MoveByAnimeDrivenCheckNavMesh>},
{0x9c9f153f, Factory::make<action::DemoGetWeapon>},
{0x9cc86685, Factory::make<action::FixedMagneStick>},
- {0x9cd7ef66, Factory::make<action::BattleDungeonBGMAction>},
+ {0x9cd7ef66, Factory::make<ksys::snd::BattleDungeonBGMAction>},
{0x9cef3132, Factory::make<action::CollaboShootingStarBrightTower>},
{0x9cf43e50, Factory::make<action::SunMove>},
{0x9cf4f88c, Factory::make<action::MamonoShopStand>},
@@ -2920,7 +2920,7 @@ static Factory sActionFactories[] = {
{0xa575d17d, Factory::make<action::OnetimeChangeableASPlay>},
{0xa582c186, Factory::make<action::EventOpenGetDemo>},
{0xa593ceca, Factory::make<action::SimpleLineBeam>},
- {0xa596abfa, Factory::make<action::StopAllDemoSoundAction>},
+ {0xa596abfa, Factory::make<ksys::snd::StopAllDemoSoundAction>},
{0xa5abfd97, Factory::make<action::LargeAttack>},
{0xa5bc9062, Factory::make<action::SiteBossShootArrowRain>},
{0xa5d3cb30, Factory::make<action::SetInstEventFlag>},
@@ -2955,7 +2955,7 @@ static Factory sActionFactories[] = {
{0xa88570d2, Factory::make<action::SmallDamageDirectPreTargetBone>},
{0xa8bfb550, Factory::make<action::PlayASForDemo>},
{0xa8c6eafc, Factory::make<action::CapturedActElectricParalyisis>},
- {0xa8c8d000, Factory::make<action::SoundOcclusionTagAction>},
+ {0xa8c8d000, Factory::make<ksys::snd::SoundOcclusionTagAction>},
{0xa8ec790d, Factory::make<action::ForkBattleNodeForAttackGround>},
{0xa8f367e0, Factory::make<action::NoticeTurn>},
{0xa90d9348, Factory::make<action::OnetimeStopASPlay>},
@@ -3007,7 +3007,7 @@ static Factory sActionFactories[] = {
{0xb07febbb, Factory::make<action::GrabAttack>},
{0xb0ada993, Factory::make<action::ForkFourFootActorLustGrass>},
{0xb0bf6bd0, Factory::make<action::StopASIgnite>},
- {0xb0c6419a, Factory::make<action::SceneSoundSetStartProcAction>},
+ {0xb0c6419a, Factory::make<ksys::snd::SceneSoundSetStartProcAction>},
{0xb0ce7ce0, Factory::make<action::GanonThrowMultiTornado>},
{0xb0f8b5ac, Factory::make<action::ForkASTrgEmitChmFieldPos>},
{0xb101ef3f, Factory::make<action::FollowDungeonRotateASPlay>},
@@ -3056,7 +3056,7 @@ static Factory sActionFactories[] = {
{0xb6b75cbc, Factory::make<action::ForkLodTimer>},
{0xb6bc0561, Factory::make<action::EventAddGameDataIntAction>},
{0xb6dbc430, Factory::make<action::BackToRailFromLava>},
- {0xb6fb6394, Factory::make<action::GroupAllowEmitAction>},
+ {0xb6fb6394, Factory::make<ksys::snd::GroupAllowEmitAction>},
{0xb7514257, Factory::make<action::PlayerSleep>},
{0xb7556fdd, Factory::make<action::SwimMove>},
{0xb770bbba, Factory::make<action::ForkNoCountActionReservedTimer>},
@@ -3095,7 +3095,7 @@ static Factory sActionFactories[] = {
{0xbc17628d, Factory::make<action::ExplodeReserved>},
{0xbc3bd3c5, Factory::make<action::MultiVacuumRotScaleTimeByDist>},
{0xbc540f22, Factory::make<action::GiantDownSwingAttack>},
- {0xbc7dba7e, Factory::make<action::MusicianSpotBgmTriggerAction>},
+ {0xbc7dba7e, Factory::make<ksys::snd::MusicianSpotBgmTriggerAction>},
{0xbca66b70, Factory::make<action::AtOnWait>},
{0xbce5fcd0, Factory::make<action::SetDispStaminaGauge>},
{0xbceeb5ee, Factory::make<action::FlyingCharacterBlownOff>},
@@ -3243,7 +3243,7 @@ static Factory sActionFactories[] = {
{0xd1905231, Factory::make<action::WaitMessageDialogEnd>},
{0xd1c07b1e, Factory::make<action::HorseRideShoot>},
{0xd218239d, Factory::make<action::GiantArmorEquip>},
- {0xd219de59, Factory::make<action::CustomDuckingStartAction>},
+ {0xd219de59, Factory::make<ksys::snd::CustomDuckingStartAction>},
{0xd2229c44, Factory::make<action::HoldArrowWalk>},
{0xd244efe7, Factory::make<action::RodMagicPhysBall>},
{0xd25249dc, Factory::make<action::SiteBossSpearChangeWaterLevel>},
@@ -3262,7 +3262,7 @@ static Factory sActionFactories[] = {
{0xd4bb707c, Factory::make<action::WaitForASTriggerEvent>},
{0xd507150f, Factory::make<action::AnmBlownOffBackward>},
{0xd524bb07, Factory::make<action::EventPlayMovieAction>},
- {0xd560b356, Factory::make<action::SceneSoundNotifyTalkAction>},
+ {0xd560b356, Factory::make<ksys::snd::SceneSoundNotifyTalkAction>},
{0xd584dab3, Factory::make<action::GuardianMiniGuardWait>},
{0xd589a506, Factory::make<action::WolfLinkEvent>},
{0xd595067c, Factory::make<action::DemoGetItem>},
@@ -3328,7 +3328,7 @@ static Factory sActionFactories[] = {
{0xdefdb460, Factory::make<action::NPCCloseHorseCustom>},
{0xdf2881b9, Factory::make<action::AreaBottomTag>},
{0xdf29f478, Factory::make<action::EnvSetLensFlare>},
- {0xdf2b7595, Factory::make<action::SoundShieldingAreaTagAction>},
+ {0xdf2b7595, Factory::make<ksys::snd::SoundShieldingAreaTagAction>},
{0xdf30f896, Factory::make<action::WarpPlayer>},
{0xdf5d37c1, Factory::make<action::PlayerDestinationTurn>},
{0xdf74c346, Factory::make<action::DownloadShiekSensor>},
@@ -3452,12 +3452,12 @@ static Factory sActionFactories[] = {
{0xf260bb87, Factory::make<action::RodMagicPhysBallDivision>},
{0xf26859f8, Factory::make<action::FadeInOutWithOptions>},
{0xf275dd24, Factory::make<action::DemoChangeEntityNoHit>},
- {0xf29cb14e, Factory::make<action::CustomDuckingEndAction>},
+ {0xf29cb14e, Factory::make<ksys::snd::CustomDuckingEndAction>},
{0xf2c71fbc, Factory::make<action::AnimalFreeze>},
{0xf31a1f15, Factory::make<action::LynelRodeo>},
{0xf33ea367, Factory::make<action::IncreasePlayerMaxHeart>},
{0xf33ff597, Factory::make<action::PlayerWakeBoardGoal>},
- {0xf359c28d, Factory::make<action::SoundReverbAreaTagAction>},
+ {0xf359c28d, Factory::make<ksys::snd::SoundReverbAreaTagAction>},
{0xf35a170b, Factory::make<action::SetWorldRotOffsetFromTransBone>},
{0xf376500a, Factory::make<action::ArrowShootMoveWithStickOffset>},
{0xf3a384c0, Factory::make<action::LargeDamage>},
diff --git a/src/Game/Actor/aiAiFactories.cpp b/src/Game/Actor/aiAiFactories.cpp
index 530d71aa..0546b8f5 100644
--- a/src/Game/Actor/aiAiFactories.cpp
+++ b/src/Game/Actor/aiAiFactories.cpp
@@ -297,7 +297,6 @@
#include "Game/Actor/AI/aiEnemyWarnNoticeSelect.h"
#include "Game/Actor/AI/aiEnemyWatchKeepingWait.h"
#include "Game/Actor/AI/aiEnterFromResetSelect.h"
-#include "Game/Actor/AI/aiEnvSeEmitPointRootAI.h"
#include "Game/Actor/AI/aiEquipConditionSelect.h"
#include "Game/Actor/AI/aiEquipHaveSelector.h"
#include "Game/Actor/AI/aiEquipShieldEnemySearchWeapon.h"
@@ -885,7 +884,6 @@
#include "Game/Actor/AI/aiShutterFence.h"
#include "Game/Actor/AI/aiSignalFlowchartRootAI.h"
#include "Game/Actor/AI/aiSignalSendingMagneStickAcceptor.h"
-#include "Game/Actor/AI/aiSignaledSpotBgmTrigger.h"
#include "Game/Actor/AI/aiSimpleASBridge.h"
#include "Game/Actor/AI/aiSimpleEnemyNormal.h"
#include "Game/Actor/AI/aiSimpleEscapeFromTarget.h"
@@ -934,7 +932,6 @@
#include "Game/Actor/AI/aiSnowOctarockBattle.h"
#include "Game/Actor/AI/aiSoundTriggerTag.h"
#include "Game/Actor/AI/aiSpearWeaponSelect.h"
-#include "Game/Actor/AI/aiSpotBgmTrigger.h"
#include "Game/Actor/AI/aiStalEnemyBlownOff.h"
#include "Game/Actor/AI/aiStalEnemyChasePart.h"
#include "Game/Actor/AI/aiStalEnemyDoShootPartSelect.h"
@@ -1177,6 +1174,9 @@
#include "Game/Actor/Player/AI/aiPlayerWaterFall.h"
#include "Game/Actor/Player/AI/aiPlayerZoraRide.h"
#include "KingSystem/ActorSystem/actAiAi.h"
+#include "KingSystem/Sound/Actor/AI/aiEnvSeEmitPointRootAI.h"
+#include "KingSystem/Sound/Actor/AI/aiSignaledSpotBgmTrigger.h"
+#include "KingSystem/Sound/Actor/AI/aiSpotBgmTrigger.h"
namespace uking {
@@ -1395,7 +1395,7 @@ static Factory sAiFactories[] = {
{0x2b6b3cc4, Factory::make<ai::DragonReturn>},
{0x2bb4c29b, Factory::make<ai::RodRoot>},
{0x2bd26ed8, Factory::make<ai::FriendCallAction>},
- {0x2bdc5bd3, Factory::make<ai::SignaledSpotBgmTrigger>},
+ {0x2bdc5bd3, Factory::make<ksys::snd::SignaledSpotBgmTrigger>},
{0x2bf9275a, Factory::make<ai::SandfallWithSound>},
{0x2c179c6a, Factory::make<ai::AppearFromTargetFrontAfterChase>},
{0x2c303b83, Factory::make<ai::LifeChangeDemoCaller>},
@@ -1781,7 +1781,7 @@ static Factory sAiFactories[] = {
{0x83954035, Factory::make<ai::CollaborationShootingStarRoot>},
{0x840ecf9b, Factory::make<ai::GolemNoticeWorry>},
{0x8420d2cd, Factory::make<ai::DefWanderAI>},
- {0x85015e28, Factory::make<ai::SpotBgmTrigger>},
+ {0x85015e28, Factory::make<ksys::snd::SpotBgmTrigger>},
{0x851d52c6, Factory::make<ai::DungeonMoveTag>},
{0x852fec32, Factory::make<ai::SiteBossReflectArrowRoot>},
{0x85a5c9c2, Factory::make<ai::EnemyTreeWeaponSearchOrBattle>},
@@ -2242,7 +2242,7 @@ static Factory sAiFactories[] = {
{0xe63a2601, Factory::make<ai::RemainElectricCannonBeamAttack>},
{0xe6467eac, Factory::make<ai::ChangeWindTagRoot>},
{0xe64b7b7b, Factory::make<ai::ForkActionAndJoin>},
- {0xe689f298, Factory::make<ai::EnvSeEmitPointRootAI>},
+ {0xe689f298, Factory::make<ksys::snd::EnvSeEmitPointRootAI>},
{0xe698a93b, Factory::make<ai::DashAndAttack>},
{0xe757fa36, Factory::make<ai::SiteBossLswordRoot>},
{0xe75ced01, Factory::make<ai::AirOctaFlyUp>},