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-rw-r--r--src/Game/Actor/Query/queryCheckCurseRRetryEverOnce.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Game/Actor/Query/queryCheckCurseRRetryEverOnce.cpp b/src/Game/Actor/Query/queryCheckCurseRRetryEverOnce.cpp
index 57f4377d..c66c959a 100644
--- a/src/Game/Actor/Query/queryCheckCurseRRetryEverOnce.cpp
+++ b/src/Game/Actor/Query/queryCheckCurseRRetryEverOnce.cpp
@@ -1,6 +1,6 @@
#include "Game/Actor/Query/queryCheckCurseRRetryEverOnce.h"
#include <evfl/Query.h>
-#include "Game/DLC/aocChampionBalladManager.h"
+#include "Game/AOC/aocChampionBalladManager.h"
namespace uking::query {
@@ -10,12 +10,12 @@ CheckCurseRRetryEverOnce::CheckCurseRRetryEverOnce(const InitArg& arg)
CheckCurseRRetryEverOnce::~CheckCurseRRetryEverOnce() = default;
int CheckCurseRRetryEverOnce::doQuery() {
- auto* manager = ChampionBalladManager::instance();
+ auto* manager = aoc::ChampionBalladManager::instance();
if (!manager)
return 0;
- auto blight = BlightType(*mCurseRType);
- if (blight <= BlightType::Water)
+ auto blight = aoc::BlightType(*mCurseRType);
+ if (blight <= aoc::BlightType::Water)
return manager->getBlightRematchCount(blight) > 0;
return 0;
}