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path: root/src/Game/UI/uiPauseMenuDataMgr.cpp
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Diffstat (limited to 'src/Game/UI/uiPauseMenuDataMgr.cpp')
-rw-r--r--src/Game/UI/uiPauseMenuDataMgr.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/Game/UI/uiPauseMenuDataMgr.cpp b/src/Game/UI/uiPauseMenuDataMgr.cpp
index 3840501e..6c815e70 100644
--- a/src/Game/UI/uiPauseMenuDataMgr.cpp
+++ b/src/Game/UI/uiPauseMenuDataMgr.cpp
@@ -4,7 +4,8 @@
#include <limits>
#include <math/seadMathCalcCommon.h>
#include <prim/seadScopedLock.h>
-#include "Game/Actor/actCreatePlayerEquipActorMgr.h"
+#include "Game/Actor/actPlayerCreateMgr.h"
+#include "Game/Actor/actPlayerCreateUtils.h"
#include "Game/Actor/actWeapon.h"
#include "Game/Cooking/cookManager.h"
#include "Game/DLC/aocManager.h"
@@ -1481,7 +1482,7 @@ void PauseMenuDataMgr::createPlayerEquipment() {
break;
}
if (item->isInInventory() && item->isEquipped()) {
- u64 slot = (u64)act::getCreateEquipmentSlot(type);
+ u64 slot = (u64)getCreateEquipmentSlot(type);
if (slot < equipment_items.size()) {
equipment_items[slot] = item;
}
@@ -1501,7 +1502,7 @@ void PauseMenuDataMgr::createPlayerEquipment() {
for (u64 i = 0; i != equipment_items.size(); slot = s32(++i)) {
if (equipment_items[i]) {
if (!need_head_b || i != (u64)act::CreateEquipmentSlot::ArmorHead) {
- act::createEquipmentFromItem(equipment_items[i], Caller);
+ createEquipmentFromItem(equipment_items[i], Caller);
} else {
create_mgr->requestCreateArmorHeadB(equipment_items[i]->getName(),
equipment_items[i]->getValue(), Caller);