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-rw-r--r--src/Game/UI/uiPauseMenuDataMgr.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Game/UI/uiPauseMenuDataMgr.cpp b/src/Game/UI/uiPauseMenuDataMgr.cpp
index 87ff35e3..53a87310 100644
--- a/src/Game/UI/uiPauseMenuDataMgr.cpp
+++ b/src/Game/UI/uiPauseMenuDataMgr.cpp
@@ -4,6 +4,8 @@
#include <limits>
#include <math/seadMathCalcCommon.h>
#include <prim/seadScopedLock.h>
+#include "Game/Actor/Player/actPlayerBase.h"
+#include "Game/Actor/Player/actPlayerInfo.h"
#include "Game/Actor/actPlayerCreateMgr.h"
#include "Game/Actor/actPlayerCreateUtils.h"
#include "Game/Actor/actWeapon.h"
@@ -12,14 +14,12 @@
#include "Game/Scene/gameScene.h"
#include "Game/UI/uiUtils.h"
#include "Game/gameItemUtils.h"
-#include "KingSystem/ActorSystem/Profiles/actPlayerBase.h"
#include "KingSystem/ActorSystem/actActorConstDataAccess.h"
#include "KingSystem/ActorSystem/actActorHeapUtil.h"
#include "KingSystem/ActorSystem/actActorUtil.h"
#include "KingSystem/ActorSystem/actBaseProcLink.h"
#include "KingSystem/ActorSystem/actInfoCommon.h"
#include "KingSystem/ActorSystem/actInfoData.h"
-#include "KingSystem/ActorSystem/actPlayerInfo.h"
#include "KingSystem/GameData/gdtCommonFlagsUtils.h"
#include "KingSystem/GameData/gdtManager.h"
#include "KingSystem/GameData/gdtSpecialFlagNames.h"
@@ -315,7 +315,7 @@ void PauseMenuDataMgr::initForNewSave() {
mCanSeeHealthBar = false;
mEquippedWeapons.fill({});
- auto* player = ksys::act::PlayerInfo::instance()->getPlayer();
+ auto* player = uking::act::PlayerInfo::instance()->getPlayer();
if (player) {
player->switchEquipment(getDefaultEquipment(EquipmentSlot::WeaponRight), 1);
player->switchEquipment(getDefaultEquipment(EquipmentSlot::WeaponLeft), 1);
@@ -1357,7 +1357,7 @@ void PauseMenuDataMgr::removeItem(const sead::SafeString& name) {
void PauseMenuDataMgr::removeWeaponIfEquipped(const sead::SafeString& name) {
const auto lock = sead::makeScopedLock(mCritSection);
- if (!ksys::act::PlayerInfo::instance()->getPlayer())
+ if (!uking::act::PlayerInfo::instance()->getPlayer())
return;
const auto& items = getItems();
@@ -1502,7 +1502,7 @@ void PauseMenuDataMgr::createPlayerEquipment() {
}
}
- auto* player = ksys::act::PlayerInfo::instance()->getPlayer();
+ auto* player = uking::act::PlayerInfo::instance()->getPlayer();
s32 slot = 0; // <- this is required to match
for (u64 i = 0; i != equipment_items.size(); slot = s32(++i)) {