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-rw-r--r--src/Game/Actor/CMakeLists.txt2
-rw-r--r--src/Game/Actor/actActorFactory.cpp (renamed from src/KingSystem/ActorSystem/actActorFactory.cpp)12
-rw-r--r--src/Game/Actor/actActorFactory.h27
-rw-r--r--src/KingSystem/ActorSystem/CMakeLists.txt2
-rw-r--r--src/KingSystem/ActorSystem/actActorCreator.h13
-rw-r--r--src/KingSystem/ActorSystem/actActorFactory.h29
-rw-r--r--src/KingSystem/Resource/Actor/resResourceAIProgram.cpp2
-rw-r--r--src/KingSystem/Resource/CMakeLists.txt2
-rw-r--r--src/KingSystem/System/CMakeLists.txt2
-rw-r--r--src/KingSystem/System/CurrentResNameMgr.cpp (renamed from src/KingSystem/Resource/resCurrentResNameMgr.cpp)6
-rw-r--r--src/KingSystem/System/CurrentResNameMgr.h (renamed from src/KingSystem/Resource/resCurrentResNameMgr.h)4
11 files changed, 53 insertions, 48 deletions
diff --git a/src/Game/Actor/CMakeLists.txt b/src/Game/Actor/CMakeLists.txt
index 7a61adbc..a48223b9 100644
--- a/src/Game/Actor/CMakeLists.txt
+++ b/src/Game/Actor/CMakeLists.txt
@@ -16,6 +16,8 @@ target_sources(uking PRIVATE
aiAiFactories.h
aiQueryFactories.cpp
aiQueryFactories.h
+ actActorFactory.cpp
+ actActorFactory.h
actDragon.cpp
actDragon.h
actPlayerCreateMgr.cpp
diff --git a/src/KingSystem/ActorSystem/actActorFactory.cpp b/src/Game/Actor/actActorFactory.cpp
index 6a835f3f..16f2b916 100644
--- a/src/KingSystem/ActorSystem/actActorFactory.cpp
+++ b/src/Game/Actor/actActorFactory.cpp
@@ -1,7 +1,7 @@
-#include "KingSystem/ActorSystem/actActorFactory.h"
+#include "Game/Actor/actActorFactory.h"
#include "KingSystem/ActorSystem/actActorCreator.h"
-namespace ksys::act {
+namespace uking::act {
SEAD_SINGLETON_DISPOSER_IMPL(ActorFactoryHolder)
@@ -10,12 +10,12 @@ void ActorFactory::dummy() {}
void ActorFactory::dummy2() {}
ActorFactoryHolder::~ActorFactoryHolder() {
- ActorCreator::deleteInstance();
+ ksys::act::ActorCreator::deleteInstance();
}
void ActorFactoryHolder::init(sead::Heap* heap) {
- ActorCreator::createInstance(heap);
- ActorCreator::instance()->setActorFactory(&mFactory);
+ ksys::act::ActorCreator::createInstance(heap);
+ ksys::act::ActorCreator::instance()->setActorFactory(&mFactory);
}
-} // namespace ksys::act
+} // namespace uking::act
diff --git a/src/Game/Actor/actActorFactory.h b/src/Game/Actor/actActorFactory.h
new file mode 100644
index 00000000..3514f114
--- /dev/null
+++ b/src/Game/Actor/actActorFactory.h
@@ -0,0 +1,27 @@
+#pragma once
+
+#include <heap/seadDisposer.h>
+#include "KingSystem/ActorSystem/actActorCreator.h"
+
+namespace uking::act {
+
+class ActorFactory : public ksys::act::IActorFactory {
+public:
+ void dummy() override;
+ ksys::act::BaseProc* createActor(const ksys::act::ActorCreateArg& arg) override;
+ void dummy2() override;
+};
+
+class ActorFactoryHolder {
+ SEAD_SINGLETON_DISPOSER(ActorFactoryHolder)
+ ActorFactoryHolder() = default;
+ virtual ~ActorFactoryHolder();
+
+public:
+ void init(sead::Heap* heap);
+
+private:
+ ActorFactory mFactory;
+};
+
+} // namespace uking::act
diff --git a/src/KingSystem/ActorSystem/CMakeLists.txt b/src/KingSystem/ActorSystem/CMakeLists.txt
index 258cde69..1a549493 100644
--- a/src/KingSystem/ActorSystem/CMakeLists.txt
+++ b/src/KingSystem/ActorSystem/CMakeLists.txt
@@ -31,8 +31,6 @@ target_sources(uking PRIVATE
actActorCreator.h
actActorEditorNode.cpp
actActorEditorNode.h
- actActorFactory.cpp
- actActorFactory.h
actActorHeapUtil.cpp
actActorHeapUtil.h
actActorLimiter.cpp
diff --git a/src/KingSystem/ActorSystem/actActorCreator.h b/src/KingSystem/ActorSystem/actActorCreator.h
index 7560230d..cc1d1657 100644
--- a/src/KingSystem/ActorSystem/actActorCreator.h
+++ b/src/KingSystem/ActorSystem/actActorCreator.h
@@ -17,11 +17,18 @@ class Object;
namespace ksys::act {
class Actor;
-class ActorFactory;
+struct ActorCreateArg;
class BaseProc;
struct BaseProcCreateArg;
class BaseProcHandle;
+class IActorFactory {
+public:
+ virtual void dummy() = 0;
+ virtual BaseProc* createActor(const ActorCreateArg& arg) = 0;
+ virtual void dummy2() = 0;
+};
+
class ActorCreator {
SEAD_SINGLETON_DISPOSER(ActorCreator)
ActorCreator();
@@ -39,7 +46,7 @@ public:
void enableDistanceUnloadChecks();
void eraseActor(Actor* actor);
- void setActorFactory(ActorFactory* factory) { mActorFactory = factory; }
+ void setActorFactory(IActorFactory* factory) { mActorFactory = factory; }
bool get5a() const { return _5a; }
sead::OffsetList<Actor>& getActorList() { return mActorList; }
@@ -81,7 +88,7 @@ private:
this, &ActorCreator::doCreateProc};
TaskRemoveCallbackT<ActorCreator> mTaskRemovedDelegate{this, &ActorCreator::onTaskRemoved};
sead::CriticalSection mActorListCS;
- ActorFactory* mActorFactory;
+ IActorFactory* mActorFactory;
};
KSYS_CHECK_SIZE_NX150(ActorCreator, 0xf0);
diff --git a/src/KingSystem/ActorSystem/actActorFactory.h b/src/KingSystem/ActorSystem/actActorFactory.h
deleted file mode 100644
index 6fed82f4..00000000
--- a/src/KingSystem/ActorSystem/actActorFactory.h
+++ /dev/null
@@ -1,29 +0,0 @@
-#pragma once
-
-#include <heap/seadDisposer.h>
-
-namespace ksys::act {
-
-struct ActorCreateArg;
-class BaseProc;
-
-class ActorFactory {
-public:
- virtual void dummy();
- virtual BaseProc* createActor(const ActorCreateArg& arg);
- virtual void dummy2();
-};
-
-class ActorFactoryHolder {
- SEAD_SINGLETON_DISPOSER(ActorFactoryHolder)
- ActorFactoryHolder() = default;
- virtual ~ActorFactoryHolder();
-
-public:
- void init(sead::Heap* heap);
-
-private:
- ActorFactory mFactory;
-};
-
-} // namespace ksys::act
diff --git a/src/KingSystem/Resource/Actor/resResourceAIProgram.cpp b/src/KingSystem/Resource/Actor/resResourceAIProgram.cpp
index bbe70ba1..1e0454d0 100644
--- a/src/KingSystem/Resource/Actor/resResourceAIProgram.cpp
+++ b/src/KingSystem/Resource/Actor/resResourceAIProgram.cpp
@@ -3,7 +3,7 @@
#include <utility/aglParameter.h>
#include "KingSystem/ActorSystem/actAiActionBase.h"
#include "KingSystem/ActorSystem/actAiClassDef.h"
-#include "KingSystem/Resource/resCurrentResNameMgr.h"
+#include "KingSystem/System/CurrentResNameMgr.h"
#include "KingSystem/Utils/HeapUtil.h"
namespace ksys::res {
diff --git a/src/KingSystem/Resource/CMakeLists.txt b/src/KingSystem/Resource/CMakeLists.txt
index 67177e15..1a9e5b28 100644
--- a/src/KingSystem/Resource/CMakeLists.txt
+++ b/src/KingSystem/Resource/CMakeLists.txt
@@ -94,8 +94,6 @@ target_sources(uking PRIVATE
resControlTask.h
resCounter.cpp
resCounter.h
- resCurrentResNameMgr.cpp
- resCurrentResNameMgr.h
resEntryFactory.cpp
resEntryFactory.h
resGameResourceSystem.cpp
diff --git a/src/KingSystem/System/CMakeLists.txt b/src/KingSystem/System/CMakeLists.txt
index 835eb40f..a2eb28ba 100644
--- a/src/KingSystem/System/CMakeLists.txt
+++ b/src/KingSystem/System/CMakeLists.txt
@@ -13,6 +13,8 @@ target_sources(uking PRIVATE
CameraEditor.cpp
CameraEditor.h
CoreInfo.h
+ CurrentResNameMgr.cpp
+ CurrentResNameMgr.h
DebugFinder.cpp
DebugFinder.h
DebugMessage.h
diff --git a/src/KingSystem/Resource/resCurrentResNameMgr.cpp b/src/KingSystem/System/CurrentResNameMgr.cpp
index f949afb7..53e7e755 100644
--- a/src/KingSystem/Resource/resCurrentResNameMgr.cpp
+++ b/src/KingSystem/System/CurrentResNameMgr.cpp
@@ -1,6 +1,6 @@
-#include "KingSystem/Resource/resCurrentResNameMgr.h"
+#include "KingSystem/System/CurrentResNameMgr.h"
-namespace ksys::res {
+namespace ksys {
SEAD_SINGLETON_DISPOSER_IMPL(CurrentResNameMgr)
@@ -10,4 +10,4 @@ sead::SafeString CurrentResNameMgr::getCurrentResName() const {
return sead::SafeString::cEmptyString;
}
-} // namespace ksys::res
+} // namespace ksys
diff --git a/src/KingSystem/Resource/resCurrentResNameMgr.h b/src/KingSystem/System/CurrentResNameMgr.h
index b46487b7..dcdb261e 100644
--- a/src/KingSystem/Resource/resCurrentResNameMgr.h
+++ b/src/KingSystem/System/CurrentResNameMgr.h
@@ -4,7 +4,7 @@
#include <prim/seadSafeString.h>
#include "KingSystem/Utils/Types.h"
-namespace ksys::res {
+namespace ksys {
/// Current Resource Name Manager?
/// Stubbed in release builds.
@@ -18,4 +18,4 @@ public:
};
KSYS_CHECK_SIZE_NX150(CurrentResNameMgr, 0x20);
-} // namespace ksys::res
+} // namespace ksys