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-rw-r--r--src/KingSystem/GameData/CMakeLists.txt2
-rw-r--r--src/KingSystem/GameData/gdtSpecialFlagNames.cpp72
-rw-r--r--src/KingSystem/GameData/gdtSpecialFlagNames.h67
3 files changed, 141 insertions, 0 deletions
diff --git a/src/KingSystem/GameData/CMakeLists.txt b/src/KingSystem/GameData/CMakeLists.txt
index 47aa4b50..29410bd8 100644
--- a/src/KingSystem/GameData/CMakeLists.txt
+++ b/src/KingSystem/GameData/CMakeLists.txt
@@ -12,6 +12,8 @@ target_sources(uking PRIVATE
gdtManager.h
gdtSaveMgr.cpp
gdtSaveMgr.h
+ gdtSpecialFlagNames.cpp
+ gdtSpecialFlagNames.h
gdtSpecialFlags.cpp
gdtSpecialFlags.h
gdtTriggerParam.cpp
diff --git a/src/KingSystem/GameData/gdtSpecialFlagNames.cpp b/src/KingSystem/GameData/gdtSpecialFlagNames.cpp
new file mode 100644
index 00000000..7c58bd12
--- /dev/null
+++ b/src/KingSystem/GameData/gdtSpecialFlagNames.cpp
@@ -0,0 +1,72 @@
+#include "KingSystem/GameData/gdtSpecialFlagNames.h"
+
+namespace ksys::gdt::flagname {
+
+#define GDT_DEFINE_SPECIAL_FLAG_NAME(name) \
+ const char* name() { return #name; }
+
+GDT_DEFINE_SPECIAL_FLAG_NAME(Aoc_HardMode_Enabled)
+GDT_DEFINE_SPECIAL_FLAG_NAME(BowPorchStockNum)
+GDT_DEFINE_SPECIAL_FLAG_NAME(CaptionPictSize)
+GDT_DEFINE_SPECIAL_FLAG_NAME(CurrentHart)
+GDT_DEFINE_SPECIAL_FLAG_NAME(CurrentMamo)
+GDT_DEFINE_SPECIAL_FLAG_NAME(CurrentRupee)
+GDT_DEFINE_SPECIAL_FLAG_NAME(CurrentTotalGetRupeeInMiniGame)
+GDT_DEFINE_SPECIAL_FLAG_NAME(DungeonClearSealNum)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_014_Head)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_014_Lower)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_014_Upper)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_046_Head)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_046_Lower)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_046_Upper)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_048_Head)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_048_Lower)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_048_Upper)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_083_Head)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_083_Lower)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_083_Upper)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_084_Head)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_084_Lower)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_084_Upper)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_085_Head)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_085_Lower)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_085_Upper)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_086_Head)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_086_Lower)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_086_Upper)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_103_Head)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_103_Lower)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_103_Upper)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_104_Head)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_104_Lower)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_104_Upper)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_105_Head)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_105_Lower)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_105_Upper)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_106_Head)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_106_Lower)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_106_Upper)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_111_Head)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_111_Lower)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_111_Upper)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_112_Head)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_112_Lower)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_112_Upper)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_113_Head)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_113_Lower)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_113_Upper)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_114_Head)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_114_Lower)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_114_Upper)
+GDT_DEFINE_SPECIAL_FLAG_NAME(IsSaveByAuto)
+GDT_DEFINE_SPECIAL_FLAG_NAME(KorokNutsNum)
+GDT_DEFINE_SPECIAL_FLAG_NAME(LastSaveTime_Lower)
+GDT_DEFINE_SPECIAL_FLAG_NAME(LastSaveTime_Upper)
+GDT_DEFINE_SPECIAL_FLAG_NAME(SaveDistrictName)
+GDT_DEFINE_SPECIAL_FLAG_NAME(SaveLocationName)
+GDT_DEFINE_SPECIAL_FLAG_NAME(TrackBlockFileNumber)
+GDT_DEFINE_SPECIAL_FLAG_NAME(TrackBlockFileNumber_Hard)
+
+#undef GDT_DEFINE_SPECIAL_FLAG_NAME
+
+} // namespace ksys::gdt::flagname
diff --git a/src/KingSystem/GameData/gdtSpecialFlagNames.h b/src/KingSystem/GameData/gdtSpecialFlagNames.h
new file mode 100644
index 00000000..6494c33e
--- /dev/null
+++ b/src/KingSystem/GameData/gdtSpecialFlagNames.h
@@ -0,0 +1,67 @@
+#pragma once
+
+namespace ksys::gdt::flagname {
+
+const char* Aoc_HardMode_Enabled();
+const char* BowPorchStockNum();
+const char* CaptionPictSize();
+const char* CurrentHart();
+const char* CurrentMamo();
+const char* CurrentRupee();
+const char* CurrentTotalGetRupeeInMiniGame();
+const char* DungeonClearSealNum();
+const char* IsGet_Armor_014_Head();
+const char* IsGet_Armor_014_Lower();
+const char* IsGet_Armor_014_Upper();
+const char* IsGet_Armor_046_Head();
+const char* IsGet_Armor_046_Lower();
+const char* IsGet_Armor_046_Upper();
+const char* IsGet_Armor_048_Head();
+const char* IsGet_Armor_048_Lower();
+const char* IsGet_Armor_048_Upper();
+const char* IsGet_Armor_083_Head();
+const char* IsGet_Armor_083_Lower();
+const char* IsGet_Armor_083_Upper();
+const char* IsGet_Armor_084_Head();
+const char* IsGet_Armor_084_Lower();
+const char* IsGet_Armor_084_Upper();
+const char* IsGet_Armor_085_Head();
+const char* IsGet_Armor_085_Lower();
+const char* IsGet_Armor_085_Upper();
+const char* IsGet_Armor_086_Head();
+const char* IsGet_Armor_086_Lower();
+const char* IsGet_Armor_086_Upper();
+const char* IsGet_Armor_103_Head();
+const char* IsGet_Armor_103_Lower();
+const char* IsGet_Armor_103_Upper();
+const char* IsGet_Armor_104_Head();
+const char* IsGet_Armor_104_Lower();
+const char* IsGet_Armor_104_Upper();
+const char* IsGet_Armor_105_Head();
+const char* IsGet_Armor_105_Lower();
+const char* IsGet_Armor_105_Upper();
+const char* IsGet_Armor_106_Head();
+const char* IsGet_Armor_106_Lower();
+const char* IsGet_Armor_106_Upper();
+const char* IsGet_Armor_111_Head();
+const char* IsGet_Armor_111_Lower();
+const char* IsGet_Armor_111_Upper();
+const char* IsGet_Armor_112_Head();
+const char* IsGet_Armor_112_Lower();
+const char* IsGet_Armor_112_Upper();
+const char* IsGet_Armor_113_Head();
+const char* IsGet_Armor_113_Lower();
+const char* IsGet_Armor_113_Upper();
+const char* IsGet_Armor_114_Head();
+const char* IsGet_Armor_114_Lower();
+const char* IsGet_Armor_114_Upper();
+const char* IsSaveByAuto();
+const char* KorokNutsNum();
+const char* LastSaveTime_Lower();
+const char* LastSaveTime_Upper();
+const char* SaveDistrictName();
+const char* SaveLocationName();
+const char* TrackBlockFileNumber();
+const char* TrackBlockFileNumber_Hard();
+
+} // namespace ksys::gdt::flagname