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Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)
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Vector
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hkVector4f.h
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2022-12-18
ksys/phys: Finish RagdollRigidBody and add more RagdollController functions
Léo Lam
2022-03-27
Havok: Add more ragdoll header stubs
Léo Lam
2022-03-01
ksys/phys: Add some ContactListener prerequisites
Léo Lam
2022-02-02
Havok: Add more hkVector4f operations (scalar add/sub)
Léo Lam
2022-02-02
Havok: Add hkVector4f::dot4xyz1
Léo Lam
2022-01-28
Havok: Add hkVector4f::_setRotatedDir
Léo Lam
2022-01-28
Havok: Split some math headers to avoid header dependency issues
Léo Lam
2022-01-28
Havok: Implement quat and vector normalisation
Léo Lam
2022-01-28
Havok: Add hkVector4f sign utils
Léo Lam
2022-01-20
Havok: Add hkpContactListener and related events
Léo Lam
2022-01-18
ksys/phys: Add more RigidBody functions
Léo Lam
2022-01-17
ksys/phys: Add more RigidBody functions and Havok utils
Léo Lam
2022-01-16
Havok: Add hkVector4f::load
Léo Lam
2022-01-16
Havok: Add a convenience function to get a zero hkVector4f
Léo Lam
2022-01-16
Havok: Add quaternion multiplication
Léo Lam
2022-01-15
ksys/phys: Finish RigidBodyMotion
Léo Lam
2022-01-14
Havok: Add hkMathHeaderConstants
Léo Lam
2022-01-14
Havok: Add quaternion component access functions
Léo Lam
2022-01-13
Havok: Fix matching issue in copy assignment operator for hkVector4f
Léo Lam
2022-01-13
Havok: Add hkVector4f::allEqual
Léo Lam
2022-01-12
Havok/hkVector4f: Add dot, setDot, lengthSquared
Léo Lam
2022-01-10
ksys/phys: Add RigidBodyAccessor
Léo Lam
2022-01-09
Havok: Add more hkVector4f functions
Léo Lam
2022-01-07
Havok: Add stubs for hkpRigidBody parent classes
Léo Lam
2021-12-19
Havok: Add hkVector4f::store
Léo Lam
2021-12-19
Havok: Use hkFloat32 instead of hkReal in hkVector4f
Léo Lam
2021-12-19
Havok: Add hkpWorldCinfo
Léo Lam