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Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)
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Author
2026-06-23
various: fix mismatches in some action stubs and ResourceMgrTask
root
2026-05-31
fix new viking and update mismatches
Pistonight
2023-01-27
Implement CookingMgr class (#113)
Briggs Baltzell
2022-12-17
ksys/phys: Use named bools in RigidBody to improve call site readability
Léo Lam
2022-10-18
Decompile some Action classes (#104)
notyourav
2022-03-16
auto placement work
theo3
2022-03-15
AddAutoPlacementCreator action
theo3
2021-06-21
uking/action: Add actionCurseRRematchCount
MonsterDruide1
2021-04-07
action: Implement Fork
Léo Lam
2021-01-28
uking: Implement SendMessage action
Léo Lam
2021-01-01
uking: Implement GameDataConvertIntToSring action
Léo Lam
2021-01-01
uking: Implement GameDataAddVec3 action
Léo Lam
2021-01-01
uking: Implement GameDataAddInt action
Léo Lam
2021-01-01
uking: Implement GameDataAddFloat action
Léo Lam
2021-01-01
Fix type issues in Action loadParams functions
Léo Lam
2020-12-29
Fix some minor matching issues
Léo Lam
2020-12-28
Action: Fix incorrect handling of inherited virtual functions
Léo Lam
2020-12-28
uking: Fix matching issues in actions
Léo Lam
2020-12-28
uking: Fix matching issue in SiteBossFlyWaitTurnToTarget
Léo Lam
2020-12-28
Generate actions
Léo Lam
2020-12-19
ksys/act: Add more ActionBase, Ai and RootAi functions
Léo Lam
2020-12-11
ksys/act: Add more ActionBase functions
Léo Lam
2020-12-06
ksys/act: Start adding ai::ActionBase
Léo Lam
2020-12-06
ksys/act: Rename ai::ClassArg for consistency with Query::InitArg
Léo Lam
2020-09-20
build: Split the main CMakeLists.txt for readability reasons
Léo Lam
2020-09-16
game: Put actions, AIs, behaviors, queries in an "AI" folder
Léo Lam