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Wrong or placeholder class and function names (GameSceneSubsys12, Root4,
IceBlockMgr...) take the IDB names; for instance GameScene's *Reenter
handlers are actually *ReceiveMessage.
Also declares isStageSelectState in namespace uking in E3Mgr.cpp, since
it sits among the GameScene free functions.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
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These objects are linked in case-insensitive file name order, but the
lists kept renamed files at their old positions, so the decomp linked
them out of order.
(AI assisted using Claude Opus 5.5)
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The 0x18-sized accessor appears to be named ActorLinkConstDataAccess
based on a source path string in the Wii U build. The 0x10-sized
base class (which we had given the name to) only holds a BaseProc and
its dtor/acquire functions live in a separate TU so let's rename it
BaseProcAccessor (unofficial name).
acquireActor is a header inline whose one copy landed in the BeamBase
object. Nothing in BeamBase calls it, so the BeamBase function that used
it was probably dead-stripped by the linker.
(AI assisted using Claude Opus 5.5)
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They form one run in the ActorSystem block (DemoRootAI at 0x7100d61e68,
right after VillagerMgr).
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
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aoc::Manager is created during engine start-up and called by gdt, map
and StarterPackMgr; only game code uses HardModeManager and
ChampionBalladManager.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
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They link with KingSystem/Sound (0x7100fe8b54-0x7101060ed4) as sorted
Action/AI passes of their own. The three area tag actions keep their
game base AreaTagAction, which links in the Game/Actor/Area block.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
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AI and Action TUs link in case-insensitive file-name order, so a guessed
base name that breaks it is wrong. Each new name sorts into the slot
where the class's TU sits (neighbouring TUs and an address in the TU
below) and comes from the class's params, child states and derived
classes.
ai::
| Old | New | Links between | In TU |
|---|---|---|---|
| AddViewTargetPosBase | AddViewTarget | AddSwarmMove – AddViewTargetPos | 0x71002f9c68 |
| AncientNecklaceBallBase | PlayASSwitch | PipeDrawing – PlayerSetTarget | 0x71004f6a78 |
| AnimalRoamBase | AnimalRndMove | AnimalRangeKeepMoveWithLOS – AnimalRoam | 0x710030a6c0 |
| AppearNearTarget | AppearFromTarget | AnimalTimelineAI – AppearFromTargetFrontAfterChase | 0x710030d868 |
| AssassinFieldShooterBattleBase | AssassinShooterBattle | AssassinRoot – AssassinShooterJuniorAzitoRoot | 0x7100321dc4 |
| AssassinMagicTgtSelect | TargetHeightAreaSelect | TargetExistSelect – TargetHomeDir | 0x71005bef5c |
| AssassinNormal | GuardHomePosNormal | GuardFrequencySelect – GuardianAI | 0x710040cd68 |
| BeamExplodeBase | SimpleBeamExplode | SimpleASBridge – SimpleEnemyNormal | 0x710056c5fc |
| ChildFavoriteSelectorBase | ChildSelector | ChildHaveSelect – ChmCheck | 0x710034aad0 |
| DragonRootBase | ControlRailRoot | ConditionMoveActionSelect – CookPotRoot | 0x7100356664 |
| EnemyChemTargetActionBase | EnemyTargetAction | EnemySyncAttack – EnemyTargetGearSelect | 0x71003bf75c |
| FlyingEnemyKeepMove | FlyingEnemyDistanceKeepMove | FlyingEnemyDiagonallyKeepMove – FlyingEnemyFindPlayer | 0x71003d1694 |
| GoronCannonBase | BigCannon | BezierRailMove – BirdDead | 0x710032cd80 |
| GuardNearTarget | InvincibleNearTargetBase | InvincibleNearTarget – InvisibleKorokRailMove | 0x710044c6b8 |
| GuardianBeamAttackBase | GuardianCommonBeamAttack | GuardianCloseBattle – GuardianDown | 0x7100411da0 |
| HorseCheckLineOfSightSelectorBase | CheckLineOfSightSelector | ChaseSound – ChemicalEnemyFindPlayer | 0x7100346868 |
| LargeEnemyFindPlayer | GiantEnemyFindPlayer | GiantEarthReleaseAttack – GiantEscapeFromDamageWater | 0x71003f69c8 |
| MimicCliffStopEnemyNormalBase | CliffStopEnemyNormal | CliffDistanceSelectThreeAction – CloseSmallAttackBase | 0x71003522f4 |
| MiniBeamAttack | GuideBeamAttackEnemyBattle | GuardianWait – GyroActivateTerminal | 0x710042cae8 |
| MotorcycleRootBase | HorseRiddenStatusSelector | HorseRiddenByNPC – HorseRideChargeAttack | 0x710043ea88 |
| NPCTravelBase | NPCScheduleMove | NPCRunaway – NPCSearch | 0x71004df66c |
| NonPlayerHorseRide | RideHorseNonPlayer | RideHorseAI – WildHorseDefWanderAI (Horse) | 0x7100e60178 |
| OctarockEscape | OctarockHideEscapeBase | OctarockHideEscape – OctarockOptionRoot | 0x71004ec368 |
| OctarockRootBase | VacuumEnemyRoot | VacuumedBombDamageSelect – VehicleSelector | 0x71005e3348 |
| OneMemoryMagicBattleBase | MagicBattle | LynelWarp – MagneGearRoot | 0x710049d0d8 |
| PriestBossMode | PriestBoss | PreyStun – PriestBossActorCloneRoot | 0x7100505b7c |
| RailMove | BezierRailMove | BeeSwarmRoot – BigCannon | 0x710032bbf0 |
| RangeSelect | NewRangeSelect | NewMannequinRoot – NormalHumanEquipableShield | 0x71004bc0e8 |
| RegistedActorNumTwoSelectBase | RegistedActor | ReflectableThrown – RegistedActorNumTwoSelect | 0x710053dfcc |
| RemainElectricCannonRootBase | LargeCannonRoot | LargeCannonAttackRoot – LastAttackerSelect | 0x71004741e4 |
| SandwormNormalBase | AwnSeal | AwarenessScale – BackAttackEnemyBattle | 0x71003258b4 |
| SeqTwoLineReachableTargetActionBase | SeqTwoLineReachableTarget | SeqTwoAction – SeqTwoLineReachableTargetAction | 0x7100567460 |
| SimpleWildlifeRoot | CapturedActorRoot | CapturedActorReactionChemical – CarryBox | 0x7100342690 |
| SiteBossChemicalProjectile | GanonFlameBall | GanonFarAttackRootOnWall – GanonGrudgeNormal | 0x71003e996c |
| SiteBossRecognizeRootBase | LastBossRecognizeRoot | LastBossRailWarpRoot – LastBossRoot | 0x7100478930 |
| SpecialEnemySleep | SleepNormal | SleepBedRoot – SleepSelect | 0x710059a8c0 |
| TargetAttackAttitudeTgtSelectBase | TargetAttackAttitudeTgt | TargetAngerSelect – TargetAttackAttitudeTgtSelect | 0x71005bb3ac |
| TargetPosAI | TargetActorPos | TargetActorGrabAdapter – TargetAngerSelect | 0x71005bab4c |
| TargetPosDynParamRot | TargetPosDynParamRotFromMyPos | TargetPosDynParamRotFromCtrPos – TargetPosLostCheck | 0x71005c4f8c |
| TargetPosOffset | OffsetTargetPos | OctarockWaterWait – OnCliffEnemyBattle | 0x71004f16d8 |
| TimedGuardNearTarget | InvincibleNearTarget | InvincibleHiddenOctarock – InvincibleNearTargetBase | 0x710044c1a4 |
| UnarmedEnemySearch | NavMove | NavMeshTurnAwayFromHitPos – NavMoveNearTarget | 0x71004b5ec0 |
| UnarmedEnemySearchWeapon | EnemySearch | EnemyRoot – EnemySearchHorse | 0x71003b6460 |
| WholeDungeonRotateTag | DungeonRotateTagApp | DungeonRotateTag4WindApp – DungeonRotateTagCont | 0x7100379554 |
action::
| Old | New | Links between | In TU |
|---|---|---|---|
| AirOctaFloatBase | AirOctaMoveBase | AirOctaMgr – AirOctaNoticeTurn | 0x71000880f8 |
| AtkTackleMove | TackleAttack | SystemWarp – TackleMove | 0x71002910a4 |
| BasicSignalEnemy | BasicSignalEnemyNotice | BasicSignalEnemyForceNotice – BattleCloseDangerAvoidRun* | 0x71000ba65c |
| BattleCloseAction | AvoidingCloseMoveBase | AvoidingCloseMoveActionWithAcc – AwarenessShareOnePartsASPlay | 0x71000aed44 |
| BattleCloseActionWithAcc | AvoidingCloseMoveActionWithAcc | AttackPartBind – AvoidingCloseMoveBase* | 0x71000ae8ec |
| BattleCloseSlippedWalkBase | BattleCloseSlippedMoveBase | BattleCloseMoveAction – BattleCloseSlippedWalk | 0x71000becc8 |
| CameraLockOnBase | CameraTrackBase | CameraTail – CameraWakeboard (Camera) | 0x71007850e4 |
| ChargeAndShoot | ArrowChargeAndShoot | AreaRoot – ArrowShootHoming | 0x71000a17a4 |
| ChemicalAttack | EmitAttackBase | ElectricParalysis – EmitElectricWaterBall | 0x7100104f54 |
| ChemicalAttackBall | ChemicalAttack | CheckHorseCustomizeEdit – ChemicalElectricWaterBall | 0x71000db0e8 |
| FlyingCharacterReaction | FlyingCharacterFreeFallBase | FlyingCharacterFreeFall – FlyingCharacterFreeFallDie | 0x7100132590 |
| FollowChallenge | AppearFollowChallenge | AnimeDrivenTurn – AppearNumHeroSeal | 0x710004d0b4 |
| ForkASTrgEmitShockWave | ForkEmitShockWave | ForkEmitExpandFieldWithCreate – ForkEmitShockWaveByContact | 0x710014f188 |
| GolemThrowPartsToTargetBase | GolemThrowPartsBase | GolemRepairParts – GolemThrowPartsToTarget | 0x710018d678 |
| HorseRideMoveCommand | HorseRideSetGearCommand | HorseRideSearch – HorseRideShoot | 0x71001b0828 |
| OctarockBalloonBase | BalloonRopeBase | BalloonBase – BasicSignalBossAwakeSleep | 0x71000b8b9c |
| PlayerGlide | PlayerParashawlGlideBase | PlayerParashawlGlide – PlayerPickUp (Player) | 0x710080352c |
| PriestBossWarpOrVanish | PriestBossCloneFastWarp | PreJumpAttack – PriestBossClonesSpawn | 0x7100221304 |
| RotateTurnToTarget | ASPlayRotateTurnToTarget | AscendingCurrentFixedSize – ASPlaySimpleAnmDriven | 0x71000a7bec |
| SetGetFlagBase | SetFlag | SetExtraLifeOfPlayer – SetFrameASPlay | 0x7100247990 |
| SimpleMessageDialogCtrl | ForkBasicMessageDialogCtrl | ForkAttackWithWeaponOrWithout – ForkBattleNodeForAttackGround | 0x71001471cc |
| SiteBossBlowOff | LastBossBlowOff | LargeDamage – LastBossChemicalPillarAttack | 0x71001cf0ec |
| SiteBossLswordAtk | SiteBossLswordAttack | SiteBossLswordAtkWithChemical – SiteBossLswordFireBall | 0x710025c470 |
| WaitOnObjBase | StopOnObj | StopJump – StorePlayerPosAndRotate* | 0x710027f974 |
| WaterUpDownMoveBase | WaterDepthMoveBase | WarpToStaticAnchor – WaterEmitter | 0x71002b33cc |
Neighbours marked * are the nearest correctly placed TU; a TU that is
itself still misnamed sits in between.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
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Put each where link order does: aiCameraEvent in the camera AI run,
AirOctaDataMgr right before aiAirOctaFlyUp, CameraMgr between the
ActorSystem and Chemical runs.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
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Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
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