diff options
| author | Léo Lam <leo@leolam.fr> | 2026-10-13 02:25:02 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-13 03:33:27 +0200 |
| commit | d8535deac94084b0b3b651788b00aebeadc5ccc7 (patch) | |
| tree | 161b1125105d47042d74ce213b7778b8362644c2 /src/Game/Actor/AI | |
| parent | ea13bac74ad136aeb3dde81f07ccd62622be94ad (diff) | |
Action, AI, Query: sort the source lists by file name
These objects are linked in case-insensitive file name order, but the
lists kept renamed files at their old positions, so the decomp linked
them out of order.
(AI assisted using Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/AI')
| -rw-r--r-- | src/Game/Actor/AI/CMakeLists.txt | 308 |
1 files changed, 154 insertions, 154 deletions
diff --git a/src/Game/Actor/AI/CMakeLists.txt b/src/Game/Actor/AI/CMakeLists.txt index 94932cea..20947e0f 100644 --- a/src/Game/Actor/AI/CMakeLists.txt +++ b/src/Game/Actor/AI/CMakeLists.txt @@ -3,10 +3,10 @@ target_sources(uking PRIVATE aiActorWaterDepthSelect.h aiAddBasicLinkOn.cpp aiAddBasicLinkOn.h - aiAddCarriedBase.cpp - aiAddCarriedBase.h aiAddCarried.cpp aiAddCarried.h + aiAddCarriedBase.cpp + aiAddCarriedBase.h aiAddDemoCall.cpp aiAddDemoCall.h aiAddNodeNodeCarried.cpp @@ -43,8 +43,6 @@ target_sources(uking PRIVATE aiAmbushableWeaponShoot.h aiAnchorRangeSelectTwoAction.cpp aiAnchorRangeSelectTwoAction.h - aiPlayASSwitch.cpp - aiPlayASSwitch.h aiAncientNecklaceBall.cpp aiAncientNecklaceBall.h aiAnimalAttackOtherTarget.cpp @@ -69,32 +67,32 @@ target_sources(uking PRIVATE aiAnimalRangeKeepMoveWithLOS.h aiAnimalRndMove.cpp aiAnimalRndMove.h - aiAnimalRoamCheckWater.cpp - aiAnimalRoamCheckWater.h aiAnimalRoam.cpp aiAnimalRoam.h + aiAnimalRoamCheckWater.cpp + aiAnimalRoamCheckWater.h aiAnimalRushAttack.cpp aiAnimalRushAttack.h aiAnimalTimelineAI.cpp aiAnimalTimelineAI.h + aiAppearFromTarget.cpp + aiAppearFromTarget.h aiAppearFromTargetFrontAfterChase.cpp aiAppearFromTargetFrontAfterChase.h aiAppearFromTargetFrontGround.cpp aiAppearFromTargetFrontGround.h - aiAppearFromTarget.cpp - aiAppearFromTarget.h aiAppearNearTargetOutOfScrnGnd.cpp aiAppearNearTargetOutOfScrnGnd.h aiArmorSearchKorokRoot.cpp aiArmorSearchKorokRoot.h aiAroundEnemyCheckSelect.cpp aiAroundEnemyCheckSelect.h + aiArrow.cpp + aiArrow.h aiArrowChargeAndShoot.cpp aiArrowChargeAndShoot.h - aiArrow.cpp aiArrowDelete.cpp aiArrowDelete.h - aiArrow.h aiArrowStickAndPick.cpp aiArrowStickAndPick.h aiAssassinBattle.cpp @@ -121,50 +119,48 @@ target_sources(uking PRIVATE aiAssassinBossIronBallAttack.h aiAssassinBossLastAttack.cpp aiAssassinBossLastAttack.h - aiAssassinBossRootBase.cpp - aiAssassinBossRootBase.h aiAssassinBossRoot.cpp aiAssassinBossRoot.h + aiAssassinBossRootBase.cpp + aiAssassinBossRootBase.h aiAssassinCallSelect.cpp aiAssassinCallSelect.h - aiAssassinShooterBattle.cpp - aiAssassinShooterBattle.h aiAssassinFieldShooterBattle.cpp aiAssassinFieldShooterBattle.h - aiTargetHeightAreaSelect.cpp - aiTargetHeightAreaSelect.h aiAssassinMiddleAzitoDlcRoot.cpp aiAssassinMiddleAzitoDlcRoot.h aiAssassinMiddleAzitoNoMemberDemo.cpp aiAssassinMiddleAzitoNoMemberDemo.h - aiAssassinMiddleAzitoRootAccept.cpp - aiAssassinMiddleAzitoRootAccept.h aiAssassinMiddleAzitoRoot.cpp aiAssassinMiddleAzitoRoot.h + aiAssassinMiddleAzitoRootAccept.cpp + aiAssassinMiddleAzitoRootAccept.h aiAssassinMiddleDlcGrabAdapter.cpp aiAssassinMiddleDlcGrabAdapter.h aiAssassinMiddleMagicAfter.cpp aiAssassinMiddleMagicAfter.h aiAssassinMiddleRoot.cpp aiAssassinMiddleRoot.h - aiGuardHomePosNormal.cpp - aiGuardHomePosNormal.h aiAssassinRoot.cpp aiAssassinRoot.h + aiAssassinShooterBattle.cpp + aiAssassinShooterBattle.h aiAssassinShooterJuniorAzitoRoot.cpp aiAssassinShooterJuniorAzitoRoot.h aiASWeaponRoot.cpp aiASWeaponRoot.h + aiAttackGrave.cpp + aiAttackGrave.h aiAttackGraveChase.cpp aiAttackGraveChase.h aiAttackGraveChaseWithSensor.cpp aiAttackGraveChaseWithSensor.h - aiAttackGrave.cpp - aiAttackGrave.h aiAttackHitCheck.cpp aiAttackHitCheck.h aiAwarenessScale.cpp aiAwarenessScale.h + aiAwnSeal.cpp + aiAwnSeal.h aiBackAttackEnemyBattle.cpp aiBackAttackEnemyBattle.h aiBackStepAndAttack.cpp @@ -177,12 +173,10 @@ target_sources(uking PRIVATE aiBasicStatusRoot.h aiBattleBgmRequestFinishTag.cpp aiBattleBgmRequestFinishTag.h - aiSimpleBeamExplode.cpp - aiSimpleBeamExplode.h aiBeamExplode.cpp + aiBeamExplode.h aiBeamExplodeEitherHit.cpp aiBeamExplodeEitherHit.h - aiBeamExplode.h aiBeamosCarried.cpp aiBeamosCarried.h aiBeeBattle.cpp @@ -195,6 +189,10 @@ target_sources(uking PRIVATE aiBeeSwarmReaction.h aiBeeSwarmRoot.cpp aiBeeSwarmRoot.h + aiBezierRailMove.cpp + aiBezierRailMove.h + aiBigCannon.cpp + aiBigCannon.h aiBirdDead.cpp aiBirdDead.h aiBirdEscape.cpp @@ -235,10 +233,12 @@ target_sources(uking PRIVATE aiCannonBallRoot.h aiCapturedActDeadSelector.cpp aiCapturedActDeadSelector.h - aiCapturedActorReactionChemical.cpp - aiCapturedActorReactionChemical.h aiCapturedActorReaction.cpp aiCapturedActorReaction.h + aiCapturedActorReactionChemical.cpp + aiCapturedActorReactionChemical.h + aiCapturedActorRoot.cpp + aiCapturedActorRoot.h aiCarryBox.cpp aiCarryBox.h aiCastleLynelBattle.cpp @@ -249,6 +249,8 @@ target_sources(uking PRIVATE aiChangeWindTagRoot.h aiChaseSound.cpp aiChaseSound.h + aiCheckLineOfSightSelector.cpp + aiCheckLineOfSightSelector.h aiChemicalEnemyFindPlayer.cpp aiChemicalEnemyFindPlayer.h aiChemicalEnemyRoot.cpp @@ -263,18 +265,18 @@ target_sources(uking PRIVATE aiChemicalWeaponRoot.h aiChildDeviceReflectArrow.cpp aiChildDeviceReflectArrow.h - aiChildSelector.cpp - aiChildSelector.h aiChildFavoriteSelector.cpp aiChildFavoriteSelector.h aiChildHaveSelect.cpp aiChildHaveSelect.h + aiChildSelector.cpp + aiChildSelector.h aiChmCheck.cpp aiChmCheck.h - aiChmVolRateCheckBlankOk.cpp - aiChmVolRateCheckBlankOk.h aiChmVolRateCheck.cpp aiChmVolRateCheck.h + aiChmVolRateCheckBlankOk.cpp + aiChmVolRateCheckBlankOk.h aiChuchuDieSelect.cpp aiChuchuDieSelect.h aiChuchuJellyRoot.cpp @@ -286,9 +288,9 @@ target_sources(uking PRIVATE aiChuchuTypeSelect.cpp aiChuchuTypeSelect.h aiCircleMove.cpp + aiCircleMove.h aiCircleMoveFlying.cpp aiCircleMoveFlying.h - aiCircleMove.h aiCircleMoveInFluid.cpp aiCircleMoveInFluid.h aiCircleMoveInWater.cpp @@ -305,10 +307,12 @@ target_sources(uking PRIVATE aiCliffCheckToTargetPosDirSelect.h aiCliffDistanceSelectThreeAction.cpp aiCliffDistanceSelectThreeAction.h - aiCloseSmallAttackBase.cpp - aiCloseSmallAttackBase.h + aiCliffStopEnemyNormal.cpp + aiCliffStopEnemyNormal.h aiCloseSmallAttack.cpp aiCloseSmallAttack.h + aiCloseSmallAttackBase.cpp + aiCloseSmallAttackBase.h aiClusterRenderCheckTag.cpp aiClusterRenderCheckTag.h aiColGroundHitSelect.cpp @@ -319,6 +323,8 @@ target_sources(uking PRIVATE aiCommonPickedItem.h aiConditionMoveActionSelect.cpp aiConditionMoveActionSelect.h + aiControlRailRoot.cpp + aiControlRailRoot.h aiCookPotRoot.cpp aiCookPotRoot.h aiCountSelect.cpp @@ -351,24 +357,24 @@ target_sources(uking PRIVATE aiDgnObj_DLC_CogWheel2.h aiDgnObj_DLC_CogWheel_Physics_Ctr.cpp aiDgnObj_DLC_CogWheel_Physics_Ctr.h - aiDgnObj_DLC_CWRotDirSwitch.cpp - aiDgnObj_DLC_CWRotDirSwitch.h aiDgnObj_DLC_CW_WithEntityBody00.cpp aiDgnObj_DLC_CW_WithEntityBody00.h + aiDgnObj_DLC_CWRotDirSwitch.cpp + aiDgnObj_DLC_CWRotDirSwitch.h aiDgnObj_DLC_DungeonRotateTag.cpp aiDgnObj_DLC_DungeonRotateTag.h aiDgnObj_DLC_Faucet.cpp aiDgnObj_DLC_Faucet.h aiDgnObj_DLC_SliderBlock.cpp aiDgnObj_DLC_SliderBlock.h + aiDieSelect.cpp + aiDieSelect.h aiDieSelectBombPlus.cpp aiDieSelectBombPlus.h aiDieSelectChemicalPlus.cpp aiDieSelectChemicalPlus.h aiDieSelectChemShockPlus.cpp aiDieSelectChemShockPlus.h - aiDieSelect.cpp - aiDieSelect.h aiDisplaySelect.cpp aiDisplaySelect.h aiDistanceKeepMove.cpp @@ -401,8 +407,6 @@ target_sources(uking PRIVATE aiDragonItemRoot.h aiDragonReturn.cpp aiDragonReturn.h - aiControlRailRoot.cpp - aiControlRailRoot.h aiDragonRoot.cpp aiDragonRoot.h aiDragonTurn.cpp @@ -417,14 +421,16 @@ target_sources(uking PRIVATE aiDungeonCannonBallAutoDelete.h aiDungeonEntranceRoot.cpp aiDungeonEntranceRoot.h - aiDungeonMoveTagCont.cpp - aiDungeonMoveTagCont.h aiDungeonMoveTag.cpp aiDungeonMoveTag.h + aiDungeonMoveTagCont.cpp + aiDungeonMoveTagCont.h aiDungeonRemainsFire.cpp aiDungeonRemainsFire.h aiDungeonResetPosTag.cpp aiDungeonResetPosTag.h + aiDungeonRotateTag.cpp + aiDungeonRotateTag.h aiDungeonRotateTag3D.cpp aiDungeonRotateTag3D.h aiDungeonRotateTag4ElecApp.cpp @@ -435,10 +441,10 @@ target_sources(uking PRIVATE aiDungeonRotateTag4WaterApp.h aiDungeonRotateTag4WindApp.cpp aiDungeonRotateTag4WindApp.h + aiDungeonRotateTagApp.cpp + aiDungeonRotateTagApp.h aiDungeonRotateTagCont.cpp aiDungeonRotateTagCont.h - aiDungeonRotateTag.cpp - aiDungeonRotateTag.h aiDungeonRotateTagInOrder.cpp aiDungeonRotateTagInOrder.h aiDungeonRotateTagShuttle.cpp @@ -477,8 +483,6 @@ target_sources(uking PRIVATE aiEnemyChemicalPowerSelect.h aiEnemyChemicalSelect.cpp aiEnemyChemicalSelect.h - aiEnemyTargetAction.cpp - aiEnemyTargetAction.h aiEnemyChemTargetAction.cpp aiEnemyChemTargetAction.h aiEnemyConfuse.cpp @@ -512,9 +516,9 @@ target_sources(uking PRIVATE aiEnemyFortressWatchKeepingWait.cpp aiEnemyFortressWatchKeepingWait.h aiEnemyHide.cpp + aiEnemyHide.h aiEnemyHideGrass.cpp aiEnemyHideGrass.h - aiEnemyHide.h aiEnemyHideShootingBattle.cpp aiEnemyHideShootingBattle.h aiEnemyHorseRide.cpp @@ -537,14 +541,14 @@ target_sources(uking PRIVATE aiEnemyNoiseTarget.h aiEnemyNormal.cpp aiEnemyNormal.h + aiEnemyNotice.cpp + aiEnemyNotice.h aiEnemyNoticeActiveEnemy.cpp aiEnemyNoticeActiveEnemy.h - aiEnemyNotice.cpp aiEnemyNoticeFearfulLastAttacker.cpp aiEnemyNoticeFearfulLastAttacker.h aiEnemyNoticeFearfulTarget.cpp aiEnemyNoticeFearfulTarget.h - aiEnemyNotice.h aiEnemyNoticeLimit.cpp aiEnemyNoticeLimit.h aiEnemyNoticeSound.cpp @@ -571,10 +575,10 @@ target_sources(uking PRIVATE aiEnemyRangeKeepMove.h aiEnemyRangeKeepSwimMove.cpp aiEnemyRangeKeepSwimMove.h - aiEnemyRecognizeTargetBase.cpp - aiEnemyRecognizeTargetBase.h aiEnemyRecognizeTarget.cpp aiEnemyRecognizeTarget.h + aiEnemyRecognizeTargetBase.cpp + aiEnemyRecognizeTargetBase.h aiEnemyRestraintCheckBattle.cpp aiEnemyRestraintCheckBattle.h aiEnemyReturnSelect.cpp @@ -587,6 +591,8 @@ target_sources(uking PRIVATE aiEnemyRoamViewItem.h aiEnemyRoot.cpp aiEnemyRoot.h + aiEnemySearch.cpp + aiEnemySearch.h aiEnemySearchHorse.cpp aiEnemySearchHorse.h aiEnemySearchShieldItemFindPlayer.cpp @@ -603,6 +609,8 @@ target_sources(uking PRIVATE aiEnemySomeIgniteBattle.h aiEnemySyncAttack.cpp aiEnemySyncAttack.h + aiEnemyTargetAction.cpp + aiEnemyTargetAction.h aiEnemyTargetGearSelect.cpp aiEnemyTargetGearSelect.h aiEnemyTargetInAreaSelect.cpp @@ -615,10 +623,10 @@ target_sources(uking PRIVATE aiEnemyTired.h aiEnemyTreeWeaponSearchOrBattle.cpp aiEnemyTreeWeaponSearchOrBattle.h - aiEnemyVacuumBombSelectBase.cpp - aiEnemyVacuumBombSelectBase.h aiEnemyVacuumBombSelect.cpp aiEnemyVacuumBombSelect.h + aiEnemyVacuumBombSelectBase.cpp + aiEnemyVacuumBombSelectBase.h aiEnemyVacuumChangeItemSelect.cpp aiEnemyVacuumChangeItemSelect.h aiEnemyVacuumWeaponTypeSelect.cpp @@ -677,12 +685,12 @@ target_sources(uking PRIVATE aiFlyingEnemyBackKeepMove.h aiFlyingEnemyDiagonallyKeepMove.cpp aiFlyingEnemyDiagonallyKeepMove.h + aiFlyingEnemyDistanceKeepMove.cpp + aiFlyingEnemyDistanceKeepMove.h aiFlyingEnemyFindPlayer.cpp aiFlyingEnemyFindPlayer.h aiFlyingEnemyFrontKeepMove.cpp aiFlyingEnemyFrontKeepMove.h - aiFlyingEnemyDistanceKeepMove.cpp - aiFlyingEnemyDistanceKeepMove.h aiFlyingEnemySideKeepMove.cpp aiFlyingEnemySideKeepMove.h aiFlyInsectRoam.cpp @@ -765,6 +773,8 @@ target_sources(uking PRIVATE aiGanonDemoMoveSeqTwoAction.h aiGanonFarAttackRootOnWall.cpp aiGanonFarAttackRootOnWall.h + aiGanonFlameBall.cpp + aiGanonFlameBall.h aiGanonGrudgeNormal.cpp aiGanonGrudgeNormal.h aiGanonNearAttackOnFloorRoot.cpp @@ -803,6 +813,8 @@ target_sources(uking PRIVATE aiGiantArmorRoot.h aiGiantEarthReleaseAttack.cpp aiGiantEarthReleaseAttack.h + aiGiantEnemyFindPlayer.cpp + aiGiantEnemyFindPlayer.h aiGiantEscapeFromDamageWater.cpp aiGiantEscapeFromDamageWater.h aiGiantNavMoveTarget.cpp @@ -839,10 +851,10 @@ target_sources(uking PRIVATE aiGolemPartsSelect.h aiGolemReaction.cpp aiGolemReaction.h - aiGolemRootBase.cpp - aiGolemRootBase.h aiGolemRoot.cpp aiGolemRoot.h + aiGolemRootBase.cpp + aiGolemRootBase.h aiGolemRWeakPointRoot.cpp aiGolemRWeakPointRoot.h aiGolemSleepNormal.cpp @@ -853,8 +865,6 @@ target_sources(uking PRIVATE aiGolemWeakPointRoot.h aiGolfBallRoot.cpp aiGolfBallRoot.h - aiBigCannon.cpp - aiBigCannon.h aiGoronCannon.cpp aiGoronCannon.h aiGoronHeroDescendentRoot.cpp @@ -873,40 +883,42 @@ target_sources(uking PRIVATE aiGuardFlagSelect.h aiGuardFrequencySelect.cpp aiGuardFrequencySelect.h + aiGuardHomePosNormal.cpp + aiGuardHomePosNormal.h aiGuardianAI.cpp aiGuardianAI.h aiGuardianBattleBeamAttack.cpp aiGuardianBattleBeamAttack.h - aiGuardianCommonBeamAttack.cpp - aiGuardianCommonBeamAttack.h - aiGuardianBeamAttack.cpp - aiGuardianBeamAttack.h aiGuardianBeam.cpp aiGuardianBeam.h + aiGuardianBeamAttack.cpp + aiGuardianBeamAttack.h aiGuardianBezierRailMove.cpp aiGuardianBezierRailMove.h aiGuardianChase.cpp aiGuardianChase.h aiGuardianCloseBattle.cpp aiGuardianCloseBattle.h + aiGuardianCommonBeamAttack.cpp + aiGuardianCommonBeamAttack.h aiGuardianDown.cpp aiGuardianDown.h - aiGuardianMini2ndBattleAttack.cpp - aiGuardianMini2ndBattleAttack.h aiGuardianMini2ndBattle.cpp aiGuardianMini2ndBattle.h + aiGuardianMini2ndBattleAttack.cpp + aiGuardianMini2ndBattleAttack.h aiGuardianMiniBattle.cpp aiGuardianMiniBattle.h aiGuardianMiniBattleStateSelect.cpp aiGuardianMiniBattleStateSelect.h + aiGuardianMiniBeam.cpp + aiGuardianMiniBeam.h aiGuardianMiniBeamAttack.cpp aiGuardianMiniBeamAttack.h aiGuardianMiniBeamAttackMove.cpp aiGuardianMiniBeamAttackMove.h aiGuardianMiniBeamAttackNoWait.cpp aiGuardianMiniBeamAttackNoWait.h - aiGuardianMiniBeam.cpp - aiGuardianMiniBeam.h aiGuardianMiniBeamToExplosives.cpp aiGuardianMiniBeamToExplosives.h aiGuardianMiniBlownOff.cpp @@ -949,8 +961,8 @@ target_sources(uking PRIVATE aiGuardianTargetLost.h aiGuardianWait.cpp aiGuardianWait.h - aiInvincibleNearTargetBase.cpp - aiInvincibleNearTargetBase.h + aiGuideBeamAttackEnemyBattle.cpp + aiGuideBeamAttackEnemyBattle.h aiGyroActivateTerminal.cpp aiGyroActivateTerminal.h aiHangedLamp.cpp @@ -973,16 +985,14 @@ target_sources(uking PRIVATE aiHiddenOctarockSearchTarget.h aiHomePosDistanceSelector.cpp aiHomePosDistanceSelector.h - aiCheckLineOfSightSelector.cpp - aiCheckLineOfSightSelector.h + aiHorse.cpp + aiHorse.h aiHorseCheckLineOfSightSelector.cpp aiHorseCheckLineOfSightSelector.h - aiHorse.cpp aiHorseDamageTypeSelect.cpp aiHorseDamageTypeSelect.h aiHorseFollow.cpp aiHorseFollow.h - aiHorse.h aiHorseLoopTarget.cpp aiHorseLoopTarget.h aiHorseMoveToPlayer.cpp @@ -995,14 +1005,16 @@ target_sources(uking PRIVATE aiHorseReins.h aiHorseRiddenByNPC.cpp aiHorseRiddenByNPC.h + aiHorseRiddenStatusSelector.cpp + aiHorseRiddenStatusSelector.h aiHorseRideChargeAttack.cpp aiHorseRideChargeAttack.h aiHorseRideChaseBattleAttackMove.cpp aiHorseRideChaseBattleAttackMove.h - aiHorseRideChaseBattleMoveBase.cpp - aiHorseRideChaseBattleMoveBase.h aiHorseRideChaseBattleMove.cpp aiHorseRideChaseBattleMove.h + aiHorseRideChaseBattleMoveBase.cpp + aiHorseRideChaseBattleMoveBase.h aiHorseRideDamagedSelector.cpp aiHorseRideDamagedSelector.h aiHorseRideEnemyBattle.cpp @@ -1049,6 +1061,10 @@ target_sources(uking PRIVATE aiInTerritorySelector.h aiInvincibleHiddenOctarock.cpp aiInvincibleHiddenOctarock.h + aiInvincibleNearTarget.cpp + aiInvincibleNearTarget.h + aiInvincibleNearTargetBase.cpp + aiInvincibleNearTargetBase.h aiInvisibleKorokRailMove.cpp aiInvisibleKorokRailMove.h aiInWaterKeepSelect.cpp @@ -1133,8 +1149,8 @@ target_sources(uking PRIVATE aiLandingChemicalBall.h aiLargeCannonAttackRoot.cpp aiLargeCannonAttackRoot.h - aiGiantEnemyFindPlayer.cpp - aiGiantEnemyFindPlayer.h + aiLargeCannonRoot.cpp + aiLargeCannonRoot.h aiLastAttackerSelect.cpp aiLastAttackerSelect.h aiLastAttackerSpecialActionSelect.cpp @@ -1149,6 +1165,8 @@ target_sources(uking PRIVATE aiLastBossNormalWarpRoot.h aiLastBossRailWarpRoot.cpp aiLastBossRailWarpRoot.h + aiLastBossRecognizeRoot.cpp + aiLastBossRecognizeRoot.h aiLastBossRoot.cpp aiLastBossRoot.h aiLastBossShieldBash.cpp @@ -1189,10 +1207,10 @@ target_sources(uking PRIVATE aiLumberjackFallenTree.h aiLumberjackTree.cpp aiLumberjackTree.h - aiLynelArrowAttackSelectBase.cpp - aiLynelArrowAttackSelectBase.h aiLynelArrowAttackSelect.cpp aiLynelArrowAttackSelect.h + aiLynelArrowAttackSelectBase.cpp + aiLynelArrowAttackSelectBase.h aiLynelArrowAttackSelectOnce.cpp aiLynelArrowAttackSelectOnce.h aiLynelArrowBattle.cpp @@ -1245,16 +1263,18 @@ target_sources(uking PRIVATE aiLynelThreeBreathAttack.h aiLynelWarp.cpp aiLynelWarp.h + aiMagicBattle.cpp + aiMagicBattle.h aiMagneGearRoot.cpp aiMagneGearRoot.h aiMagneGrabbedPartsRangeSelector.cpp aiMagneGrabbedPartsRangeSelector.h aiMagneGrabSelect.cpp aiMagneGrabSelect.h - aiMagneShaftRootBase.cpp - aiMagneShaftRootBase.h aiMagneShaftRoot.cpp aiMagneShaftRoot.h + aiMagneShaftRootBase.cpp + aiMagneShaftRootBase.h aiMagneSliderBlockRootThunder.cpp aiMagneSliderBlockRootThunder.h aiMagneStickRoot.cpp @@ -1271,18 +1291,16 @@ target_sources(uking PRIVATE aiMasterSwordRoot.h aiMergedDungeonPartsRoot.cpp aiMergedDungeonPartsRoot.h + aiMessageReceiveCheck.cpp + aiMessageReceiveCheck.h aiMessageReceiveCheckBasic.cpp aiMessageReceiveCheckBasic.h - aiMessageReceiveCheck.cpp aiMessageReceiveCheckEveryFrame.cpp aiMessageReceiveCheckEveryFrame.h - aiMessageReceiveCheck.h aiMetalObjectBuried.cpp aiMetalObjectBuried.h aiMetalObjectFixed.cpp aiMetalObjectFixed.h - aiCliffStopEnemyNormal.cpp - aiCliffStopEnemyNormal.h aiMimicCliffStopEnemyNormal.cpp aiMimicCliffStopEnemyNormal.h aiMimicEnemyFindPlayer.cpp @@ -1293,8 +1311,6 @@ target_sources(uking PRIVATE aiMimicFlagSelect.h aiMimicryResetCheck.cpp aiMimicryResetCheck.h - aiGuideBeamAttackEnemyBattle.cpp - aiGuideBeamAttackEnemyBattle.h aiMiniGolemLifted.cpp aiMiniGolemLifted.h aiMiniGolemReaction.cpp @@ -1313,8 +1329,6 @@ target_sources(uking PRIVATE aiMoriblinSpearNearBattle.h aiMoriblinUnarmedBattle.cpp aiMoriblinUnarmedBattle.h - aiHorseRiddenStatusSelector.cpp - aiHorseRiddenStatusSelector.h aiMotorcycleRoot.cpp aiMotorcycleRoot.h aiMoveAndFreeFallGondola.cpp @@ -1331,12 +1345,14 @@ target_sources(uking PRIVATE aiMoveToTargetCollisionFeedback.h aiNavMeshTurnAwayFromHitPos.cpp aiNavMeshTurnAwayFromHitPos.h + aiNavMove.cpp + aiNavMove.h aiNavMoveNearTarget.cpp aiNavMoveNearTarget.h - aiNavMoveTargetClosestPoint.cpp - aiNavMoveTargetClosestPoint.h aiNavMoveTarget.cpp aiNavMoveTarget.h + aiNavMoveTargetClosestPoint.cpp + aiNavMoveTargetClosestPoint.h aiNavMoveTargetWithJumpWater.cpp aiNavMoveTargetWithJumpWater.h aiNavViewMove.cpp @@ -1347,6 +1363,8 @@ target_sources(uking PRIVATE aiNearCreateSelect.h aiNewMannequinRoot.cpp aiNewMannequinRoot.h + aiNewRangeSelect.cpp + aiNewRangeSelect.h aiNormalHumanEquipableShield.cpp aiNormalHumanEquipableShield.h aiNoticePartsRangeSelector.cpp @@ -1366,9 +1384,9 @@ target_sources(uking PRIVATE aiNPCClerkRoot.cpp aiNPCClerkRoot.h aiNPCConfront.cpp + aiNPCConfront.h aiNPCConfrontEnemy.cpp aiNPCConfrontEnemy.h - aiNPCConfront.h aiNpcDemoRoot.cpp aiNpcDemoRoot.h aiNPCGerudoQueenRoot.cpp @@ -1399,6 +1417,8 @@ target_sources(uking PRIVATE aiNPCRoot.h aiNPCRunaway.cpp aiNPCRunaway.h + aiNPCScheduleMove.cpp + aiNPCScheduleMove.h aiNPCSearch.cpp aiNPCSearch.h aiNPCSurprised.cpp @@ -1413,12 +1433,10 @@ target_sources(uking PRIVATE aiNpcTebaTrainingRoot.h aiNPCTimeline.cpp aiNPCTimeline.h - aiNPCScheduleMove.cpp - aiNPCScheduleMove.h aiNPCTravel.cpp + aiNPCTravel.h aiNPCTravelerRoot.cpp aiNPCTravelerRoot.h - aiNPCTravel.h aiNPCWander.cpp aiNPCWander.h aiNushiEscapeSelector.cpp @@ -1427,30 +1445,28 @@ target_sources(uking PRIVATE aiNushiWarp.h aiOctarockBattle.cpp aiOctarockBattle.h - aiOctarockHideEscapeBase.cpp - aiOctarockHideEscapeBase.h aiOctarockHideEscape.cpp aiOctarockHideEscape.h + aiOctarockHideEscapeBase.cpp + aiOctarockHideEscapeBase.h aiOctarockOptionRoot.cpp aiOctarockOptionRoot.h aiOctarockReaction.cpp aiOctarockReaction.h - aiVacuumEnemyRoot.cpp - aiVacuumEnemyRoot.h aiOctarockRoot.cpp aiOctarockRoot.h aiOctarockServiceHideWait.cpp aiOctarockServiceHideWait.h aiOctarockWaterWait.cpp aiOctarockWaterWait.h + aiOffsetTargetPos.cpp + aiOffsetTargetPos.h aiOnCliffEnemyBattle.cpp aiOnCliffEnemyBattle.h aiOnCliffSurfaceSelect.cpp aiOnCliffSurfaceSelect.h aiOnCliffViewWait.cpp aiOnCliffViewWait.h - aiMagicBattle.cpp - aiMagicBattle.h aiOneMemoryMagicBattle.cpp aiOneMemoryMagicBattle.h aiOnEnterEventModeSelect.cpp @@ -1477,6 +1493,8 @@ target_sources(uking PRIVATE aiPillarCrack.h aiPipeDrawing.cpp aiPipeDrawing.h + aiPlayASSwitch.cpp + aiPlayASSwitch.h aiPlayerSetTarget.cpp aiPlayerSetTarget.h aiPointWindTagRoot.cpp @@ -1497,10 +1515,10 @@ target_sources(uking PRIVATE aiPrevSomeASSelect.h aiPreyChemicalDeadReaction.cpp aiPreyChemicalDeadReaction.h - aiPreyDeadCauseSelector.cpp - aiPreyDeadCauseSelector.h aiPreyDead.cpp aiPreyDead.h + aiPreyDeadCauseSelector.cpp + aiPreyDeadCauseSelector.h aiPreyDefWanderAI.cpp aiPreyDefWanderAI.h aiPreyDropItemRoot.cpp @@ -1515,6 +1533,8 @@ target_sources(uking PRIVATE aiPreyRoot.h aiPreyStun.cpp aiPreyStun.h + aiPriestBoss.cpp + aiPriestBoss.h aiPriestBossActorCloneRoot.cpp aiPriestBossActorCloneRoot.h aiPriestBossActorEnemyRoot.cpp @@ -1556,9 +1576,9 @@ target_sources(uking PRIVATE aiPriestBossDamageTypeSelect.cpp aiPriestBossDamageTypeSelect.h aiPriestBossEyeBeam.cpp + aiPriestBossEyeBeam.h aiPriestBossEyeBeamFourth.cpp aiPriestBossEyeBeamFourth.h - aiPriestBossEyeBeam.h aiPriestBossEyeBeamStandAim.cpp aiPriestBossEyeBeamStandAim.h aiPriestBossEyeBeamThird.cpp @@ -1595,12 +1615,10 @@ target_sources(uking PRIVATE aiPriestBossLineFormationRush.h aiPriestBossMakeClone.cpp aiPriestBossMakeClone.h - aiPriestBossMetaAIRoot.cpp - aiPriestBossMetaAIRoot.h aiPriestBossMeta.cpp aiPriestBossMeta.h - aiPriestBoss.cpp - aiPriestBoss.h + aiPriestBossMetaAIRoot.cpp + aiPriestBossMetaAIRoot.h aiPriestBossNormalMoveSelector.cpp aiPriestBossNormalMoveSelector.h aiPriestBossNormalQuickRecover.cpp @@ -1608,13 +1626,13 @@ target_sources(uking PRIVATE aiPriestBossNormalReaction.cpp aiPriestBossNormalReaction.h aiPriestBossPhase.cpp + aiPriestBossPhase.h aiPriestBossPhaseFinish.cpp aiPriestBossPhaseFinish.h aiPriestBossPhaseFirst.cpp aiPriestBossPhaseFirst.h aiPriestBossPhaseFourth.cpp aiPriestBossPhaseFourth.h - aiPriestBossPhase.h aiPriestBossPhaseSecond.cpp aiPriestBossPhaseSecond.h aiPriestBossPhaseSelector.cpp @@ -1641,30 +1659,28 @@ target_sources(uking PRIVATE aiPriestIronBallAttack.h aiPullOutTree.cpp aiPullOutTree.h - aiBezierRailMove.cpp - aiBezierRailMove.h aiRailMoveObject.cpp aiRailMoveObject.h aiRailMoveObjectOneWay.cpp aiRailMoveObjectOneWay.h aiRailMoveRandomIgnoreStop.cpp aiRailMoveRandomIgnoreStop.h - aiRailMoveRemainsBGCamera.cpp - aiRailMoveRemainsBGCamera.h aiRailMoveRemains.cpp aiRailMoveRemains.h + aiRailMoveRemainsBGCamera.cpp + aiRailMoveRemainsBGCamera.h aiRailMoveRndIgnrStopPlayAS.cpp aiRailMoveRndIgnrStopPlayAS.h aiRailMoveWithClose.cpp aiRailMoveWithClose.h - aiRandomSelectThreeActionBase.cpp - aiRandomSelectThreeActionBase.h aiRandomSelectThreeAction.cpp aiRandomSelectThreeAction.h - aiRandomSelectTwoActionBase.cpp - aiRandomSelectTwoActionBase.h + aiRandomSelectThreeActionBase.cpp + aiRandomSelectThreeActionBase.h aiRandomSelectTwoAction.cpp aiRandomSelectTwoAction.h + aiRandomSelectTwoActionBase.cpp + aiRandomSelectTwoActionBase.h aiRangeAttackSelect.cpp aiRangeAttackSelect.h aiRangeCheckSeqTwoAction.cpp @@ -1677,8 +1693,6 @@ target_sources(uking PRIVATE aiRangeObstacleCheck.h aiRangeSelectAction.cpp aiRangeSelectAction.h - aiNewRangeSelect.cpp - aiNewRangeSelect.h aiRangeSelectThreeAction.cpp aiRangeSelectThreeAction.h aiRangeSelectTwoAction.cpp @@ -1703,8 +1717,6 @@ target_sources(uking PRIVATE aiRegistedActorNumTwoSelect.h aiRemainElectricCannonBeamAttack.cpp aiRemainElectricCannonBeamAttack.h - aiLargeCannonRoot.cpp - aiLargeCannonRoot.h aiRemainElectricCannonRoot.cpp aiRemainElectricCannonRoot.h aiRemainsElectricBGCamera.cpp @@ -1785,8 +1797,6 @@ target_sources(uking PRIVATE aiSandwormLost.h aiSandwormNavSearchWait.cpp aiSandwormNavSearchWait.h - aiAwnSeal.cpp - aiAwnSeal.h aiSandwormNormal.cpp aiSandwormNormal.h aiSandwormNoticeSound.cpp @@ -1815,10 +1825,10 @@ target_sources(uking PRIVATE aiSeqDynamicTimeredTwoAction.h aiSeqFirstPointTwo.cpp aiSeqFirstPointTwo.h - aiSeqGroundHitAssassinBoss.cpp - aiSeqGroundHitAssassinBoss.h aiSeqGroundHit.cpp aiSeqGroundHit.h + aiSeqGroundHitAssassinBoss.cpp + aiSeqGroundHitAssassinBoss.h aiSeqHiddenOctarockSearch.cpp aiSeqHiddenOctarockSearch.h aiSeqIfElseAction.cpp @@ -1879,6 +1889,8 @@ target_sources(uking PRIVATE aiSignalSendingMagneStickAcceptor.h aiSimpleASBridge.cpp aiSimpleASBridge.h + aiSimpleBeamExplode.cpp + aiSimpleBeamExplode.h aiSimpleEnemyNormal.cpp aiSimpleEnemyNormal.h aiSimpleEscapeFromTarget.cpp @@ -1886,15 +1898,13 @@ target_sources(uking PRIVATE aiSimpleKokkoRoot.cpp aiSimpleKokkoRoot.h aiSimpleLiftable.cpp + aiSimpleLiftable.h aiSimpleLiftableDLC.cpp aiSimpleLiftableDLC.h - aiSimpleLiftable.h aiSimpleLineBeam.cpp aiSimpleLineBeam.h aiSimpleShootingEnemyFindPlayer.cpp aiSimpleShootingEnemyFindPlayer.h - aiCapturedActorRoot.cpp - aiCapturedActorRoot.h aiSiteBossApproachRoot.cpp aiSiteBossApproachRoot.h aiSiteBossArrowRainAttack.cpp @@ -1909,8 +1919,6 @@ target_sources(uking PRIVATE aiSiteBossBowChildDeviceRoot.h aiSiteBossBowRoot.cpp aiSiteBossBowRoot.h - aiGanonFlameBall.cpp - aiGanonFlameBall.h aiSiteBossFlameBall.cpp aiSiteBossFlameBall.h aiSiteBossGaleArrowRoot.cpp @@ -1931,8 +1939,6 @@ target_sources(uking PRIVATE aiSiteBossPierceBulletAttack.h aiSiteBossReaction.cpp aiSiteBossReaction.h - aiLastBossRecognizeRoot.cpp - aiLastBossRecognizeRoot.h aiSiteBossRecognizeRoot.cpp aiSiteBossRecognizeRoot.h aiSiteBossReflectArrowRoot.cpp @@ -1971,6 +1977,8 @@ target_sources(uking PRIVATE aiSiteBossThrowIceRoot.h aiSleepBedRoot.cpp aiSleepBedRoot.h + aiSleepNormal.cpp + aiSleepNormal.h aiSleepSelect.cpp aiSleepSelect.h aiSnowBallNormal.cpp @@ -1981,8 +1989,6 @@ target_sources(uking PRIVATE aiSoundTriggerTag.h aiSpearWeaponSelect.cpp aiSpearWeaponSelect.h - aiSleepNormal.cpp - aiSleepNormal.h aiStalEnemyBlownOff.cpp aiStalEnemyBlownOff.h aiStalEnemyChasePart.cpp @@ -2103,6 +2109,8 @@ target_sources(uking PRIVATE aiTargetActorDistanceSelect.h aiTargetActorGrabAdapter.cpp aiTargetActorGrabAdapter.h + aiTargetActorPos.cpp + aiTargetActorPos.h aiTargetAngerSelect.cpp aiTargetAngerSelect.h aiTargetAttackAttitudeTgt.cpp @@ -2129,6 +2137,8 @@ target_sources(uking PRIVATE aiTargetElevationGapSelect.h aiTargetExistSelect.cpp aiTargetExistSelect.h + aiTargetHeightAreaSelect.cpp + aiTargetHeightAreaSelect.h aiTargetHomeDir.cpp aiTargetHomeDir.h aiTargetHomePos.cpp @@ -2165,24 +2175,20 @@ target_sources(uking PRIVATE aiTargetPickedItem.h aiTargetPlayerPos.cpp aiTargetPlayerPos.h - aiTargetActorPos.cpp - aiTargetActorPos.h aiTargetPosAnchorOffsetSelf.cpp aiTargetPosAnchorOffsetSelf.h aiTargetPosAnchorOffsetTarget.cpp aiTargetPosAnchorOffsetTarget.h aiTargetPosDirLRSelect.cpp aiTargetPosDirLRSelect.h - aiTargetPosDynParamRotFromMyPos.cpp aiTargetPosDynParamRotFromCtrPos.cpp aiTargetPosDynParamRotFromCtrPos.h + aiTargetPosDynParamRotFromMyPos.cpp aiTargetPosDynParamRotFromMyPos.h aiTargetPosLostCheck.cpp aiTargetPosLostCheck.h - aiOffsetTargetPos.cpp aiTargetPosOffsetFromMyPos.cpp aiTargetPosOffsetFromMyPos.h - aiOffsetTargetPos.h aiTargetPosOnNavFaceSelect.cpp aiTargetPosOnNavFaceSelect.h aiTargetPosRotFromMyPos.cpp @@ -2207,8 +2213,6 @@ target_sources(uking PRIVATE aiTerminalEnduranceWarpRoot.h aiTimeControlTagRoot.cpp aiTimeControlTagRoot.h - aiInvincibleNearTarget.cpp - aiInvincibleNearTarget.h aiTimelineAI.cpp aiTimelineAI.h aiTimeredViewWait.cpp @@ -2245,10 +2249,6 @@ target_sources(uking PRIVATE aiTwnObjDlcFlightTrainingTarget.h aiUnarmedEnemyNoiseTarget.cpp aiUnarmedEnemyNoiseTarget.h - aiNavMove.cpp - aiNavMove.h - aiEnemySearch.cpp - aiEnemySearch.h aiUnarmedWeaponEquipableEnemyAct.cpp aiUnarmedWeaponEquipableEnemyAct.h aiUnderWaterDepthSelect.cpp @@ -2257,6 +2257,8 @@ target_sources(uking PRIVATE aiUrbosasFuryDamageSelector.h aiVacuumedBombDamageSelect.cpp aiVacuumedBombDamageSelect.h + aiVacuumEnemyRoot.cpp + aiVacuumEnemyRoot.h aiVehicleSelector.cpp aiVehicleSelector.h aiViewChaseSound.cpp @@ -2266,9 +2268,9 @@ target_sources(uking PRIVATE aiViewMove.cpp aiViewMove.h aiViewWait.cpp + aiViewWait.h aiViewWaitEndWhenAimed.cpp aiViewWaitEndWhenAimed.h - aiViewWait.h aiViewWaitRiskAvoid.cpp aiViewWaitRiskAvoid.h aiViewWaitWithFaceView.cpp @@ -2283,10 +2285,10 @@ target_sources(uking PRIVATE aiWaitForCloseOrWaterSide.h aiWaitForTargetClose.cpp aiWaitForTargetClose.h - aiWaitNearTargetAwarenessRange.cpp - aiWaitNearTargetAwarenessRange.h aiWaitNearTarget.cpp aiWaitNearTarget.h + aiWaitNearTargetAwarenessRange.cpp + aiWaitNearTargetAwarenessRange.h aiWaitPartsSleep.cpp aiWaitPartsSleep.h aiWarpActivateTerminal.cpp @@ -2297,12 +2299,12 @@ target_sources(uking PRIVATE aiWarpTagRoot.h aiWaterFallWithSound.cpp aiWaterFallWithSound.h + aiWaterSurface.cpp + aiWaterSurface.h aiWaterSurface4RemainsLava.cpp aiWaterSurface4RemainsLava.h aiWaterSurfaceBase.cpp aiWaterSurfaceBase.h - aiWaterSurface.cpp - aiWaterSurface.h aiWeakPointRoot.cpp aiWeakPointRoot.h aiWeakStateSelecter.cpp @@ -2335,8 +2337,6 @@ target_sources(uking PRIVATE aiWeatherReactionCheck.h aiWetSelect.cpp aiWetSelect.h - aiDungeonRotateTagApp.cpp - aiDungeonRotateTagApp.h aiWillBallAttackLevelSelect.cpp aiWillBallAttackLevelSelect.h aiWillBallFollowAttack.cpp @@ -2399,10 +2399,10 @@ target_sources(uking PRIVATE aiWolfLinkShiekSensorRoot.h aiWolfLinkWarp.cpp aiWolfLinkWarp.h - aiYunBoCannonBallRoot.cpp - aiYunBoCannonBallRoot.h aiYunBoCannon.cpp aiYunBoCannon.h + aiYunBoCannonBallRoot.cpp + aiYunBoCannonBallRoot.h aiZokuchoSunazarashi.cpp aiZokuchoSunazarashi.h aiZoraHeroRelicBattleNormal.cpp |
