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path: root/src/Game/Actor/Action/actionSetComebackPosition.cpp
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2026-10-13Move code to the TUs that match link order and rename filesLéo Lam
Rename classes and files so that they sort where their code is linked, and move code that is linked inside another TU into that TU's file. | Old | New | TU start | |---|---|---| | ActorAreaInOutSendMessage | AreaInOutSendMessage | 0x710009fa64 | | AreaTagAction | AreaActionBase | 0x7100e21e64 | | sndResource.{h,cpp} | sndSound.{h,cpp} | | | Code | From | To | |---|---|---| | SoundMgr | sndMgr.h | sndSound.h | | PlayReport | PlayReportMgr.cpp | PlayReport.cpp | | PlayReport::addPlayTimes, addPosition | PlayReportMgr.cpp | ProductReporter.cpp | (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-09-14Actor: move all AI code under Game/ActorLéo Lam
Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)