| Age | Commit message (Collapse) | Author |
|
These objects are linked in case-insensitive file name order, but the
lists kept renamed files at their old positions, so the decomp linked
them out of order.
(AI assisted using Claude Opus 5.5)
|
|
The 0x18-sized accessor appears to be named ActorLinkConstDataAccess
based on a source path string in the Wii U build. The 0x10-sized
base class (which we had given the name to) only holds a BaseProc and
its dtor/acquire functions live in a separate TU so let's rename it
BaseProcAccessor (unofficial name).
acquireActor is a header inline whose one copy landed in the BeamBase
object. Nothing in BeamBase calls it, so the BeamBase function that used
it was probably dead-stripped by the linker.
(AI assisted using Claude Opus 5.5)
|
|
Action TUs link in case-insensitive file-name order, so a guessed base
name that does not sort into the slot where the class's TU sits is wrong.
Each new name sorts between the neighbouring TUs below and is coined from
the class's params, derived classes and code.
| Old | New | Links between | TU start |
|---|---|---|---|
| GiantAttackWithAS | AttackWithAS | AttackPartBind – AvoidingCloseMoveActionBase | 0x71000adf4c |
| BattleCloseMoveActionBase | AvoidingCloseMoveActionBase | AttackWithAS – AvoidingCloseMoveBase | 0x71000ae354 |
| ForbidTag | BasicSignalForbidTag | BasicSignalEnemyNotice – BattleCloseDangerAvoidRun | 0x71000ba90c |
| NeckSpinBeam | BeamNeckSpin | BeamMove – NeckSpin | 0x71000c1eb8 |
| PlayerStoleOpenBase | BindPlayerNodeBase | BindParentAction – BindPlayerNodeEx | 0x71000c6300 |
| PlayerStoleOpenEx | BindPlayerNodeEx | BindPlayerNodeBase – BirdEscape | 0x71000c68a8 |
| KokkoCreateDropBase | CreateDropBase | CreateAndReplaceAssassin – CreateEpona | 0x71000e3500 |
| MoveToTargetCurveBase | CurveMoveToTargetBase | CreateObjectsOfOwnedHorse – DamagedTurn | 0x71000e4f8c |
| ApplyDamageForPlayer | DemoApplyDamageBase | DeletePorchItemIncludeEquip – DemoApplyDamageForPlayer | 0x71000e78fc |
| WarpPlayerBase | DestPlayerWarpBase | DemoVisibleOn – DestPointMoveBase | 0x71000ec7c8 |
| RailMoveBase | DestPointMoveBase | DestPlayerWarpBase – DgnObj_DLC_CogWheel_Rotate | 0x71000ecff8 |
| ChuchuDissappearEscapeBase | DisappearAndEscapeBase | DisableAutoSavePausing – DisappearDeathCounter | 0x71000f04b4 |
| AttackPowerExplode | EitherSideExplode | EatWithAS – ElectricAttack | 0x7100102b3c |
| EnemyFortressChatTurnBase | EnemyFortressChatLookBase | EnemyFortressChatCall – EnemyFortressChatSpeak | 0x7100107860 |
| HornUseBase | EquipHornUseBase | EquipedWithScale – Escape | 0x71001131f4 |
| EventHoverNullASPlayBase | EventNullASPlayBase | EventMiniGameTimerWrite – EventOpenGetDemo | 0x710011c8c8 |
| FireWoodBase | FireBurnBase | FallAttack – FireWood | 0x710012d258 |
| AreaFireObserveBase | FireObserveBase | AreaRecreateActorAction – OwnedHorseObserveAction (Area) | 0x7100e23d88 |
| FlyingCharacterDamageBase | FlyingActorDamageBase | FlowingDust – FlyingCharacterFreeFallBase | 0x7100130748 |
| ForkDynActorNoTargetSelfBase | ForkEndByConditionBase | ForkEmitShockWaveByContact – ForkEndByDistance | 0x71001503b0 |
| ForkSimpleGrabBase | ForkGrabBase | ForkGolemMaterialASPlay – ForkGravityScaleChange | 0x71001579b8 |
| ForkHoverKeepRotateTurnBase | ForkKeepRotateTurn | ForkJumpToTargetOnDownEnd – ForkKnockBackNoRot | 0x7100159c08 |
| ForkEmitChmField | ForkTrgEmitChmFieldBase | ForkTimerForceResetCondition – ForkTurnASHold | 0x7100167ea0 |
| ChuchuPreAttackBase | GelJumpBase | GelEnemySystemHideChase – GelJumpTackle | 0x71001806dc |
| GiantEnemyWalkWithVibration | GiantEnemyMoveWithVibration | GiantDownSwingAttack – GiantEnemyWalk | 0x71001892d4 |
| GiantNavMeshWalkWithVibration | GiantNavMeshMoveWithVibration | GiantHandClapToTarget – GiantNavMeshWalk | 0x7100189c64 |
| GuardianMoveTo | GuardianActionBase | GuardBreak – GuardianAimBeam | 0x71001926f4 |
| AnimalFollowBase | HorseFollowBase | HorseFollow – HorseFreeze | 0x71001a082c |
| HorseRide | HorseRideBase | HorseRideAttack – HorseRideCancelCommand | 0x71001ad7ac |
| HorseRideCommandBase | HorseRideOneTimeCommandBase | HorseRideOneTimeASPlay – HorseRideOneTimeViewASPlay | 0x71001aff3c |
| OctarockReloadWigBase | IgniteActorReloadBase | IceBroken – IgnitedThrown | 0x71001b5258 |
| TakeHitImpactForce | KnockBackHitImpactForce | Kick* – KokkoCreateDrop* | 0x71001c9268 |
| SiteBossSwordWhirlSlashChargeBase | LastBossSwordWhirlSlashChargeBase | LastBossStun – LastBossThunderAppear | 0x71001d8210 |
| Move2HomePosBase | MoveHomePosBase | MoveByAnimeDrivenToTarget – MoveKeyFramed | 0x71001ea488 |
| MultiVacuumRotScaleTimeByDistWithTgtBase | MultiVacuumBase | Msg2CameraResetNoConnect – MultiVacuumRotBase | 0x71001edb88 |
| MultiVacuumRotScaleTimeByDistWithTgt | MultiVacuumRotBase | MultiVacuumBase – MultiVacuumRotScaleTimeByDist | 0x71001eec0c |
| NavMeshAction | NavMeshMoveBase | NavMeshLiftWalk – NavMeshMoveWithAS | 0x71001f0518 |
| BackWalkEx | NormalBackWalk | NoDeleteCurrentActor – Notice | 0x71001f2f78 |
| GiantOneHandActionWithLegTurn | OneHandActionWithLegTurn | OnCorrect – OnEnterSwapActorBase | 0x7100211194 |
| ForkOnEnterSwapDropTableActorBase | OnEnterSwapActorBase | OneHandActionWithLegTurn – OnEnterSwapDropTable | 0x71002117ec |
| ForkOnEnterSwapDropTableActor | OnEnterSwapDropTable | OnEnterSwapActorBase – OnEnterSwapDropTableActor | 0x7100211d0c |
| RegistedActorDeadCheckBase | RegistedActorAllDeadCheckBase | ReflectThrown – RegistedActorBroadCastMessage | 0x7100229a34 |
| RegistedActorActionBase | RegistedActorSetActionBase | RegistedActorDeadCheck – ReloadArrow | 0x710022a3a8 |
| SendPlayerNoticeMessageBase | SendNoticeMessageBase | SendMessageBroadCast – SendPlayerNoticeMessage | 0x7100243cf0 |
| SendMessageToTargetActor | SendTargetActorMessageBase | SendSignalForSignalFlowAct – SendTargetActorRequestShareAwn | 0x710024487c |
| SideWalkBase | SideMoveBase | ShutterOpenWait – SideStep | 0x71002525a0 |
| SimpleGrabWithASBase | SimpleGrabBase | SilentKilled – SimpleGrabWithAS | 0x71002544d4 |
| KnockBackShock | SimpleKnockBackShock | SimpleGrabWithAS – SimpleLineBeam | 0x7100254ac8 |
| SlippedCircleWalkBase | SlippedCircleMoveBase | SlippedBackWalkBase – SlippedCircleWalk | 0x710026fe88 |
| SlippedWalkBase | SlippedMoveBase | SlippedCircleWalk – SlippedWalk | 0x7100270b68 |
| ActionWithPosAngReduce | StopBase | StopASPlay – StopCliffTongueAttack | 0x710027e328 |
| AttackBase | StoppingAttackBase | StopOnObj – StorePlayerPosAndRotate | 0x7100280554 |
| SwimEnemyAnmBackBlownOffBase | SwimEnemyBlownOffBase | SwimEnemyAnmBackBlownOffToPL – SwimGetUp | 0x71002890d0 |
| LookAtObjectBase | TurnAndLookToObjBase | TurnAndLookAtToObjectNow – TurnAndLookToObject | 0x710029e794 |
| GiantAttack | TurnGiantAttack | TurnBase – TurnIgnite | 0x71002a1738 |
| WillBallAction | WillBallBase | WillBallAvoidCenterDist – WillBallParabolaAttack | 0x71002bb4ec |
\* The nearest correctly placed neighbour; the TUs in between are still
misnamed.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
|
|
Every decomp user of PlayerInfo is game code, and PlayerBase sits right
above Player. GameConfig.h models the engine base that
links at GameConfig's slot in KingSystem/System.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
|
|
AI and Action TUs link in case-insensitive file-name order, so a guessed
base name that breaks it is wrong. Each new name sorts into the slot
where the class's TU sits (neighbouring TUs and an address in the TU
below) and comes from the class's params, child states and derived
classes.
ai::
| Old | New | Links between | In TU |
|---|---|---|---|
| AddViewTargetPosBase | AddViewTarget | AddSwarmMove – AddViewTargetPos | 0x71002f9c68 |
| AncientNecklaceBallBase | PlayASSwitch | PipeDrawing – PlayerSetTarget | 0x71004f6a78 |
| AnimalRoamBase | AnimalRndMove | AnimalRangeKeepMoveWithLOS – AnimalRoam | 0x710030a6c0 |
| AppearNearTarget | AppearFromTarget | AnimalTimelineAI – AppearFromTargetFrontAfterChase | 0x710030d868 |
| AssassinFieldShooterBattleBase | AssassinShooterBattle | AssassinRoot – AssassinShooterJuniorAzitoRoot | 0x7100321dc4 |
| AssassinMagicTgtSelect | TargetHeightAreaSelect | TargetExistSelect – TargetHomeDir | 0x71005bef5c |
| AssassinNormal | GuardHomePosNormal | GuardFrequencySelect – GuardianAI | 0x710040cd68 |
| BeamExplodeBase | SimpleBeamExplode | SimpleASBridge – SimpleEnemyNormal | 0x710056c5fc |
| ChildFavoriteSelectorBase | ChildSelector | ChildHaveSelect – ChmCheck | 0x710034aad0 |
| DragonRootBase | ControlRailRoot | ConditionMoveActionSelect – CookPotRoot | 0x7100356664 |
| EnemyChemTargetActionBase | EnemyTargetAction | EnemySyncAttack – EnemyTargetGearSelect | 0x71003bf75c |
| FlyingEnemyKeepMove | FlyingEnemyDistanceKeepMove | FlyingEnemyDiagonallyKeepMove – FlyingEnemyFindPlayer | 0x71003d1694 |
| GoronCannonBase | BigCannon | BezierRailMove – BirdDead | 0x710032cd80 |
| GuardNearTarget | InvincibleNearTargetBase | InvincibleNearTarget – InvisibleKorokRailMove | 0x710044c6b8 |
| GuardianBeamAttackBase | GuardianCommonBeamAttack | GuardianCloseBattle – GuardianDown | 0x7100411da0 |
| HorseCheckLineOfSightSelectorBase | CheckLineOfSightSelector | ChaseSound – ChemicalEnemyFindPlayer | 0x7100346868 |
| LargeEnemyFindPlayer | GiantEnemyFindPlayer | GiantEarthReleaseAttack – GiantEscapeFromDamageWater | 0x71003f69c8 |
| MimicCliffStopEnemyNormalBase | CliffStopEnemyNormal | CliffDistanceSelectThreeAction – CloseSmallAttackBase | 0x71003522f4 |
| MiniBeamAttack | GuideBeamAttackEnemyBattle | GuardianWait – GyroActivateTerminal | 0x710042cae8 |
| MotorcycleRootBase | HorseRiddenStatusSelector | HorseRiddenByNPC – HorseRideChargeAttack | 0x710043ea88 |
| NPCTravelBase | NPCScheduleMove | NPCRunaway – NPCSearch | 0x71004df66c |
| NonPlayerHorseRide | RideHorseNonPlayer | RideHorseAI – WildHorseDefWanderAI (Horse) | 0x7100e60178 |
| OctarockEscape | OctarockHideEscapeBase | OctarockHideEscape – OctarockOptionRoot | 0x71004ec368 |
| OctarockRootBase | VacuumEnemyRoot | VacuumedBombDamageSelect – VehicleSelector | 0x71005e3348 |
| OneMemoryMagicBattleBase | MagicBattle | LynelWarp – MagneGearRoot | 0x710049d0d8 |
| PriestBossMode | PriestBoss | PreyStun – PriestBossActorCloneRoot | 0x7100505b7c |
| RailMove | BezierRailMove | BeeSwarmRoot – BigCannon | 0x710032bbf0 |
| RangeSelect | NewRangeSelect | NewMannequinRoot – NormalHumanEquipableShield | 0x71004bc0e8 |
| RegistedActorNumTwoSelectBase | RegistedActor | ReflectableThrown – RegistedActorNumTwoSelect | 0x710053dfcc |
| RemainElectricCannonRootBase | LargeCannonRoot | LargeCannonAttackRoot – LastAttackerSelect | 0x71004741e4 |
| SandwormNormalBase | AwnSeal | AwarenessScale – BackAttackEnemyBattle | 0x71003258b4 |
| SeqTwoLineReachableTargetActionBase | SeqTwoLineReachableTarget | SeqTwoAction – SeqTwoLineReachableTargetAction | 0x7100567460 |
| SimpleWildlifeRoot | CapturedActorRoot | CapturedActorReactionChemical – CarryBox | 0x7100342690 |
| SiteBossChemicalProjectile | GanonFlameBall | GanonFarAttackRootOnWall – GanonGrudgeNormal | 0x71003e996c |
| SiteBossRecognizeRootBase | LastBossRecognizeRoot | LastBossRailWarpRoot – LastBossRoot | 0x7100478930 |
| SpecialEnemySleep | SleepNormal | SleepBedRoot – SleepSelect | 0x710059a8c0 |
| TargetAttackAttitudeTgtSelectBase | TargetAttackAttitudeTgt | TargetAngerSelect – TargetAttackAttitudeTgtSelect | 0x71005bb3ac |
| TargetPosAI | TargetActorPos | TargetActorGrabAdapter – TargetAngerSelect | 0x71005bab4c |
| TargetPosDynParamRot | TargetPosDynParamRotFromMyPos | TargetPosDynParamRotFromCtrPos – TargetPosLostCheck | 0x71005c4f8c |
| TargetPosOffset | OffsetTargetPos | OctarockWaterWait – OnCliffEnemyBattle | 0x71004f16d8 |
| TimedGuardNearTarget | InvincibleNearTarget | InvincibleHiddenOctarock – InvincibleNearTargetBase | 0x710044c1a4 |
| UnarmedEnemySearch | NavMove | NavMeshTurnAwayFromHitPos – NavMoveNearTarget | 0x71004b5ec0 |
| UnarmedEnemySearchWeapon | EnemySearch | EnemyRoot – EnemySearchHorse | 0x71003b6460 |
| WholeDungeonRotateTag | DungeonRotateTagApp | DungeonRotateTag4WindApp – DungeonRotateTagCont | 0x7100379554 |
action::
| Old | New | Links between | In TU |
|---|---|---|---|
| AirOctaFloatBase | AirOctaMoveBase | AirOctaMgr – AirOctaNoticeTurn | 0x71000880f8 |
| AtkTackleMove | TackleAttack | SystemWarp – TackleMove | 0x71002910a4 |
| BasicSignalEnemy | BasicSignalEnemyNotice | BasicSignalEnemyForceNotice – BattleCloseDangerAvoidRun* | 0x71000ba65c |
| BattleCloseAction | AvoidingCloseMoveBase | AvoidingCloseMoveActionWithAcc – AwarenessShareOnePartsASPlay | 0x71000aed44 |
| BattleCloseActionWithAcc | AvoidingCloseMoveActionWithAcc | AttackPartBind – AvoidingCloseMoveBase* | 0x71000ae8ec |
| BattleCloseSlippedWalkBase | BattleCloseSlippedMoveBase | BattleCloseMoveAction – BattleCloseSlippedWalk | 0x71000becc8 |
| CameraLockOnBase | CameraTrackBase | CameraTail – CameraWakeboard (Camera) | 0x71007850e4 |
| ChargeAndShoot | ArrowChargeAndShoot | AreaRoot – ArrowShootHoming | 0x71000a17a4 |
| ChemicalAttack | EmitAttackBase | ElectricParalysis – EmitElectricWaterBall | 0x7100104f54 |
| ChemicalAttackBall | ChemicalAttack | CheckHorseCustomizeEdit – ChemicalElectricWaterBall | 0x71000db0e8 |
| FlyingCharacterReaction | FlyingCharacterFreeFallBase | FlyingCharacterFreeFall – FlyingCharacterFreeFallDie | 0x7100132590 |
| FollowChallenge | AppearFollowChallenge | AnimeDrivenTurn – AppearNumHeroSeal | 0x710004d0b4 |
| ForkASTrgEmitShockWave | ForkEmitShockWave | ForkEmitExpandFieldWithCreate – ForkEmitShockWaveByContact | 0x710014f188 |
| GolemThrowPartsToTargetBase | GolemThrowPartsBase | GolemRepairParts – GolemThrowPartsToTarget | 0x710018d678 |
| HorseRideMoveCommand | HorseRideSetGearCommand | HorseRideSearch – HorseRideShoot | 0x71001b0828 |
| OctarockBalloonBase | BalloonRopeBase | BalloonBase – BasicSignalBossAwakeSleep | 0x71000b8b9c |
| PlayerGlide | PlayerParashawlGlideBase | PlayerParashawlGlide – PlayerPickUp (Player) | 0x710080352c |
| PriestBossWarpOrVanish | PriestBossCloneFastWarp | PreJumpAttack – PriestBossClonesSpawn | 0x7100221304 |
| RotateTurnToTarget | ASPlayRotateTurnToTarget | AscendingCurrentFixedSize – ASPlaySimpleAnmDriven | 0x71000a7bec |
| SetGetFlagBase | SetFlag | SetExtraLifeOfPlayer – SetFrameASPlay | 0x7100247990 |
| SimpleMessageDialogCtrl | ForkBasicMessageDialogCtrl | ForkAttackWithWeaponOrWithout – ForkBattleNodeForAttackGround | 0x71001471cc |
| SiteBossBlowOff | LastBossBlowOff | LargeDamage – LastBossChemicalPillarAttack | 0x71001cf0ec |
| SiteBossLswordAtk | SiteBossLswordAttack | SiteBossLswordAtkWithChemical – SiteBossLswordFireBall | 0x710025c470 |
| WaitOnObjBase | StopOnObj | StopJump – StorePlayerPosAndRotate* | 0x710027f974 |
| WaterUpDownMoveBase | WaterDepthMoveBase | WarpToStaticAnchor – WaterEmitter | 0x71002b33cc |
Neighbours marked * are the nearest correctly placed TU; a TU that is
itself still misnamed sits in between.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
|
|
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
|