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authorLéo Lam <leo@leolam.fr>2026-10-13 02:25:02 +0200
committerLéo Lam <leo@leolam.fr>2026-10-13 03:33:27 +0200
commitd8535deac94084b0b3b651788b00aebeadc5ccc7 (patch)
tree161b1125105d47042d74ce213b7778b8362644c2 /src/Game/Actor/Player
parentea13bac74ad136aeb3dde81f07ccd62622be94ad (diff)
Action, AI, Query: sort the source lists by file name
These objects are linked in case-insensitive file name order, but the lists kept renamed files at their old positions, so the decomp linked them out of order. (AI assisted using Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Player')
-rw-r--r--src/Game/Actor/Player/Action/CMakeLists.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Game/Actor/Player/Action/CMakeLists.txt b/src/Game/Actor/Player/Action/CMakeLists.txt
index 21d13add..1b2f8f6f 100644
--- a/src/Game/Actor/Player/Action/CMakeLists.txt
+++ b/src/Game/Actor/Player/Action/CMakeLists.txt
@@ -101,8 +101,6 @@ target_sources(uking PRIVATE
actionPlayerForkDropWeaponWithSpeed.h
actionPlayerFrontRoll.cpp
actionPlayerFrontRoll.h
- actionPlayerParashawlGlideBase.cpp
- actionPlayerParashawlGlideBase.h
actionPlayerGrabPut.cpp
actionPlayerGrabPut.h
actionPlayerGrabReady.cpp
@@ -199,6 +197,8 @@ target_sources(uking PRIVATE
actionPlayerNavMeshMove.h
actionPlayerParashawlGlide.cpp
actionPlayerParashawlGlide.h
+ actionPlayerParashawlGlideBase.cpp
+ actionPlayerParashawlGlideBase.h
actionPlayerPickUp.cpp
actionPlayerPickUp.h
actionPlayerPlayASAdapt.cpp