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Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)
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Author
2024-07-26
Update libraries and adjust code to match again
ThePixelGamer
2022-06-24
Fix extra semicolons and enable -Wextra-semi warning
Léo Lam
2022-02-27
Revert "Add #ifdef declarations for NON_MATCHING code"
Léo Lam
2022-02-09
Game: Finish HardModeManager
Léo Lam
2022-02-08
Remove unnecessary usages of sead::StorageFor
Léo Lam
2021-07-26
Add #ifdef declarations for NON_MATCHING code
AlexApps99
2021-06-21
Decompiled aoc3/ChampionBalladManager
MonsterDruide1
2021-04-20
Rename aoc2 to HardModeManager
Léo Lam
2021-04-11
Fix formatting issues
Léo Lam
2021-03-31
ksys/res: Give better names to Handle flags and status enum values
Léo Lam
2021-03-28
Implement aoc::Manager::setGameDataFlags
Léo Lam
2021-03-28
Implement most of aocManager
Léo Lam
2021-03-27
Update sead
Léo Lam
2021-03-27
Simplify aoc2 initialiser lists
Léo Lam
2021-03-27
Implement more parts of aocManager
Léo Lam
2021-01-08
Add aocManager header stub
Léo Lam
2020-12-02
ksys/act: Don't use Tag as argument as it causes matching diffs
Léo Lam
2020-11-10
Fix matching errors
Léo Lam
2020-11-07
aoc2: Implement more functions
Léo Lam
2020-11-07
aoc2: Fix the struct and implement more functions
Léo Lam
2020-10-21
ksys/dmg: Implementing some of DamageManagerBase. Added some temporary classe...
Wildex999
2020-09-20
build: Split the main CMakeLists.txt for readability reasons
Léo Lam
2020-09-18
aoc2: Add shouldApplyMasterModeDamageMultiplier
Léo Lam
2020-09-17
Implement aoc2::rankUpEnemy
Léo Lam