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They link in the same block as the plain-ksys:: Message family.
getItemValue and applyScreenFade sit in engine UI TUs, hence ksys::ui.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
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Every decomp user of PlayerInfo is game code, and PlayerBase sits right
above Player. GameConfig.h models the engine base that
links at GameConfig's slot in KingSystem/System.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
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parent 43e001017fcb36ecffe4cad35ba0b73a2de29be9 author Tonycons-dev <70544875+Tonycons-dev@users.noreply.github.com> 1656184351 -0400 committer Tonycons-dev <70544875+Tonycons-dev@users.noreply.github.com> 1656432051 -0400
Squash commits again (last one messed up)
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Co-authored-by: ConorBobbleHat <ConorBobbleHat>
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