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Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)
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StaticCompound
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2022-12-17
ksys/phys: Use named bools in RigidBody to improve call site readability
Léo Lam
2022-03-25
ksys/phys: Finish StaticCompoundMgr
Léo Lam
2022-03-25
ksys/phys: Fix misleading name for StaticCompound::disableCollision
Léo Lam
2022-03-25
ksys/phys: Finish StaticCompound
Léo Lam
2022-03-25
ksys/phys: Add ScRigidBodyGroup::Unk1 and one missed function
Léo Lam
2022-03-25
ksys/phys: Rename ScRigidBodyGroup functions/members for clarity
Léo Lam
2022-03-24
ksys/phys: Finish StaticCompoundRigidBodyGroup
Léo Lam
2022-03-23
ksys/phys: Add more StaticCompound functions, part 2
Léo Lam
2022-03-23
data: Update function list
Léo Lam
2022-03-23
ksys/phys: Rename BodyGroup -> StaticCompoundRigidBodyGroup
Léo Lam
2022-03-22
ksys/phys: Add more StaticCompound stuff, part 1
Léo Lam
2022-03-20
ksys/phys: Add most remaining parts of RayCast
Léo Lam
2022-02-20
PlacementMap: Add x_0, x_4(); change u16 mStaticCompoundId to s16 mStaticComp...
savage13
2022-02-13
ksys/phys: Move common headers (Defines, MaterialMask) out of System/
Léo Lam
2022-01-29
More PlacementMap functions
Brian Savage
2022-01-29
Add initial PlacementMap functions
Brian Savage
2022-01-18
Add PlacementMap, stubs: PlacementMapMgr and PlacementMapMgrMapArray
Brian Savage
2022-01-06
ksys/phys: Implement more StaticCompound functions
Léo Lam
2022-01-06
ksys/phys: Add StaticCompoundInfo
Léo Lam
2022-01-05
ksys/phys: Start adding StaticCompound (very incomplete)
Léo Lam