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Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)
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Physics
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2022-01-29
ksys/phys: Declare all remaining RigidBody functions
Léo Lam
2022-01-29
ksys/phys: Rename RigidBody/UserTag broadphase border callbacks
Léo Lam
2022-01-29
ksys/phys: Add RigidBody velocity calc and warping functions
Léo Lam
2022-01-27
ksys/phys: Add more RigidBody functions
Léo Lam
2022-01-25
ksys/phys: Add RigidBody collision filter info functions
Léo Lam
2022-01-24
ksys/phys: Rename SystemGroupHandler mFilterIndex -> mLayerType
Léo Lam
2022-01-23
ksys/phys: Introduce {First,Last}{Entity,Sensor} constants to improve clarity
Léo Lam
2022-01-23
Merge pull request #75 from savage13/PlacementMap
notyourav
2022-01-22
ksys/phys: Add more RigidBody functions (motion, collision mask)
Léo Lam
2022-01-21
ksys/phys: Start adding ContactListener
Léo Lam
2022-01-21
ksys/phys: Rename MemSystem to System
Léo Lam
2022-01-21
ksys/phys: Add one more RigidBody function
Léo Lam
2022-01-20
Havok: Move hkpConstraintInstance to the correct folder
Léo Lam
2022-01-19
ksys/phys: Update some RigidBody flag names for clarity
Léo Lam
2022-01-18
Add PlacementMap, stubs: PlacementMapMgr and PlacementMapMgrMapArray
Brian Savage
2022-01-19
ksys/phys: Rename flag 0x80 to RigidBody::Flag::HighQualityCollidable
Léo Lam
2022-01-19
ksys/phys: Add even more RigidBody functions
Léo Lam
2022-01-18
ksys/phys: Mark RigidBody::m9 as pure virtual
Léo Lam
2022-01-18
ksys/phys: Add more RigidBody functions
Léo Lam
2022-01-17
ksys/phys: Add more RigidBody functions and Havok utils
Léo Lam
2022-01-17
ksys/phys: Add more RigidBody functions
Léo Lam
2022-01-17
ksys/phys: Add RigidBody::isEntity to make certain checks clearer
Léo Lam
2022-01-17
ksys/phys: Rename MotionAccessor classes to reflect entity/sensor split
Léo Lam
2022-01-17
ksys/phys: Rename RigidBody "isMassScaling" mode to "isSensor"
Léo Lam
2022-01-17
ksys/phys: Add a bunch of easy RigidBody functions
Léo Lam
2022-01-17
ksys/phys: Add easy RigidBodyRequestMgr functions
Léo Lam
2022-01-16
ksys/phys: Start adding RigidBodyRequestMgr
Léo Lam
2022-01-16
ksys/phys: Move RigidBodyRequestMgr to its own header
Léo Lam
2022-01-16
ksys/phys: Add two RigidBody init functions (and prerequisites)
Léo Lam
2022-01-16
ksys/phys: Add prerequisites for RigidBody (RigidBodyParam fixes)
Léo Lam
2022-01-16
ksys/phys: Finish RigidBodyMotionProxy
Léo Lam
2022-01-15
ksys/phys: Fix #include type for Havok header
Léo Lam
2022-01-15
ksys/phys: Finish RigidBodyMotion
Léo Lam
2022-01-15
ksys/phys: Rename flags for clarity in RigidBody
Léo Lam
2022-01-15
ksys/phys: Remove useless semicolon
Léo Lam
2022-01-15
ksys/phys: Add remaining RigidBodyMotionProxy functions (except one)
Léo Lam
2022-01-14
ksys/phys: Fix indirect <cstring> include in RigidBodyMotion
Léo Lam
2022-01-14
ksys/phys: Start adding RigidBodyMotion
Léo Lam
2022-01-13
ksys/phys: Rename getMotionInfo to getMotionType for clarity
Léo Lam
2022-01-13
ksys/phys: Make MotionAccessor's getMotion less ambiguous
Léo Lam
2022-01-13
ksys/phys: Start adding RigidBodyMotionProxy
Léo Lam
2022-01-13
ksys/phys: Rewrite toMtx34 without using intrinsics
Léo Lam
2022-01-13
ksys/phys: Rename RigidBodyParamView to RigidBodyInstanceParam for clarity
Léo Lam
2022-01-13
ksys/phys: Fix a nasty typo in toHkQuat
Léo Lam
2022-01-12
ksys/phys: Rename two MotionAccessor functions for clarity
Léo Lam
2022-01-11
ksys/phys: Add 3 easy RigidBody functions and fix some types
Léo Lam
2022-01-11
ksys/phys: Rename RigidBody::Flag1 to RigidBody::Flag
Léo Lam
2022-01-10
ksys/phys: Add RigidBodyAccessor
Léo Lam
2022-01-09
Havok: Add more hkVector4f functions
Léo Lam
2022-01-07
ksys/phys: Remove obsolete comment
Léo Lam
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