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path: root/src/KingSystem/Sound/Actor/Action
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2026-10-13Move code to the TUs that match link order and rename filesLéo Lam
Rename classes and files so that they sort where their code is linked, and move code that is linked inside another TU into that TU's file. | Old | New | TU start | |---|---|---| | ActorAreaInOutSendMessage | AreaInOutSendMessage | 0x710009fa64 | | AreaTagAction | AreaActionBase | 0x7100e21e64 | | sndResource.{h,cpp} | sndSound.{h,cpp} | | | Code | From | To | |---|---|---| | SoundMgr | sndMgr.h | sndSound.h | | PlayReport | PlayReportMgr.cpp | PlayReport.cpp | | PlayReport::addPlayTimes, addPosition | PlayReportMgr.cpp | ProductReporter.cpp | (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-06snd: move sound actions and AIs to KingSystem/SoundLéo Lam
They link with KingSystem/Sound (0x7100fe8b54-0x7101060ed4) as sorted Action/AI passes of their own. The three area tag actions keep their game base AreaTagAction, which links in the Game/Actor/Area block. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)