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Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)
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Author
4 days
Merge pull request #182 from RobbyV2/actor-get-character-controller
Michael Zhao
5 days
Match Actor::getCharacterController
RobbyV2
10 days
ksys::phys::System: implement isPaused and collision/handler helpers
mairokaizo
2026-07-11
lib: Add xlink2 decomp as submodule
Nitr4m12
2026-06-23
various: fix mismatches in some action stubs and ResourceMgrTask
root
2026-05-31
fix new viking and update mismatches
Pistonight
2026-02-15
style: remove redundant virtual on override functions, fix SEAD_RTTI spacing
Jesse Dao
2026-01-14
style: Fix coding guideline violations
Jesse Dao
2025-11-01
lib: Update `sead`
MonsterDruide1
2025-06-19
CreatePlayerEquipActorMgr
Pistonight
2025-06-18
rename _c to lane_id
Pistonight
2025-05-24
Reformat gdtSpecialFlags.cpp as well
Léo Lam
2025-05-24
Reformat with clang-format 19.1
Léo Lam
2025-05-17
add at param helpers
Pistonight
2025-05-15
merge BaseProcHandle and BaseProcUnit TU
Pistonight
2025-05-02
add gdt flag name constant getters
Pistonight
2024-12-30
PlayerInfo stuff that doesn't require PlayerBase
Pistonight
2024-10-14
LayoutResourceMgr functions + update NintendoSDK.
Pistonight
2024-08-28
Update agl, nnSdk, sead
ThePixelGamer
2024-07-26
Update libraries and adjust code to match again
ThePixelGamer
2024-04-25
ksys/ProductReporter: add PanicReason
Léo Lam
2024-04-23
ksys/qst: match Manager::setQuestStep
Léo Lam
2024-03-18
most of AirOctaFlyUp is done, some of AirOctaDataMgr is done (#121)
bomba1749
2023-07-01
Added VFR::getDeltaFrame (#122)
Briggs Baltzell
2023-06-11
resPlacement (#120)
Esras
2023-05-27
mapRail.cpp ok (#118)
notyourav
2023-05-14
Add uking::ai::ActorWaterDepthSelect functions (#117)
Martin Aguayo
2023-01-27
Implement CookingMgr class (#113)
Briggs Baltzell
2023-01-25
Match ShootingStarMgr::initSchedule (#114)
Briggs Baltzell
2023-01-22
Add uking::PlayReport (#112)
Tonycons-dev
2022-12-22
Improve rebuild times by removing unnecessary includes in AI headers
Léo Lam
2022-12-22
ksys/act: Clean up RootAiFlag/RootAiFlag2 definitions and usage
Léo Lam
2022-12-21
ksys/phys: Add RagdollController (the real one, not RagdollInstance)
Léo Lam
2022-12-20
ksys/phys: Rename RagdollController to RagdollInstance
Léo Lam
2022-12-20
ksys/phys: Add RagdollController::getTransform and more
Léo Lam
2022-12-20
lib: Update sead
Léo Lam
2022-12-19
ksys/phys: Improve RagdollController::setUnk1 match
Léo Lam
2022-12-19
ksys/phys: Match RagdollController::setUnk1
Léo Lam
2022-12-19
Handle nn::gfx merge (#108)
ThePixelCoder
2022-12-19
ksys/phys: Implement the rest of the easy RagdollController functions
Léo Lam
2022-12-19
ksys/phys: Implement more RagdollController functions
Léo Lam
2022-12-18
ksys/phys: Clarify EntityCollisionMask structure and names
Léo Lam
2022-12-18
ksys/phys: Finish RagdollRigidBody and add more RagdollController functions
Léo Lam
2022-12-17
ksys/phys: Use named bools in RigidBody to improve call site readability
Léo Lam
2022-11-21
Implement TeraMeshRigidBody class (#107)
Briggs Baltzell
2022-11-20
Implement ksys::phys::CharacterPrismShape class (#106)
Briggs Baltzell
2022-11-19
Add NXArgs
ecumber
2022-10-18
Decompile some Action classes (#104)
notyourav
2022-10-13
ksys: Refactor VFRVec3f::chase into reusable/inlinable function
Léo Lam
2022-10-09
Decompile most of E3mgr (#101)
louist103
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