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Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)
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2022-01-31
ksys/phys: Use util::allocStorage in CapsuleShape to simplify allocation
Léo Lam
2022-01-31
ksys/phys: Implement BoxShape
Léo Lam
2022-01-30
ksys/phys: Start adding BoxRigidBody
Léo Lam
2022-01-30
ksys/phys: Rename WaterCylinder to CylinderWater for consistency
Léo Lam
2022-01-30
ksys/phys: Implement most of RigidBodyFromShape
Léo Lam
2022-01-30
ksys/phys: Merge physShapeParam param classes with RigidBody/Shape
Léo Lam
2022-01-30
ksys/phys: Start merging physShapeParam with RigidBody/Shape
Léo Lam
2022-01-30
ksys/phys: Start adding RigidBodyFromShape
Léo Lam
2022-01-30
ksys/phys: Fix a bool flag being defined as u32 in RigidBodyFactory
Léo Lam
2022-01-30
ksys/phys: Rename some variables that were missed in 60e2b166
Léo Lam
2022-01-30
ksys/phys: Rename Shape/Body classes to avoid confusion
Léo Lam
2022-01-30
ksys/phys: Add more InstanceSet members
Léo Lam
2022-01-30
ksys/phys: Add RigidBodySet
Léo Lam
2022-01-29
More PlacementMap functions
Brian Savage
2022-01-29
Add initial PlacementMap functions
Brian Savage
2022-01-29
ksys/phys: Declare all remaining RigidBody functions
Léo Lam
2022-01-29
ksys/phys: Rename RigidBody/UserTag broadphase border callbacks
Léo Lam
2022-01-29
ksys/phys: Add RigidBody velocity calc and warping functions
Léo Lam
2022-01-27
ksys/phys: Add more RigidBody functions
Léo Lam
2022-01-25
ksys/phys: Add RigidBody collision filter info functions
Léo Lam
2022-01-24
ksys/phys: Rename SystemGroupHandler mFilterIndex -> mLayerType
Léo Lam
2022-01-23
ksys/phys: Introduce {First,Last}{Entity,Sensor} constants to improve clarity
Léo Lam
2022-01-23
Merge pull request #75 from savage13/PlacementMap
notyourav
2022-01-22
ksys/act: Document some BaseProcMgr iteration functions
Léo Lam
2022-01-22
ksys/phys: Add more RigidBody functions (motion, collision mask)
Léo Lam
2022-01-21
ksys/phys: Start adding ContactListener
Léo Lam
2022-01-21
ksys/phys: Rename MemSystem to System
Léo Lam
2022-01-21
ksys/phys: Add one more RigidBody function
Léo Lam
2022-01-20
Added missing include for sead::Buffer
Brian Savage
2022-01-20
Use sead::Buffer<PlacementMap>
Brian Savage
2022-01-20
Further fixes to variables types
Brian Savage
2022-01-19
Moved functions to correct places/files, formatting
Brian Savage
2022-01-20
Havok: Move hkpConstraintInstance to the correct folder
Léo Lam
2022-01-19
ksys/phys: Update some RigidBody flag names for clarity
Léo Lam
2022-01-18
Add PlacementMap, stubs: PlacementMapMgr and PlacementMapMgrMapArray
Brian Savage
2022-01-19
ksys/phys: Rename flag 0x80 to RigidBody::Flag::HighQualityCollidable
Léo Lam
2022-01-19
ksys/phys: Add even more RigidBody functions
Léo Lam
2022-01-18
ksys/phys: Mark RigidBody::m9 as pure virtual
Léo Lam
2022-01-18
ksys/phys: Add more RigidBody functions
Léo Lam
2022-01-17
ksys/phys: Add more RigidBody functions and Havok utils
Léo Lam
2022-01-17
ksys/phys: Add more RigidBody functions
Léo Lam
2022-01-17
ksys/phys: Add RigidBody::isEntity to make certain checks clearer
Léo Lam
2022-01-17
ksys/phys: Rename MotionAccessor classes to reflect entity/sensor split
Léo Lam
2022-01-17
ksys/phys: Rename RigidBody "isMassScaling" mode to "isSensor"
Léo Lam
2022-01-17
ksys/phys: Add a bunch of easy RigidBody functions
Léo Lam
2022-01-17
ksys/phys: Add easy RigidBodyRequestMgr functions
Léo Lam
2022-01-16
ksys/phys: Start adding RigidBodyRequestMgr
Léo Lam
2022-01-16
ksys/util: Add LockFreeQueue
Léo Lam
2022-01-16
ksys: Declutter Utils by creating new Utils/Container folder
Léo Lam
2022-01-16
ksys/phys: Move RigidBodyRequestMgr to its own header
Léo Lam
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