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Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)
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2022-02-09
ksys: Remove unnecessary null checks in SafeDelete
Léo Lam
2022-02-09
ksys: Document safeDelete and safeDeleteArray
Léo Lam
2022-02-08
ksys/act: Fix matching issues in BaseProcJobQue
Léo Lam
2022-02-08
Remove unnecessary usages of sead::StorageFor
Léo Lam
2022-02-07
ksys/phys: Add RigidBodyFromResource
Léo Lam
2022-02-06
ksys/map: Implement PlacementAreaMgr
ThePixelGamer
2022-02-04
ksys/phys: Implement CylinderWaterRigidBody
Léo Lam
2022-02-03
ksys/phys: Start implementing HavokCylinderWaterShape
Léo Lam
2022-02-03
ksys/phys: Implement CylinderWaterShape
Léo Lam
2022-02-03
ksys/phys: Add CylinderRigidBody
Léo Lam
2022-02-03
ksys/phys: Group shapes into folders to declutter RigidBody/Shape
Léo Lam
2022-02-03
ksys/phys: Implement CylinderShape
Léo Lam
2022-02-03
ksys/phys: Fix a regalloc diff in CapsuleShape::setScale
Léo Lam
2022-02-02
ksys/phys: Finish CapsuleShape and add CapsuleRigidBody
Léo Lam
2022-02-02
ksys/phys: Add BoxWaterRigidBody::make
Léo Lam
2022-02-02
ksys/phys: Add BoxWaterRigidBody
Léo Lam
2022-02-02
ksys/phys: Add BoxWaterShape
Léo Lam
2022-02-01
ksys/phys: Move BoxShapeParam::createShape to BoxShape::make
Léo Lam
2022-02-01
ksys/phys: Finish BoxRigidBody
Léo Lam
2022-01-31
ksys/phys: Finish BoxShapeParam
Léo Lam
2022-01-31
ksys/phys: Mark BoxShapeParam::createShape as const
Léo Lam
2022-01-31
ksys/phys: Use util::allocStorage in CapsuleShape to simplify allocation
Léo Lam
2022-01-31
ksys/phys: Implement BoxShape
Léo Lam
2022-01-30
ksys/phys: Start adding BoxRigidBody
Léo Lam
2022-01-30
ksys/phys: Rename WaterCylinder to CylinderWater for consistency
Léo Lam
2022-01-30
ksys/phys: Implement most of RigidBodyFromShape
Léo Lam
2022-01-30
ksys/phys: Merge physShapeParam param classes with RigidBody/Shape
Léo Lam
2022-01-30
ksys/phys: Start merging physShapeParam with RigidBody/Shape
Léo Lam
2022-01-30
ksys/phys: Start adding RigidBodyFromShape
Léo Lam
2022-01-30
ksys/phys: Fix a bool flag being defined as u32 in RigidBodyFactory
Léo Lam
2022-01-30
ksys/phys: Rename some variables that were missed in 60e2b166
Léo Lam
2022-01-30
ksys/phys: Rename Shape/Body classes to avoid confusion
Léo Lam
2022-01-30
ksys/phys: Add more InstanceSet members
Léo Lam
2022-01-30
ksys/phys: Add RigidBodySet
Léo Lam
2022-01-29
More PlacementMap functions
Brian Savage
2022-01-29
Add initial PlacementMap functions
Brian Savage
2022-01-29
ksys/phys: Declare all remaining RigidBody functions
Léo Lam
2022-01-29
ksys/phys: Rename RigidBody/UserTag broadphase border callbacks
Léo Lam
2022-01-29
ksys/phys: Add RigidBody velocity calc and warping functions
Léo Lam
2022-01-27
ksys/phys: Add more RigidBody functions
Léo Lam
2022-01-25
ksys/phys: Add RigidBody collision filter info functions
Léo Lam
2022-01-24
ksys/phys: Rename SystemGroupHandler mFilterIndex -> mLayerType
Léo Lam
2022-01-23
ksys/phys: Introduce {First,Last}{Entity,Sensor} constants to improve clarity
Léo Lam
2022-01-23
Merge pull request #75 from savage13/PlacementMap
notyourav
2022-01-22
ksys/act: Document some BaseProcMgr iteration functions
Léo Lam
2022-01-22
ksys/phys: Add more RigidBody functions (motion, collision mask)
Léo Lam
2022-01-21
ksys/phys: Start adding ContactListener
Léo Lam
2022-01-21
ksys/phys: Rename MemSystem to System
Léo Lam
2022-01-21
ksys/phys: Add one more RigidBody function
Léo Lam
2022-01-20
Added missing include for sead::Buffer
Brian Savage
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